Search found 42 matches

by napodan
Mon Dec 01, 2014 07:12
Forum: Problems
Topic: node (0,0,0) empty
Replies: 9
Views: 1018

Re: node (0,0,0) empty

The problem disappears, if you revert this commit:
https://github.com/minetest/minetest/co ... 77e98ceac6
by napodan
Wed Nov 12, 2014 18:35
Forum: Builds
Topic: [Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9
Replies: 9
Views: 2625

Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

New build:

minetest-0.4.10-45ebaa3-win64.zip

Commits since last build:
45ebaa3 Fix profiler values not being updated (F6) and not being logged
0adadba Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
by napodan
Mon Nov 10, 2014 15:21
Forum: Builds
Topic: [Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9
Replies: 9
Views: 2625

Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

New commits : 987e565 Create faster key cache for main game loop (client) 10a47b7 Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example 18c583e Add tooltips to main menu subgames button bar 9b551d5 Implement WieldMeshSceneNode which improves wield mesh rendering minetest-0....
by napodan
Sat Nov 08, 2014 22:47
Forum: Builds
Topic: [Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9
Replies: 9
Views: 2625

Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

It seems to work in fedora 21 Beta-4 too. Updates : commit 96fcca4 - 03 nov 2014 => cc8d7b8 - 08 nov 2014 cURL (7.37.0-1.fc20) => 7.37.0-2.fc21 Freetype (2.5.0.1-2.fc20) => 2.5.3-2.fc21 GetText (0.18.3.1-1.fc20) + win-iconv (0.0.4-3.fc20) => 0.18.3.2-2.fc21 and 0.0.6-2.fc21 libVorbis (1.3.3-3.fc20) ...
by napodan
Fri Nov 07, 2014 22:23
Forum: Builds
Topic: [Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9
Replies: 9
Views: 2625

Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

I don't know freeminer. But why not. I will look at your repository.
by napodan
Fri Nov 07, 2014 21:29
Forum: Builds
Topic: [Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9
Replies: 9
Views: 2625

[Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

It's the first time, I build something for windows and this is my first build of minetest. It is more a test than a build This build was made on a fedora 20. It is built with the latest source from minetest (commit 96fcca4ea0 - 03 nov 2014). Don't hesitate to give me your advice. I need to learn mor...
by napodan
Thu Nov 06, 2014 21:58
Forum: Partly official engine development
Topic: Nicknames
Replies: 4
Views: 1122

Re: Nicknames

by napodan
Thu Nov 06, 2014 17:51
Forum: Problems
Topic: node (0,0,0) empty
Replies: 9
Views: 1018

node (0,0,0) empty

Hi, I have something weird with this commit : https://github.com/minetest/minetest/commit/b9cb196d494c60016a509ffe17ce2077e98ceac6 If the node 0,0,0 is water, I have nothing in that position. You can try with minetest_game, seed 123456789. Teleport in 1,0,-1. Wait until water fill the air. You will ...
by napodan
Tue Nov 04, 2014 14:59
Forum: Français
Topic: Un nouveau!
Replies: 11
Views: 1456

Re: Un nouveau!

Bienvenue a toi.
by napodan
Sun Oct 26, 2014 08:26
Forum: Français
Topic: Bonjour d'un debutant
Replies: 13
Views: 1810

Re: Bonjour d'un debutant

Merci pour l'info. Effectivement, le code a été supprimé le 24/10.
by napodan
Thu Oct 23, 2014 11:36
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 6842

Re: [Mod] Simple Fence gate [1.0] [gate]

I try with one sheep and only fence_wood (no gate). It can't jump over the fence. With 2 sheeps, one can jump on the other and then over the fence. The only solution, I see for now, is to modifiy in sheep.lua (or any other animal file) the line collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, by col...
by napodan
Thu Oct 23, 2014 09:31
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 6842

Re: [Mod] Simple Fence gate [1.0] [gate]

If your problem is only when they are following you, you can try to replace this line in api.lua file v.y = 6 by v.y = 5 and self.get_velocity(self) <= 1.5 by self.get_velocity(self) <= 0.5 With the last fix, mobs will stop jumping when there is no need when they follow you. I can't test it now. But...
by napodan
Thu Oct 23, 2014 06:35
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 6842

Re: [Mod] Simple Fence gate [1.0] [gate]

In some mods, mobs can jump very high (sheeps in simple mobs and derivative, can jump 2 blocks or more if they follow you). The problem is more a "compatibility problem". To get rid of this problem, I modify simple mobs for my use.
Which mod are you using ?
by napodan
Thu Oct 23, 2014 06:18
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 35223

Re: Android Builds (ARM, x86, MIPS)

I found something weird :
if I add "mg_flags = dungeons" or "active_block_range = 8" in {minetest_dir}/games/minetest_game/minetest.conf, these lines are removed. I need to put these lines in minetest.conf in {minetest_dir}/.
by napodan
Tue Oct 21, 2014 13:11
Forum: Game Discussion
Topic: [Idea] Proposal of adding an objective: Technology
Replies: 16
Views: 4130

Re: Proposal of adding an objective: Technology

As I understand, minetest is an engine not a game. Your idea is very good for a subgame.
by napodan
Tue Oct 21, 2014 12:18
Forum: Partly official engine development
Topic: Advanced Cave Culling Algorithm
Replies: 10
Views: 2149

Re: Advanced Cave Culling Algorithm

When I read "MapBlocks (aka chunks) " I understand "MapBlocks = chunks". Sorry, but my English is not very good.
by napodan
Tue Oct 21, 2014 09:01
Forum: Partly official engine development
Topic: Advanced Cave Culling Algorithm
Replies: 10
Views: 2149

Re: Advanced Cave Culling Algorithm

Minetest uses MapBlocks (aka chunks) to modulate in the same way, except multiple MapBlocks can be loaded at the same time. Maybe I'm wrong, but I believe that '1 chunk = chunksize^3 MapBlock = chunksize^3 * 16^3 nodes' . All nodes in ONE chunk are loaded at the same time. Edit : 1 MapBlock = 16^3 ...
by napodan
Sun Oct 19, 2014 19:45
Forum: Modding Discussion
Topic: Mod idea - Autojump
Replies: 5
Views: 1267

Re: Mod idea - Autojump

I like the idea for android build : it's hard to point, push up and jump without dropping your phone. For simple mobs, as I understand, when the mob is moving but its velocity is inferior than a certain value (0.5 in normal walk and 1.5 in following walk), you just change the y velocity (which is of...
by napodan
Thu Oct 16, 2014 20:56
Forum: Français
Topic: Bonjour d'un debutant
Replies: 13
Views: 1810

Re: Bonjour d'un debutant

Merci beaucoup pour l'info. Est-ce qu'il existe un endroit ou on peut trouver ce genre d'info ? Quand on debute, il est difficile de savoir ce qui est obsolete de ce qui ne l'est pas. "only_peaceful_mobs" est toujours documente dans minetest.conf.example, s'il est obsolete, il faudrait le ...
by napodan
Wed Oct 15, 2014 18:59
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21734

Re: [Mod] SimpleMobs++

New version 0.3 You may modify the file api.lua, line 361 : if self.monsterdetect == false then self.following = player else self.following = nil end by if self.monsterdetect == true then self.following = nil else self.following = player end If monsterdetect is not defined you must keep the old fra...
by napodan
Wed Oct 15, 2014 16:33
Forum: Français
Topic: Bonjour d'un debutant
Replies: 13
Views: 1810

Re: Bonjour d'un debutant

Gael de Sailly wrote:Il faut vérifier que les dépendances de chaque mod sont satisfaites. Tu trouveras les dépendances dans le fichier depends.txt.
Tu parles bien du fichier depends.txt qui se trouve dans chaque repertoire mod ? Ils n'y en a pas d'autres ailleurs a maintenir pour le jeu complet ?
by napodan
Wed Oct 15, 2014 08:12
Forum: Français
Topic: Bonjour d'un debutant
Replies: 13
Views: 1810

Re: Bonjour d'un debutant

Merci beaucoup. Je pense que je vais faire comme toi. Par contre, je vais sans doute garder les mods du jeu de base qui me conviennent bien.
by napodan
Tue Oct 14, 2014 13:24
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21734

Re: [Mod] SimpleMobs++

A wild cat which can be tamed !!!
by napodan
Mon Oct 13, 2014 21:02
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 85915

Re: [Game]/[World] Tutorial [1.5.0]

You have made a great job. I've just finished your tutorial and I learned a lot with it.