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Hey nice work. I've got some changes to the input system in http://bitbucket.org/spongie/minetest-spongie/changesets It would be wise at this point to get some patches upstream before we diverge too much and backporting becomes difficult. Both your base64 replacement and my input replacement should ...
by spongie
Sat Jun 25, 2011 17:19
 
Forum: Partly official engine development
Topic: Current base64 implementation GPL incompatible
Replies: 2
Views: 1251

So this is what has become of suggestion for replacing the old controls. Overview: http://bitbucket.org/spongie/minetest-spongie/wiki/Home It's looking OK. It's quite comfortable playing the game with joystick. There's still an issue with Irrlicht mouse events and using setPointer to keep the cursor...
by spongie
Sat Jun 25, 2011 11:53
 
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 3557

Input refactoring test implementation here: http://bitbucket.org/spongie/minetest-spongie/changeset/f69d72ff4e2d - Replaces InputHandler with abstract NewInputHandler (I know, I don't know why I kept the old one) that handles presses, releases and states of keyboard, mouse buttons and joystick butto...
by spongie
Fri Jun 24, 2011 21:54
 
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 3557

See issue #19 http://bitbucket.org/celeron55/minetest/issue/19/new-input-controls.

I will make a test implementation as a suggestion and we'll see where it goes from there. If celeron likes this idea, put my name up in the whodoeswhat wiki. :)
by spongie
Fri Jun 24, 2011 07:55
 
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 3557

I also might want to eg. quickly modify the framework to better accomodate your kind of an addition before merging the addition. I was expecting this which is why I've set my additions to be as non-intrusive as possible. I will make another fork (doh!) that is completely 100% according to your spec...
by spongie
Thu Jun 23, 2011 11:27
 
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 3557

Many updates since i posted here. Max items in a stack is 999, inventory is 10x5 and the dual system is setup to be efficient with 10 different items.
by spongie
Wed Jun 22, 2011 13:48
 
Forum: Feature Discussion
Topic: New Spongie repos features
Replies: 2
Views: 973

Hey Longer. It is true, there's a lot of forks out there, I guess because people have different ideas about what they want. Depending on how good you are with C++, reading and understanding the minetest engine I'll add you as developer to my repos. http://bitbucket.org/spongie/ Current changes inclu...
by spongie
Wed Jun 22, 2011 08:32
 
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 3557

Added a slightly shaded box behind it. Also changed to bigger fonts for player names and made them visible through a toggle key.
by spongie
Mon Jun 20, 2011 21:56
 
Forum: General Discussion
Topic: Chat font
Replies: 3
Views: 997

I'm going to fix this very soon in my fork of the project. So far Celeron has not responded regarding any of my feature enhancenments, but maybe it will make it's way upstream too some day.
by spongie
Mon Jun 20, 2011 14:22
 
Forum: General Discussion
Topic: Chat font
Replies: 3
Views: 997

I can add a new idea: 4. Add a new block for the lowest part of the tree. If you don't break it, the new tree will grow from it. This is what I was thinking too. I have a few feature requests on my list that are high priority, after that I'm going to have a closer look at this since it's one of the...
by spongie
Mon Jun 20, 2011 14:19
 
Forum: Feature Discussion
Topic: Tree farming
Replies: 11
Views: 2835

I've been thinking about all these things. 1) Territory. My idea was to add currency to the game in the form of (tada!) gold. The idea is that you can craft gold to "meta" materials like flags and what not. The sollution to having abandoned territories would be to have a limited duration of activity...
by spongie
Mon Jun 20, 2011 14:14
 
Forum: Feature Discussion
Topic: territories and personalised storage
Replies: 5
Views: 2718

New Spongie repos features

Hello! There are currently three changes: * Dual hand option * Increase inventory size * Bug fix in inventory.cpp:521 Bug fix in inventory.cpp:521 changed m_items\[i\] to getItem(i) which would segfault the server if i was out of range. The inventory size is a build time option, but I'm considering ...
by spongie
Sun Jun 19, 2011 12:20
 
Forum: Feature Discussion
Topic: New Spongie repos features
Replies: 2
Views: 973

Yes, there's always the option of having an a range in the middle of the hotbar where you need to select both hands to use the item, as an example. It's rather easy to do.
The items don't support it yet and it would require an additional flag, breaking compatibility with old serialization of objects.
by spongie
Sun Jun 19, 2011 09:52
 
Forum: Feature Discussion
Topic: Use both hands! :)
Replies: 19
Views: 4873

mstoykov: you want the e key? Consistent with what? I think you can bind the keys you want in the config, but I'll change the defaults if you don't like them. I'm also thinking of expanding the hot bar to include ten items instead of just 8. Is that a good idea? My repos is at http://bitbucket.org/s...
by spongie
Sun Jun 19, 2011 07:29
 
Forum: Feature Discussion
Topic: Use both hands! :)
Replies: 19
Views: 4873

mstoykov: already made a prototype for two hands: http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=92
by spongie
Sat Jun 18, 2011 08:00
 
Forum: Feature Discussion
Topic: Leaf blocks
Replies: 11
Views: 2943

Use both hands! :)

Hi! I'm starting out by saying: I never played Minecraft. Since Perttu (celeron55) is hinting that he's looking for a different direction, I took my experience with gaming the older RPG's (ultima underworld series, daggerfall, etc) and tried to apply it. One thing that annoyed me from the start with...
by spongie
Sat Jun 18, 2011 07:41
 
Forum: Feature Discussion
Topic: Use both hands! :)
Replies: 19
Views: 4873

I've tried the game for a while now and I have a list of suggested changes. While writing this I'm also browsing the sources to see what is possible/rather easy to fix. 1) Respawn stones. This involves two items: one respawn stone and a recall item with unlimited use. The respawn stone could be publ...
by spongie
Fri Jun 17, 2011 07:52
 
Forum: Feature Discussion
Topic: Leaf blocks
Replies: 11
Views: 2943

I have no less than two prototypes for this game in my own "misc" directory. :) Well done! Love it, I've tried the repos version and the HD textures, gonna have a looksie at the code. I'm already thinking of making simple hack n slash conversions just to get an open world MUD with multiplayer and hu...
by spongie
Thu Jun 16, 2011 14:45
 
Forum: General Discussion
Topic: Great Work!
Replies: 2
Views: 1051

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