Search found 18 matches
- Sat Jun 25, 2011 17:19
- Forum: Partly official engine development
- Topic: Current base64 implementation GPL incompatible
- Replies: 2
- Views: 1998
Hey nice work. I've got some changes to the input system in http://bitbucket.org/spongie/minetest-spongie/changesets It would be wise at this point to get some patches upstream before we diverge too much and backporting becomes difficult. Both your base64 replacement and my input replacement should ...
- Sat Jun 25, 2011 11:53
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6636
So this is what has become of suggestion for replacing the old controls. Overview: http://bitbucket.org/spongie/minetest-spongie/wiki/Home It's looking OK. It's quite comfortable playing the game with joystick. There's still an issue with Irrlicht mouse events and using setPointer to keep the cursor...
- Fri Jun 24, 2011 21:54
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6636
Input refactoring test implementation here: http://bitbucket.org/spongie/minetest-spongie/changeset/f69d72ff4e2d - Replaces InputHandler with abstract NewInputHandler (I know, I don't know why I kept the old one) that handles presses, releases and states of keyboard, mouse buttons and joystick butto...
- Fri Jun 24, 2011 07:55
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6636
See issue #19 http://bitbucket.org/celeron55/minetest ... t-controls.
I will make a test implementation as a suggestion and we'll see where it goes from there. If celeron likes this idea, put my name up in the whodoeswhat wiki.
I will make a test implementation as a suggestion and we'll see where it goes from there. If celeron likes this idea, put my name up in the whodoeswhat wiki.
- Thu Jun 23, 2011 11:27
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6636
I also might want to eg. quickly modify the framework to better accomodate your kind of an addition before merging the addition. I was expecting this which is why I've set my additions to be as non-intrusive as possible. I will make another fork (doh!) that is completely 100% according to your spec...
- Wed Jun 22, 2011 13:48
- Forum: Feature Discussion
- Topic: New Spongie repos features
- Replies: 2
- Views: 1838
- Wed Jun 22, 2011 08:32
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6636
Hey Longer. It is true, there's a lot of forks out there, I guess because people have different ideas about what they want. Depending on how good you are with C++, reading and understanding the minetest engine I'll add you as developer to my repos. http://bitbucket.org/spongie/ Current changes inclu...
- Mon Jun 20, 2011 21:56
- Forum: General Discussion
- Topic: Chat font
- Replies: 3
- Views: 1675
- Mon Jun 20, 2011 14:22
- Forum: General Discussion
- Topic: Chat font
- Replies: 3
- Views: 1675
- Mon Jun 20, 2011 14:19
- Forum: Feature Discussion
- Topic: Tree farming
- Replies: 11
- Views: 5875
I can add a new idea: 4. Add a new block for the lowest part of the tree. If you don't break it, the new tree will grow from it. This is what I was thinking too. I have a few feature requests on my list that are high priority, after that I'm going to have a closer look at this since it's one of the...
- Mon Jun 20, 2011 14:14
- Forum: Feature Discussion
- Topic: territories and personalised storage
- Replies: 5
- Views: 4160
- Sun Jun 19, 2011 12:20
- Forum: Feature Discussion
- Topic: New Spongie repos features
- Replies: 2
- Views: 1838
New Spongie repos features
Hello! There are currently three changes: * Dual hand option * Increase inventory size * Bug fix in inventory.cpp:521 Bug fix in inventory.cpp:521 changed m_items\[i\] to getItem(i) which would segfault the server if i was out of range. The inventory size is a build time option, but I'm considering ...
- Sun Jun 19, 2011 09:52
- Forum: Feature Discussion
- Topic: Use both hands! :)
- Replies: 19
- Views: 9623
Yes, there's always the option of having an a range in the middle of the hotbar where you need to select both hands to use the item, as an example. It's rather easy to do.
The items don't support it yet and it would require an additional flag, breaking compatibility with old serialization of objects.
The items don't support it yet and it would require an additional flag, breaking compatibility with old serialization of objects.
- Sun Jun 19, 2011 07:29
- Forum: Feature Discussion
- Topic: Use both hands! :)
- Replies: 19
- Views: 9623
mstoykov: you want the e key? Consistent with what? I think you can bind the keys you want in the config, but I'll change the defaults if you don't like them. I'm also thinking of expanding the hot bar to include ten items instead of just 8. Is that a good idea? My repos is at http://bitbucket.org/s...
- Sat Jun 18, 2011 08:00
- Forum: Feature Discussion
- Topic: Leaf blocks
- Replies: 11
- Views: 6590
mstoykov: already made a prototype for two hands: http://celeron.55.lt/~celeron55/minetes ... .php?id=92
- Sat Jun 18, 2011 07:41
- Forum: Feature Discussion
- Topic: Use both hands! :)
- Replies: 19
- Views: 9623
Use both hands! :)
Hi! I'm starting out by saying: I never played Minecraft. Since Perttu (celeron55) is hinting that he's looking for a different direction, I took my experience with gaming the older RPG's (ultima underworld series, daggerfall, etc) and tried to apply it. One thing that annoyed me from the start with...
- Fri Jun 17, 2011 07:52
- Forum: Feature Discussion
- Topic: Leaf blocks
- Replies: 11
- Views: 6590
I've tried the game for a while now and I have a list of suggested changes. While writing this I'm also browsing the sources to see what is possible/rather easy to fix. 1) Respawn stones. This involves two items: one respawn stone and a recall item with unlimited use. The respawn stone could be publ...
- Thu Jun 16, 2011 14:45
- Forum: General Discussion
- Topic: Great Work!
- Replies: 2
- Views: 2080