Search found 32 matches
- Sat Oct 29, 2016 20:32
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether? Yes, if you mean rename the folder nether-master to nether, than yes, github adds -master to downloads and - is not ac...
- Wed Oct 19, 2016 00:30
- Forum: Mod Releases
- Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
- Replies: 25
- Views: 8007
Re: [Mod] SimplySlopes [0.3] [simplyslopes]
Is there a difference between baked_clay and bakedclay, It already supports tenplus1 bakedclay:KCoombes wrote:+1
Please add support for baked_clay.
viewtopic.php?id=8890#p134783
- Wed Oct 19, 2016 00:26
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
Actually, it does not change the way the mod manages height, the problem you speak of would be present already. I think I found a way to do it. It just a mater of multiplying by a factor target x and z before find_surface_target_y and dividing by the same factor before find_nether_target_y. It did s...
- Sun Oct 09, 2016 21:16
- Forum: Mod Releases
- Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
- Replies: 25
- Views: 8007
Re: [Mod] SimplySlopes [0.3] [simplyslopes]
version 0.3 is out.
Reverse recipes added (to get back the original material).
fixed for minetest 0.4.14
Reverse recipes added (to get back the original material).
fixed for minetest 0.4.14
- Sat Oct 01, 2016 15:13
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
Nice mods, looks scary, out of this world. In the other "block" building game, the under-world the x,z dimensions works differently. A portal made in the over-world at (x,y,z) would point to a portal in the underworld 8 times closer to the origin (x/8, y z/8) and vice versa. Building a tun...
- Mon Feb 08, 2016 01:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068609
Re: Post your screenshots!
Failed attempt at the classic Newton fractal. Still results are fun to look at.
- Sun Feb 07, 2016 16:35
- Forum: Français
- Topic: Nouveau membre
- Replies: 40
- Views: 7795
Re: Nouveau membre
Salut et bienvenu sur Minetest! Pour le worldgen, je commence à peine. J'ai commencé un générateur de fractal (donc pas aléatoire) qui bypass toute la génération du jeux. Je vais essayer de nettoyer un peu le code je vais le poster sur GitHub... Tel que promis je te présente: Le générateur de Sierp...
- Sun Feb 07, 2016 14:14
- Forum: Français
- Topic: Nouveau membre
- Replies: 40
- Views: 7795
Re: Nouveau membre
Salut et bienvenu sur Minetest! Moi aussi je me suis tourné vers Minetest à cause du système de Mod. J'apprend tranquillement, pour l'instant je mod pour mon plaisir personnel, pas nécéssairement pour faire des trucs qui vont marcher ou être utile pour les autre. Pour le worldgen, je commence à pein...
- Sat Feb 06, 2016 00:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068609
Re: Post your screenshots!
Having fun with fractals.
Created my first mapgen:
The Sierpinski Carpet fractal mapgen!
Completely useless, but sure was fun to code!
Created my first mapgen:
The Sierpinski Carpet fractal mapgen!
Completely useless, but sure was fun to code!
- Thu Dec 03, 2015 01:54
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068609
Re: Post your screenshots!
Fun with math:
The Gaussian Mountains!
The Gaussian Mountains!
- Wed Dec 02, 2015 12:58
- Forum: Français
- Topic: Présentation : "sys4" et mes mods
- Replies: 14
- Views: 2746
Re: Présentation : "sys4" et une question pour mon SubGame
Je viens de tomber là-dessus en lisant la doc, il existe une fonction "register_on_craft" qui est appelée quand un joueur vient de créer quelque chose. Si il n'a pas encore débloqué le craft, tu pourrais utiliser cette fonction pour remplacer ce qui est construit par un tas de déchets (st...
- Tue Dec 01, 2015 01:16
- Forum: WIP Mods
- Topic: [FREE 3D MODEL] Minetest logo
- Replies: 11
- Views: 6501
- Tue Dec 01, 2015 00:24
- Forum: Français
- Topic: Présentation : "sys4" et mes mods
- Replies: 14
- Views: 2746
Re: Présentation : "sys4" et une question pour mon SubGame
Je trouve le concept intéressant. Contrairement à ce que dit la documentation, c'est possible d'ajouter un craft pendant le jeux. Dans l'exemple suivant, si on fait la commande /addcraft, ça ajoute un craft (terre+terre=gazon) minetest.register_chatcommand("addcraft", { privs = {interact =...
- Mon Nov 30, 2015 23:05
- Forum: Mod Releases
- Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
- Replies: 25
- Views: 8007
Re: [Mod] SimplySlopes [0.2.2] [simplyslopes]
Nice to see my mod is being used. Nice builds.
- Sun Nov 29, 2015 21:34
- Forum: Français
- Topic: Mise en place d'une white list
- Replies: 6
- Views: 1171
Re: Mise en place d'une white list
Il semble que le mod whitelist exite déjà:
viewtopic.php?id=8434#p127687
Je ne l'ai pas testé par contre.
viewtopic.php?id=8434#p127687
Je ne l'ai pas testé par contre.
- Sun Nov 29, 2015 15:43
- Forum: Français
- Topic: Mise en place d'une white list
- Replies: 6
- Views: 1171
Re: Mise en place d'une white list
Slt, oui cela revient un peu au système de white list sans vraiment l'être. Je pense que c'est ce que je vais finir par faire si xban ne fait pas l'affaire. Oui mais si tes user partagent ton adresse avec leurs amis, tu perds rapidement le contrôle. Je pense que c'est faisable de faire un whitelist...
- Wed Nov 25, 2015 00:50
- Forum: Mod Releases
- Topic: [Mod] mydoors [mydoors]
- Replies: 122
- Views: 31350
Re: [Mod] mydoors [mydoors]
I like your Mod.
Some doors are pretty nice, others are funny.
I like the idea of "Secret Doors", chests, bookshelf or just stone.
Good Job.
Some doors are pretty nice, others are funny.
I like the idea of "Secret Doors", chests, bookshelf or just stone.
Good Job.
- Mon Nov 23, 2015 02:00
- Forum: Mod Releases
- Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
- Replies: 25
- Views: 8007
Re: [Mod] SimplySlopes [0.2] [simplyslopes]
Updated to 0.2.0
Added blocks from moretrees (soft dependency).
Naming convension changed (reverse-compatible with previous version)
Added blocks from moretrees (soft dependency).
Naming convension changed (reverse-compatible with previous version)
- Mon Nov 16, 2015 13:18
- Forum: Servers
- Topic: Raspberry Pi server
- Replies: 9
- Views: 5613
Re: Raspberry Pi server
I know this is an old tread, just wanted to share I managed to compile and run an up-to-date minetest server. It's slow but it works.
- Mon Nov 16, 2015 01:02
- Forum: Mod Releases
- Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
- Replies: 25
- Views: 8007
Re: [Mod] SimplySlopes [0.1.3] [simplyslopes]
Made a few updates. Updated compatible mods. Fixed some lighting glitches and some inventory display glitches. Still a few compatible mods to test. Was not able to make homedecor or castle work. Did test not ethereal yet... Still on my todo list. There is a reference to a "Xanadu" mod in t...
- Sun Nov 15, 2015 12:54
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16868
Re: [Game] Australopithecus [Tech Demo]
I think that looks a lot worse, too rounded and lacking in MT's cubic character, i like previous the aligned sharp edges. I know that most of the people that are currently playing these "block placing games" are fond of the blocky look of the game. They went past the initial "Why wou...
- Sat Nov 14, 2015 21:08
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16868
Re: [Game] Australopithecus [Tech Demo]
Nice,
Now it is the blocks behind the tetrahedron causing problems, this is why I made the other inside corners. they fit perfectly with the tetrahedron.
Now it is the blocks behind the tetrahedron causing problems, this is why I made the other inside corners. they fit perfectly with the tetrahedron.
- Fri Nov 13, 2015 12:15
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16868
Re: [Game] Australopithecus [Tech Demo]
Oh, that. Yeah, a tetrahedron might look better there actually, though, I like these corners. After I've seen it in your mod I wanted to add it anyway, maybe I'll make this a configuration what corners are used, and if there should be ramps at all. Thanks for the feedback. Just note that in my mod ...
- Thu Nov 12, 2015 22:57
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16868
Re: [Game] Australopithecus [Tech Demo]
The terrains are beautiful! Loved the beach and the caves. Thank you very much...wait, there's a beach near spawn? Guess I should take a longer walk around then. I noticed that when the terrain slope is diagonal, the outside corner slopes seem to sick out and make a sharp edges. In these cases a si...
- Thu Nov 12, 2015 02:14
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16868
Re: [Game] Australopithecus [Tech Demo]
I went and did a quick walk on your server. The terrains are beautiful! Loved the beach and the caves. I noticed that when the terrain slope is diagonal, the outside corner slopes seem to sick out and make a sharp edges. In these cases a simple tetrahedron corner may be better suited to simulate smo...