Search found 32 matches

by Delaroyas
Sat Oct 29, 2016 20:32
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217831

Re: [Mod] Nether [nether]

I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether? Yes, if you mean rename the folder nether-master to nether, than yes, github adds -master to downloads and - is not ac...
by Delaroyas
Wed Oct 19, 2016 00:30
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 8007

Re: [Mod] SimplySlopes [0.3] [simplyslopes]

KCoombes wrote:+1

Please add support for baked_clay.
Is there a difference between baked_clay and bakedclay, It already supports tenplus1 bakedclay:
viewtopic.php?id=8890#p134783
by Delaroyas
Wed Oct 19, 2016 00:26
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217831

Re: [Mod] Nether [nether]

Actually, it does not change the way the mod manages height, the problem you speak of would be present already. I think I found a way to do it. It just a mater of multiplying by a factor target x and z before find_surface_target_y and dividing by the same factor before find_nether_target_y. It did s...
by Delaroyas
Sun Oct 09, 2016 21:16
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 8007

Re: [Mod] SimplySlopes [0.3] [simplyslopes]

version 0.3 is out.

Reverse recipes added (to get back the original material).

fixed for minetest 0.4.14
by Delaroyas
Sat Oct 01, 2016 15:13
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217831

Re: [Mod] Nether [nether]

Nice mods, looks scary, out of this world. In the other "block" building game, the under-world the x,z dimensions works differently. A portal made in the over-world at (x,y,z) would point to a portal in the underworld 8 times closer to the origin (x/8, y z/8) and vice versa. Building a tun...
by Delaroyas
Mon Feb 08, 2016 01:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068609

Re: Post your screenshots!

Failed attempt at the classic Newton fractal. Still results are fun to look at.
Image
by Delaroyas
Sun Feb 07, 2016 16:35
Forum: Français
Topic: Nouveau membre
Replies: 40
Views: 7795

Re: Nouveau membre

Salut et bienvenu sur Minetest! Pour le worldgen, je commence à peine. J'ai commencé un générateur de fractal (donc pas aléatoire) qui bypass toute la génération du jeux. Je vais essayer de nettoyer un peu le code je vais le poster sur GitHub... Tel que promis je te présente: Le générateur de Sierp...
by Delaroyas
Sun Feb 07, 2016 14:14
Forum: Français
Topic: Nouveau membre
Replies: 40
Views: 7795

Re: Nouveau membre

Salut et bienvenu sur Minetest! Moi aussi je me suis tourné vers Minetest à cause du système de Mod. J'apprend tranquillement, pour l'instant je mod pour mon plaisir personnel, pas nécéssairement pour faire des trucs qui vont marcher ou être utile pour les autre. Pour le worldgen, je commence à pein...
by Delaroyas
Sat Feb 06, 2016 00:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068609

Re: Post your screenshots!

Having fun with fractals.
Created my first mapgen:
The Sierpinski Carpet fractal mapgen!
Image

Completely useless, but sure was fun to code!
by Delaroyas
Thu Dec 03, 2015 01:54
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068609

Re: Post your screenshots!

Fun with math:
The Gaussian Mountains!

Image
by Delaroyas
Wed Dec 02, 2015 12:58
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2746

Re: Présentation : "sys4" et une question pour mon SubGame

Je viens de tomber là-dessus en lisant la doc, il existe une fonction "register_on_craft" qui est appelée quand un joueur vient de créer quelque chose. Si il n'a pas encore débloqué le craft, tu pourrais utiliser cette fonction pour remplacer ce qui est construit par un tas de déchets (st...
by Delaroyas
Tue Dec 01, 2015 01:16
Forum: WIP Mods
Topic: [FREE 3D MODEL] Minetest logo
Replies: 11
Views: 6501

Re: [FREE 3D MODEL] Minetest logo

Here is my go on it (using Melkor.s blend file)
Image
Source File
by Delaroyas
Tue Dec 01, 2015 00:24
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2746

Re: Présentation : "sys4" et une question pour mon SubGame

Je trouve le concept intéressant. Contrairement à ce que dit la documentation, c'est possible d'ajouter un craft pendant le jeux. Dans l'exemple suivant, si on fait la commande /addcraft, ça ajoute un craft (terre+terre=gazon) minetest.register_chatcommand("addcraft", { privs = {interact =...
by Delaroyas
Mon Nov 30, 2015 23:05
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 8007

Re: [Mod] SimplySlopes [0.2.2] [simplyslopes]

Nice to see my mod is being used. Nice builds.
by Delaroyas
Sun Nov 29, 2015 21:34
Forum: Français
Topic: Mise en place d'une white list
Replies: 6
Views: 1171

Re: Mise en place d'une white list

Il semble que le mod whitelist exite déjà:
viewtopic.php?id=8434#p127687
Je ne l'ai pas testé par contre.
by Delaroyas
Sun Nov 29, 2015 15:43
Forum: Français
Topic: Mise en place d'une white list
Replies: 6
Views: 1171

Re: Mise en place d'une white list

Slt, oui cela revient un peu au système de white list sans vraiment l'être. Je pense que c'est ce que je vais finir par faire si xban ne fait pas l'affaire. Oui mais si tes user partagent ton adresse avec leurs amis, tu perds rapidement le contrôle. Je pense que c'est faisable de faire un whitelist...
by Delaroyas
Wed Nov 25, 2015 00:50
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 122
Views: 31350

Re: [Mod] mydoors [mydoors]

I like your Mod.
Some doors are pretty nice, others are funny.
I like the idea of "Secret Doors", chests, bookshelf or just stone.
Good Job.
by Delaroyas
Mon Nov 23, 2015 02:00
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 8007

Re: [Mod] SimplySlopes [0.2] [simplyslopes]

Updated to 0.2.0
Added blocks from moretrees (soft dependency).

Naming convension changed (reverse-compatible with previous version)
by Delaroyas
Mon Nov 16, 2015 13:18
Forum: Servers
Topic: Raspberry Pi server
Replies: 9
Views: 5613

Re: Raspberry Pi server

I know this is an old tread, just wanted to share I managed to compile and run an up-to-date minetest server. It's slow but it works.
by Delaroyas
Mon Nov 16, 2015 01:02
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 8007

Re: [Mod] SimplySlopes [0.1.3] [simplyslopes]

Made a few updates. Updated compatible mods. Fixed some lighting glitches and some inventory display glitches. Still a few compatible mods to test. Was not able to make homedecor or castle work. Did test not ethereal yet... Still on my todo list. There is a reference to a "Xanadu" mod in t...
by Delaroyas
Sun Nov 15, 2015 12:54
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 16868

Re: [Game] Australopithecus [Tech Demo]

I think that looks a lot worse, too rounded and lacking in MT's cubic character, i like previous the aligned sharp edges. I know that most of the people that are currently playing these "block placing games" are fond of the blocky look of the game. They went past the initial "Why wou...
by Delaroyas
Sat Nov 14, 2015 21:08
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 16868

Re: [Game] Australopithecus [Tech Demo]

Nice,
Now it is the blocks behind the tetrahedron causing problems, this is why I made the other inside corners. they fit perfectly with the tetrahedron.
by Delaroyas
Fri Nov 13, 2015 12:15
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 16868

Re: [Game] Australopithecus [Tech Demo]

Oh, that. Yeah, a tetrahedron might look better there actually, though, I like these corners. After I've seen it in your mod I wanted to add it anyway, maybe I'll make this a configuration what corners are used, and if there should be ramps at all. Thanks for the feedback. Just note that in my mod ...
by Delaroyas
Thu Nov 12, 2015 22:57
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 16868

Re: [Game] Australopithecus [Tech Demo]

The terrains are beautiful! Loved the beach and the caves. Thank you very much...wait, there's a beach near spawn? Guess I should take a longer walk around then. I noticed that when the terrain slope is diagonal, the outside corner slopes seem to sick out and make a sharp edges. In these cases a si...
by Delaroyas
Thu Nov 12, 2015 02:14
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 16868

Re: [Game] Australopithecus [Tech Demo]

I went and did a quick walk on your server. The terrains are beautiful! Loved the beach and the caves. I noticed that when the terrain slope is diagonal, the outside corner slopes seem to sick out and make a sharp edges. In these cases a simple tetrahedron corner may be better suited to simulate smo...