Search found 51 matches
- Sat May 20, 2017 20:52
- Forum: General Discussion
- Topic: [Help request] A few doubts about how things work on Minetes
- Replies: 5
- Views: 1027
Re: [Help request] A few doubts about how things work on Min
I count a tree height by the length of its trunk, hence I said the new trees sprouting are only 2 or 3 nodes tall. After opening this thread I've felled those trees and besides the shortened trunks, most trees would only have 2 or 3 branches, The tallest tree had a 3 nodes trunk with 4 branches; but...
- Thu May 18, 2017 21:02
- Forum: General Discussion
- Topic: [Help request] A few doubts about how things work on Minetes
- Replies: 5
- Views: 1027
Re: [Help request] A few doubts about how things work on Min
I get my trees from tree saplings. I'm still to get a bush sapling. Attached is a picture of my current tree farm. The average tree I'm getting is 2 cubes tall, and that includes the "root" bit, meaning I'm getting on average 6 blocks of wood from a tree (2 for the trunk + 4 for the branch...
- Wed May 17, 2017 21:29
- Forum: General Discussion
- Topic: [Help request] A few doubts about how things work on Minetes
- Replies: 5
- Views: 1027
[Help request] A few doubts about how things work on Minetes
If the question I will be posting are better meant for another section of the forum, please point there. After starting to use the v7 engine for creating maps, I have noticed when trying to create tree farms the trees tend to lag a lot before sprouting and are usually midgets, normally only 2 or 3 b...
- Tue Nov 17, 2015 14:45
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
It falls to the ground.
And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.
[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.
[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
- Tue Nov 17, 2015 11:47
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
As it is, what are eggs for in the mod? It seems I'm unable to either cook or eat them raw. A loose end to be reviewed later on?
- Tue Mar 17, 2015 10:42
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640867
Re: [Mod] Mobs Redo [1.04] [mobs]
The abnormal behaviour displaying mobs was gone just as it appeared. Most probably an error as I added the mod in an already created world or perhaps an issue with another mod. On another line: compiling a document with all the workings (a.k.a "users manual") for this mod would be a good i...
- Sun Mar 15, 2015 21:04
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640867
Re: [Mod] Mobs Redo [1.04] [mobs]
I was redirect here from the original mod thread.
Somehow, in my system, all creatures are displayed with an error. All I get are pink boxes.
Somehow, in my system, all creatures are displayed with an error. All I get are pink boxes.
- Sun Mar 15, 2015 18:27
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Re: [Mod] Creatures [1.1.4 beta] [creatures]
There is only one thing I seem to be missing: is there a way to tame the sheep?
- Sun Mar 15, 2015 18:10
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404975
Re: [Mod] Simple Mobs [mobs]
Is this mod still being supported?
I've tried to add it to my game and it won't work due to a mod error.
I've tried to add it to my game and it won't work due to a mod error.
- Mon Jan 27, 2014 21:41
- Forum: Problems
- Topic: Persistent server error
- Replies: 0
- Views: 591
Persistent server error
I'm having a persistent error with my installation of Minetest, as the engine keeps announcing it has found a SQL database error. The message is as follows: ERROR[Serverthread]:WARNING: Block failed to save (x, y, z) SQL logic error or missing database The "funny" thing is the set of block...
- Sun Nov 10, 2013 18:04
- Forum: WIP Mods
- Topic: Guidelines for creating a very, very, very basic mod
- Replies: 5
- Views: 1634
- Sat Nov 09, 2013 22:33
- Forum: WIP Mods
- Topic: Guidelines for creating a very, very, very basic mod
- Replies: 5
- Views: 1634
Guidelines for creating a very, very, very basic mod
First and before anything else: I have absolutely no experience in coding so the very most basic pointers will mean a lot for me. How and what I have came up with I was enjoying some fresh oysters when suddenly it came to me that it could be very interesting having it in Minetest. Some reasons it w...
- Sat Nov 09, 2013 20:26
- Forum: Problems
- Topic: Bug, glitche or something else?
- Replies: 8
- Views: 2086
That makes some sense. I was, in fact, strip mining a quarry in one world and there was, actually, a large cave underneath my home base in another. Doesn't make that much sense the game engine keeping a dark spot where it used to be a mountain, if you level it. You remove the light-blocking blocks s...
- Wed Nov 06, 2013 20:52
- Forum: Problems
- Topic: Bug, glitche or something else?
- Replies: 8
- Views: 2086
Planting saplings does work, however it seems to be somewhat of a temporary solution. After planting and cutting some trees, the effect seems to be ignored, as the permanent dark spot inhibits the saplings to sprout into full grown trees. Even with torches around, the saplings seem to be unable to g...
- Wed Oct 30, 2013 14:32
- Forum: Problems
- Topic: Bug, glitche or something else?
- Replies: 8
- Views: 2086
- Wed Oct 30, 2013 09:58
- Forum: Problems
- Topic: Bug, glitche or something else?
- Replies: 8
- Views: 2086
Bug, glitche or something else?
I've encountered in some worlds I've played a strange behavior of the game engine where sun won't light up the area surrounding the building I use to spend the night and store excess inventory items. This creates a permanent dark spot in the world. I can place torches to create light but even so it ...
- Fri Feb 24, 2012 09:17
- Forum: WIP Mods
- Topic: Writing mods - a few basic questions.
- Replies: 3
- Views: 1531
Writing mods - a few basic questions.
Although I'm running the current stable version of Minetest, with all the commotion around mods for Minetest, I've decided I want to risk it and try to make a mod myself. Because I want to learn how to program, although it won't be exactly that, it will be a start. However, I do have a few questions...
- Sun Feb 19, 2012 09:01
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065007
- Sat Feb 18, 2012 22:12
- Forum: General Discussion
- Topic: The map is slow to update and you ?
- Replies: 9
- Views: 1907
- Sat Feb 18, 2012 20:37
- Forum: General Discussion
- Topic: The map is slow to update and you ?
- Replies: 9
- Views: 1907
- Sat Feb 18, 2012 20:26
- Forum: WIP Mods
- Topic: Item/mod brainstorming thread (discussion)
- Replies: 24
- Views: 6284
Let's start by the basics: Bedroll and futon Bedroll should be easy and simple to craft and, most important, portable, only allowing the player to spend the night but bot reset spawn point. Futon should be harder to craft. Not portable, would allow night spending and spawn point relocation. Door, wi...
- Sat Feb 18, 2012 19:48
- Forum: WIP Mods
- Topic: Oh hai I'm new and how do you make mods?
- Replies: 14
- Views: 4346
- Sat Feb 18, 2012 19:38
- Forum: General Discussion
- Topic: Efficient Mining
- Replies: 4
- Views: 1713
Tunnelling, quarry mining, shaft mining, cross tunnelling, etc, etc... You may look at all the work you're having as a waste of time and resources but you always get something out of your digging, even if only stone. On this subject, I think that turning to real world is the best idea when it comes ...
- Fri Feb 17, 2012 11:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065007
- Wed Feb 15, 2012 11:02
- Forum: General Discussion
- Topic: dungeons in minetest are there too many
- Replies: 2
- Views: 1181
Are you sure its dungeons and not caves? And what version are you running? I do a lot of landscaping and once dug a hole of 25x25x25 blocks and besides finding several pockets of sand, gravel and even dirt (?) under rock, I was able to build underground without that many problems. And I am presently...