Search found 29 matches

by benedict424
Tue Dec 05, 2017 23:15
Forum: Mod Releases
Topic: [Mod] Mana [1.3.1] [mana]
Replies: 30
Views: 11625

Re: [Mod] Mana [1.2.0] [mana]

I am going to use your API for an alchemy mod.
by benedict424
Thu Dec 24, 2015 19:24
Forum: WIP Mods
Topic: [WIP] Elemental Tinkerer [Very Early Alpha] [elemtinker]
Replies: 2
Views: 577

Re: [WIP] Elemental Tinkerer [Very Early Alpha] [elemtinker]

At the moment, that's unfortunately pretty much it. The items in the game are suppose to act as small utilities to make exploration and combat easier. With the few things in the mod so far, the only notable one you can make is a wand that places light sources, and a wand that places fire. The latest...
by benedict424
Wed Dec 23, 2015 02:07
Forum: WIP Mods
Topic: [WIP] Elemental Tinkerer [Very Early Alpha] [elemtinker]
Replies: 2
Views: 577

[WIP] Elemental Tinkerer [Very Early Alpha] [elemtinker]

This mod was started a long time ago, and I recently saw again that it had some potential. I am bringing it to the WIP category now because the items that I added to it already are very helpful. Please note that this mod has nothing that can be obtained in survival. You must use a creative inventory...
by benedict424
Mon Dec 21, 2015 04:32
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod. I didn't say you uploaded a wrong file, I suggested you check the spelling of the word ...
by benedict424
Sun Dec 20, 2015 12:07
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
by benedict424
Sun Mar 29, 2015 22:26
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

Oh this mod is nice. I already know this mod from MC. But thanks that you have made this mod in minetest. And maybe you could ad dense ores from other mods like the moreores mod. :D 1. RWTema made it for Minecraft, though more simplistic. 2. I actually do have support for moreores, and have since t...
by benedict424
Thu Mar 26, 2015 21:12
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

I like this mod thanks for making it. Just curious, but did you think about making mining progressive. For example on breaking the Dense Ore node it is replaced with the less dense ore node and drops some ore items. That way you dig the same node several times getting ore each time. I would love to...
by benedict424
Wed Mar 25, 2015 06:41
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

To drop multiple items just add this line to your code drop = 'default:dirt_with_grass 4' of course you'd be dropping something other than dirty_with_grass. You can also have a chance of dropping different amounts or different items all together. drop = { max_items = 1, --this just limits that node...
by benedict424
Tue Mar 17, 2015 22:42
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

Hey I was reviewing this before recording the video on Wednesday and am wondering if there is some reason for the large ores to drop themselves when mined rather than multiple of the small ore chunks. The normal ores drop the full lumps and then your small ones drop one small ore, maybe the large o...
by benedict424
Tue Mar 17, 2015 22:32
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores [V.1] [denseores]

philipbenr wrote:I think I'll make a mod similar to this one, but maybe with a bit different textures and code write to satisfy me from scratch.
I am already going to change my own textures.
by benedict424
Sun Dec 14, 2014 09:15
Forum: Old Mods
Topic: [Mod] Factory [0.5.0.1] [factory]
Replies: 68
Views: 24393

Re: [Mod] Factory [0.5.0.1] [factory]

Great work!
I like seeing complex mods enter the stage!
by benedict424
Fri Oct 31, 2014 07:54
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 342
Views: 44529

Re: Wishes for Minetest 0.4.11 (or 0.5)

I'm currently working on a mod that places a light node under you when you use a wand. This requires quite a lot of coding. Could we have a understandable API for players? The wiki (and lua api file) is ether outdated, wrong, or missing information for this, and it just seems too complex for tasks l...
by benedict424
Fri Oct 31, 2014 04:19
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

I have a doubt, does mods like pipeworks/technic work fine in multiplayer? Or they can cause lag? Im trying to make a subgame and I want to add technology, but I want that the game can be used in a server. Finally, if these are too much for a multiplayer game, is there other options out there? Than...
by benedict424
Fri Oct 31, 2014 04:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

a nil value on players

minetest.register_tool("alchemtinker:light_wand", { description = "light_wand", inventory_image = "tinker_light_wand.png", on_use = function(itemstack, user, pointed_thing) local playerpos = minetest.player:getpos() itemstack:add_wear(1) -- To do: Look up how the hech this thing works. minetest.pla...
by benedict424
Wed Oct 29, 2014 01:02
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

modname: magichem Name: Magichem: elemental magic I meant Air, Ingnus, Aqua, Terra as elements. What do you think about the name "Aether" ? Aristotle proposed a fifth element, aether, in addition to the four proposed earlier by Empedocles. Earth, which is cold and dry; this corresponds to the moder...
by benedict424
Tue Oct 28, 2014 23:40
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

philipbenr wrote:modname: magichem
Name: Magichem: elemental magic
I meant Air, Ingnus, Aqua, Terra as elements.
by benedict424
Tue Oct 28, 2014 19:56
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

What would be a good name for an element themed magic mod?
by benedict424
Mon Oct 27, 2014 09:06
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

How would I go about making a copy of a furnace with it's own recipes?

Reason: I'm making an alchemy furnace.
by benedict424
Sun Oct 19, 2014 05:36
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

I'm completly new at lua, so I want to know if this will search for the moreores mod and run moreores.lua if found. Reason: I want to add support to a mod. local modnames = minetest.get_modnames() for i, name in ipairs(modnames) do -if modnames == "moreores" then --if minetest.get_modpath("moreores"...
by benedict424
Fri Oct 17, 2014 02:16
Forum: Feature Discussion
Topic: New menu design for Minetest
Replies: 58
Views: 7957

Re: A nicer menu / servers list for Minetest

I want a way to change the ook ing the settings menu.
by benedict424
Thu Oct 16, 2014 04:39
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

Re: [Mod] Dense Ores Beta

As far as I know, this is the same version that I gave you. I added something in the code to have small coal lumps work as fuel, but I could have given that to you already.
by benedict424
Thu Oct 16, 2014 01:16
Forum: Mod Releases
Topic: [Mod] Dense Ores [V.1.1] [denseores]
Replies: 18
Views: 27249

[Mod] Dense Ores [V.1.1] [denseores]

Update: I uploaded the images to another web site and realized they were out of date. So, I made new ones. Also, an update may be coming to make dense ores drop two regular ore. Still am not sure on that. The Dense Ores mod allows ores to have a density property. Rather then allow you to find ores ...
by benedict424
Thu Oct 16, 2014 01:00
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

I have created a mod, but I can't right a post to release it. Is it because I'm a new member or am I missing something else?
by benedict424
Mon Oct 06, 2014 20:58
Forum: Texture Packs
Topic: [16x] PixelBOX
Replies: 80
Views: 68293

Re: [16x] PixelBOX

Great! Now how do I install it? I'm using linux and have no idea where the texturepack folder is.
by benedict424
Sat Oct 04, 2014 07:27
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 361041

Re: Post your modding questions here

philipbenr wrote:Look at magpen.lua in default. It uses minetest.register_ore function. That one works really well.
I've just seen that. Thanks.