Search found 140 matches

by sparky
Wed Sep 30, 2020 17:05
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 76
Views: 10667

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)

ah, I see. thanks for info. :)
by sparky
Tue Sep 29, 2020 14:23
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 76
Views: 10667

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)

Would it be possible to use geo-mapgen as a basis for v7 biomes to generate onto? It would be nice to be able to make a defined shape of a map, but still have it be functional with ores and plants and such, even if you don't have perfect control over which biomes go where.
by sparky
Thu Apr 16, 2020 01:53
Forum: WIP Mods
Topic: [Mod] Medical System/API [medical]
Replies: 4
Views: 446

Re: [Mod] Medical System/API [medical]

happy you think so, but I think this is too specialized/specific for default game. not really the goal anyways
by sparky
Sat Apr 11, 2020 16:46
Forum: WIP Mods
Topic: [Mod] Medical System/API [medical]
Replies: 4
Views: 446

[Mod] Medical System/API [medical]

A very new project for me, medical simulation. plan is to have an api for injuries that are linearly treated, as well as for vital sign management which is more of a nonlinear balancing act to try to achieve homeostasis. I'm a newly certified EMT, so i have some knowledge, but little experience. Ope...
by sparky
Wed Apr 01, 2020 04:23
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293560

Re: Post your mod requests/ideas here

(parts copied from Discord) I'm not entirely sure if I'm going to start this project, since it's perhaps too ambitious for me, but just wanted to know if people would be interested a somewhat educational first aid and basic life support mod. And if there are people able and willing to help with suc...
by sparky
Mon Dec 09, 2019 15:12
Forum: Mod Releases
Topic: [Mod] Fancy Cars [cars]
Replies: 10
Views: 1011

Re: [Mod] Fancy Cars [cars]

I tried to work around it by attaching an intermediary 'seat' entity
I think mainly the problem for me when I tried that is there is nauseating jitter when you have any sort of latency.
by sparky
Tue Dec 03, 2019 18:04
Forum: Mod Releases
Topic: [Mod] Advanced Bandage [bandage]
Replies: 0
Views: 321

[Mod] Advanced Bandage [bandage]

This mod adds a bandage that takes time to apply and works on both yourself and other players. It can be configured to only heal to a certain point, and also change how long it takes. Hold down left click to use, left click on a player to use it on them. keep holding it down until you/they are heale...
by sparky
Tue Dec 03, 2019 17:50
Forum: Mod Releases
Topic: [Mod] Fancy Cars [cars]
Replies: 10
Views: 1011

[Mod] Fancy Cars [cars]

This mod add cars with 4 seats, nice-ish engine sounds, randomly generated license plate with signs mod, wheels that turn, and a trunk. you will enter the seat (or use trunk) that is closest to where you are pointing on the collisionbox. One thing to note is that it's heavier than most other vehicle...
by sparky
Tue Dec 03, 2019 16:20
Forum: Mod Releases
Topic: [Mod] Entity Bones [bones_entity]
Replies: 0
Views: 355

[Mod] Entity Bones [bones_entity]

A mod for minetest that adds a bone mod like entity with a copy of the player's body. Behaves pretty much the same as node bones (though the inventory has more space), uses same "share_bones_time" config setting. https://i.imgur.com/KX71hgx.png https://i.imgur.com/d6WLSmP.png https://i.imgur.com/lfT...
by sparky
Sat Nov 23, 2019 17:34
Forum: Client-side modding
Topic: [CSM] Mumble Positional audio w/ handler [mumble]
Replies: 7
Views: 2505

Re: [CSM] Mumble Positional audio w/ handler [mumble]

Made a Discord for whoever wants to connect with other users of this mod, since the mod isn't much good with only one person. https://discord.gg/nG8ZgF9
by sparky
Thu Aug 22, 2019 18:17
Forum: Modding Discussion
Topic: [Question] Entity attached to player
Replies: 5
Views: 279

Re: [Question] Entity attached to player

What do you mean by "access"? You can save the entity id in a table, something like: entites[playername] = add_entity() You can also have the entity (or even the player I think) have it's own variable eg: self.owner = player or entites[playername].owner = player or you can get the object the entity ...
by sparky
Wed Feb 06, 2019 14:25
Forum: Minetest-related projects
Topic: [BOT] mtdBot [v.0.2.0] - Discord Bot for Minetest
Replies: 24
Views: 4544

Re: [BOT] mtdBot [v.0.2.0] - Discord Bot for Minetest

I don't have them anymore, sorry. but it was a client being created an removed every minute or so, the issue was that I didn't set up the Discord bot to be connected anywhere, and the step of the tutorial I linked is the only thing I was really missing.
by sparky
Tue Feb 05, 2019 21:13
Forum: Minetest-related projects
Topic: [BOT] mtdBot [v.0.2.0] - Discord Bot for Minetest
Replies: 24
Views: 4544

Re: [BOT] mtdBot [v.0.2.0] - Discord Bot for Minetest

I'm having an issue that seems tobe between the mtdBot program and my Discord server. I can see server chats in mtdBot logs, but there is no bot in my Discord server. I've run it with sudo and disabled iptables firewall edit: was able to get it to work with this tutorial https://github.com/Chikachi/...
by sparky
Thu Jan 10, 2019 00:46
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 27
Views: 1703

Re: More quality videos of Minetest!

I have a few minetest pvp videos that aren't too bad. still no enthusiastic commentary but its pvp so maybe a bit more exciting than lions in savannahs :P
by sparky
Sat Jan 05, 2019 15:31
Forum: Client-side modding
Topic: [CSM] Mumble Positional audio w/ handler [mumble]
Replies: 7
Views: 2505

Re: [CSM] Mumble Positional audio w/ handler [mumble]

lol yea, though it would be nice if there was some way to do this without the extra handler program without creating a possible security issue
by sparky
Tue Dec 18, 2018 22:29
Forum: Client-side modding
Topic: [CSM] Mumble Positional audio w/ handler [mumble]
Replies: 7
Views: 2505

Re: [CSM] Mumble Positional audio w/ handler [mumble]

I will :D
maybe if it's popular someone will take another look at adding it to the engine, who knows.

btw if anyone wants to do a demonstration video with me; let me know. It would be nice to have one for here as well as the tutorial video.
by sparky
Tue Dec 18, 2018 14:57
Forum: Client-side modding
Topic: [CSM] Mumble Positional audio w/ handler [mumble]
Replies: 7
Views: 2505

[CSM] Mumble Positional audio w/ handler [mumble]

Info: A friend of mine (chipgw) made a handler that receives client positional data from a csm and sends it to mumble for positional audio without having to make a custom build of minetest. Installation: (I made a video tutorial if that's easier.) Install the csm (/minetestmod/mumble/) Start mumble...
by sparky
Sun Nov 18, 2018 13:56
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 15
Views: 952

Re: [Server] Elkien3 Capture the Flag

I'll try to set up a weekly event so maybe people can do better than 1v1 (or 1v0 :P )
by sparky
Sat Oct 27, 2018 01:22
Forum: WIP Mods
Topic: [Mod] factions [factions]
Replies: 17
Views: 2029

Re: [Mod]Factions [factions]

I added it to my factions server for now, parcels dont appear on the bottom corner. all I've done so far is remove the faction_user requirement.
by sparky
Mon Oct 22, 2018 18:53
Forum: WIP Mods
Topic: [Mod] factions [factions]
Replies: 17
Views: 2029

Re: [Mod]Factions [factions]

If this is usable and balanced enough I would love to run this on my factions server instead of my fork, especially if you maintain it. (unlike mine lol)
Would you be interesting in doing that?
by sparky
Mon Oct 15, 2018 15:26
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15520

Re: [Server] Persistent Kingdoms [City vs City]

Persistent Kingdoms is now offline, and replaced with a Factions server at the same address.
(forum topic coming soon)
by sparky
Thu Sep 13, 2018 13:10
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15520

Re: [Server] Persistent Kingdoms [City vs City]

If you're in a team, do something similar to "/report flag needed at [coords]"
by sparky
Mon Aug 27, 2018 21:11
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15520

Re: [Server] Persistent Kingdoms [City vs City]

I restarted the server fairly recently.

if you want to discuss a hacking incident om here or discord would be best
by sparky
Mon Aug 20, 2018 13:55
Forum: Mod Releases
Topic: [Mod] Digilines [digilines]
Replies: 74
Views: 49262

Re: [Mod] Digilines [digilines]

Would it be possible to make it so you can digiline_send on a specific pin? (I mean, without redoing a lot of code) This would be useful if you wanted to make multiple computers in different houses connected, but only want the shared digiline to send messages from one computer to the other, not thin...