Search found 15 matches
- Thu Nov 23, 2017 03:02
- Forum: Mod Releases
- Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
- Replies: 26
- Views: 10880
Re: [mod] Prehistoric Life [0.2] [prehistoric_life]
In dna_extractor.lua on line 288 , you have: minetest.register_craftitem("prehistoric_life:tissue", { That should be: minetest.register_craftitem("prehistoric_life:soft_tissue", { :) I had to change this in order to get the soft_tissue working correctly. After that, though, every...
- Tue May 17, 2016 02:34
- Forum: News
- Topic: Minetest 0.4.14
- Replies: 52
- Views: 22533
Re: Minetest 0.4.14
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring. Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself? Thanks for the help! Hi tfranko. You might need to contact whoever builds the PPA (there should be a c...
- Mon May 16, 2016 02:05
- Forum: News
- Topic: Minetest 0.4.14
- Replies: 52
- Views: 22533
Re: Minetest 0.4.14
Congrats on the new release! I'm using the Ubuntu 14.04 ppa version, which just updated to 0.4.14, to host my server and am looking forward to the ncurses server-side terminal. When I add "--terminal" to the "minetest --server" command I get the following error message: ERROR[Mai...
- Mon Aug 31, 2015 01:02
- Forum: Game Discussion
- Topic: Location of Subgames in Minetest File Hierarchy for Server
- Replies: 3
- Views: 963
Re: Location of Subgames in Minetest File Hierarchy for Serv
Ah, yes. That's the place I didn't think to try. Thank you!
- Sat Aug 29, 2015 00:27
- Forum: Game Discussion
- Topic: Location of Subgames in Minetest File Hierarchy for Server
- Replies: 3
- Views: 963
Location of Subgames in Minetest File Hierarchy for Server
I vaguely remember reading somewhere that it's NOT a good idea (i.e. not secure?, not best practices?) to put subgames in the /usr/share/minetest/games/ directory for multiplayer servers. Is that true? All of the sources I find suggest putting the subgame files in that folder for both clients and se...
- Sat Jan 10, 2015 18:03
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
I'm using Carbone's mobs mod to create the entity, so I'm not sure how I would integrate the part of the code I want from the link you shared above with the mobs mod. I'll keep working on it though. I came up with the following relatively simple solution as an alternative. What do you think? Is the...
- Sat Jan 10, 2015 03:14
- Forum: Servers
- Topic: Hosting a server
- Replies: 14
- Views: 4779
Re: Hosting a server
The Linode 1GB plan (U.S. $10/mo.) works very well for my server: https://www.linode.com/pricing I'm running Carbone plus a bunch of mods added on. It's a private server, so it doesn't get a lot of players and I'm not sure how it would perform with more than 5 players online at a time. My guess is t...
- Sat Jan 10, 2015 02:59
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
I'd like that name to then be displayed either above the entity all of the time or when the player hovers over the entity. Take a look at this: https://forum.minetest.net/viewtopic.php?f=9&t=7321&hilit=npc It uses textures for every char that is displayed. Thank you! It looks complicated. D...
- Thu Jan 08, 2015 19:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
I'd like some help with entities and assigning static data to them and displaying this static data. I think this is what I want, anyway. Ultimately, I'd like the player to be able to right click on an entity which will open a formspec and allow the user to enter a name for the entity. I'd like that ...
- Fri Oct 10, 2014 03:17
- Forum: Mod Releases
- Topic: [Mod] RandomMessages [random_messages]
- Replies: 21
- Views: 9254
Re: [Mod] RandomMessages [random_messages]
I added this code to the init.lua file. It adds a /rm command in order to show all of the messages in-game. I think it helps to highlight some of the more useful commands and/or game-play aspects players may be interested in, as opposed to /help or /help all which lists everything. minetest.register...
- Fri Oct 10, 2014 03:07
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
That's probably because `player` is nil at that point in the script, and you are calling the method `get_player_name` on a nil value (in simple terms, you are trying to get the player name of nothing at all ). <snip> I ended up doing what you're suggesting. I added my code here if you're curious. H...
- Thu Oct 09, 2014 17:31
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
How do I get the name of the player running a command? I'm registering a chat command that needs to use the name of the player that's running that command. <snip> I figured it out. I had to do the following: function name_of_my_function(name) ... minetest.chat_send_player(name, 'hello') end Is ther...
- Thu Oct 09, 2014 16:24
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571084
Re: Post your modding questions here
How do I get the name of the player running a command? I'm registering a chat command that needs to use the name of the player that's running that command. When I try to use player:get_player_name() it's apparently returning " a nil value ". I've seen function(player) in a bunch of forum p...
- Wed Oct 08, 2014 02:33
- Forum: Mod Releases
- Topic: [Mod] Gem tools [gems]
- Replies: 59
- Views: 33987
Re: [Mod] Gem tools [gems]
Could you test this version? Thanks for making this change so quickly! Damage works now. :) I had to make a couple of minor changes to fix two problems. In tools.lua , I changed line 327 from: wield_image = "shadow_shovel.png", to: wield_image = "gems_shadow_shovel.png", I notic...
- Mon Oct 06, 2014 22:37
- Forum: Mod Releases
- Topic: [Mod] Gem tools [gems]
- Replies: 59
- Views: 33987
Re: [Mod] Gem tools [gems]
Hi, I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will... I have this same problem. I looked through the code to see if I could make a quick ...