Search found 15 matches

by tfranko
Thu Nov 23, 2017 03:02
Forum: Mod Releases
Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
Replies: 26
Views: 10880

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

In dna_extractor.lua on line 288 , you have: minetest.register_craftitem("prehistoric_life:tissue", { That should be: minetest.register_craftitem("prehistoric_life:soft_tissue", { :) I had to change this in order to get the soft_tissue working correctly. After that, though, every...
by tfranko
Tue May 17, 2016 02:34
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 22533

Re: Minetest 0.4.14

ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring. Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself? Thanks for the help! Hi tfranko. You might need to contact whoever builds the PPA (there should be a c...
by tfranko
Mon May 16, 2016 02:05
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 22533

Re: Minetest 0.4.14

Congrats on the new release! I'm using the Ubuntu 14.04 ppa version, which just updated to 0.4.14, to host my server and am looking forward to the ncurses server-side terminal. When I add "--terminal" to the "minetest --server" command I get the following error message: ERROR[Mai...
by tfranko
Mon Aug 31, 2015 01:02
Forum: Game Discussion
Topic: Location of Subgames in Minetest File Hierarchy for Server
Replies: 3
Views: 963

Re: Location of Subgames in Minetest File Hierarchy for Serv

Ah, yes. That's the place I didn't think to try. Thank you!
by tfranko
Sat Aug 29, 2015 00:27
Forum: Game Discussion
Topic: Location of Subgames in Minetest File Hierarchy for Server
Replies: 3
Views: 963

Location of Subgames in Minetest File Hierarchy for Server

I vaguely remember reading somewhere that it's NOT a good idea (i.e. not secure?, not best practices?) to put subgames in the /usr/share/minetest/games/ directory for multiplayer servers. Is that true? All of the sources I find suggest putting the subgame files in that folder for both clients and se...
by tfranko
Sat Jan 10, 2015 18:03
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

I'm using Carbone's mobs mod to create the entity, so I'm not sure how I would integrate the part of the code I want from the link you shared above with the mobs mod. I'll keep working on it though. I came up with the following relatively simple solution as an alternative. What do you think? Is the...
by tfranko
Sat Jan 10, 2015 03:14
Forum: Servers
Topic: Hosting a server
Replies: 14
Views: 4779

Re: Hosting a server

The Linode 1GB plan (U.S. $10/mo.) works very well for my server: https://www.linode.com/pricing I'm running Carbone plus a bunch of mods added on. It's a private server, so it doesn't get a lot of players and I'm not sure how it would perform with more than 5 players online at a time. My guess is t...
by tfranko
Sat Jan 10, 2015 02:59
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

I'd like that name to then be displayed either above the entity all of the time or when the player hovers over the entity. Take a look at this: https://forum.minetest.net/viewtopic.php?f=9&t=7321&hilit=npc It uses textures for every char that is displayed. Thank you! It looks complicated. D...
by tfranko
Thu Jan 08, 2015 19:55
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

I'd like some help with entities and assigning static data to them and displaying this static data. I think this is what I want, anyway. Ultimately, I'd like the player to be able to right click on an entity which will open a formspec and allow the user to enter a name for the entity. I'd like that ...
by tfranko
Fri Oct 10, 2014 03:17
Forum: Mod Releases
Topic: [Mod] RandomMessages [random_messages]
Replies: 21
Views: 9254

Re: [Mod] RandomMessages [random_messages]

I added this code to the init.lua file. It adds a /rm command in order to show all of the messages in-game. I think it helps to highlight some of the more useful commands and/or game-play aspects players may be interested in, as opposed to /help or /help all which lists everything. minetest.register...
by tfranko
Fri Oct 10, 2014 03:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

That's probably because `player` is nil at that point in the script, and you are calling the method `get_player_name` on a nil value (in simple terms, you are trying to get the player name of nothing at all ). <snip> I ended up doing what you're suggesting. I added my code here if you're curious. H...
by tfranko
Thu Oct 09, 2014 17:31
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

How do I get the name of the player running a command? I'm registering a chat command that needs to use the name of the player that's running that command. <snip> I figured it out. I had to do the following: function name_of_my_function(name) ... minetest.chat_send_player(name, 'hello') end Is ther...
by tfranko
Thu Oct 09, 2014 16:24
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571084

Re: Post your modding questions here

How do I get the name of the player running a command? I'm registering a chat command that needs to use the name of the player that's running that command. When I try to use player:get_player_name() it's apparently returning " a nil value ". I've seen function(player) in a bunch of forum p...
by tfranko
Wed Oct 08, 2014 02:33
Forum: Mod Releases
Topic: [Mod] Gem tools [gems]
Replies: 59
Views: 33987

Re: [Mod] Gem tools [gems]

Could you test this version? Thanks for making this change so quickly! Damage works now. :) I had to make a couple of minor changes to fix two problems. In tools.lua , I changed line 327 from: wield_image = "shadow_shovel.png", to: wield_image = "gems_shadow_shovel.png", I notic...
by tfranko
Mon Oct 06, 2014 22:37
Forum: Mod Releases
Topic: [Mod] Gem tools [gems]
Replies: 59
Views: 33987

Re: [Mod] Gem tools [gems]

Hi, I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will... I have this same problem. I looked through the code to see if I could make a quick ...