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Re: [Mod]Mineral Trees[mineraltrees]

Hi, I just wanted to say that your mod is awesome but it is not compatible with the mod "Pipeworks". When both work simultaneously the bark splitter does not work. I don't know why, but i hope you can solve that. Thank you. I don't quite know what you mean. Do you mean that when both mods...
by Gravelpunch
Mon Jul 20, 2015 17:05
 
Forum: WIP Mods
Topic: [Mod]Mineral Trees[mineraltrees]
Replies: 10
Views: 2427

Re: [Mod]Mineral Trees[mineraltrees]

Oh, I love this!! I made a much more basic implementation of this concept about a month ago. I'd be honored to have inspired you, if that's what happened! I also dropped a mention of your mod in my topic. Thanks! It seems like this is a pretty common idea. I had this idea quite a while ago, and tri...
by Gravelpunch
Mon Jun 15, 2015 16:00
 
Forum: WIP Mods
Topic: [Mod]Mineral Trees[mineraltrees]
Replies: 10
Views: 2427

[Mod]Mineral Trees[mineraltrees]

Mineral Trees Mod for Minetest! As the rest of Minetest spent huge amounts of time and effort pulling ores from the earth and smelting them into metals and crystals for use in mining yet more ores, nature's own, efficient, non-destructive means of mineral refining went largely unnoticed by the rest...
by Gravelpunch
Sat Jun 13, 2015 03:18
 
Forum: WIP Mods
Topic: [Mod]Mineral Trees[mineraltrees]
Replies: 10
Views: 2427

Re: Syntax Error in Lua

Thank you. I'm such a noob at lua.
by Gravelpunch
Sun Oct 12, 2014 15:21
 
Forum: Modding Discussion
Topic: Syntax Error in Lua
Replies: 3
Views: 543

Syntax Error in Lua

I've been having an error in lua that I have no idea how to fix. I thought I might get some help here. Here is the code: minetest.register_node("mineraltrees:irontree", { tiles = {"default_tree_top.png", "default_tree_top.png", "mineraltrees_irontree.png"}, gr...
by Gravelpunch
Sun Oct 12, 2014 14:46
 
Forum: Modding Discussion
Topic: Syntax Error in Lua
Replies: 3
Views: 543

Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

Looks super cool.

I have a question about it though. Surely the mountain ranges multiple blocks to generate. I'm wondering how you managed to keep it as seamless as it is, even though it is contained by different blocks, and thus generated at different times.
by Gravelpunch
Sat Oct 11, 2014 20:56
 
Forum: Mod Releases
Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Replies: 84
Views: 24270

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