Search found 30 matches

by CProgrammerRU
Tue Aug 25, 2015 16:51
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

benrob0329 wrote:Could you make it so that if the throwing mod is installed it will use that?
Ok. I will make it.
by CProgrammerRU
Mon Aug 24, 2015 17:39
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

In the future i will make villages. Npc will spawn only in the villages. Also I will fix the spawn frequency. My mg_villages mod - in combination with mobf_trader - already adds villages with traders in them. They just don't move around. But: I've added some code so that the npcs from mobs (simple ...
by CProgrammerRU
Mon Aug 24, 2015 17:34
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

In mobs_redo NPCs can breed now, but I've never seen one spawn....would it be possible to make it so that if they do spawn, they turn into one of the ones from this mod? And also, could you make it so that it ties in with the throwing mod? I can't make an archer because this mod defines bows and ar...
by CProgrammerRU
Fri Aug 14, 2015 18:49
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

Updated to 3.5 and I have noticed the basic NPC (and his new girlfriend) are no longer walking around on their own. Also they seem to spawn a bit more frequently - within sight of the next closest NPC (from this mod). In the future i will make villages. Npc will spawn only in the villages. Also I w...
by CProgrammerRU
Fri Aug 14, 2015 18:44
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

awesome,i had try this mod. it seems to need more ram or powerful cpu or other.because pmobs's npc(yeti,guard) will attack other mods's mobs , this situation increases loading of cpu and ram. i also notice something strange,npc guard&wolf will suddenly fly to sky very fast,and then server will got ...
by CProgrammerRU
Mon Aug 10, 2015 09:42
Forum: Problems
Topic: Entity punching issues
Replies: 18
Views: 2126

Re: Entity punching issues

I have fixed it, I changed the full_punch_interval in minetest.register_tool function to 0. But now it is too easy kill some weak mobs, because you can punch them very fast. So the mobs should have more hp.
by CProgrammerRU
Sun Aug 09, 2015 15:47
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

the arrows should be the next slot to the bow.
Like this:
bow arrows ... .... ...
by CProgrammerRU
Tue Jul 21, 2015 15:19
Forum: Game Discussion
Topic: Progress subgame
Replies: 3
Views: 830

Progress subgame

Progress subgame based on minetest subgame 0.4.12 Mods: 3 my mods (Pmobs, Cannabis, Lava boats other mods: technic, money, unified inventory, u_skins, 3d armor, moreblocks, moreores, plantlife, moretrees, mesecons, pipeworks, homedecor, Mobs redo, windmill, railcorridors, farming_plus, carts. GitHub...
by CProgrammerRU
Mon Jul 20, 2015 15:18
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

PMobs update to version 3.5
by CProgrammerRU
Tue Jul 14, 2015 16:44
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] PMobs (progress mobs)

PMobs updated to version 2.0
by CProgrammerRU
Fri Apr 03, 2015 12:46
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

IceAgeComing wrote:Nice! Been waiting for this. Works great with mobs redo.
Update
by CProgrammerRU
Wed Apr 01, 2015 04:29
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

UPDATE to version 2.0
by CProgrammerRU
Fri Mar 27, 2015 15:41
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

I spot AspireMint's spider model there which originated from Lord of the Test, it is licensed under CC BY-SA 3.0. According to the terms of CC BY-SA 3.0, "You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but ...
by CProgrammerRU
Fri Mar 27, 2015 07:37
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Martin_Devil wrote:Best mod!
Please, add HUD mod support.
Update =)
by CProgrammerRU
Fri Mar 27, 2015 05:55
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Martin_Devil wrote:Pls, go to new base code (0.5 - Mobs now float in water, die from falling, and some code improvements).
done, thanks
by CProgrammerRU
Tue Oct 21, 2014 19:26
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D
I added littlespider. How to get a littlepider read the description =)
by CProgrammerRU
Tue Oct 21, 2014 18:03
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Hello, I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D Good idea. But it's some difficult to make models of mobs. I will try. The first t...
by CProgrammerRU
Tue Oct 21, 2014 17:12
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

I have an idea to make a programmable robot. But first i will make a cat =)
by CProgrammerRU
Tue Oct 21, 2014 13:09
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Thanks for clarification, CProgrammerRU! If the monster altitude < dog/spider altitude, dog/spider won't attack. So they won't fall in the dungeons and try to kill monster which is underground. So, am I right, supposing that if there's no dungeon, but a monster.pos.y< dog.pos.y it'll ignore the mon...
by CProgrammerRU
Tue Oct 21, 2014 12:05
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Sol wrote:
CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
Please, cats. A lot of people on our server asked for them.
i am working on that. The mod is not completed yet. I have not much time. Sorry.
by CProgrammerRU
Wed Oct 15, 2014 22:26
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

New version 0.3 You may modify the file api.lua, line 361 : if self.monsterdetect == false then self.following = player else self.following = nil end by if self.monsterdetect == true then self.following = nil else self.following = player end If monsterdetect is not defined you must keep the old fra...
by CProgrammerRU
Wed Oct 15, 2014 19:20
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

What's new in 0.3 ?? Taming wolves was quite fun, and he'd protect me from monsters although the tamed spider didn't really do much... There is only 1 dog (wardog but whith texture of normal dog). He follows you. Right clicking on him - he will attack monsters in his view range and go back to you. ...
by CProgrammerRU
Wed Oct 15, 2014 19:15
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

New version 0.3 You may modify the file api.lua, line 361 : if self.monsterdetect == false then self.following = player else self.following = nil end by if self.monsterdetect == true then self.following = nil else self.following = player end If monsterdetect is not defined you must keep the old fra...
by CProgrammerRU
Wed Oct 15, 2014 15:08
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

New version 0.3
by CProgrammerRU
Tue Oct 14, 2014 15:54
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21002

Re: [Mod] SimpleMobs++

Esteban wrote:Awesome!
I was looking for a mob mod that added mobs that followed without holding anything! :D
I wish somebody made a cat model for any of these mobs mod to use...
I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?