Search found 12 matches
- Sun Oct 26, 2014 01:00
- Forum: Français
- Topic: Traduction du wiki en français
- Replies: 170
- Views: 52568
Re: Traduction du wiki en français: ça avance !
J'aimerais bien aider à la traduction, malheureusement le formulaire d'enregistrement est toujours inutilisable (à cause du captcha), une idée de la personne à contacter pour résoudre le problème ?
- Fri Oct 24, 2014 10:12
- Forum: Problems
- Topic: Dev wiki captcha broken
- Replies: 6
- Views: 1693
Re: Dev wiki captcha broken
Here : http://dev.minetest.net/index.php?title ... ype=signup
(the registration page)
(the registration page)
- Tue Oct 21, 2014 14:37
- Forum: WIP Mods
- Topic: [Mod] Mesh primitive objects [0.22] [slope_test]
- Replies: 72
- Views: 19208
Re: [Mod] Mesh slopes test [0.1][slope_test]
Really cool but the collision/selection box can't be defined with the .obj ?
- Mon Oct 20, 2014 00:40
- Forum: Problems
- Topic: Dev wiki captcha broken
- Replies: 6
- Views: 1693
Re: Dev wiki captcha broken
I would appreciate it if someone fix this problem :)
- Sun Oct 19, 2014 18:52
- Forum: Modding Discussion
- Topic: creating a plant
- Replies: 9
- Views: 1705
Re: creating a plant
Probably something like this (this code is in minetest_game/mods/default/nodes.lua) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- use a bigger inventory image inventor...
- Sun Oct 19, 2014 18:33
- Forum: Modding Discussion
- Topic: creating a plant
- Replies: 9
- Views: 1705
Re: creating a plant
`korallen:pink_coral_grass` is registered as a craftitem so it can't be placed as a node
You have two solutions :
1) Register `korallen:pink_coral_grass` as a node
2) Don't modify `korallen:pink_coral_grass` and drop an ItemStack with minetest.add_item
You have two solutions :
1) Register `korallen:pink_coral_grass` as a node
2) Don't modify `korallen:pink_coral_grass` and drop an ItemStack with minetest.add_item
- Sun Oct 19, 2014 18:17
- Forum: Problems
- Topic: Jump and sneak glitches
- Replies: 5
- Views: 1199
Jump and sneak glitches
1) I'm not really sure this is a bug/glitch but the behavior is really wired First do a tower like this one http://s4.postimg.org/bj30j2kyx/screenshot_697207576.jpg Then go in the corner and hold jump + sneak. Is it "normal" to travel at ~11nodes/sec ? 2) If you are on the edge of a node (...
- Sun Oct 19, 2014 17:38
- Forum: Modding Discussion
- Topic: How to mod the game ?
- Replies: 21
- Views: 2257
Re: How to mod the game ?
What are the files in the `tutorial` folder(and subfolder) ?
- Sun Oct 19, 2014 17:34
- Forum: Modding Discussion
- Topic: creating a plant
- Replies: 9
- Views: 1705
Re: creating a plant
What are you trying to do ?
The ADM defined here (the first and second one) pops a blue/pink coral above a dirt node if there is water near the dirt node. Is it what you want ?
The ADM defined here (the first and second one) pops a blue/pink coral above a dirt node if there is water near the dirt node. Is it what you want ?
- Sun Oct 19, 2014 15:38
- Forum: Modding Discussion
- Topic: Questions about lua API
- Replies: 6
- Views: 1335
Re: Questions about lua API
Thank you very helpful !
One more question about groups, in your example you wrote `wood=1`, what is the meaning of '1' ?
One more question about groups, in your example you wrote `wood=1`, what is the meaning of '1' ?
- Sun Oct 19, 2014 15:30
- Forum: Modding Discussion
- Topic: How to mod the game ?
- Replies: 21
- Views: 2257
Re: How to mod the game ?
You wrote
but there is no need of space. So your code should look like this
Note you can use [ code ] and [ /code ] (without space) and place your code between them
Code: Select all
minetest . register_node (...)
Code: Select all
minetest.register_node(...)
- Sun Oct 19, 2014 01:52
- Forum: Modding Discussion
- Topic: Questions about lua API
- Replies: 6
- Views: 1335
Questions about lua API
Hi everyone, I started modding a few days ago and here is a list of questions I have : How can I add my new item to an existing group ? Ex: I add a 'Wood Planks' item how can I add it to 'group:wood' ? Is there a way to interact with the keyboard ? Is it possible to rewrite the 'Esc' menu ? (I didn'...