Clientside prediction of what happens on the server and serverside prediction of what clients are going to do has been default for at least two decades.
Maybe have a look at how the quake engine did it.
Search found 3 matches
- Wed Oct 29, 2014 10:42
- Forum: General Discussion
- Topic: Why are carts not in the default game?
- Replies: 14
- Views: 2262
- Tue Oct 28, 2014 23:31
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69666
Re: Freeminer
The changelog looks great but I didn't notice any speed increase at all (in singleplayer). Didn't try very hard though, maybe I need more config tweaks. But if I run the game without mods it's alright so maybe I should first check which mod is written so inefficiently. Sadly I can't convert from sql...
- Fri Oct 24, 2014 20:38
- Forum: WIP Mods
- Topic: Torch 3D =,D
- Replies: 60
- Views: 37101
Re: Torch 3D =,D
I edited the code in nodes.lua so torches always face towards the wall they are placed on instead of "facedir": minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack, pointed_thing) if newnode.name ~= "default:torch" then return end -- minetest.chat_se...