Search found 14 matches
- Wed Oct 31, 2018 19:32
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39979
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
This mod is awesome. I don't believe I experienced any real issues with it, and I've been using it as a standard in any of my worlds going forward. Very nice! You can kill mobs with the guns, and nothing beats crafting your own bullets and from resources in the ground. I did notice that I cannot kil...
- Wed Oct 31, 2018 13:50
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337633
Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
That definitely makes sense, and there's no surprise there. Also, I tested the armor and it appears to be doing its job just fine. Thanks for the info on that!
- Mon Oct 29, 2018 18:11
- Forum: WIP Mods
- Topic: [Mod] Flyingships
- Replies: 18
- Views: 9831
Re: [Mod] Flyingships
Hey, thanks for the responses. When I have some time, I will play around with it some more, as I had some other ideas I wanted to try.
- Mon Oct 29, 2018 17:20
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337633
Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the slots (helmet, chest armor, legs, boots, shield) Other mods might add more items, plus six looks better than five. It doesn't matter which items you put in which slots, they are all ...
- Thu Oct 25, 2018 17:51
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337633
Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
Hello, I had a couple of questions regarding this mod. It may simply be because I'm on the latest version of Minetest, but just wanted to find out anything I don't know about the mod. 1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the...
- Fri Oct 19, 2018 20:42
- Forum: WIP Mods
- Topic: [Mod] Flyingships
- Replies: 18
- Views: 9831
Re: [Mod] Flyingships
This mod appears to only move me one block at a time. This means I have to have the key equipped, and right click the motor for each block of movement. I tried hooking up a mesecons switch to the directed motor, and even with the switch turned on, the ship will only move one block. I would then need...
- Mon Sep 24, 2018 22:58
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89982
Re: [mod] Vehicles [vehicles]
Sure thing, please see below for the error. AsyncErr: ServerThread::run Lua: Runtime error from mod 'vehicles' in callback luaentity_Punch(): ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: attempt to index field 'driver' (a nil value) 2018-09-24 18:37:09: ERROR[Main]: stack traceba...
- Mon Sep 24, 2018 18:58
- Forum: Problems
- Topic: Vines/Ropes mod not working
- Replies: 18
- Views: 2465
Re: Vines/Ropes mod not working
I just wanted to note that ever since I did what I mentioned above, it seems to working perfectly. Vines are generating normally and seem to show in varying amounts depending on the environment, as it should. So it looks like everything is working great now
- Fri Sep 21, 2018 13:02
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89982
Re: [mod] Vehicles [vehicles]
Keep up the good work on this mod! It's pretty awesome, and honestly probably one of the only vehicle mods I've seen where I haven't had a single bug or issue while moving in the vehicles. I did notice two more minor things: I hadn't player Minetest for a long time, and came back to it, and updated ...
- Fri Sep 21, 2018 04:31
- Forum: Problems
- Topic: Vines/Ropes mod not working
- Replies: 18
- Views: 2465
Re: Vines/Ropes mod not working
IIRC the vines require a minimum humidity and are also affected by a plantlife density, so there will be lots of places where there no vines, or very few. Good to hear you got it working, not so good that there are hidden dependencies. Thanks so much! I actually was able to pull a copy of plants_li...
- Fri Sep 21, 2018 03:02
- Forum: Problems
- Topic: Vines/Ropes mod not working
- Replies: 18
- Views: 2465
Re: Vines/Ropes mod not working
Have you tried searching your debug.txt file for "vines"? It may tell you what's wrong. (Debug info can also be increased in the advanced settings) Thank you! So this put me a step in the right direction. I found that plants_lib is a missing dependency. It doesn't appear to be in the late...
- Fri Sep 21, 2018 02:23
- Forum: Problems
- Topic: Vines/Ropes mod not working
- Replies: 18
- Views: 2465
Re: Vines/Ropes mod not working
vines and several other things in that modpack depend on biome_lib , which isn't in the Plant Life mod, so add that and you should be good. If you search your debug.txt file for "vines" there'll probably be an error along those lines Hey! Thanks for the suggestion. I had already enabled b...
- Wed Sep 19, 2018 03:35
- Forum: Problems
- Topic: Vines/Ropes mod not working
- Replies: 18
- Views: 2465
Vines/Ropes mod not working
Hello, I have the latest version of Minetest (0.4.17.1), 64 bit for Windows. I have loaded the Plant Life mod, which includes the vine and rope mod. It seems like all of the other features of Plant Life work, but no vines are generated. In creative mode, I've opened inventory to search for shears (u...
- Sat Oct 25, 2014 00:05
- Forum: General Discussion
- Topic: Portcullis, Drawbridge, and More! - My Minetest Creations
- Replies: 1
- Views: 751
Portcullis, Drawbridge, and More! - My Minetest Creations
Hello, Using Mesecons, I was able to build some things that I think are very cool. I posted a little video of me going through my test world http://www.youtube.com/watch?v=qZJ8jXU24CI If enough people are interested, I'll post maybe a couple more videos showing exactly how I built some of the things...