Search found 14 matches

by Minetest4Life
Wed Oct 31, 2018 19:32
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39979

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

This mod is awesome. I don't believe I experienced any real issues with it, and I've been using it as a standard in any of my worlds going forward. Very nice! You can kill mobs with the guns, and nothing beats crafting your own bullets and from resources in the ground. I did notice that I cannot kil...
by Minetest4Life
Wed Oct 31, 2018 13:50
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337633

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

That definitely makes sense, and there's no surprise there. Also, I tested the armor and it appears to be doing its job just fine. Thanks for the info on that!
by Minetest4Life
Mon Oct 29, 2018 18:11
Forum: WIP Mods
Topic: [Mod] Flyingships
Replies: 18
Views: 9831

Re: [Mod] Flyingships

Hey, thanks for the responses. When I have some time, I will play around with it some more, as I had some other ideas I wanted to try.
by Minetest4Life
Mon Oct 29, 2018 17:20
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337633

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the slots (helmet, chest armor, legs, boots, shield) Other mods might add more items, plus six looks better than five. It doesn't matter which items you put in which slots, they are all ...
by Minetest4Life
Thu Oct 25, 2018 17:51
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337633

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Hello, I had a couple of questions regarding this mod. It may simply be because I'm on the latest version of Minetest, but just wanted to find out anything I don't know about the mod. 1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the...
by Minetest4Life
Fri Oct 19, 2018 20:42
Forum: WIP Mods
Topic: [Mod] Flyingships
Replies: 18
Views: 9831

Re: [Mod] Flyingships

This mod appears to only move me one block at a time. This means I have to have the key equipped, and right click the motor for each block of movement. I tried hooking up a mesecons switch to the directed motor, and even with the switch turned on, the ship will only move one block. I would then need...
by Minetest4Life
Mon Sep 24, 2018 22:58
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89982

Re: [mod] Vehicles [vehicles]

Sure thing, please see below for the error. AsyncErr: ServerThread::run Lua: Runtime error from mod 'vehicles' in callback luaentity_Punch(): ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: attempt to index field 'driver' (a nil value) 2018-09-24 18:37:09: ERROR[Main]: stack traceba...
by Minetest4Life
Mon Sep 24, 2018 18:58
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 2465

Re: Vines/Ropes mod not working

I just wanted to note that ever since I did what I mentioned above, it seems to working perfectly. Vines are generating normally and seem to show in varying amounts depending on the environment, as it should. So it looks like everything is working great now
by Minetest4Life
Fri Sep 21, 2018 13:02
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89982

Re: [mod] Vehicles [vehicles]

Keep up the good work on this mod! It's pretty awesome, and honestly probably one of the only vehicle mods I've seen where I haven't had a single bug or issue while moving in the vehicles. I did notice two more minor things: I hadn't player Minetest for a long time, and came back to it, and updated ...
by Minetest4Life
Fri Sep 21, 2018 04:31
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 2465

Re: Vines/Ropes mod not working

IIRC the vines require a minimum humidity and are also affected by a plantlife density, so there will be lots of places where there no vines, or very few. Good to hear you got it working, not so good that there are hidden dependencies. Thanks so much! I actually was able to pull a copy of plants_li...
by Minetest4Life
Fri Sep 21, 2018 03:02
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 2465

Re: Vines/Ropes mod not working

Have you tried searching your debug.txt file for "vines"? It may tell you what's wrong. (Debug info can also be increased in the advanced settings) Thank you! So this put me a step in the right direction. I found that plants_lib is a missing dependency. It doesn't appear to be in the late...
by Minetest4Life
Fri Sep 21, 2018 02:23
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 2465

Re: Vines/Ropes mod not working

vines and several other things in that modpack depend on biome_lib , which isn't in the Plant Life mod, so add that and you should be good. If you search your debug.txt file for "vines" there'll probably be an error along those lines Hey! Thanks for the suggestion. I had already enabled b...
by Minetest4Life
Wed Sep 19, 2018 03:35
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 2465

Vines/Ropes mod not working

Hello, I have the latest version of Minetest (0.4.17.1), 64 bit for Windows. I have loaded the Plant Life mod, which includes the vine and rope mod. It seems like all of the other features of Plant Life work, but no vines are generated. In creative mode, I've opened inventory to search for shears (u...
by Minetest4Life
Sat Oct 25, 2014 00:05
Forum: General Discussion
Topic: Portcullis, Drawbridge, and More! - My Minetest Creations
Replies: 1
Views: 751

Portcullis, Drawbridge, and More! - My Minetest Creations

Hello, Using Mesecons, I was able to build some things that I think are very cool. I posted a little video of me going through my test world http://www.youtube.com/watch?v=qZJ8jXU24CI If enough people are interested, I'll post maybe a couple more videos showing exactly how I built some of the things...