@ Minetestforfun
you free to help... ;-)
if you like just pm me, that schould be not a big deal to give you the possibility to Change this Topics then by yourself
Search found 200 matches
- Mon Oct 19, 2015 11:00
- Forum: General Discussion
- Topic: Facebook?
- Replies: 11
- Views: 2341
- Fri Oct 16, 2015 11:36
- Forum: General Discussion
- Topic: Facebook?
- Replies: 11
- Views: 2341
Re: Facebook?
there is one on Facebook with 362 members in the Moment. i moderate this Group. just to mention most of them are speaking spanin or portugies...sometimes hard as german/english speaking Person to moderate it ;-)
- Fri Oct 02, 2015 06:11
- Forum: Engine Builds
- Topic: 0.4.13 Android builds?
- Replies: 7
- Views: 2916
Re: 0.4.13 Android builds?
look under => [Android] Wayward_One's builds.
works on my Android phone good, better then all the others i try before
works on my Android phone good, better then all the others i try before
- Fri Aug 14, 2015 10:35
- Forum: WIP Mods
- Topic: [Mod] Animated 3d chest [3dchest]
- Replies: 12
- Views: 3065
Re: [Mod] Animated 3d chest [3dchest]
just what ever i try to remove the chest in the game... hiting it with the Hand, using a Axt etc.... nothing happens ... once placed i cant remove it to get it back into the inventory...
..
of cause i know to remove the mod ...or use /clearpbjects
..
of cause i know to remove the mod ...or use /clearpbjects
- Fri Aug 14, 2015 05:51
- Forum: WIP Mods
- Topic: [Mod] Animated 3d chest [3dchest]
- Replies: 12
- Views: 3065
Re: [Mod] Animated 3d chest [3dchest]
How can i remove that chest when i dont want it anymore...Looks like there is a small bug ;-)
- Fri Jul 31, 2015 06:32
- Forum: Engine Builds
- Topic: [Android] Wayward_One's builds
- Replies: 65
- Views: 40007
Re: [Android] Wayward_One's builds
@Wayward_One one more thing i noticed when playing with this build. the Screen is really dark, so it's hard to do something during night or under earth. i already use in the mintest.conf smooth_lightinig = true Display_gamma = 1 but still it's really hard to see something in dark surrounding or in t...
- Thu Jul 30, 2015 05:38
- Forum: Engine Builds
- Topic: [Android] Wayward_One's builds
- Replies: 65
- Views: 40007
Re: [Android] Wayward_One's builds
@Wayward_One
playing yesterday a bit with this build, i found a way to use other subgames.
just put all the all the mods of a subgame into the games mod folder ...
but be carefull that can cause lots of performance and the game itself can be unplayeble if you use an slower andriod diviece.
playing yesterday a bit with this build, i found a way to use other subgames.
just put all the all the mods of a subgame into the games mod folder ...
but be carefull that can cause lots of performance and the game itself can be unplayeble if you use an slower andriod diviece.
- Wed Jul 29, 2015 08:29
- Forum: Engine Builds
- Topic: [Android] Wayward_One's builds
- Replies: 65
- Views: 40007
Re: [Android] Wayward_One's builds
Moinzeit (as it said in North-south german)... a few questions to the build: - is not possible to create a game as singleplayer and name it as i like, always only one game in the Folder worlds ...singelplayerworld. so no posible to Play more then one game at the time. - i can put other games (advent...
- Thu Aug 28, 2014 10:32
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111916
Re: [Game] Adventuretest [Alpha]
@ Minetestforfun
Thanks, something new i learned today ;-) nerver looked on github before.
Thanks, something new i learned today ;-) nerver looked on github before.
- Thu Aug 28, 2014 07:41
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111916
Re: [Game] Adventuretest [Alpha]
Thanks for this work, a good game for Minetest, if possible i would like to have a kind of version number to see when something is updated. otherwiese i always have to download and look if there is a new date in the build.... Maybe its possible to add this versionnumer on the first post or add a kin...
- Thu Jun 19, 2014 06:34
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319428
Re: [Game] Dreambuilder [20140618-0658]
@inocudom i am sorry, but in the moment real life dont give me the time to do the changes which are needed. i just did that for my small one, cause he wants to have certain things in minetest. now he is more into blockworld and dont bother me for new stuff .. ;-) anyway here are a lot of good mods w...
- Wed Jun 18, 2014 06:17
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319428
Re: [Game] Dreambuilder [20140617-0058]
just to spread the info: i have 4 more computers at home, it runs on all this computers. only on this one (sharedgraphic) i got that mistake. so everything is okay ;-)
- Tue Jun 17, 2014 12:22
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319428
Re: [Game] Dreambuilder [20140617-0058]
okay thanks for the fast answer, so i try this on my main(bigandfast) computer, to see if its running there.
thanks
thanks
- Tue Jun 17, 2014 11:58
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319428
Re: [Game] Dreambuilder [20140617-0058]
Moinzeit, got always an error's using this enviroment. Using the minetest-0.4.9-9675d9e-win32 build, all mods are loaded as i can see in the log. is there anything i can do ? Irrlicht log: FBO has one or several incomplete image attachments Irrlicht log: FBO error 13:54:21: ERROR[main]: TextureSourc...
- Tue Nov 05, 2013 06:20
- Forum: Feature Discussion
- Topic: GLSL Shaders
- Replies: 142
- Views: 42334
- Mon Nov 04, 2013 09:53
- Forum: Feature Discussion
- Topic: GLSL Shaders
- Replies: 142
- Views: 42334
- Mon Oct 21, 2013 16:11
- Forum: Old Mods
- Topic: [WIP] Undergrowth [GitHub]
- Replies: 218
- Views: 56092
@Mossmanikin i will use tomorrow a clean new minetest-0.4.7-a924409-win32 and then add only the newest undergrowth from github, looks like there is something interfearing with the other mods i add. in the moment i only can say that the mistakes occurs when i put the trunk part into the game from the...
- Mon Oct 21, 2013 10:28
- Forum: Old Mods
- Topic: [WIP] Undergrowth [GitHub]
- Replies: 218
- Views: 56092
Mistake in the trunks part in last build .. i always get the following mistakes, when i remove trunks game is running again. Dateien\Downloads\minetest-0.4.7-a924409-win32\bin\..\games\minetest_game\mods\trunks\init.lua: 12:26:33: ERROR[main]: ...32\bin\..\games\minetest_game\mods\trunks/generating....
- Tue Jul 30, 2013 08:31
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75886
- Thu Jul 25, 2013 10:03
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302224
- Thu Jul 25, 2013 07:48
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302224
- Mon Dec 31, 2012 10:12
- Forum: General Discussion
- Topic: Pocket Edition
- Replies: 49
- Views: 12512
- Wed Dec 12, 2012 12:08
- Forum: General Discussion
- Topic: Support for Minetest on Ubuntu Tablets?
- Replies: 9
- Views: 2442
- Wed Dec 12, 2012 11:05
- Forum: General Discussion
- Topic: Support for Minetest on Ubuntu Tablets?
- Replies: 9
- Views: 2442
- Tue Dec 11, 2012 08:21
- Forum: WIP Mods
- Topic: Basic node_box model examples
- Replies: 55
- Views: 26086
@markveidemanis in the first post of this thread you already find a example for a panel with explanation, there are lots of more examples in here so i should be easy to create a panel yourself. i guess the probleme is not to create a node box for this purpose (in fact you need one for every posibili...