Search found 223 matches

by FreeLikeGNU
Mon Sep 21, 2020 19:33
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 224
Views: 29960

Re: [Mod] Goblins [goblins] [WIP]

Saturn wrote:
Mon Sep 21, 2020 19:10
Sorry, I can't resist...

From the movie "Labyrinth", David Bowie as the Goblins' King in the Magic Dance
There really should be at least a callback to this in any goblin game!
by FreeLikeGNU
Sun Sep 13, 2020 02:15
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 224
Views: 29960

Re: [Mod] Goblins [goblins] [WIP]

That being said, I recently came across ClockGen's mods, which are pretty damn full featured and functional, but for some reason aren't on ContendDB. I installed his bweapon's modpack, magic_materials and gadets_modpack, which play very nicely together. The textures are also pretty high quality. Th...
by FreeLikeGNU
Fri Sep 11, 2020 14:44
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 224
Views: 29960

Re: [Mod] Goblins [goblins] [WIP]

... What about a "goblin bomber"? ... The Goblin Darter (blowgun) might be cool for a ranged unit, or if you can restrict a unit to only spawning in caverns over a certain size, you could add the Goblin Big Beetle Rider maybe. Wolf riders are a classic too of course. One last idea: maybe generate a...
by FreeLikeGNU
Thu Sep 03, 2020 17:13
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 224
Views: 29960

Re: [Mod] Goblins [goblins] [WIP]

I'd love to see your goblins! This will help with some new goblinkind ideas:

https://picrew.me/image_maker/459728

Image
by FreeLikeGNU
Wed Aug 19, 2020 17:37
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 224
Views: 29960

Re: [Mod] Goblins [goblins] [WIP]

I was among the many in the San Lorenzo Valley in California that had to evacuate due to the August Lightning Complex fire. There may be somewhat less activity with my mods while we recover. My family is safe and relocated so I feel very fortunate despite likely losing our home. Thank you for your u...
by FreeLikeGNU
Wed Aug 19, 2020 17:36
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 20
Views: 962

Re: [Mod] Witches [witches] [WIP]

I was among the many in the San Lorenzo Valley in California that had to evacuate due to the August Lightning Complex fire. There may be somewhat less activity with my mods while we recover. My family is safe and relocated so I feel very fortunate despite likely losing our home. Thank you for your u...
by FreeLikeGNU
Wed Aug 12, 2020 02:06
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 99
Views: 4880

Re: [Server] JT2 @test@ [Mobs Lite + Axon + Physics + Athletics]

Great news everyone! I developed a custom raycasting algorithm for Mobs Lite. This means that monsters are no longer able to hit players through walls and ceilings. Likewise animals can only grab food that is directly within their reach. This applies to vision too! Now mobs will follow players so l...
by FreeLikeGNU
Thu Aug 06, 2020 15:09
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 20
Views: 962

Re: [Mod] Witches [witches] [WIP]

Thank you for your mod! I want to ask, I've installed this mod and Mobs Redo, but I can't summon a witch using /spawnentity command (I have all privileges in my world), "/spawnentity witches:witch_generic" says "Can't spawn an unknown entity". How to spawn them? Hi Chrysolite Azalea, Oof I screwed ...
by FreeLikeGNU
Wed Aug 05, 2020 15:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9709
Views: 1255913

Re: ???????

Wuzzy wrote:
Sat Aug 01, 2020 21:31
Image
Hooray for Lua!
by FreeLikeGNU
Wed Aug 05, 2020 15:25
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 59
Views: 17475

Re: [Mod] Save and import buildings [handle_schematics]

the

Code: Select all

Unknown node: doors:door_wood_b_1
error does not happen in MT 5.3 and later with the commit: 113dd50 from the
git repository. I hope Sokomine will update the ContentDB with this version soon!
by FreeLikeGNU
Wed Aug 05, 2020 00:19
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4000

Re: How to use b3d in blender?

Tcll wrote:
Tue Aug 04, 2020 23:39

my script already exports context.selected_objects if you have that enabled, much like the old script ;)
That's fine! Thank you for your work!
by FreeLikeGNU
Wed Aug 05, 2020 00:07
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4000

Re: How to use b3d in blender?

*only* the visible "collections" (used to be called layers) ? you're talking about the UV layers right?? or is this in reference to blender's bpy Collection objects?? and by "visible" do you mean as in not hidden by H ?? cause sure, I can do that :) In 2.79, objects can be assigned to "layers" so f...
by FreeLikeGNU
Tue Aug 04, 2020 23:31
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4000

Re: How to use b3d in blender?

'm currently working on my own exporter, specifically for minetest, as nothing takes into account the various texture and material flags and enums minetest uses... looking forward to this! Could I make a request that it export *only* the visible "collections" (used to be called layers) ? many thanks!
by FreeLikeGNU
Tue Aug 04, 2020 23:24
Forum: General Discussion
Topic: Post your videos!
Replies: 979
Views: 131523

Re: Post your videos!

jp wrote:
Mon Aug 03, 2020 15:08
Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]

Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
That is amazing!!!
by FreeLikeGNU
Sat Aug 01, 2020 00:02
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 20
Views: 962

Re: [Mod] Witches [witches] [WIP]

Polymorph spell added! Witches will turn aggressive mobs into cute sheep!
also drench spell
by FreeLikeGNU
Thu Jul 30, 2020 18:41
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9709
Views: 1255913

Re: Post your screenshots!

SB66 wrote:
Thu Jul 30, 2020 18:06
Image
I usually remove images from quotes but I must say here "WOW"!
by FreeLikeGNU
Thu Jul 30, 2020 15:45
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 20
Views: 962

Re: [Mod] Witches [witches] [WIP]

Image
  • Update 2020/07/28: Witches will teleport you away from themselves if you are aggressive!
by FreeLikeGNU
Thu Jul 30, 2020 15:39
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9709
Views: 1255913

Re: Post your screenshots!

Witches will teleport you if you are aggressive!
Image
by FreeLikeGNU
Wed Jul 29, 2020 13:36
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9709
Views: 1255913

Re: Post your screenshots!

duane wrote:
Wed Jul 29, 2020 10:18
When it comes to free images, the goat is your friend.

No, not that goat -- this one:

https://snappygoat.com/

...
Added to Free art in the Creative Commons (including public domain) thanks!
by FreeLikeGNU
Mon Jul 27, 2020 15:15
Forum: Modding Discussion
Topic: Free/Libre art in the Creative Commons (including public domain)
Replies: 3
Views: 186

Free/Libre art in the Creative Commons (including public domain)

If you need some inspiration or some source material from which to make derivative work: https://opengameart.org/ https://atys.wiki.ryzom.com/wiki/Category:CC-BY-3.0 https://search.creativecommons.org/collections https://snappygoat.com https://pixabay.com/ https://freesound.org/ -- libre audio files...
by FreeLikeGNU
Sun Jul 26, 2020 21:17
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 20
Views: 962

Re: [Mod] Witches [witches] [WIP]

Glad to see so much support for this little mod! Some settings have been added to the menu to control house spawning.
Image
by FreeLikeGNU
Tue Jul 21, 2020 20:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9709
Views: 1255913

Re: Post your screenshots!

Witches can now have cottages:
Image
by FreeLikeGNU
Tue Jul 21, 2020 18:54
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14367

Re: [mod] water_life - mobs for mobkit - V190720[water_life]

Gundul wrote:
Tue Jul 21, 2020 17:05
Coming up next:

Seagulls
Nice!
by FreeLikeGNU
Tue Jul 21, 2020 16:49
Forum: General Discussion
Topic: Post your videos!
Replies: 979
Views: 131523

Re: Post your videos!

https://youtu.be/qDS3fT-ROR0 Witches have cottages (if Sokomine's handle_schematics mod is active)