Search found 226 matches
- Wed Jan 27, 2021 02:35
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
I took this approach to tweak my own weird version of the Goblins. First, I disabled the Cobblemoss goblin, which as you suggested, makes the goblins spawn naturally in caves but means they spread out less aggressively. As far as tunnelling, I did not disable any of the goblins that create tunnels,...
- Fri Nov 13, 2020 15:23
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
I could create a special block in my own mod and only have Goblins spawn near it, thereby restricting them further Certainly! Probably the most destructive of the goblins is the Cavedigger. It will replace most stone, dirt and sand blocks with air. You can set this one spawn less often to control t...
- Fri Nov 13, 2020 02:14
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
You can, in fact, set them to spawn less frequently or only near certain blocks. Please take a look at the goblins_spawning.lua. The main idea behind the goblins is for them to be pervasive so there is not much restricting them but they will avoid light (you might need to use something other than to...
- Mon Sep 21, 2020 19:33
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
There really should be at least a callback to this in any goblin game!Saturn wrote: ↑Mon Sep 21, 2020 19:10Sorry, I can't resist...
From the movie "Labyrinth", David Bowie as the Goblins' King in the Magic Dance
- Sun Sep 13, 2020 02:15
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
That being said, I recently came across ClockGen's mods, which are pretty damn full featured and functional, but for some reason aren't on ContendDB. I installed his bweapon's modpack, magic_materials and gadets_modpack, which play very nicely together. The textures are also pretty high quality. Th...
- Fri Sep 11, 2020 14:44
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
... What about a "goblin bomber"? ... The Goblin Darter (blowgun) might be cool for a ranged unit, or if you can restrict a unit to only spawning in caverns over a certain size, you could add the Goblin Big Beetle Rider maybe. Wolf riders are a classic too of course. One last idea: maybe ...
- Thu Sep 03, 2020 17:13
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
I'd love to see your goblins! This will help with some new goblinkind ideas:
https://picrew.me/image_maker/459728

https://picrew.me/image_maker/459728
- Wed Aug 19, 2020 17:37
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32584
Re: [Mod] Goblins [goblins] [WIP]
I was among the many in the San Lorenzo Valley in California that had to evacuate due to the August Lightning Complex fire. There may be somewhat less activity with my mods while we recover. My family is safe and relocated so I feel very fortunate despite likely losing our home. Thank you for your u...
- Wed Aug 19, 2020 17:36
- Forum: WIP Mods
- Topic: [Mod] Witches [witches] [WIP]
- Replies: 22
- Views: 1396
Re: [Mod] Witches [witches] [WIP]
I was among the many in the San Lorenzo Valley in California that had to evacuate due to the August Lightning Complex fire. There may be somewhat less activity with my mods while we recover. My family is safe and relocated so I feel very fortunate despite likely losing our home. Thank you for your u...
- Wed Aug 12, 2020 02:06
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 122
- Views: 7541
Re: [Server] JT2 @test@ [Mobs Lite + Axon + Physics + Athletics]
Great news everyone! I developed a custom raycasting algorithm for Mobs Lite. This means that monsters are no longer able to hit players through walls and ceilings. Likewise animals can only grab food that is directly within their reach. This applies to vision too! Now mobs will follow players so l...
- Thu Aug 06, 2020 15:09
- Forum: WIP Mods
- Topic: [Mod] Witches [witches] [WIP]
- Replies: 22
- Views: 1396
Re: [Mod] Witches [witches] [WIP]
Thank you for your mod! I want to ask, I've installed this mod and Mobs Redo, but I can't summon a witch using /spawnentity command (I have all privileges in my world), "/spawnentity witches:witch_generic" says "Can't spawn an unknown entity". How to spawn them? Hi Chrysolite Az...
- Wed Aug 05, 2020 15:31
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10006
- Views: 1328884
- Wed Aug 05, 2020 15:25
- Forum: Mod Releases
- Topic: [Mod] Save and import buildings [handle_schematics]
- Replies: 59
- Views: 18816
Re: [Mod] Save and import buildings [handle_schematics]
the error does not happen in MT 5.3 and later with the commit: 113dd50 from the
git repository. I hope Sokomine will update the ContentDB with this version soon!
Code: Select all
Unknown node: doors:door_wood_b_1
git repository. I hope Sokomine will update the ContentDB with this version soon!
- Wed Aug 05, 2020 00:19
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 38
- Views: 5000
- Wed Aug 05, 2020 00:07
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 38
- Views: 5000
Re: How to use b3d in blender?
*only* the visible "collections" (used to be called layers) ? you're talking about the UV layers right?? or is this in reference to blender's bpy Collection objects?? and by "visible" do you mean as in not hidden by H ?? cause sure, I can do that :) In 2.79, objects can be assig...
- Tue Aug 04, 2020 23:31
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 38
- Views: 5000
Re: How to use b3d in blender?
'm currently working on my own exporter, specifically for minetest, as nothing takes into account the various texture and material flags and enums minetest uses... looking forward to this! Could I make a request that it export *only* the visible "collections" (used to be called layers) ? ...
- Tue Aug 04, 2020 23:24
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1005
- Views: 141623
Re: Post your videos!
That is amazing!!!jp wrote: ↑Mon Aug 03, 2020 15:08Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
- Sat Aug 01, 2020 00:07
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1005
- Views: 141623
- Sat Aug 01, 2020 00:02
- Forum: WIP Mods
- Topic: [Mod] Witches [witches] [WIP]
- Replies: 22
- Views: 1396
- Thu Jul 30, 2020 18:41
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10006
- Views: 1328884
- Thu Jul 30, 2020 15:45
- Forum: WIP Mods
- Topic: [Mod] Witches [witches] [WIP]
- Replies: 22
- Views: 1396
Re: [Mod] Witches [witches] [WIP]

- Update 2020/07/28: Witches will teleport you away from themselves if you are aggressive!
- Thu Jul 30, 2020 15:39
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10006
- Views: 1328884
Re: Post your screenshots!
Witches will teleport you if you are aggressive!


- Wed Jul 29, 2020 13:36
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10006
- Views: 1328884
Re: Post your screenshots!
Added to Free art in the Creative Commons (including public domain) thanks!duane wrote: ↑Wed Jul 29, 2020 10:18When it comes to free images, the goat is your friend.
No, not that goat -- this one:
https://snappygoat.com/
...
- Mon Jul 27, 2020 15:15
- Forum: Modding Discussion
- Topic: Free/Libre art in the Creative Commons (including public domain)
- Replies: 3
- Views: 237
Free/Libre art in the Creative Commons (including public domain)
If you need some inspiration or some source material from which to make derivative work: https://opengameart.org/ https://atys.wiki.ryzom.com/wiki/Category:CC-BY-3.0 https://search.creativecommons.org/collections https://snappygoat.com https://pixabay.com/ https://freesound.org/ -- libre audio files...
- Sun Jul 26, 2020 21:17
- Forum: WIP Mods
- Topic: [Mod] Witches [witches] [WIP]
- Replies: 22
- Views: 1396
Re: [Mod] Witches [witches] [WIP]
Glad to see so much support for this little mod! Some settings have been added to the menu to control house spawning.
