Search found 186 matches

by FreeLikeGNU
Sun Jul 12, 2020 16:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

PolySaken wrote:
Sat Jul 11, 2020 09:16
misty valley
Gorgeous!
by FreeLikeGNU
Sun Jul 12, 2020 16:47
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

Update 2020/07/12: Goblins dig to avoid light damage. Mob dmg crash fix and random tool selection adjustment.

https://youtu.be/TmN-czCPg9w
by FreeLikeGNU
Wed Jul 08, 2020 17:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

duane wrote:
Sun Jul 05, 2020 07:50
Welcome to Dungeon Crawl.
Did you make minetest into a graphic engine for DCSS?!
by FreeLikeGNU
Wed Jul 08, 2020 17:37
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

duane wrote:
Sun Jul 05, 2020 07:50
Welcome to Dungeon Crawl.
Did you make minetest into a graphic engine for DCCS?!
by FreeLikeGNU
Wed Jul 08, 2020 17:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

PolySaken wrote:
Mon Jul 06, 2020 11:07
Natural gas forming from a reaction between two liquids. Interesting emergent behaviour from the in-world alchemy system I'm working on.
In world alchemy looks awesome!
by FreeLikeGNU
Tue Jul 07, 2020 01:53
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

* Update 2020/07/06 added moss node and removed glow from cobblemoss node for better visuals
more variations for goblin tools and appropriate tools/nodes are chosen for tasks
variations for gobdog coloring and sizes
by FreeLikeGNU
Wed Jul 01, 2020 06:20
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

I used the same layouts in an experimental mapgen , which is probably closer to up-to-date. I love how pretty all the rooms look, but they were never very much fun to play with -- just lots of big, empty space. This is kind of pretty too, and more procedural. (And mobs don't get stuck in it as easi...
by FreeLikeGNU
Wed Jul 01, 2020 05:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

SB66 wrote:
Tue Jun 30, 2020 20:06
Image
wow the attention to detail on such a large scale is astounding!
by FreeLikeGNU
Wed Jul 01, 2020 05:52
Forum: WIP Mods
Topic: [Mod] Tea [tea]
Replies: 4
Views: 279

Re: [Mod] Tea [tea]

There should be a survival mod based on happiness that rewards the player for doing things that bring joy like tea or giving to others.
by FreeLikeGNU
Mon Jun 29, 2020 16:23
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

* Update 2020/06/29 fixed a crash with protection enabled (such as with minecarts). Thanks to rusty-snake for reporting this!
by FreeLikeGNU
Mon Jun 29, 2020 07:07
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

* Update 2020/06/28 fixed a crashing bug in HUD code, attached tools to goblins, new goblin animations and texture mods
by FreeLikeGNU
Sun Jun 28, 2020 14:44
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

Beeing able to exchange items with them sounds like a good step towards a better neighbourhood :-) Perhaps they can dig the ores for the players in the depth and be rewarded with items from the surface ("get this apple for a diamond block. Thanks! Bye!" *g* *running away quickly*) Yes, that's the i...
by FreeLikeGNU
Sat Jun 27, 2020 04:30
Forum: Modding Discussion
Topic: What to use instead of obj:get_entity_name()
Replies: 2
Views: 70

Re: What to use instead of obj:get_entity_name()

it think its now

Code: Select all

obj:get_luaentity()
by FreeLikeGNU
Fri Jun 26, 2020 18:54
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

Developing some Witches..
Image
by FreeLikeGNU
Thu Jun 25, 2020 01:11
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

duane wrote:
Thu Jun 25, 2020 00:02
I'm not doing anything with minetest, I've just got loads of old screenshots I never posted. I've been playing with love2d lately. I still lurk on occasion, though. : )
Well the goblins say they miss your wizardry very much, they also make cruel fun of my attempts to teach them new things!
by FreeLikeGNU
Thu Jun 25, 2020 01:08
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

ShadMOrdre wrote:
Thu Jun 25, 2020 00:43
Image
wow that is lovely! (pun intended)
by FreeLikeGNU
Wed Jun 24, 2020 18:18
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

duane wrote:
Wed Jun 24, 2020 03:32

ITOSS

Image
Glad to see you are still modding awesome things! I was getting worried based on repo activity, are you no longer using github?
by FreeLikeGNU
Sat Jun 20, 2020 01:11
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

runs wrote:
Fri Jun 19, 2020 20:42
Working on kangaroos.

Image
What part of this "screenshot" is from the Minetest engine or is this an advertisement?
by FreeLikeGNU
Fri Jun 19, 2020 03:54
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9556
Views: 1220175

Re: Post your screenshots!

there is now a basic (and optional) HUD for the Goblins to compliment the chat spam.
Image
by FreeLikeGNU
Fri Jun 19, 2020 03:03
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

Got a basic HUD working with options (disabled by default).
Image
by FreeLikeGNU
Fri Jun 12, 2020 13:43
Forum: General Discussion
Topic: What makes a mob good?
Replies: 33
Views: 1562

Re: What makes a mob good?

Let's see, we ask more of Minetest than Minecraft. If we were satisfied with MC why would we put effort into MT? Sure, there are those of us who just want a free-as-in-beer or even a free-as-in-speech Libre alternative to MC. I get the feeling though that most of us that stick around really just wa...
by FreeLikeGNU
Thu Jun 11, 2020 16:39
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

Today's update:
* Custom Goblins and Gobdogs can be defined in goblins_custom.lua
* Attacking goblins can now be appeased with trade gifts, however it will be more difficult the more you have attacked a goblin!
by FreeLikeGNU
Thu Jun 11, 2020 14:12
Forum: WIP Mods
Topic: [Mod] Goblins [goblins] [WIP]
Replies: 210
Views: 27766

Re: [Mod] Goblins [goblins] [WIP]

They are only interested in taking torches. Wood is difficult to procure as they would otherwise have to come to the surface. They don't like strong light or fire in general (though the seem to enjoy causing fire to erupt from their traps) but they tend to avoid touching placed mese technology for s...
by FreeLikeGNU
Wed Jun 10, 2020 05:41
Forum: General Discussion
Topic: What makes a mob good?
Replies: 33
Views: 1562

Re: What makes a mob good?

I wrestle with this all the time! I wanted mobs as a tribes with a variety of jobs influence the world. i don't want mobs to just be aggressive or passive, but react to the players interaction. If the player attacks goblins they (as a group in an area) become progressively aggressive, and if the pla...