Search found 5858 matches

Return to advanced search

Re: Post your screenshots!

This server is very popular ;)

Image
Fluffgardian Petallic edition!
by azekill_DIABLO
Sun Jun 17, 2018 10:20
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: [Game] Voxellar release [2.0]

Does someone has an link to a 0.4.16/17 minetest game build? I can't even start the game right now.
by azekill_DIABLO
Sat Jun 16, 2018 15:15
 
Forum: Game Releases
Topic: [Game] Voxellar release [2.0]
Replies: 249
Views: 21674

Re: the oldest builld of minetest i found

hey 100 fps! wow!

BTW: do you now you can close tabs in your browser?
by azekill_DIABLO
Sat Jun 16, 2018 15:09
 
Forum: Builds
Topic: the oldest builld of minetest i found
Replies: 2
Views: 366

Re: [Mod] Bone-Based Animation [playeranim]

bosapara wrote:
azekill_DIABLO wrote:The gif took 20 minutes to load xD

mb internet connection is bad? for me it takes 1 sec

I have a very bad internet about half a Mo per second on good days. This week it went down to 200Ko/S

@Rui : thanks! Wil try this right now!
EDIT: It's fantastic!
by azekill_DIABLO
Sat Jun 16, 2018 14:57
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 69
Views: 12658

Re: How to refer to args in abm definition?

Bump: I didn't find any work around nor reference on how to use that. I could probably find another way to do that but it would be laggy.
by azekill_DIABLO
Sat Jun 16, 2018 14:55
 
Forum: Modding Discussion
Topic: How to refer to args in abm definition?
Replies: 6
Views: 132

Re: Post your screenshots!

it's looking dis-gus-ting :D

oss:
Image
Blazing Sunset...
by azekill_DIABLO
Fri Jun 15, 2018 10:04
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: [Game] MineClone 2 [0.40.0]

Wuzzy wrote:There is no initial stuff.

On this point, there should be initial stuff. There's a setting in MC that spawns on worldgeneration a chest with 4 torches around it and some wooden stuff and apples in it. Did you implement it?
by azekill_DIABLO
Fri Jun 15, 2018 09:53
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.41.0]
Replies: 1174
Views: 84821

Re: Post your screenshots!

Might be noisy. The neighbours will complain!
by azekill_DIABLO
Fri Jun 15, 2018 09:49
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: Post your screenshots!

LegoLogger wrote:Having fun with Wesh and moreblocks slopes. More semi-non-cubic builds.
Image
PrimeCorp Center V2
~~Logger

Nice concept. Those two mods really do a nice job!
by azekill_DIABLO
Wed Jun 13, 2018 15:31
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: How to refer to args in abm definition?

It's just absolutly what I did first Krock. params.min/max_light doesn't work for the third line (of your code). The debbuger says it can't be concatenated. However this code placed in 'action' works: print("min_light = " .. params.min_light .. " and max_light = " .. params.max_l...
by azekill_DIABLO
Tue Jun 12, 2018 10:16
 
Forum: Modding Discussion
Topic: How to refer to args in abm definition?
Replies: 6
Views: 132

Re: How to refer to args in abm definition?

Thanks for this answer. I will see if it works!
by azekill_DIABLO
Tue Jun 12, 2018 10:01
 
Forum: Modding Discussion
Topic: How to refer to args in abm definition?
Replies: 6
Views: 132

How to refer to args in abm definition?

I have defined an abm, here it is. minetest.register_abm({ nodenames = params.nodenames or {"default:dirt_with_grass"}, neighbors = params.neighbors or {"air"}, interval = params.interval or 300, chance = params.chance or 1000, min_light = params.min_light or 0, max_light = param...
by azekill_DIABLO
Sun Jun 10, 2018 12:45
 
Forum: Modding Discussion
Topic: How to refer to args in abm definition?
Replies: 6
Views: 132

Re: 32x John Smith Texture Pack - 0.4.17

+1 for google drive. +33 for the pack.
by azekill_DIABLO
Sat Jun 09, 2018 15:14
 
Forum: Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.17
Replies: 103
Views: 42523

Re: [Mod] Bone-Based Animation [playeranim]

The gif took 20 minutes to load xD

Those animation can't be smooth in MT, restriction of the animation system!
by azekill_DIABLO
Sat Jun 09, 2018 15:01
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 69
Views: 12658

Re: building a game from scratch - Sol Aureus

German AspenBirch Swamp treez then!
by azekill_DIABLO
Sat Jun 09, 2018 09:47
 
Forum: Game Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 127
Views: 7009

Re: Post your screenshots!

@PEAK: Well it's too beautiful. I got a challenge for you! make a nice building only using two blocks (wood and cobble for ex) and their variants (stairs, doors...). Pliz accept! You hit me - my palettes are usually very (too) spare. "Only two blocks" makes the result rather abstract. Her...
by azekill_DIABLO
Fri Jun 08, 2018 18:31
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: Post your screenshots!

voxelproof wrote:PEAK actually made something like that already.

*cries* this is too high level for me!

TumeniNodes wrote:this time using default's tnt smoke texture
Image

feel my lag!!!
by azekill_DIABLO
Fri Jun 08, 2018 13:32
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: building a game from scratch - Sol Aureus

Birch aren't swamp trees I think. I know I'm pesky.
by azekill_DIABLO
Fri Jun 08, 2018 13:22
 
Forum: Game Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 127
Views: 7009

Re: [16x] VILJA PIX 2.0 (modified by Jozet)

They are nice! Maybe they do miss a bit transparency but I can't really tell on the gif.
by azekill_DIABLO
Fri Jun 08, 2018 13:21
 
Forum: Texture Packs
Topic: [16x] VILJA PIX 2.0 (modified by Jozet)
Replies: 73
Views: 2190

Re: Post your fonts!

ummm how do u set up a font? Oh just put it somewhere in your MT dir, go to advanced settings and change the font path. However I forgot which font you need to change (i'm not sure but if I remember, there are two fonts used in mt, one for the chat and console and the other in-game I think). EDIT: ...
by azekill_DIABLO
Wed Jun 06, 2018 15:31
 
Forum: General Discussion
Topic: Post your fonts!
Replies: 17
Views: 942

Re: Post your screenshots!

voxelproof wrote:Flower power. Biogas would be far too toxic.


I wasn't even thinking to that :D
I meant cuteness-power!

@PEAK: Well it's too beautiful. I got a challenge for you! make a nice building only using two blocks (wood and cobble for ex) and their variants (stairs, doors...). Pliz accept!
by azekill_DIABLO
Wed Jun 06, 2018 15:27
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: Post your screenshots!

Stix wrote:Veggies :3. also nice looking sheep you got there, maybe you release a new version of mila soon instead of constantly teasing us with preview screenies? :P

You know they are from the same version as yours! i'll release my stuff soon, sorry if it takes too long.
by azekill_DIABLO
Mon Jun 04, 2018 18:32
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7632
Views: 763907

Re: [Game] Fractured [0.01] [WIP]

yay. it's great! I'm ready to do another ugly logo!
by azekill_DIABLO
Mon Jun 04, 2018 15:32
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 136
Views: 13553

Re: [mod] Woolen Mesh Creator [wesh]

> but couldn't wrap my mind around it.

It's normal, this is a common mistake about registering mech-based nodes. The API doesn't say much about it.
by azekill_DIABLO
Mon Jun 04, 2018 15:23
 
Forum: WIP Mods
Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
Replies: 61
Views: 1787
Next

Return to advanced search