Search found 196 matches

by slopsbucket
Mon Sep 17, 2018 07:19
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Hi Phoenixflo44,

Sorry but I've been very busy with another temple and will be for a while.

Image

Cheers,

Andrew.

[Forum Moderator's note: hostile link deleted]
by slopsbucket
Tue Jul 17, 2018 22:22
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

:_ don't use stairs and slabs (8/16) from the circular saw! Hi Peak, Thanks for taking an interest. I've obviously not explained myself properly. Please note that this is with Minetest 5.0.0, not with 0.4.16. This first image is from a brand new world with no mods enabled at all, except those that ...
by slopsbucket
Tue Jul 17, 2018 21:47
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

The Creature's AI seems me perspective. It's a shame they have ruined it in Black & White II. I'm curious how knowing the source code would spoil me the surprise. Is the AI only hidden behind the GUI or it's based on pure mathematics? Hi Hume2, It's not the sort of AI that you are imagining, it...
by slopsbucket
Tue Jul 17, 2018 05:11
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

but I don't know if this is a moreblocks problem or a minetest problem That's because moreblocks registers it's own stairs and slabs -- additional to the ones in MTG and looking completely the same. That's not so good... Moreblocks has always done this. After playing and playing to test different s...
by slopsbucket
Mon Jul 16, 2018 22:39
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

How much of the content is human-designed and how much is pure generic? It looks like it's 90% human-designed but it would be cool if it was pure generic. There were plenty of human created surprises but the real entertainment is in the Creature AI. When you first get your creature it's a baby, you...
by slopsbucket
Mon Jul 16, 2018 08:19
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

In exploration, there are two types of surprises. The first one is that you can predict something to generate and you find it. It's mainly when you find a large ore deposit or you find a strangely shaped hill. The second type is that you find something that you couldn't expect before. It happens ea...
by slopsbucket
Mon Jul 16, 2018 07:33
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

@ Chiantos - You have been very eloquent in a language not your own, and you are 100% correct. If anyone ever wanted to use any of my work for a "legal term" legitimate purpose they could always do a very old fashioned thing and request a license. It's that easy, ask. No License (yet) is a...
by slopsbucket
Sun Jul 15, 2018 05:20
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Licensing: I was really hoping this topic would die, as it deserves. I'm starting to regret my initial rant. All licenses should be respected, in full. Telling me that I "must provide" a license is like jiggling a piece of string in front of a cat. I'm quite proud of myself in most aspects...
by slopsbucket
Sat Jul 14, 2018 22:35
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

I like it. It looks as though NMS was inspired by it. I had never heard of NMS, I've spent the last decade living in a remote tropical rainforest. No TV, no radio. I hope you enjoy it. For others that want to play here's a link to the Mod Pack itself with all the instructions you should need: https...
by slopsbucket
Sat Jul 14, 2018 11:21
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

I remembered another game that did well in providing both eye candy and fantastic game play. I still say that it's one of the prettiest games I have ever played. Freelancer. Released by Microsoft in 2003, it wasn't a huge seller at the time and official support for the game was dropped in almost rec...
by slopsbucket
Fri Jul 13, 2018 23:45
Forum: Maps
Topic: [Seeds List]All Seeds
Replies: 24
Views: 33240

Re: [Seeds List]All Seeds

... and not in a ****ing deep forest like it does 90% of all random seeds ... Quick tip for people having this problem, just like I did. You don't have to enter big long seed numbers, try starting with seed number 1 and go through them incrementally. You should be able to very quickly find a few th...
by slopsbucket
Fri Jul 13, 2018 23:33
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

Yeah. You're obviously more to gaming than I but...... My first computer was a TRS 80 that had been extended to it's maximum 48 kilobytes of memory, but I was 19 years old. I got a new girlfriend and started working a second job and computers didn't seem that important any more. When I was in my mi...
by slopsbucket
Fri Jul 13, 2018 05:32
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 6700

Re: Graphics vs content

I think Voxelproof has raised a very valid issue here that deserves consideration. Sometimes it ends up with spectacular fireworks hiding shallow (some may say also primitive) content. I was a huge fan of the initial Total War series of games, my favourites were Shogun and Medieval, both of which st...
by slopsbucket
Thu Jul 12, 2018 23:21
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

The famous Hanging Gardens of Babylon https://forum.minetest.net/download/file.php?mode=view&id=15766&sid=b9fbf79e1ac723d87618e38695fb9364 101 X 101 95 high, position 1 is ground level Mods required: Technic (only for the rubber trees) Important: disable all mods temporarily while you import...
by slopsbucket
Tue Jul 10, 2018 23:13
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Huge Temple

Image

72 X 204
20 high, position1 is ground level.

No Mods Required.
Important: disable all mods temporarily while you import.

Cheers,

Andrew.
by slopsbucket
Tue Jul 10, 2018 22:33
Forum: Problems
Topic: Strange Technic error
Replies: 5
Views: 847

Re: Strange Technic error

Thanks for the reply Voxelproof, I was starting to think I was being ignored. Loved your submarine by the way, as far as I'm concerned that's a true work of art that should be licensed. After playing and playing I don't believe this is a bug with Worldedit or with any other mods, I believe it's mine...
by slopsbucket
Tue Jul 10, 2018 07:58
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Consider opening a new thread on MT Forum and/or opening a GitHub issue - Share your .we files is not the best place for submitting bugs :P My apologies. I read through the post about reporting bugs and searched github, but I don't know if this is a moreblocks problem or a minetest problem and don'...
by slopsbucket
Tue Jul 10, 2018 06:47
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Just another quick problem to watch out for, people. To see what would happen I loaded my palace050.mts in a map with no mods enabled. It loaded perfectly. I enbled moreblocks and played it again, then I looked at a stair block to see if moreblocks had claimed it. It had. Then I disabled moreblocks ...
by slopsbucket
Tue Jul 10, 2018 06:22
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

The Palace. Complete with real gatehouses. https://forum.minetest.net/download/file.php?mode=view&id=15725&sid=12b5d5e1af3256bedac5ce16d6ce9fdb 201 X 201 50 high, 3 deep, dig down 2 and mark the third. No Mods Required. Important: disable all mods temporarily while you import. Cheers, Andrew.
by slopsbucket
Tue Jul 10, 2018 04:48
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369632

Re: [Modpack] WorldEdit [worldedit]

Feature Request. Hi sfan5, please understand that I'm not a programmer so I have no idea if what I'm asking is easy, difficult or even impossible. Could the //param2 command be expanded upon to allow the specification of <node_type>? eg: //param2 sandstonebrick 0 or: //param2 stairs:stair_sandstoneb...
by slopsbucket
Tue Jul 10, 2018 04:39
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

Community Challenge: Build a city inside the walls. 8 areas roughly 120 X 120 each to build in. challenge050.mts https://forum.minetest.net/download/file.php?mode=view&id=15723&sid=7773df2f009c65497185c5e2cdaf770a 411 X 411 62 high, 3 deep. Dig down 2 blocks and mark the third. No Mods Requi...
by slopsbucket
Tue Jul 10, 2018 03:47
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

This whole exercise has been educational. Here’s a trap for people to watch out for. If I have “moreblocks” enabled when I import a .mts schematic file then all of my stairs and slabs become “moreblocks:stairs” and “moreblocks:slabs” instead of the default sets, even though moreblocks was not enable...
by slopsbucket
Mon Jul 09, 2018 06:56
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

OK, here’s the first of my (very apologetic) rebuilds. I decided to make new posts instead of editing the old ones to save any confusion. Also to avoid confusion I have put the numbers 050 on the end of the filename to signify that it is created for Minetest 0.5.0 and it has been tested and proven. ...
by slopsbucket
Mon Jul 09, 2018 05:06
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

I’m going to start recreating all of my buildings in Minetest 0.5.0 so that they import correctly for everyone, this is going to be a large project. This first one was done as a quick systems check, plus I think others out there could do better with it than I did. It’s the base floor plan of my Huge...
by slopsbucket
Sun Jul 08, 2018 23:05
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 106071

Re: Share Your WorldEdit Files!

@solars - I'm sorry that you came to that decision, although I haven't downloaded any I have enjoyed watching the progress of Karsthafen. @Kroukuk - you are right about missing licenses, I still live in a world where people have manners and at least a modicum of common ethics. This should be encoura...