Search found 22 matches
- Tue Apr 03, 2018 11:22
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370574
Re: [Modpack] WorldEdit [worldedit]
Hello, I'm trying to configure WorldEdit in order to share schems between a main server and a backup one. What I tried : - running main server on port 30000 - running another server (called backup) with a backup map file, a special config file, on the same IP and port 300001 - in the backup map fold...
- Tue Jul 18, 2017 09:22
- Forum: Servers
- Topic: Configuring a server on Ubuntu
- Replies: 2
- Views: 554
Re: Configuring a server on Ubuntu
Thanks for answering.
Edit : found my problem, I was launching the wrong file (a "./minetestserver" in my /home instead of "minetest --server" in /bin)
Edit : found my problem, I was launching the wrong file (a "./minetestserver" in my /home instead of "minetest --server" in /bin)
- Tue Jul 18, 2017 06:34
- Forum: Servers
- Topic: Configuring a server on Ubuntu
- Replies: 2
- Views: 554
Configuring a server on Ubuntu
Hello, We're working on a project using both Minetest and Minecraft and we just rented a dedicated server for this purpose (hosted by OVH, France). The server is Ubuntu, as adviced by OVH (since we didn't purchase a Windows licence). I've been able to install minetest and open the server, but... - t...
- Wed Feb 22, 2017 18:40
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
So... On GitHub I forked from your source code.
I uploaded the block.py file.
I asked for a "pull request"
Was it correctly done?
I uploaded the block.py file.
I asked for a "pull request"
Was it correctly done?
- Wed Feb 15, 2017 23:05
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
Thought I used the latest release, my bad.
I'll modify a more recent version, sorry.
I'll modify a more recent version, sorry.
- Wed Feb 15, 2017 12:16
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
Is this correctly done?
https://gist.github.com/anonymous/450c3 ... teadofx-py
https://gist.github.com/anonymous/450c3 ... teadofx-py
- Tue Feb 14, 2017 23:24
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
Euh... What's a PR ? Personal Release on Github?
- Tue Feb 14, 2017 07:48
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
Hourray! After spending many night hours I think I got it the right way around... My first try was to change the " extract_slice " and " extract_slice_half_bytes " functions to read the nodes the other way around.Althought I think I understood the code, my maths didn't word :'( N...
- Thu Jan 26, 2017 17:44
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89192
Re: Convert Minecraft maps to Minetest worlds
Hi! I'm facing a "small" issue with this converter (great thanks for the work by the way). I seems to me that what is called "north" in Minecraft (Z negative) becomes south in Minetest (which is logic since Minetest choosed Z positive for north). Who bothers will you ask? Well, I...
- Wed Oct 07, 2015 13:34
- Forum: Feature Discussion
- Topic: [Mod] Converter Minecraft world to Minetest world
- Replies: 64
- Views: 51553
Re: [Mod] Converter Minecraft world to Minetest world
Thanks for that file (world_format.txt). I guess the best thing for me to do is to use sqlite library for two reasons : - I'll have to convert "back" to MC, the more I learn on MT map format, the faster I'll be able to code it. - my data are quite big (I wouldn't say huge). What kind of da...
- Sun Oct 04, 2015 21:21
- Forum: Feature Discussion
- Topic: [Mod] Converter Minecraft world to Minetest world
- Replies: 64
- Views: 51553
Re: [Mod] Converter Minecraft world to Minetest world
Thanks for the links! Besides, is there any "specs" "notice" "api" "datasheet" (I don't know the english word for that) that describes how Minetest maps are stored. I know it's by 80x80x80 chunks, but where can I find the details? (and is it a good idea?) The ...
- Fri Oct 02, 2015 21:43
- Forum: Feature Discussion
- Topic: [Mod] Converter Minecraft world to Minetest world
- Replies: 64
- Views: 51553
Re: [Mod] Converter Minecraft world to Minetest world
Hello, I have a conversion problem between Minecraft and Minetest. I'm a school teacher setting up a project with the city's multimedia library. The aim is to build a 3D model of some parts of our city. And we've got different preferences... I prefer Minetest because of the modding that enables me t...
- Mon Dec 29, 2014 13:52
- Forum: Servers
- Topic: Hosting a server
- Replies: 14
- Views: 4795
Re: Hosting a server
Thanks for your answers!
I'll see with OVH what they can provide me, and if it's not too expensive I'll try it and give you feedback.
Schmeldric
PS : et merci pour les réponses en français ;)
I'll see with OVH what they can provide me, and if it's not too expensive I'll try it and give you feedback.
Schmeldric
PS : et merci pour les réponses en français ;)
- Sat Dec 27, 2014 10:50
- Forum: Servers
- Topic: Hosting a server
- Replies: 14
- Views: 4795
Hosting a server
Hello, I'm wondering how to create a server available over the internet for a project. I don't want to host it at home, since my computer is not always running, so I contacted a web hosting enterprise (OVH) to know if they could do it. They answered me "this might require high server performanc...
- Wed Nov 05, 2014 21:59
- Forum: Modding Discussion
- Topic: How to start a mod?
- Replies: 7
- Views: 1885
Re: How to start a mod?
Will come soon, I'll try to have students work on the web site :D
- Tue Nov 04, 2014 22:53
- Forum: Modding Discussion
- Topic: How to start a mod?
- Replies: 7
- Views: 1885
Re: How to start a mod?
Thanks for the answers!
For my project, I started from a flatland and added a command "build the ground around me" (with a max_radius).
Works fine.
For my project, I started from a flatland and added a command "build the ground around me" (with a max_radius).
Works fine.
- Tue Nov 04, 2014 22:50
- Forum: Problems
- Topic: args of func
- Replies: 2
- Views: 681
Re: args of func
Oh! There are intersting stuff in this /builtin/game/ ! A lot to read/understand/copy/modify.
Thank you.
Thank you.
- Tue Nov 04, 2014 22:19
- Forum: Modding Discussion
- Topic: Does a "see a map of the world in the upper corner" exist?
- Replies: 5
- Views: 949
Does a "see a map of the world in the upper corner" exist?
Hi,
Well, everything is in the title : I'm looking for a mod that displays in the upper right corner of my screen a sky-view map of where I am.
Did someone already worked on that?
Thanks
Well, everything is in the title : I'm looking for a mod that displays in the upper right corner of my screen a sky-view map of where I am.
Did someone already worked on that?
Thanks
- Tue Nov 04, 2014 22:06
- Forum: Maps
- Topic: Question on "world filling"
- Replies: 0
- Views: 789
Question on "world filling"
Hello, I'm building a model of my city on Minetest using altimetric data. I first started with a flatland, in order to remove all these mountains, and am now building the ground according to my altimetric data. My question is : Can this ground be 1 node thick, or should I fill the gap between the gr...
- Tue Nov 04, 2014 12:25
- Forum: Problems
- Topic: args of func
- Replies: 2
- Views: 681
args of func
Hello, I'm new to lua and to minetest, so I might be saying wrongs things. I've had a look at the API, and at the register chat command page and tried out this example : minetest.register_chatcommand("say", { params = "<text>", description = "Send text to chat", func = ...
- Sat Nov 01, 2014 22:04
- Forum: Modding Discussion
- Topic: How to start a mod?
- Replies: 7
- Views: 1885
Re: How to start a mod?
Thanks for these quick answers to my silly/noob questions. @Evergreen The print(...) indeed went in the consol box. But if I have only the line : minetest.set_node({x=4, y=9, z=20}, {name="default:dirt"}) in my init.lua it doesn't seem to work. Can't yet figure out why... Thanks for the tu...
- Sat Nov 01, 2014 15:54
- Forum: Modding Discussion
- Topic: How to start a mod?
- Replies: 7
- Views: 1885
How to start a mod?
Hello, I'm planning to make my students work on a scale model of our school (and the city afterwards). My first plan was to use Minecraft, but some legal issues made me look for something else, and I've been adviced to have a look at Minetest. Which sounds great! My students are between 11 and 15 ye...