Search found 28 matches
- Sat Feb 04, 2012 14:12
- Forum: Feature Discussion
- Topic: Minecraft overviewer
- Replies: 3
- Views: 1742
This is what I remember from minetest 0.3: The world is stored as cubes of 16x16x16 blocks. So if you want to know whats block is at 36 blocks from the origin in x-direction, you need to get the blob field of the row that has coordinate (2,0,0). Because (36 div 16) = 2. The blob is zipped, so you ne...
- Thu Dec 08, 2011 14:37
- Forum: WIP Mods
- Topic: Leaf decay mod by MarkTraceur
- Replies: 22
- Views: 8365
You can download the latest version of minetest here: https://github.com/celeron55/minetest/zipball/master
However, this is only the source code. So you still need to compile it.
However, this is only the source code. So you still need to compile it.
- Thu Dec 08, 2011 09:58
- Forum: WIP Mods
- Topic: Modding tutorial
- Replies: 14
- Views: 7102
- Tue Dec 06, 2011 16:23
- Forum: Problems
- Topic: hovering/floating sand
- Replies: 6
- Views: 2085
I've added a screenshot, so you can see what I meant. edit: And I've made a fix for this bug: https://github.com/bcmpinc/minetest/commit/4c366e1ca9a67d8ceb8ef1b89fe83610e63408e8 Note that sand now falls equally fast in air as in water and lava. (This is not trivial to modify, because stacks of falli...
- Mon Dec 05, 2011 21:06
- Forum: Problems
- Topic: hovering/floating sand
- Replies: 6
- Views: 2085
hovering/floating sand
In the latest version (0.4.dev-20111204-1) sand falls. However, when it hits water, it does not fall further. Which causes the sand to float on top of the water. If the water is a stream, that does not fill the entire cube, the sand hovers above the water. The sand should continue its fall into the ...
- Mon Dec 05, 2011 12:41
- Forum: General Discussion
- Topic: Catching griefers
- Replies: 2
- Views: 1635
The output seems to be only written completely when minetest is closed. Also, could this use up the computer's memory if used for too long? There usually is some kind of buffer between the processes (I believe they're about 4kb). So the output in the logfile can lack the latest 8kb (there are 2 buf...
- Mon Dec 05, 2011 12:29
- Forum: General Discussion
- Topic: Textures from server
- Replies: 9
- Views: 3183
I'd suggest a database of textures, indexed by the texture's sha1 (it is relatively easy to get md5 collisions). Then upon connection, a client only needs to download the list of sha1 hashes. If any of these hashes are missing in the database, these are downloaded. This also avoids the overhead of h...
- Sat Sep 17, 2011 09:38
- Forum: General Discussion
- Topic: mineserver windows in lan
- Replies: 9
- Views: 3723
- Fri Sep 09, 2011 22:00
- Forum: Feature Discussion
- Topic: Mese pick
- Replies: 14
- Views: 4782
I could share it, but my client is currently a messy merge between some minetest-delta branches; a rather ugly hack to work around a frequent segmentation fault; some feature branches that are not yet merged into the minetest master branch and of course the quick and dirty patches to get this mix ev...
- Thu Sep 08, 2011 20:54
- Forum: Feature Discussion
- Topic: Mese pick
- Replies: 14
- Views: 4782
- Thu Sep 08, 2011 08:42
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 47269
- Wed Sep 07, 2011 22:28
- Forum: Problems
- Topic: Furnace fuels burning time
- Replies: 0
- Views: 826
Furnace fuels burning time
Some of the fuels have a burning time of 0, due to the use of integer division. Example (from the file 'content_nodemeta.cpp'): else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item)) { m_fuel_totaltime = 30/32; m_fuel_time = 0; fuel_list->decrementMaterials(1); changed = true; } ...
- Tue Sep 06, 2011 08:50
- Forum: Feature Discussion
- Topic: Forum
- Replies: 23
- Views: 5460
- Fri Aug 12, 2011 22:13
- Forum: General Discussion
- Topic: Setting up a dedicated linux (ubuntu) server
- Replies: 6
- Views: 3317
- Thu Aug 11, 2011 20:37
- Forum: Problems
- Topic: Client crashes frequently on ubuntu
- Replies: 14
- Views: 5537
Here a backtrace with debugging symbols. I know it is not vanilla minetest, though with every other build I've had I encountered this bug. I'm not sure if this is a minetest bug, as it might as well be a bug in irrlicht or the 3d driver (whose first release is about half a year ago). #0 __memcpy_ia3...
- Thu Aug 11, 2011 20:26
- Forum: Problems
- Topic: Client crashes frequently on ubuntu
- Replies: 14
- Views: 5537
Do you know how to compile minetest? Or any other c++ program? If not, you need to install a few dependencies first. Open a terminal and enter: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev git You can then clone my min...
- Thu Aug 11, 2011 17:17
- Forum: Problems
- Topic: Client crashes frequently on ubuntu
- Replies: 14
- Views: 5537
Good to know that it is not a bug in my system. I've created a patch that works around the bug. It is an ugly hack, but at least you can keep playing. I've also put it on github so you can cherry-pick it if you like: https://github.com/bcmpinc/minetest-delta From 70c0f037add35f7816b9fde6980ffb8ad63d...
- Mon Aug 08, 2011 17:09
- Forum: Texture Packs
- Topic: I need your opinion! - Voting has ended.
- Replies: 18
- Views: 6760
- Fri Aug 05, 2011 17:43
- Forum: Feature Discussion
- Topic: Suggestion to avoid destruction of house on public server
- Replies: 18
- Views: 7976
I believe that a revision system (like the one wikipedia uses against vandalism) would work much better. Locking can cause some problems for normal users, which I mentioned in the ' [Kray's server] List of untrusted players ' thread: Locking areas for specific players has a few disadvantages. For ex...
- Wed Jul 06, 2011 12:52
- Forum: General Discussion
- Topic: Some world screenshots
- Replies: 4
- Views: 2692
- Thu Jun 23, 2011 20:04
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 47269
For what its worth, celeron55, I did not expect you to implement any of the ideas in the ideas section. Quite to the contrary, it was intended to document the ideas; find out why they're worth spending time implementing; list the good things of each idea; list the bad things; list the alternatives a...
- Thu Jun 23, 2011 19:06
- Forum: Texture Packs
- Topic: Minetest HD texture pack is finally HERE!!!
- Replies: 26
- Views: 21477
The screenshots are linked wrongly. They point to a webpage that contains the screenshot instead of the screenshot itself. These should work: http://img825.imageshack.us/img825/460/screen1e.png http://img24.imageshack.us/img24/7783/screen2ou.png http://img641.imageshack.us/img641/6000/screen3dm.png ...
- Wed Jun 22, 2011 16:47
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6655
- Tue Jun 21, 2011 20:12
- Forum: Problems
- Topic: Client crashes frequently on ubuntu
- Replies: 14
- Views: 5537
Client crashes frequently on ubuntu
I'm running the client under ubuntu 11.04 and it crashes quite frequently. The crashes happen totally at random. I believe it has something to do with reading/writing past array boundaries. I'm using the debian package of the client, but it is not specific for that version, as it also happens with a...
- Mon Jun 20, 2011 17:50
- Forum: Problems
- Topic: Furnace gets lost when mined
- Replies: 1
- Views: 1337
Furnace gets lost when mined
When I mine a furnace it just disappears and does not show up in my inventory.
I often mine a furnace, such that I can place it in a position where it faces in the right direction. It would be great too if furnaces could be rotated.
I often mine a furnace, such that I can place it in a position where it faces in the right direction. It would be great too if furnaces could be rotated.