Search found 105 matches
- Mon May 24, 2021 09:48
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Bug in mesechest init.lua starting at line 117 you are registering crafts for default:mesechest when it is just "mesechest" same for default:mesechest_locked is just "mesechest_locked" hence the crafts don't register for the chests maybe it works in unified, idk, but in sinv, di...
- Thu Oct 29, 2020 09:22
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Is it possible to query the position of a luablock in it's code? Greetings! I am new to MT and discovering the possibilities of LUA. I got referred to this thread by another user, so I hope this is the right spot to ask. I would like to use a luablock to trigger an action relavite to the position o...
- Mon Sep 23, 2019 15:43
- Forum: Mod Releases
- Topic: [Mod] Throwing Redo [throwing]
- Replies: 18
- Views: 15083
Re: [Mod] Throwing Redo [throwing]
This is no longer the case. My mod contains a Tomahawk that can be thrown using the "throw_self" option. Even if i wasn't the first to use this option i would still like to say "Merci"! Your mod works and does exactly what i need. This could be used for spears, rocks and why not...
- Wed Aug 21, 2019 18:26
- Forum: Servers
- Topic: [Server] Hunger Games Server: Eurythmia Hunger Games
- Replies: 0
- Views: 861
[Server] Hunger Games Server: Eurythmia Hunger Games
Hunger Games Server: Eurythmia Hunger Games Address: langg.net Port: 30002 Hi! This server runs a complete rewrite of the Hungry Games subgame originally made by @Splizard. The rules are similar: When the game starts, your are teleported on a bounded map. You must run the map for chests to get stuf...
- Mon Mar 12, 2018 19:03
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetes
Bonsoir,
Eurythmia Legacy est à nouveau ouvert ! La reconfiguration n'est toutefois pas encore terminée (il manque encore à mettre en place les sauvegardes et la rotation des logs) mais vous pouvez d'ores et déjà vous reconnecter :-)
Eurythmia Legacy est à nouveau ouvert ! La reconfiguration n'est toutefois pas encore terminée (il manque encore à mettre en place les sauvegardes et la rotation des logs) mais vous pouvez d'ores et déjà vous reconnecter :-)
- Sat Mar 10, 2018 16:49
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetes
ça va c'est pas trop grave ? Non (on a les sauvegardes qu'il nous faut) mais on en profite pour réinstaller le système en intégralité de manière à améliorer la maintenabilité et la sécurité, c'est pour ça que c'est un peu long. Peux tu nous dire quelle est la faille ouverte histoire qu'on fasse gaf...
- Wed Mar 07, 2018 18:05
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetes
Bonsoir, En raison d'un piratage ayant eu lieu cette nuit (la faille, flagrante, ayant été ouverte par moi-même), le serveur sera down jusqu'à dimanche au moins . La map d'Eurythmia (ainsi que la map en préparation d'Eurythmia Evolution) sera rollbackée à sa version de la nuit du lundi 5 mars 2018 ....
- Sun Aug 20, 2017 19:23
- Forum: WIP Mods
- Topic: [C++ Mapgen] Carpathian (MERGED)
- Replies: 50
- Views: 12424
Re: [C++ Mapgen] Carpathian (MERGED)
Very interesting mapgenerator. The mountains are really amazing, and I find it very good that there are still large plains allowing easy building. It has become my favourite mapgenerator for normal playing :D Thanks a lot and big applause!
- Tue Jun 27, 2017 19:37
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87200
Re: [Mod] HUD bars [1.8.0] [hudbars]
Okay, thank you for having tried to fix it :-) Do you think it is more likely to be an engine bug (so I can open an issue on the MT GitHub repository) or a graphics software bug?Wuzzy wrote:Well, in this case, it looks like I can safely file this bug under “Not My Department”, then. :P
- Tue Jun 27, 2017 08:57
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87200
Re: [Mod] HUD bars [1.8.0] [hudbars]
No, I tested in a Debian VM with nouveau, it didn't happen...Wuzzy wrote:Does this happen with any other graphic card “driver”?
- Mon Jun 26, 2017 19:46
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87200
Re: [Mod] HUD bars [1.8.0] [hudbars]
Is it nvidia-driver, MESA, nouveau? The graphic card driver is the proprietary Nvidia one (not nouveau) version 381.22, the OpenGL implementation is Mesa version 17.1.3. Also, the CUDA library version 8.0.61 is installed, but I do not think it has any influence. I tested HUD bars 1.8.0 on MT 0.4.16...
- Mon Jun 26, 2017 16:23
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87200
Re: [Mod] HUD bars [1.8.0] [hudbars]
Are you absolutely sure that this worked before the offending commit, but it broke after this commit Yes, I tested both MT version: latest dev version (master branch at commit 936d67d) HUD Bars mod version: latest (master branch at commit e09eb8a) Font settings: font_path = /usr/share/fonts/TTF/Dej...
- Sun Jun 25, 2017 17:20
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87200
- Mon Jun 19, 2017 15:54
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Yes, it runs on 0.4.15-dev since 6 may, 0.4.16-stable and 0.4.16-dev.TurboWafflz wrote:Will it run on 0.16 stable?
- Mon May 22, 2017 16:05
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
C'est bon, mon opérateur a maintenant réellement réparé le problème !mgl wrote:Je n'ai accès à rien moi: pas de serveur, de ssh, de hall of shame ou de carte du monde.Palige wrote:Le problème provenait de mon opérateur, et est maintenant réparé :-)
- Sat May 20, 2017 09:48
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Le problème provenait de mon opérateur, et est maintenant réparé :-)mgl wrote:Le serveur a des difficultés à être en ligne ces temps-ci.
- Thu May 04, 2017 05:35
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Oui, mon FAI en est la cause et devrait s'en charger rapidement. Normalement, le serveur devrait redevenir accessible aujourd'hui.
- Tue May 02, 2017 17:21
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Yeah I agree, and I would prefer to make a new texture containing the logo rather than using the logo as texture. I think I'll change it soonDS-minetest wrote:The new LuaBlock is great, but the texture is a bit too high in resolution IMO. It lags much if you dig it.
- Tue May 02, 2017 16:22
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Hi, i try to use this mod in my Minetest singleplayer installation. But i was unable to load any world, also a new world. [...] Can you help me to make this mod to work? Thanks Thanks for reporting this problem. This is because the mod uses API functions that only exist in Minetest 0.4.15-dev (and ...
- Tue May 02, 2017 13:10
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
Thanks for reporting this problem. This is because the mod uses API functions that only exist in Minetest 0.4.15-dev (and will be available in 0.4.16-stable). Fortunately, this should only affect the wireless, the teleporter and the jammer, so you can disable them until I add support for 0.4.15-stab...
- Sat Apr 29, 2017 08:28
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Oui bien sûr, pas de problèmeUraza wrote:Je suis vraiment désolé, est ce que c'est possible de déplacer l'inauguration à demain même heure ?
- Wed Apr 26, 2017 22:42
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Parfait :)Uraza wrote:Que dirais-tu de samedi en début d'après midi ?
- Mon Apr 24, 2017 09:15
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25662
Re: [Mod] MoreMesecons [moremesecons]
A new node has been added: the LuaBlock!
The LuaBlock is an admin item which can execute any Lua code in the global namespace when turned on. Placing it and changing its code requires the server privilege. Of course, it is uncraftable.
The LuaBlock is an admin item which can execute any Lua code in the global namespace when turned on. Placing it and changing its code requires the server privilege. Of course, it is uncraftable.
- Sun Apr 23, 2017 08:01
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Super ! Que dirais-tu de l'inaugurer aujourd'hui ou mardi ?Uraza wrote:Salut à tous,
J'aimerai inaugurer Myneland. Upsilon si tu passes par la pourrais-tu me donner une date ? Merci ;)
J'espère que ce parc va vous plaire et que vous allez vous amuser !
@+
- Wed Apr 05, 2017 18:08
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41196
Re: Mynetest (Serveur survie Français/Anglais)
Mynetestiens, mynetestiennes, En raison de la suppression récente de la fonctionnalité (ou du glitch, selon les personnes ;-) ) du "doublejump sneak" dans le client Minetest officiel, un mod sur notre serveur vous permet de retrouver un comportement similaire sans modifier votre client. Si...