Search found 195 matches
- Sat Aug 06, 2022 06:47
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49101
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
hi does this mod by any chance have radioactive elements that damage the player while mining ? ( the puplic mine on Zeitsprung The Legend Continues server has a spot where something idk what is damaging the player ) That server has technic_worldgen which adds uranium ore that causes damage when a f...
- Mon Jul 18, 2022 04:04
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
Found it here at viewtopic.php?p=211205#p211205
- Mon Jul 18, 2022 03:51
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
Small request/idea/interest/suggestion it would be handy to have half sized protection areas...mainly for covering small roads/trails/builds etc. I wrote a patch to do this around mar2016 but I think it was about 10% slower to have two sizes of protectors. The discussion was probably on https://git...
- Mon Apr 18, 2022 10:23
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640871
Re: [Mod] Mobs Redo [1.56] [mobs]
Thank you for making those changes. Minetest's tick rate appears to be the same as FPS, at least in single player. So players with high FPS would turn, accelerate and decelerate faster than those with low FPS. The entity.v = entity.v - 0.02 * s should be changed to entity.v = entity.v - CONSTANT * s...
- Sun Apr 17, 2022 23:37
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640871
Re: [Mod] Mobs Redo [1.56] [mobs]
Why is acceleration and other velocity modifiers not multiplied by dtime in mobs.drive() in mount.lua? The velocity is being modified at inconsistent rates when dtime jitter is high. Changing entity.accel / 10 to entity.accel * dtime applies the correct amount of acceleration per step. And any other...
- Sat Jul 03, 2021 02:34
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49101
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I agree, I've never used powered lighting unless it had an advantage such as placing invisible light sources to illuminate a very very large area. Does elepower have a "switch" that can cut power running to lights?
- Thu Jul 01, 2021 04:58
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49101
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Planters in Minecraft go below the dirt.sirrobzeroone wrote: ↑Thu Jul 01, 2021 00:15The check for ground/soil appears to occur to high even if you embed the planter in the ground I'm fairly sure its at least 1 Y to high.
- Sat Jun 12, 2021 02:40
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49101
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
If you were to give up, your public notes could be useful for someone else wanting to continue the project.sirrobzeroone wrote: ↑Sat Jun 12, 2021 01:09I know Im basically talking to myself but helps me think and work through problems :)
- Wed Mar 31, 2021 00:12
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
@GayJesus Are you able to drop sand or gravel on your own track and break it?
- Mon Dec 21, 2020 00:39
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326135
Re: [Mod] Pipeworks [git] [pipeworks]
@mase You would need a digiline chest and ask it what it contains.
- Wed Dec 02, 2020 23:33
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92454
Re: [Mod] Protector Redo [3.2] [protector]
The protector tool appears to scan the 3x3 area below the player, would it be possible to first check the single node below the player before doing the area scan? Multiple adjacent protectors cause incorrect placement because it scans SW, W, NW and S neighbors before checking the node below the play...
- Sat Aug 15, 2020 08:11
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
@Gab888 I don't play with fog enabled but I just tested and the color changes each time I login with fog enabled.
- Sun Jul 12, 2020 01:08
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40997
Re: [MOD] Tool ranks [toolranks]
@FreeGamers, my posts on the second page of this thread add multiple levels with settings that are some what commented.
- Sun May 10, 2020 12:58
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326135
Re: [Mod] Pipeworks [git] [pipeworks]
Click the green checkbox (you want it to be red) on the white side to prevent items from exiting the sorter via white.
- Mon Dec 02, 2019 06:28
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
Today the research team has discovered another Heaven Gate. Despite being located right next to the road, it went completely unnoticed until now. The researchers found it by accident, when one of them strayed from the path because the wind had blown his taco into the nearby bushes. Amazing that no ...
- Wed Nov 20, 2019 03:33
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
Exactly how I started too, but a few weeks after you!botch wrote:November 2014, I first logged into Xanadu. The spawn area was surrounded by water and the spawn area was a square build with teleports in each side. I built in a mushroom area.
- Wed Oct 09, 2019 17:27
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
I was a bit unsure as to how i claim land for building Protection blocks claim 8 nodes in every direction around the block, punch the block to see its area. Protection logos are the same as blocks but smaller and easier to hide in builds, and good for claiming the sky above your builds. The protect...
- Tue Oct 08, 2019 21:03
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640871
Re: [Mod] Mobs Redo [1.50] [mobs]
https://notabug.org/TenPlus1/mobs_animalSegmented Worm wrote:What is the official name for the animals mod accompanying this? (I need to name it's file folder accordingly for it to work in Minetest.)
- Tue Sep 03, 2019 19:31
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640871
Re: [Mod] Mobs Redo [1.50] [mobs]
The rune only protects the mob while inside a protected area (protector mod).DragonSheen wrote:my husband can still kill it
- Sat Jul 27, 2019 11:27
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
You need to upgrade to 5.0.0 or 5.0.1, older versions are no longer compatible.kypa wrote:Hello! I can't connect to the server because of 'protocol version dismatch'. How can I fix it?
(MT version is 0.4.17.1)
- Thu Jul 18, 2019 23:25
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92454
Re: [Mod] Protector Redo [2.8] [protector]
What is to stop them from placing a protector, griefing the plot, picking up the protector and moving on to the next plot?Jhalman wrote:if i could make then blocks unbreakable then the plot could not get griefed until it was protected
- Thu Jul 04, 2019 06:15
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
I just fed multiple sheep that spawned in front of me. It took the grass and wheat, and told me it was at full health over and over, but lasso would say "not tamed".TenPlus1 wrote:You can also feed sheep that are already tamed, did a message appear letting you know if it was ?
- Tue Jul 02, 2019 09:21
- Forum: Mod Releases
- Topic: [Mod] PlayerPlus [1.5]
- Replies: 57
- Views: 21893
Re: [Mod] PlayerPlus [1.4]
local pos = player:get_pos() ; pos.y = pos.y + 0.5 That still produces an instantaneous upward motion, not as bad, but still bad for anyone with motion sickness. And the damage is only applied to XZ values, so the 0.5 or 1.0 Y increase won't change. But players with fly can still be knocked into ce...
- Fri Jun 14, 2019 04:54
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
I was there when you opened it, so I fixed the above sentence for you. ;)firefox wrote:looks like the Heaven Islands didn't have (m)any visitors yet.
- Fri May 31, 2019 08:16
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637947
Re: [Server] Xanadu
Is the new knockback from mobs a new core feature or part of mobs redo? It is really glitchy and warps me back and forth and might also be changing yaw as well. I'm not really sure what it is doing because its very fast random motion changes force me to look away to prevent getting dizzy. Also, a dr...