Search found 195 matches

by auouymous
Sat Aug 06, 2022 06:47
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48480

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

hi does this mod by any chance have radioactive elements that damage the player while mining ? ( the puplic mine on Zeitsprung The Legend Continues server has a spot where something idk what is damaging the player ) That server has technic_worldgen which adds uranium ore that causes damage when a f...
by auouymous
Mon Jul 18, 2022 04:04
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

by auouymous
Mon Jul 18, 2022 03:51
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

Small request/idea/interest/suggestion it would be handy to have half sized protection areas...mainly for covering small roads/trails/builds etc. I wrote a patch to do this around mar2016 but I think it was about 10% slower to have two sizes of protectors. The discussion was probably on https://git...
by auouymous
Mon Apr 18, 2022 10:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635433

Re: [Mod] Mobs Redo [1.56] [mobs]

Thank you for making those changes. Minetest's tick rate appears to be the same as FPS, at least in single player. So players with high FPS would turn, accelerate and decelerate faster than those with low FPS. The entity.v = entity.v - 0.02 * s should be changed to entity.v = entity.v - CONSTANT * s...
by auouymous
Sun Apr 17, 2022 23:37
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635433

Re: [Mod] Mobs Redo [1.56] [mobs]

Why is acceleration and other velocity modifiers not multiplied by dtime in mobs.drive() in mount.lua? The velocity is being modified at inconsistent rates when dtime jitter is high. Changing entity.accel / 10 to entity.accel * dtime applies the correct amount of acceleration per step. And any other...
by auouymous
Sat Jul 03, 2021 02:34
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48480

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

I agree, I've never used powered lighting unless it had an advantage such as placing invisible light sources to illuminate a very very large area. Does elepower have a "switch" that can cut power running to lights?
by auouymous
Thu Jul 01, 2021 04:58
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48480

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

sirrobzeroone wrote:
Thu Jul 01, 2021 00:15
The check for ground/soil appears to occur to high even if you embed the planter in the ground I'm fairly sure its at least 1 Y to high.
Planters in Minecraft go below the dirt.
by auouymous
Sat Jun 12, 2021 02:40
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48480

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

sirrobzeroone wrote:
Sat Jun 12, 2021 01:09
I know Im basically talking to myself but helps me think and work through problems :)
If you were to give up, your public notes could be useful for someone else wanting to continue the project.
by auouymous
Wed Mar 31, 2021 00:12
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

@GayJesus Are you able to drop sand or gravel on your own track and break it?
by auouymous
Mon Dec 21, 2020 00:39
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325181

Re: [Mod] Pipeworks [git] [pipeworks]

@mase You would need a digiline chest and ask it what it contains.
by auouymous
Wed Dec 02, 2020 23:33
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91938

Re: [Mod] Protector Redo [3.2] [protector]

The protector tool appears to scan the 3x3 area below the player, would it be possible to first check the single node below the player before doing the area scan? Multiple adjacent protectors cause incorrect placement because it scans SW, W, NW and S neighbors before checking the node below the play...
by auouymous
Sat Aug 15, 2020 08:11
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

@Gab888 I don't play with fog enabled but I just tested and the color changes each time I login with fog enabled.
by auouymous
Sun Jul 12, 2020 01:08
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 108
Views: 40868

Re: [MOD] Tool ranks [toolranks]

@FreeGamers, my posts on the second page of this thread add multiple levels with settings that are some what commented.
by auouymous
Sun May 10, 2020 12:58
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325181

Re: [Mod] Pipeworks [git] [pipeworks]

Click the green checkbox (you want it to be red) on the white side to prevent items from exiting the sorter via white.
by auouymous
Mon Dec 02, 2019 06:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

Today the research team has discovered another Heaven Gate. Despite being located right next to the road, it went completely unnoticed until now. The researchers found it by accident, when one of them strayed from the path because the wind had blown his taco into the nearby bushes. Amazing that no ...
by auouymous
Wed Nov 20, 2019 03:33
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

botch wrote:November 2014, I first logged into Xanadu. The spawn area was surrounded by water and the spawn area was a square build with teleports in each side. I built in a mushroom area.
Exactly how I started too, but a few weeks after you!
by auouymous
Wed Oct 09, 2019 17:27
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

I was a bit unsure as to how i claim land for building Protection blocks claim 8 nodes in every direction around the block, punch the block to see its area. Protection logos are the same as blocks but smaller and easier to hide in builds, and good for claiming the sky above your builds. The protect...
by auouymous
Tue Oct 08, 2019 21:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635433

Re: [Mod] Mobs Redo [1.50] [mobs]

Segmented Worm wrote:What is the official name for the animals mod accompanying this? (I need to name it's file folder accordingly for it to work in Minetest.)
https://notabug.org/TenPlus1/mobs_animal
by auouymous
Tue Sep 03, 2019 19:31
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635433

Re: [Mod] Mobs Redo [1.50] [mobs]

DragonSheen wrote:my husband can still kill it
The rune only protects the mob while inside a protected area (protector mod).
by auouymous
Sat Jul 27, 2019 11:27
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

kypa wrote:Hello! I can't connect to the server because of 'protocol version dismatch'. How can I fix it?
(MT version is 0.4.17.1)
You need to upgrade to 5.0.0 or 5.0.1, older versions are no longer compatible.
by auouymous
Thu Jul 18, 2019 23:25
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91938

Re: [Mod] Protector Redo [2.8] [protector]

Jhalman wrote:if i could make then blocks unbreakable then the plot could not get griefed until it was protected
What is to stop them from placing a protector, griefing the plot, picking up the protector and moving on to the next plot?
by auouymous
Thu Jul 04, 2019 06:15
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

TenPlus1 wrote:You can also feed sheep that are already tamed, did a message appear letting you know if it was ?
I just fed multiple sheep that spawned in front of me. It took the grass and wheat, and told me it was at full health over and over, but lasso would say "not tamed".
by auouymous
Tue Jul 02, 2019 09:21
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.5]
Replies: 57
Views: 21820

Re: [Mod] PlayerPlus [1.4]

local pos = player:get_pos() ; pos.y = pos.y + 0.5 That still produces an instantaneous upward motion, not as bad, but still bad for anyone with motion sickness. And the damage is only applied to XZ values, so the 0.5 or 1.0 Y increase won't change. But players with fly can still be knocked into ce...
by auouymous
Fri Jun 14, 2019 04:54
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

firefox wrote:looks like the Heaven Islands didn't have (m)any visitors yet.
I was there when you opened it, so I fixed the above sentence for you. ;)
by auouymous
Fri May 31, 2019 08:16
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634323

Re: [Server] Xanadu

Is the new knockback from mobs a new core feature or part of mobs redo? It is really glitchy and warps me back and forth and might also be changing yaw as well. I'm not really sure what it is doing because its very fast random motion changes force me to look away to prevent getting dizzy. Also, a dr...