Search found 50 matches

by Merlin
Mon Feb 01, 2016 09:44
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Looking through what mobs redo already offers, I think I'm going to base my mod on mobs redo rather than on simple mobs.
by Merlin
Mon Feb 01, 2016 00:38
Forum: Modding Discussion
Topic: [Error] 2016-02-01 01:29:24: ACTION[Main]: Irrlicht: Unknown
Replies: 0
Views: 435

[Error] 2016-02-01 01:29:24: ACTION[Main]: Irrlicht: Unknown

Hi, I decided to IK rig the legs of my model to allow for more natural movement. I exported the .x file and added it in a mod, but when I run the world, MT lags extremely and instead of the mob, it just shows the hitbox. The console gives this error: 2016-02-01 01:29:24: ACTION[Main]: Irrlicht: Unkn...
by Merlin
Sun Jan 31, 2016 20:47
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

I don't quite get what this chunk of code does: hit_node = function(self, pos, node) local num = math.random(1, 10) if num == 1 then pos.y = pos.y + 1 local nod = minetest.get_node_or_nil(pos) if not nod or not minetest.registered_nodes[nod.name] or minetest.registered_nodes[nod.name].walkable == tr...
by Merlin
Sun Jan 31, 2016 19:43
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

How do I make a mob randomly drop something (while the mob is still alive), or rather, how do I make a chicken lay an egg?
by Merlin
Sat Jan 30, 2016 22:25
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Hey, I tried out what qwertymine3 had suggested, and it worked (thanks a bunch!), I just have one last bug: The animation (pick) I added plays two times in a row instead of just one, the bug does not exist in the model and therefor must be caused by the code. Here are the snippets I changed: elseif ...
by Merlin
Sat Jan 30, 2016 01:59
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

That sounds good, I'll try playing around with it and come back if any more questions occur.
I can model and already adapted my own chicken model to the code which is already there, I just wish for more diversity.
by Merlin
Fri Jan 29, 2016 19:47
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Hi, I would like to add more animations to the animation table of PilzAdam's Simple Mobs (like the walk and stand animations). I looked into the code of the API, but as it is not commented I have difficulties understanding what's going on. Can anyone explain to me how I would go about adding new ani...
by Merlin
Sun Jan 24, 2016 19:45
Forum: Modding Discussion
Topic: Mob runs backwards, floats and has gaps in texture
Replies: 8
Views: 1185

Re: Mob runs backwards, floats and has gaps in texture

Thanks, that was the problem! :D
My chicken's now happily running around without any holes.
by Merlin
Thu Jan 21, 2016 23:21
Forum: Modding Discussion
Topic: Mob runs backwards, floats and has gaps in texture
Replies: 8
Views: 1185

Re: Mob runs backwards, floats and has gaps in texture

There you go. : )
https://www.sendspace.com/file/h97iei

I know that one of the legs is not appearing because of a missing texture, and the armature isn't working right at the moment, my focus lies on the texture errors which e.g. occur at the beak and seemingly only in MT.
by Merlin
Thu Jan 21, 2016 08:00
Forum: Modding Discussion
Topic: Mob runs backwards, floats and has gaps in texture
Replies: 8
Views: 1185

Re: Mob runs backwards, floats and has gaps in texture

Maybe I should've added that the texture error only occurs in MT and not on the actual model in Blender.
by Merlin
Wed Jan 20, 2016 01:20
Forum: Modding Discussion
Topic: Mob runs backwards, floats and has gaps in texture
Replies: 8
Views: 1185

Re: Mob runs backwards and has gaps in texture

I checked for non-manifold errors and none turned up, so I guess that's not the problem.

Just noticed that, in fact, the chickens are floating. Any idea what's the cause of that?
by Merlin
Tue Jan 19, 2016 03:43
Forum: Modding Discussion
Topic: Mob runs backwards, floats and has gaps in texture
Replies: 8
Views: 1185

Mob runs backwards, floats and has gaps in texture

Hi, I made a chicken to run around in MT and for some reason it's moving backwards even though in Blender, the orientation of the model is right. Also, there are gaps in the texture at the edges of the model, even though there are no gaps in the texture file itself. http://www.niinii.de/upfiles/niin...
by Merlin
Wed Jan 13, 2016 12:23
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Yes and yes. I did an export with all options checked. It's more about the structure of the files. There are differences in the .blend files which are responsible for the differences of the .x files I guess, but as total noob, I'm unable to spot them.
by Merlin
Wed Jan 13, 2016 11:36
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Hi, I've run into a problem when exporting DirectX files for mobs. I tried to create a .x file like the ones PilzAdam uses in his SimpleMobs-Mod, but my .x just doesn't look like his and I am rather new to all that stuff and have no idea why. I posted the whole story over here http://blenderartists....
by Merlin
Sun Oct 18, 2015 20:45
Forum: Modding Discussion
Topic: Things to add to the Modding Wiki
Replies: 1
Views: 489

Things to add to the Modding Wiki

I looked at the wiki site about using blender and searched youtube for some tutorials on rigging. Stumbled upon this series of tutorials which seem to decribe exactly what is needed. https://www.youtube.com/watch?v=GvG39bGEsKI&list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS&index=35 I think the link...
by Merlin
Sat Oct 17, 2015 19:45
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Now, thank YOU!
Your explanation is amazing! Thanks (again) for taking the time to write this.
Animation was/is nearly the last riddle on my list to be able to create my mobs.
You helped me loads, I'll go looking for some tutorials on making such models.
by Merlin
Sat Oct 17, 2015 16:40
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

How does that whole animation stuff work? I am planning on making some mods which add different categories of animal mobs (like farm animals), and so far I've been understanding a lot by examining PilzAdams Simple Mobs and the answer to my last question from 4aiman (thanks again mate!), but set_anim...
by Merlin
Wed Oct 14, 2015 12:02
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 404104

Re: [Mod] Simple Mobs [mobs]

Found what I was looking for in the api, nothing to see here...
by Merlin
Sat Oct 10, 2015 17:55
Forum: Modding Discussion
Topic: How are temperatures assigned to coordinates?
Replies: 24
Views: 5092

Re: How are temperatures assigned to coordinates?

@paramat I have some questions about that code, I understand some chunks, but not nearly everything. First question: What does each of the variables in this table do? -- 2D noise for temperature local np_temp = { offset = 0, scale = 1, spread = {x = 2048, y = 2048, z = 2048}, seed = 9130, octaves = ...
by Merlin
Sun Sep 20, 2015 20:29
Forum: Modding Discussion
Topic: How are temperatures assigned to coordinates?
Replies: 24
Views: 5092

How are temperatures assigned to coordinates?

I am trying to write a mapgen mod for minetest, but I am running in some problems in understanding how map generation works. What I understood so far is, that different biomes get assigned to different coordinates by comparing the temperature and humidity of the coordinates with the ones of the biom...
by Merlin
Sat Sep 19, 2015 21:52
Forum: Modding Discussion
Topic: searching biome api reference/tutorial
Replies: 1
Views: 491

searching biome api reference/tutorial

Just magically after posting this, a thread with the same question and the answer showed up. ] : https://forum.minetest.net/viewtopic.php?f=3&t=13132&hilit=perlin+noise [I recently found a link somewhere in the forum to a file which explained the different variables when registering a biome....
by Merlin
Tue Sep 01, 2015 13:25
Forum: WIP Games
Topic: [game] dYSToPiA
Replies: 7
Views: 3387

Re: [game] dYSToPiA

I already developed the core story and the main character is also in development. The setting is going to be dystopian and kinda post-apocalyptic with society having a bit of a Bioshock touch. Don't know how much I'll reveal about story details, as I am not sure how much of the initial story will be...
by Merlin
Tue Sep 01, 2015 12:40
Forum: WIP Games
Topic: [game] dYSToPiA
Replies: 7
Views: 3387

Re: [game] dYSToPiA

Hey guys, just wanted to tell you that after some months of personal business, I am back at developing the game.
by Merlin
Fri Jan 30, 2015 17:01
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Thanks for the great explanation 4aiman! :D
I will toy around with it a bit this weekend. I think I'll first do a simple mob similar to Minecrafts slime thingy.
by Merlin
Wed Jan 28, 2015 18:20
Forum: Game Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 15
Views: 14664

Re: [Game] OCD [beta] [OCD]

The game is great, only, I am not encountering any mobs. Except for bees, strange small black things and one worm.
There should be hostile mobs, if I am not mistaken. Are they just very rare, or could there be anything wrong with my game?
There are no other animals either.