The thing is. It is predictable. You can find any ore in any place of the map. No ore rich/oreless regions.Calinou wrote: - it is not predictable, of course.
Search found 12 matches
- Sun Aug 05, 2012 13:40
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106902
- Sat Aug 04, 2012 15:24
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106902
- Sat Aug 04, 2012 15:19
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106902
You use default (and really boring) generate_ore. Can I suggest my generate_ore_perlin function from this post in "More Ores" thread?
- Thu Jul 26, 2012 17:51
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123491
- Tue Apr 24, 2012 16:12
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294080
- Sat Apr 21, 2012 18:03
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294080
Current generate_ore function seems boring to me. Here is my version. It will use new perling noise api to create areas with different ore density. local function generate_ore_perlin(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max, perlin, cut_at_noiseval) i...
- Sun Apr 01, 2012 18:25
- Forum: Partly official engine development
- Topic: Lua interface to perlin noise generators
- Replies: 7
- Views: 3974
- Sun Apr 01, 2012 15:10
- Forum: Partly official engine development
- Topic: Lua interface to perlin noise generators
- Replies: 7
- Views: 3974
- Sun Apr 01, 2012 10:23
- Forum: Partly official engine development
- Topic: Lua interface to perlin noise generators
- Replies: 7
- Views: 3974
Lua interface to perlin noise generators
patch Demo code for 2d noise local test_noise = function( minp, maxp, seed ) -- var = new PerlinNoise(seed, octaves, persisitence) -- or -- minetest.env:get_perlinnoise(seed_diff, octaves, persistence) -- it will use world seed + seed_diff as a seed value local noise = minetest.env:get_perlinnoise(...
- Sat Mar 24, 2012 09:52
- Forum: Feature Discussion
- Topic: Lua interface for perlin noise (suggestion)
- Replies: 3
- Views: 1304
Look at my patch in this topic. But it seems to produce error when compiled in Windows environment.
- Sun Feb 19, 2012 14:33
- Forum: Partly official engine development
- Topic: LUA function: get_ground_level
- Replies: 12
- Views: 3196
Mmm... this can be a problem because of the fact of mountains that are way above Y=0. So a mountain, that would normally have a few or a lot gemstones/ores, would no longer have them. My function solves exactly this problem. It return ground level . You want to know mountains height, right? well if...
- Sat Jan 21, 2012 14:18
- Forum: Partly official engine development
- Topic: LUA function: get_ground_level
- Replies: 12
- Views: 3196