Search found 27 matches
- Sun Aug 20, 2017 11:11
- Forum: Engine Builds
- Topic: Stable macOS Builds? I'll host them...
- Replies: 3
- Views: 3222
Re: Stable macOS Builds? I'll host them...
Use Homebrew to install the stable version
- Mon Jun 19, 2017 09:08
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [macOS/OS X] Neoascetic's nightly builds and others
Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
- Sat Jan 14, 2017 07:56
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe
Probably we may use homebrew to get the latest stable and my repo for dailies.
I'll try to setup stable build when I have free time.
I'll try to setup stable build when I have free time.
- Fri Jan 13, 2017 20:22
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe
Actually, AFAIK there is no limits for releases on GitHub, but I've switched to travis-based cron jobs ( see this travis file ) and didn't setup stable builds (simply because it's easier for me), but there are releases for each day now and they won't be removed. If you really interested in stable bu...
- Thu Nov 24, 2016 21:19
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe
Ah OK, that shows you how much I know about Travis. :-) The issue with the Homebrew builds is real (tested on 10.12), that's also why I am downloading the krondor builds now instead of using Homebrew. It would be great if you can solve this problem somehow. Actually, for me, this problem appears ev...
- Thu Nov 24, 2016 20:24
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe
I think Neoascetic uses the Travis build scripts, which compile MT in debug mode (https://github.com/krondor-game/minetest/blob/master/util/travis/script.sh , line 14), Homebrew use release builds (https://github.com/Homebrew/homebrew-games/blob/master/minetest.rb , line 45). Also, it looks like Fr...
- Sun Jan 10, 2016 16:08
- Forum: Game Releases
- Topic: Vote for games to be bundled with Minetest
- Replies: 88
- Views: 35731
Re: Vote for games to be bundled with Minetest
Pixture, even included it in my nightly OSX builds. Tutorial looks good for me too.
- Sun Jan 10, 2016 15:17
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100525
Re: [Game] Pixture
@kaadmy Thank you for such good game! I fall in love with its visual style, and I think it should be bundled with official game package, so I decided to include it in my nightly and stable Minetest builds for OSX . I have few questions, though. First of all, are all mods that packaged with the game ...
- Sun Jan 10, 2016 09:44
- Forum: Mod Releases
- Topic: [Mod] Spectator Mode [git] [spectator_mode]
- Replies: 27
- Views: 12693
Re: [Mod] Spectator Mode [git] [spectator_mode]
Here is another one: https://github.com/krondor-game/spectator
- Fri Dec 04, 2015 06:59
- Forum: Minetest-related projects
- Topic: [minetest-bower] mod repository and package manager
- Replies: 23
- Views: 6216
Re: [minetest-bower] mod repository and package manager
You know what I mean. I am talking about backend part of the website :)
- Fri Dec 04, 2015 06:53
- Forum: Minetest-related projects
- Topic: [minetest-bower] mod repository and package manager
- Replies: 23
- Views: 6216
Re: [minetest-bower] mod repository and package manager
We may have website in lua at least :)
- Tue Dec 01, 2015 15:41
- Forum: Minetest-related projects
- Topic: [minetest-bower] mod repository and package manager
- Replies: 23
- Views: 6216
Re: [minetest-bower] mod repository and package manager
I absolutely love the idea and frontend implementation. Good work, @cornernote, thank you! I even started implementing something similar a year ago, but in lua/lapis (http://leafo.net/lapis/), here the sources if you are interested: https://github.com/krondor-game/mmdb. Personally, I think that havi...
- Sun Jul 26, 2015 06:48
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Neoascetic's nightly builds and Morn76's builds
You may copy whatever you want to "~/Library/Application Support/minetest/" directory.SAMIAMNOT wrote:Can you please add 3rd Party mod support? There is no "mod" folder to copy mods to.
- Sat Apr 04, 2015 09:47
- Forum: General Discussion
- Topic: [Buy Me!] Minetest Merchandise [100% to Minetest]
- Replies: 58
- Views: 23923
Re: [Buy Me!] Minetest Merchandise [Updated! - 100% to Minet
Just got logo decal for notebook. I thought it is problem with screenshot on cafepress, but sticker also has low quality. Could you please increase logo dimension? Thanks.
- Sun Mar 22, 2015 06:59
- Forum: General Discussion
- Topic: Creating Ocean World with an island
- Replies: 33
- Views: 11140
Re:
Bump, I am interested in this.paramat wrote:Would you still be interested in a mod that creates a single island of chosen size in an 'infinite' sea? I'm getting interested, it's a nice idea, i think i can derive this easily from flatten mod.
- Fri Mar 13, 2015 20:16
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's builds and neoascetic's nightly builds
My builds was built on Mavericks, but of course work on Yosemite too, so note in the first post a little bit incorrect. I don't want to create new thread. Instead, I want all issues be reported to the main Minetest repo; I want to get (and provide) first-class support of OSX in Minetest. Thus, I thi...
- Fri Mar 13, 2015 14:10
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
Here we go: night builds and the latest release for OSX.
@Morn76, need your feedback.
@Morn76, need your feedback.
- Wed Mar 11, 2015 16:34
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
Just curious, why client need LevelDB and Redis? I thought is required for some heavy-loaded servers.
- Tue Mar 10, 2015 17:48
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
I've created a patch for minetest which simplifies standalone bundle creation (i. e. it takes care about all work by copying all dependencies into resulting bundle). If (when) it merged, I guess there will be no more need in separate project and I hope @Morn76 we may spend our time on making Minetes...
- Tue Feb 24, 2015 12:19
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
I wonder why all these patches are not merged with the main repo.Morn76 wrote:New build: 20150224.b4acac7
Thanks to Megaf it is now possible to define Shift as the sneak key. The "e" key workaround is no longer needed.
- Mon Feb 23, 2015 17:22
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
@neoascetic: Could you look into the trackpad stickiness issue? Load the development test and perhaps set fps_max really low and watch the sluggishness when looking around. Ok, I'll take a look. What needs to be done so this compiles on an Intel 64-bit architecture? What problem do you have exactly?
- Sat Feb 21, 2015 09:40
- Forum: General Discussion
- Topic: Gaining our own identity, as a gaming experience.
- Replies: 66
- Views: 14195
Re: Gaining our own identity, as a gaming experience.
One of the first things I see when I open up Minetest is an unattractive menu and if it wasn't for the fact that I came to Minetest to mod I would have closed the game an carried on with my life. When I user opens up a game the first thing they see is the buttons, the intro... this is the first imp...
- Fri Feb 20, 2015 12:29
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
Hi, Thank you for your work ! :) But please, can't you maintain a build with mavericks version ? (i can't update my macbook because if i do that, i loose many things, like refind, because it's not compatible with yosemite...) (So, for the moment i still have your latest Mavericks build, but it's no...
- Sat Dec 27, 2014 21:44
- Forum: News
- Topic: Minetest 0.4.11
- Replies: 67
- Views: 23023
Re: Minetest 0.4.11
0.4.11 for OSX landed on homebrew/games repo just now:
https://github.com/Homebrew/homebrew-ga ... inetest.rb
Install it with "brew install homebrew/games/minetest".
https://github.com/Homebrew/homebrew-ga ... inetest.rb
Install it with "brew install homebrew/games/minetest".
- Thu Dec 25, 2014 05:24
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236638
Re: [OS X] Morn76's Yosemite builds
Excellent! How does this work exactly, e.g. is there a way to download these builds somewhere? If so I'd like to link to them from the first post in this thread. Currently these builds only for testing purposes, just to be sure that everything compiles well. The issue with dynamic linking is still ...