Search found 217 matches

by rnd
Wed Jul 24, 2019 20:04
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 148
Views: 21129

Re: [Mod] basic_robot [basic_robot]

/home/piet/.minetest/mods/basic_robot-master/init.lua
"basic_robot-master" is wrong folder name, correct is "basic_robot"
by rnd
Tue May 14, 2019 21:30
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 148
Views: 21129

Re: [Mod] basic_robot [basic_robot]

for count2 = 1, 4 do for count = 1, 5 do move.forward() end turn.left() end This tries to move 5*4 = 20x every second (in one step), but you are only allowed 4x move in one second. To move only 1x and then stop do if not moved then move.forward() moved = true end If you just write move.forward() it...
by rnd
Tue Mar 05, 2019 20:42
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 148
Views: 21129

Re: [Mod] basic_robot [basic_robot]

I have to ask to be moved.
by rnd
Thu Feb 14, 2019 08:11
Forum: Servers
Topic: [Server] Survival X
Replies: 1497
Views: 86248

Re: [Server] Survival X

No, recent advances in AI can make it possible to recognize the owner automatically. Sounds much cooler.
by rnd
Fri Feb 01, 2019 10:04
Forum: Mod Releases
Topic: [Mod] VPS Blocker [vps_blocker]
Replies: 29
Views: 2900

Re: [Mod] VPS Blocker [vps_blocker]

How about writing complete sentences?
"In the current state this is illegal" + "because REASON - with citations to EXACT points", when processing...
by rnd
Thu Jan 31, 2019 08:50
Forum: Feature Discussion
Topic: Request: "nested" modpack support
Replies: 8
Views: 520

Re: Request: "nested" modpack support

dependency.txt for "Mod" Mod1 version Ver1 (or newer) Mod2 Ver2 Mod3 Ver3 so just add 'Versions' to existing dependencies. This could be simply date like 01/31/2019/counter to keep it simple. Now when i want download "Mod" it displays all dependencies/their versions. There should be possibility to d...
by rnd
Sun Jan 27, 2019 09:18
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4535

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

HelloDefender12 wrote:Still buggy on 0.4.17.1 Please fix :3
How about telling what doesn't work or is this too much to ask? We run it without problems on VanessaE's Skyblock Server
by rnd
Tue Jan 01, 2019 10:10
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 148
Views: 21129

Re: [Mod] basic_robot [basic_robot]

what is nil is this:
minetest.get_modpath("basic_robot")
My guess would be you didn't extract in correct folders which can be seen from path name
2018-12-31 19:59:30: ERROR[Main]: ...\minetest-0.4.17.1-win64\bin\..\mods\basicrobot\init.lua:43
by rnd
Tue Dec 25, 2018 09:51
Forum: Mod Releases
Topic: [Mod] Advanced Keys [adv_keys]
Replies: 10
Views: 1241

Re: [Mod] Advanced Keys [adv_keys]

You might want to be careful with using that gif, its using copyrighted materials. Read more here Michael Jackson's estate accepted a $2.5 million in damages for misappropriation of images and lyrics. https://edition.cnn.com/2012/09/04/showbiz/michael-jackson-copyright-trial/index.html Just trying t...
by rnd
Sun Dec 23, 2018 18:59
Forum: Servers
Topic: [Server] Jungle
Replies: 343
Views: 47926

Re: [Server] Jungle

another way is to use 'custom web server' software to pass incoming message to minetest (easily written in any language c++, rust,.. or nodejs) using minetest http_api. I made an example using my 'basic_robot' mod - you can write text in browser like: "http://address/your command" and this almost in...
by rnd
Sun Dec 23, 2018 18:56
Forum: Minetest-related projects
Topic: Minetest Console for Windows users
Replies: 17
Views: 2033

Re: Minetest Console for Windows users

good. another way is to use 'custom web server' software to pass incoming message to minetest (easily written in any language c++, rust,.. or nodejs) using minetest http_api. I made an example using my 'basic_robot' mod - you can write text in browser like: "http://address/your command" and this alm...
by rnd
Tue Dec 04, 2018 21:37
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 208
Views: 27830

Re: [Mod] basic_machines [basic_machines]

now detector works if you simply leave empty name in inventory mode:

update:

detector: when in inventory mode and empty 'node name' it will detect first item it finds (and optionally report its name when mode 4). In case inventory nonempty it will also trigger.
by rnd
Mon Dec 03, 2018 15:28
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 208
Views: 27830

Re: [Mod] basic_machines [basic_machines]

Mover in 'inventory' mode will automatically detect first itemstack it finds and move that. if you want to move say 5 diamonds just write in filter "default:diamond 5", to see names insert item in box next to filter. For what you want to do: use detector in mode 4 ( you can read this in detector hel...
by rnd
Mon Oct 22, 2018 09:11
Forum: Servers
Topic: [Server] Survival X
Replies: 1497
Views: 86248

Re: [Server] Survival X

In 3 lines of code I could lag a server to the point where it might as well be down 24/7. File size doesn't tell you much I'm not familiar with the mod so I can't really give any input on it. Pfff you need 3 lines.. I can do it with 1 line and 14 characters, most lightweight mod ever: while 0 do end
by rnd
Fri Oct 12, 2018 06:48
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4535

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

fixed in new skyblock update ( along with addon mods updates, like robot, full selection box for composter, ..)

problem was: there is moreores tin and then there is default tin, now its using default
by rnd
Thu Oct 11, 2018 15:40
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4535

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

On windows everything works, on linux it seems some tweaks needed, like you wrote. Furthermore, players lose their progress, inventory, island, etc. on sign-off, if they're still on level 1 (but from level 2 and up, everything is remembered). Is this intentional? This is intentional, so that many pl...
by rnd
Sat Sep 29, 2018 10:40
Forum: Servers
Topic: Server Perfomance
Replies: 25
Views: 1651

Re: Server Perfomance

"So 1000 players would require 20 MiB/s (170 Mbit/s) of outgoing connection as bare minimum." The problem is not linear in number of players: 1. sending player data: If you have n players walking around spawn area, server needs to send player position/view angles/what did player do?... of the rest o...
by rnd
Mon Sep 17, 2018 07:07
Forum: WIP Mods
Topic: [Mod] JustTest Database [0.9][jtdb]
Replies: 5
Views: 518

Re: [Mod] JustTest Database [0.9][jtdb]

Finally something worthy commenting on. Short description of how it works: STRUCTURES: dbfile : containing values, format: each value separate line idfile : contains positions of value for given key in dbfile, format as key + \n + position of key in dbfile self.id = hashtable containing all position...
by rnd
Fri Jun 22, 2018 05:26
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4535

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

you must stop your server using /shutdown not just click "quit" ( thats same as crash, data doesnt save). And if you change manually with 'robots' must be careful now to add same number to id_queue like 35 in {33, 34, 22, 35, 22, 35}. If this happen you can easily fix by setting (while server OFF) {...
by rnd
Tue May 22, 2018 05:40
Forum: General Discussion
Topic: Does MT check for hacked clients ?
Replies: 36
Views: 2916

Re: Does MT check for hacked clients ?

you could make simple mark that would tell server you use nonoriginal client ( no penalty in gameplay, just server would know 'client is modified'). Basically you add secret key in several places in source thats not (without a LOT of dedication and knowledge) readable from looking at binary and when...
by rnd
Tue May 22, 2018 05:25
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 208
Views: 27830

Re: [Mod] basic_machines [basic_machines]

Thanks for tree fixes - there are 2 types of signals: on and off. - on signal activates movers and make them do 1 step - off signal is used to reverse the direction of 'move' - this is useful to make complicated mechanisms easily. you just need to be careful to not use off signal unintentionally. - ...
by rnd
Sun Feb 18, 2018 09:04
Forum: Servers
Topic: [Server] Survival X
Replies: 1497
Views: 86248

Re: [Server] Survival X

I have trouble getting detectors to detect things in inventory and activate anything. I also have trouble getting movers to move fuel from a generator to a box or to a battery or to move items from one box to another. Detector: To keep things simple I'm first trying to get the detector to activate ...
by rnd
Sat Feb 10, 2018 10:54
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4535

[Mod] SkyBlock Redo [1.0] [skyblock]

Features: SkyBlock from minecraft redo with challenging, interesting quests. Included addon_mods like machines, robots, alchemy... enable rich gameplay. Simple quest making with advanced capabilities. License: GPL Dependencies: default, sfinv?, craftguide? Download: https://github.com/ac-minetest/sk...
by rnd
Wed Jan 17, 2018 09:40
Forum: Problems
Topic: Carts
Replies: 6
Views: 653

Re: Carts

Four actions, one key. Welcome to Minetest.
There are reasons for the way it is although it may not be ideal.
4 legs good, 2 legs bad
by rnd
Fri Jan 12, 2018 08:58
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 98
Views: 9323

Re: [Mod] anticheat [anticheat]

This mod doesn't really work. Its not all that BLACK and WHITE is it? Its like : this mod works in 90% of 'fly' and fails to catch '10%' of fly, but on the long run it will catch remaining 10% cause of randomness of it. Note that is far from 'trivial' to make 'fly' detect that 1. does detect genuin...