Search found 176 matches
- Sun Jul 23, 2017 21:35
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
Re: [Linux/Flatpak] Flatpak preview builds
Today I've found out that minetest has a presence on flathub. See this link: https://github.com/flathub/net.minetest.Minetest It seems to be maintained by some endless OS people. You can remove my remote (not sure how that works...) and then add the flathub remote, like its described for Endless OS ...
- Sat Mar 18, 2017 14:13
- Forum: News
- Topic: I'm leaving minetest
- Replies: 12
- Views: 4384
I'm leaving minetest
I have joined minetest development back in 2015, and helped shape the engine for about 2 continued years. I have learned many useful things during that time, and minetest has, I hope, improved due to my contributions. Now I am leaving development. About the reasons of my departure: Judging the PRs p...
- Sun Mar 12, 2017 07:43
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
Re: [Linux/Flatpak] Flatpak preview builds
The ppa itself can't be utilized, as its a different technology, but you can set the minetest and minetest_game repos to a different commit. This though will require updating some hashes, etc. It has to be repeated each time you will want to get an update, so is not the most simple way to update.
- Mon Jan 09, 2017 19:48
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
Re: [Linux/Flatpak] Flatpak preview builds
Thanks! I'll change it.v1.0 in the path should be changed to v2.0
You will have to do "flatpak uninstall --user net.minetest.app" before installing the new version. The settings should be preserved, as they reside in ~/.minetest.
- Sun Jan 08, 2017 19:21
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
Re: [Linux/Flatpak] Flatpak preview builds
Okay, now the flatpak was updated to the Minetest 0.4.15 release. Enjoy! But when the game is running, after several minutes im disconnecting and can see this error message in the logs : This looks like a network problem, but in theory it should have the same network quality in your self compiled so...
- Wed Jan 04, 2017 21:41
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
Re: [Linux/Flatpak] Flatpak preview builds
Yes, I'll try to make an update for 0.4.15 next week.
- Fri Dec 23, 2016 10:37
- Forum: Problems
- Topic: 0.4.15 Not installing? Xubuntu 16.04 [SOLVED]
- Replies: 4
- Views: 1631
Re: 0.4.15 Not installing? Xubuntu 16.04
I've started the build, you should have an update available in about half an hour. Then just update the package, it should get it automatically.
- Fri Dec 23, 2016 10:11
- Forum: Problems
- Topic: 0.4.15 Not installing? Xubuntu 16.04 [SOLVED]
- Replies: 4
- Views: 1631
Re: 0.4.15 Not installing? Xubuntu 16.04
oh thanks for pointing out, this was my mistake. Will fix!
- Fri Dec 02, 2016 05:13
- Forum: General Discussion
- Topic: Looking For a Hand with Swords
- Replies: 3
- Views: 1164
Re: Looking For a Hand with Swords
I think you want to set enable_pvp to false in minetest.conf. Then swords become harmless.
- Tue Sep 27, 2016 13:51
- Forum: Problems
- Topic: password encryption [solved]
- Replies: 3
- Views: 823
Re: password encryption [solved]
For increased security, make sure the send_pre_v25_init option is flipped to false, which is the default in the dev version, but 0.4.14 still defaults to true.
- Fri Aug 26, 2016 15:03
- Forum: Problems
- Topic: server crashed by CurlFetch problem ???
- Replies: 3
- Views: 740
Re: server crashed by CurlFetch problem ???
Which minetest version do you use?
- Mon Aug 22, 2016 06:40
- Forum: Engine Builds
- Topic: SteamOS and SteamController?
- Replies: 3
- Views: 2092
Re: SteamOS and SteamController?
Minetest should be possible to install on SteamOS, but its not on steam, so stuff will be a bit harder unfortunately. First enable generic support to install packages from debian (maybe substitute jessie with testing, as testing may contain more up to date packages): http://steamcommunity.com/groups...
- Mon Aug 22, 2016 05:36
- Forum: Problems
- Topic: Green Box Impedes Inventory Menu
- Replies: 8
- Views: 1737
Re: Green Box Impedes Inventory Menu
What's your minetest version?
- Sat Aug 20, 2016 20:06
- Forum: Problems
- Topic: Compiling Windows Binaries on Linux Problem
- Replies: 5
- Views: 1346
Re: Compiling Windows Binaries on Linux Problem
You can simply disable ncurses if its too much trouble. ncurses is only used for headless server operation. Most likely you won't need it.
- Sat Aug 20, 2016 20:01
- Forum: General Discussion
- Topic: Instant answer for Minetest crafting recepies on DuckDuckGo
- Replies: 4
- Views: 1139
Re: Instant answer for Minetest crafting recepies on DuckDuc
Probably it should be possible to automatically convert some loaded lua code to the json format.
- Wed Aug 10, 2016 23:51
- Forum: Engine Builds
- Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
- Replies: 18
- Views: 12999
[Linux/Flatpak] Flatpak builds (now on flathub)
Note: Flathub hosts an up to date version of minetest as `net.minetest.Minetest`. You can install it using flatpak install flathub net.minetest.Minetest as long as you already have flathub enabled. The information below is mostly historical. Visit https://flathub.org/apps/details/net.minetest.Minet...
- Wed Aug 10, 2016 08:05
- Forum: General Discussion
- Topic: Portable Minetest
- Replies: 10
- Views: 2822
Re: Portable Minetest
I've made a flatpak build script for minetest. Using it one can create a build that works for all distros that support flatpak. https://github.com/est31/minetest-flatpak
- Fri Aug 05, 2016 21:01
- Forum: General Discussion
- Topic: Irrevokable singleplayer privileges
- Replies: 8
- Views: 1816
Re: Irrevokable singleplayer privileges
Well probably it was done to prevent people from shooting themselves into the foot. You know, they typed something funny, and now their singleplayer world is "broken".
- Sun Jul 31, 2016 23:28
- Forum: General Discussion
- Topic: Twitter [Poll]
- Replies: 19
- Views: 2986
Re: Twitter [Poll]
It would be cool to have a minetest twitter account, but it should be as official as possible. Meaning that access to it shouldn't be lost after whoever volunteered to control the account lost interest and doesnt care about minetest anymore. At least two trusted community members should have access,...
- Thu Jul 07, 2016 03:12
- Forum: Problems
- Topic: Remove nodes when a mod is disabled?
- Replies: 3
- Views: 918
Re: Remove nodes when a mod is disabled?
You can use LBMs for that, they were designed for use cases including this. You'd need to write a mod for it of course.
- Mon Jul 04, 2016 18:57
- Forum: Problems
- Topic: Cannot move after a few seconds (OS X, brew)
- Replies: 7
- Views: 1183
Re: Cannot move after a few seconds (OS X, brew)
The setting is called enable_joysticks. Have you toggled that?
- Mon Jun 27, 2016 21:04
- Forum: Problems
- Topic: Mouse scrolling out of control
- Replies: 9
- Views: 2228
Re: Mouse scrolling out of control
Technically it is possible, yes, by using speical API functions that allow pointer capture and receiving relative events instead. These APIs are only exposed to applications though that directly talk with wayland, not to applications that talk with wayland over XWayland, like minetest does. So it is...
- Wed Jun 15, 2016 10:51
- Forum: Problems
- Topic: Minetest will not load on android
- Replies: 5
- Views: 1093
Re: Minetest will not load on android
Can you look into the logcat?
Just saying this to everybody asking for android build help: if you build minetest in order to re-brand it and put it onto the play store, you must follow the LGPL license, including having you to open source the engine part (mods are unaffected).
Just saying this to everybody asking for android build help: if you build minetest in order to re-brand it and put it onto the play store, you must follow the LGPL license, including having you to open source the engine part (mods are unaffected).
- Sat Jun 11, 2016 12:20
- Forum: Problems
- Topic: Misc Problems with MT 0.4.14 on Ubuntu 16.04
- Replies: 15
- Views: 2690
Re: Misc Problems with MT 0.4.14 on Ubuntu 16.04
zak1975, so the problem with the gyro sensor remains, even after a restart of minetest and joysticks being disabled? If yes, can you try an earlier engine commit, like commit 14ef2b445adcec770defe1abf83af9d22ccf39d8 ? I don't know about the resize bug. Are you using unity? Can you get supertuxkart a...
- Fri Jun 10, 2016 20:20
- Forum: Problems
- Topic: issues with minetest 0.4.14
- Replies: 2
- Views: 842
Re: issues with minetest 0.4.14
Hrmmm maybe an MSVC build might do better.