Search found 176 matches

by est31
Sun Jul 23, 2017 21:35
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

Today I've found out that minetest has a presence on flathub. See this link: https://github.com/flathub/net.minetest.Minetest It seems to be maintained by some endless OS people. You can remove my remote (not sure how that works...) and then add the flathub remote, like its described for Endless OS ...
by est31
Sat Mar 18, 2017 14:13
Forum: News
Topic: I'm leaving minetest
Replies: 12
Views: 4381

I'm leaving minetest

I have joined minetest development back in 2015, and helped shape the engine for about 2 continued years. I have learned many useful things during that time, and minetest has, I hope, improved due to my contributions. Now I am leaving development. About the reasons of my departure: Judging the PRs p...
by est31
Sun Mar 12, 2017 07:43
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

The ppa itself can't be utilized, as its a different technology, but you can set the minetest and minetest_game repos to a different commit. This though will require updating some hashes, etc. It has to be repeated each time you will want to get an update, so is not the most simple way to update.
by est31
Mon Jan 09, 2017 19:48
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

v1.0 in the path should be changed to v2.0
Thanks! I'll change it.

You will have to do "flatpak uninstall --user net.minetest.app" before installing the new version. The settings should be preserved, as they reside in ~/.minetest.
by est31
Sun Jan 08, 2017 19:21
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

Okay, now the flatpak was updated to the Minetest 0.4.15 release. Enjoy! But when the game is running, after several minutes im disconnecting and can see this error message in the logs : This looks like a network problem, but in theory it should have the same network quality in your self compiled so...
by est31
Wed Jan 04, 2017 21:41
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

Yes, I'll try to make an update for 0.4.15 next week.
by est31
Fri Dec 23, 2016 10:37
Forum: Problems
Topic: 0.4.15 Not installing? Xubuntu 16.04 [SOLVED]
Replies: 4
Views: 1627

Re: 0.4.15 Not installing? Xubuntu 16.04

I've started the build, you should have an update available in about half an hour. Then just update the package, it should get it automatically.
by est31
Fri Dec 23, 2016 10:11
Forum: Problems
Topic: 0.4.15 Not installing? Xubuntu 16.04 [SOLVED]
Replies: 4
Views: 1627

Re: 0.4.15 Not installing? Xubuntu 16.04

oh thanks for pointing out, this was my mistake. Will fix!
by est31
Fri Dec 02, 2016 05:13
Forum: General Discussion
Topic: Looking For a Hand with Swords
Replies: 3
Views: 1164

Re: Looking For a Hand with Swords

I think you want to set enable_pvp to false in minetest.conf. Then swords become harmless.
by est31
Tue Sep 27, 2016 13:51
Forum: Problems
Topic: password encryption [solved]
Replies: 3
Views: 822

Re: password encryption [solved]

For increased security, make sure the send_pre_v25_init option is flipped to false, which is the default in the dev version, but 0.4.14 still defaults to true.
by est31
Fri Aug 26, 2016 15:03
Forum: Problems
Topic: server crashed by CurlFetch problem ???
Replies: 3
Views: 740

Re: server crashed by CurlFetch problem ???

Which minetest version do you use?
by est31
Mon Aug 22, 2016 06:40
Forum: Engine Builds
Topic: SteamOS and SteamController?
Replies: 3
Views: 2089

Re: SteamOS and SteamController?

Minetest should be possible to install on SteamOS, but its not on steam, so stuff will be a bit harder unfortunately. First enable generic support to install packages from debian (maybe substitute jessie with testing, as testing may contain more up to date packages): http://steamcommunity.com/groups...
by est31
Mon Aug 22, 2016 05:36
Forum: Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 1734

Re: Green Box Impedes Inventory Menu

What's your minetest version?
by est31
Sat Aug 20, 2016 20:06
Forum: Problems
Topic: Compiling Windows Binaries on Linux Problem
Replies: 5
Views: 1343

Re: Compiling Windows Binaries on Linux Problem

You can simply disable ncurses if its too much trouble. ncurses is only used for headless server operation. Most likely you won't need it.
by est31
Sat Aug 20, 2016 20:01
Forum: General Discussion
Topic: Instant answer for Minetest crafting recepies on DuckDuckGo
Replies: 4
Views: 1138

Re: Instant answer for Minetest crafting recepies on DuckDuc

Probably it should be possible to automatically convert some loaded lua code to the json format.
by est31
Wed Aug 10, 2016 23:51
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

[Linux/Flatpak] Flatpak builds (now on flathub)

Note: Flathub hosts an up to date version of minetest as `net.minetest.Minetest`. You can install it using flatpak install flathub net.minetest.Minetest as long as you already have flathub enabled. The information below is mostly historical. Visit https://flathub.org/apps/details/net.minetest.Minet...
by est31
Wed Aug 10, 2016 08:05
Forum: General Discussion
Topic: Portable Minetest
Replies: 10
Views: 2819

Re: Portable Minetest

I've made a flatpak build script for minetest. Using it one can create a build that works for all distros that support flatpak. https://github.com/est31/minetest-flatpak
by est31
Fri Aug 05, 2016 21:01
Forum: General Discussion
Topic: Irrevokable singleplayer privileges
Replies: 8
Views: 1814

Re: Irrevokable singleplayer privileges

Well probably it was done to prevent people from shooting themselves into the foot. You know, they typed something funny, and now their singleplayer world is "broken".
by est31
Sun Jul 31, 2016 23:28
Forum: General Discussion
Topic: Twitter [Poll]
Replies: 19
Views: 2985

Re: Twitter [Poll]

It would be cool to have a minetest twitter account, but it should be as official as possible. Meaning that access to it shouldn't be lost after whoever volunteered to control the account lost interest and doesnt care about minetest anymore. At least two trusted community members should have access,...
by est31
Thu Jul 07, 2016 03:12
Forum: Problems
Topic: Remove nodes when a mod is disabled?
Replies: 3
Views: 918

Re: Remove nodes when a mod is disabled?

You can use LBMs for that, they were designed for use cases including this. You'd need to write a mod for it of course.
by est31
Mon Jul 04, 2016 18:57
Forum: Problems
Topic: Cannot move after a few seconds (OS X, brew)
Replies: 7
Views: 1183

Re: Cannot move after a few seconds (OS X, brew)

The setting is called enable_joysticks. Have you toggled that?
by est31
Mon Jun 27, 2016 21:04
Forum: Problems
Topic: Mouse scrolling out of control
Replies: 9
Views: 2226

Re: Mouse scrolling out of control

Technically it is possible, yes, by using speical API functions that allow pointer capture and receiving relative events instead. These APIs are only exposed to applications though that directly talk with wayland, not to applications that talk with wayland over XWayland, like minetest does. So it is...
by est31
Wed Jun 15, 2016 10:51
Forum: Problems
Topic: Minetest will not load on android
Replies: 5
Views: 1093

Re: Minetest will not load on android

Can you look into the logcat?

Just saying this to everybody asking for android build help: if you build minetest in order to re-brand it and put it onto the play store, you must follow the LGPL license, including having you to open source the engine part (mods are unaffected).
by est31
Sat Jun 11, 2016 12:20
Forum: Problems
Topic: Misc Problems with MT 0.4.14 on Ubuntu 16.04
Replies: 15
Views: 2686

Re: Misc Problems with MT 0.4.14 on Ubuntu 16.04

zak1975, so the problem with the gyro sensor remains, even after a restart of minetest and joysticks being disabled? If yes, can you try an earlier engine commit, like commit 14ef2b445adcec770defe1abf83af9d22ccf39d8 ? I don't know about the resize bug. Are you using unity? Can you get supertuxkart a...
by est31
Fri Jun 10, 2016 20:20
Forum: Problems
Topic: issues with minetest 0.4.14
Replies: 2
Views: 841

Re: issues with minetest 0.4.14

Hrmmm maybe an MSVC build might do better.