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Re: Are you willing to collaborate to make a new game?

So, for a quickstart, take a peek at my current [url]Dev World Full[/url]. While certainly not complete, it contains many mods which are actually geared towards RPG / Adventure games. There are NPCs and wildlife, there are spawing villages, the world already looks quite natural due to my lib_ecology...
by ShadMOrdre
Wed Jul 17, 2019 09:42
 
Forum: Game Discussion
Topic: Are you willing to collaborate to make a new game?
Replies: 5
Views: 159

Re: Are you willing to collaborate to make a new game?

Certainly willing. I would rather dedicate efforts to the existing project that would assist in the goal of this project. So, what kind of game do you have in mind? Fantasy, sci-fi, modern? RPG, RTS, MMO, 3D Shooter,...? Do you have a mods list that you are working with? Do you want to include custo...
by ShadMOrdre
Tue Jul 16, 2019 17:56
 
Forum: Game Discussion
Topic: Are you willing to collaborate to make a new game?
Replies: 5
Views: 159

Re: Should we "advertise" Minetest better ?

according to paramat the core devs are “the people most qualified This is about as factually true as one can state. I'll tell ya now, the person who wrote the code is probably , and most often actually the one person who understands its purpose best. However, this quote is the expression of one's o...
by ShadMOrdre
Tue Jul 16, 2019 02:38
 
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 129
Views: 3148

Re: PROPOSAL: Game Development Base

texmex, This is where I think the involvement of others is critical. I must concede, that I may not be the best person to lead the technical aspects of this project, simply because there is most likely someone out there who is just better skilled than I at Lua, software dev, API dev, or any other as...
by ShadMOrdre
Mon Jul 15, 2019 05:03
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 49
Views: 1444

Re: Lua: RAM difference, when defining function or not?

So, I get the garbage collection. That's nice info to know. If I do something like this: init.lua some_variable = {} some_variable.some_function = dofile(some_function.lua) some_function.lua local some_local_function = function(param1, param2) local return_value if param1 then if param2 then return_...
by ShadMOrdre
Mon Jul 15, 2019 04:00
 
Forum: Modding Discussion
Topic: Lua: RAM difference, when defining function or not?
Replies: 5
Views: 159

Re: What if there was a mod that gave Minetest a story?

ThorfinnS, Storytelling within a game really does add to the depth of a game. What I liked in Baldur's Gate, over its lesser rival Diablo, was the depth of the story, how it played out as the game progressed. In Diablo, there was a lot of hack'n'slash, ie enter dungeon, kill until inventory full or ...
by ShadMOrdre
Sun Jul 14, 2019 07:43
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 32
Views: 967

Re: What if there was a mod that gave Minetest a story?

I completely failed to mention Wuzzys doc modpack, which is an easy to support in world help system. Dokimi, what if the color of the book denoted the content of the text. Historical books, red, Technical books, blue, Nature books, green, Atlases, yellow, Help books orange, Story books......... And ...
by ShadMOrdre
Sat Jul 13, 2019 19:45
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 32
Views: 967

Re: Why don't we have custom keybinds yet?

So, the keys are available through the API via two functions, one for control bits, and one using booleans for each keypress. There is also a controls mod, that did some efforts towards making some of this more accessible. The best way to continue this discussion, is to come up with a small set of e...
by ShadMOrdre
Sat Jul 13, 2019 19:21
 
Forum: Feature Discussion
Topic: Why don't we have custom keybinds yet?
Replies: 17
Views: 584

Re: Post your mapgen questions here (modding or engine)

duane, Thanks for pointing out those resources. I've been looking a basic mapgen, and I think burli's might make a good basic start. Somewhere in those threads, someone mentioned an idea to make an on_generated wrapper function. I get the impression that Kilarin does something similar to this for Re...
by ShadMOrdre
Sat Jul 13, 2019 18:32
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 583
Views: 45588

Re: Tip on Lua controlled Tube (use for sorting)

Vince, It looks like you are trying to find a substring that includes the "wildcard" charcter. The following string.match(itemName, 'default:.*tree') is actually looking for the substring "default:.*tree" which always returns nil, because there is no node named "default:.*tr...
by ShadMOrdre
Sat Jul 13, 2019 18:23
 
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 7
Views: 757

Re: PROPOSAL: Game Development Base

Hello all, I've posted an update in the dev branch to the Game project page on github. I am going through some of the mods that I use, extracting what I consider to be core functionality. Please let me know if this is a good direction. I know some will contain of bloat, but I can say that code is ra...
by ShadMOrdre
Sat Jul 13, 2019 18:10
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 49
Views: 1444

Re: PROPOSAL: Game Development Base

I've been expanding the code that I previously posted. I'd like to include a library of common functionality, code that I've seen in several mods. Not necessarily a specific code sample, but more, the logic of how to accomplish something. And in looking through some of the mods that I think include ...
by ShadMOrdre
Fri Jul 12, 2019 08:08
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 49
Views: 1444

Re: What if there was a mod that gave Minetest a story?

I've always been a fan of Civilization, both for it's rich historical content, but also, because it was just a fun strategy game. I like the idea of a tech tree, instead of crafting. I like the idea of objects in world being the source of new items, instead of using a crafting grid. I really don't l...
by ShadMOrdre
Fri Jul 12, 2019 07:47
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 32
Views: 967

Re: Making Nodes smaller... (more fine-grained worlds)

One of the reasons for me being here in MT is the Opensimulator project, essentially what MT is to MC, OS is to SL. (Second Life). :) I liked the OS concept, because of its "homebrew" mentality, and because of the shear potential that the software enables. I grew bored, however, because fo...
by ShadMOrdre
Fri Jul 12, 2019 07:06
 
Forum: Game Discussion
Topic: Making Nodes smaller... (more fine-grained worlds)
Replies: 11
Views: 494

Re: [abandoned mod] Geomoria [geomoria]

I've also posted a fork, that enables the stairs to the surface, without the deep chasms. To my knowledge, this is the only change I've made, and this works with v5.0.

Here's my fork at github: https://github.com/ShadMOrdre/geomoria
by ShadMOrdre
Fri Jul 12, 2019 06:41
 
Forum: WIP Mods
Topic: [abandoned mod] Geomoria [geomoria]
Replies: 58
Views: 5819

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Perhaps the code should be in the base node to check above and remove. Also, in the melon code, if you are spawning melons next to the melon plant, perhaps check for nodes around the plant before spawning melon. You might also be experiencing an issue with buildable property of corn plant node, but ...
by ShadMOrdre
Wed Jul 10, 2019 20:41
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 175
Views: 28605

Re: building a game from scratch - Sol Aureus

Firefox,

Please look at my lib_materials and lib_ecology mods. You'll find biomes, and plenty of tree schematics, as well as node defs for those trees and plenty of plants and other things that could make this easier for you.

Shad
by ShadMOrdre
Wed Jul 10, 2019 18:39
 
Forum: Game Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 135
Views: 11712

Re: Non-mining/non-ancient-combat games for minetest.

I had previously used Dokimis' War mod to create a generic 3D shooter. I'll get that posted in the game section sometime later today.

Shad
by ShadMOrdre
Wed Jul 10, 2019 18:37
 
Forum: Game Discussion
Topic: Non-mining/non-ancient-combat games for minetest.
Replies: 5
Views: 356

Re: Making Nodes smaller... (more fine-grained worlds)

No matter how large or small the blocks are, there are only so many addressable positions within the given dimensions. In this case, the 16 bit value that is used for each coordinate value only allows so many addressable spaces. Whether the nodes are larger or smaller, the available space in which t...
by ShadMOrdre
Wed Jul 10, 2019 18:36
 
Forum: Game Discussion
Topic: Making Nodes smaller... (more fine-grained worlds)
Replies: 11
Views: 494

Re: [Mod] lib_ecology [lib_ecology][git]

CalebJ, About the lib_materials dependency, I thought about this long and hard. Other than the current configuration, I essentially have only two other choices. I can combine the the two mods or try to accommodate all the other mapgens where lib_ecology would / could be used. lib_materials isn't as ...
by ShadMOrdre
Wed Jul 10, 2019 01:41
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 44
Views: 3070

Re: [Mod] Bow Spleef [bow_spleef]

bosapara, You've just created Last Man Standing. This is great! You can release this as a Game simply by doing a couple of steps. Download Wuzzys Empty game. It is nothing more than the folder structure, and dummy images for the menu, which are easily replaceable. In the mods folder, all you need ar...
by ShadMOrdre
Tue Jul 09, 2019 18:39
 
Forum: WIP Mods
Topic: [Mod] Bow Spleef [bow_spleef]
Replies: 6
Views: 306

Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

Support for hoppers, mesecons, pipeworks, and nodeio would probably work better not to fill but to allow the extraction of the materials being produced by these devices.
by ShadMOrdre
Tue Jul 09, 2019 18:33
 
Forum: WIP Mods
Topic: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]
Replies: 11
Views: 1301

Re: Post your screenshots!

Better? I wrapped a spoiler around them. The original ISO was only 34MB. This one clocks in at 9MB after 50% jpeg compression. But ain't she a beaut?

Image
by ShadMOrdre
Tue Jul 09, 2019 07:02
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8720
Views: 993627

Re: PROPOSAL: Game Development Base

So I've just posted this Game Dev Proof of Concept over on github. This is not definitive but it works. Modules could be chosen in settingtypes. This really extends possibilities and solves many issues. Not so much a recreated dependency management system but rather a development framework, built up...
by ShadMOrdre
Tue Jul 09, 2019 06:53
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 49
Views: 1444

Re: Post your screenshots!

+ Spoiler
by ShadMOrdre
Tue Jul 09, 2019 06:04
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8720
Views: 993627
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