Search found 735 matches
- Thu Jan 21, 2021 18:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
Finally added remaining aotearoa and australia content to gal_ecology_plants and gal_ecology_trees. Cause you can never have enough realism in a virtual world during a global pandemic........ Now, to achieve earth like realism, it's time to redecorate ecosystems... https://forum.minetest.net/downloa...
- Tue Jan 19, 2021 01:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
@duane, That is a naturally occuring surface level cave that spawned, with the lake inside. The mods are my voronoi mapgen with a 3d noise blended in, which produced the cave. The lake was made using my lib_lakes mod, which is really the bergsee mod from octacians OCD2 game, itself a continuation of...
- Tue Jan 19, 2021 01:36
- Forum: Modding Discussion
- Topic: Can register_alias actually change the node in the map db?
- Replies: 4
- Views: 74
Re: Can register_alias actually change the node in the map db?
It would be interesting to conduct one more experiment.
Can you add the aliases to the old mod, updating the aliases to point to the old mod nodes, and turn the "aliased" nodes back into the old mod nodes?
Shad
Can you add the aliases to the old mod, updating the aliases to point to the old mod nodes, and turn the "aliased" nodes back into the old mod nodes?
Shad
- Tue Jan 19, 2021 01:34
- Forum: Modding Discussion
- Topic: Example mobkit mob
- Replies: 10
- Views: 168
Re: Example mobkit mob
@Termos, @MisterE, Thank you both for such detailed info. After accumulating a number of mobs_redo mobs, reworking the spawn ABM, and still feeling like they are nothing more than randomly moving entities, I am still left wanting. Even with Advanced_NPC, smart_mobs, and nssm, I feel like life in MT ...
- Mon Jan 18, 2021 08:56
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1036
- Views: 141016
Re: What's Minetest still missing over Minecraft?
This is like asking what are bananas still missing over oranges, at this point. But hey! If you like paying money for things that have free alternatives, MC. If you want a freely available and far more robust choice, MT. If you want a simple child like game, on par with candycrush, get MC. If you wa...
- Mon Jan 18, 2021 08:46
- Forum: Modding Discussion
- Topic: Example mobkit mob
- Replies: 10
- Views: 168
Re: Example mobkit mob
So is there good documentation / code organization to assist with identifying which functions would be used setting up the various mods. I've got around 65 animals, and at least 20 monster mobs, all mobs_redo. If general performance is improved, I'd like to consider moving the mobs from mobs_redo. H...
- Mon Jan 18, 2021 08:32
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
Little house in a cave.



- Mon Jan 18, 2021 08:30
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
https://forum.minetest.net/download/file.php?mode=view&id=23679 https://forum.minetest.net/download/file.php?mode=view&id=23681 And..... Little house in a cave. https://forum.minetest.net/download/file.php?mode=view&id=23680 Part of an otherwise failed village spawn. This the only build...
- Tue Jan 12, 2021 16:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
3D noise based terrain, superimposed upon my voronoi mapgen.

A lava lake formed within the 3D generated terrain, at surface level.

A lava lake formed within the 3D generated terrain, at surface level.
- Sun Jan 10, 2021 21:37
- Forum: WIP Mods
- Topic: [Mod] Natural slopes [naturalslopeslib]
- Replies: 48
- Views: 5357
Re: [Mod] Natural slopes [naturalslopeslib]
karamel, The changes that I made to implement poschangelib into gal are listed here: gal.lib.poschange . It is really nothing more than renaming the poschangelib namespace to fit within gal. As for the naturalslopeslib, the reasons I cannot implement this in the same way, is that naturalslopeslib re...
- Mon Jan 04, 2021 04:01
- Forum: WIP Mods
- Topic: [Mod] Natural slopes [naturalslopeslib]
- Replies: 48
- Views: 5357
Re: [Mod] Natural slopes [naturalslopeslib]
I've been using this mod for some time now. I've only used it for the softer materials, dirt, sand, clay and some leaves. I had always avoided sloped stone, preferring the jaggedness that the block nodes provide for stone. Until now. With this update that now includes inverted slopes, and in a more ...
- Mon Dec 28, 2020 22:35
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
Grasshut villages finally added to my lib_towns mod. So many more schematics to update to make upwards of 15 to 20 different themed village types. This would include mesoamerican, nomadic, tribal, egyptian, middle eastern, arabic, indian, and at least three european architectural styles. Would reall...
- Sat Dec 26, 2020 18:17
- Forum: Modding Discussion
- Topic: [Question] Inconsistant behaviour with "minetest.global_exists"[Answered]
- Replies: 5
- Views: 187
Re: [Question] Inconsistant behaviour with "minetest.global_exists"
One place where it might be usefull to check for the existance of a table, instead of checking for the mod, is when there are several mods which provide the same api. In that case you don't care if mod stairs_A or stairs_B is instaled, as long as both provide the function stairs.register_stair() it...
- Sat Dec 26, 2020 18:08
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 556
Re: How to increase mapgen_limit more than 31000?
So I've created an Earthlike world, complete with continents and oceans and mountains. Generating this map alone at normal scale, (60km x 60km), is possible, and considering the RPG possibilities, it makes for an almost infinite game. Instead, I scale the map by 0.1, for a 6km x 6km world. Everythin...
- Sat Dec 26, 2020 17:54
- Forum: General Discussion
- Topic: How can I make the biomes bigger?
- Replies: 8
- Views: 466
Re: How can I make the biomes bigger?
... until you edit the setting again ... still with the sharp borders when used on the same map I guess .. any chances ever of changing values on an existing map and the mapgen generates smooth borders to newly created content? Create a mod that blends from one setting to the next. Instead of hard ...
- Sat Dec 26, 2020 17:50
- Forum: Modding Discussion
- Topic: [Question] Inconsistant behaviour with "minetest.global_exists"[Answered]
- Replies: 5
- Views: 187
Re: [Question] Inconsistant behaviour with "minetest.global_exists"
There are countless mods where the mod name is not the name of the object created. 3d_armor mod makes armor object. It's best to at least "know" the code before coding against it. :) Look at the furnace, it uses furnace_active and furnace_inactive, but provides default:furnace, or for a ti...
- Sat Dec 26, 2020 17:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
One of my very first managers taught me the importance of not using Windows "cut". Working in Pagemaker files that contained directory listings on the order of hundreds of thousands of entries. Instead, the manager taught me to copy/paste, and then delete "cut" copy manually. Suc...
- Sat Dec 26, 2020 05:27
- Forum: Modding Discussion
- Topic: [Question] Inconsistant behaviour with "minetest.global_exists"[Answered]
- Replies: 5
- Views: 187
Re: [Question] Inconsistant behaviour with "minetest.global_exists"
The depends is correct, but not global_exist. Look for armor, not 3d_armor. There is no 3d_armor object.
Shad
Shad
- Thu Dec 24, 2020 11:07
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1162
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
I seem to recall someone did something along that line around here sometime in the last year.
I thought it'd be a cool idea because my son and I enjoy STK and MT.
I thought it'd be a cool idea because my son and I enjoy STK and MT.
- Thu Dec 24, 2020 11:05
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 556
Re: How to increase mapgen_limit more than 31000?
If I'm not mistaken, 31000 meters in all directions equates to 60km x 60km x 60km. Unless you are building with code, I can't see one person or even a small team actually filling the void. That's a good sized megalopolis in the real world. Not to mention the hard disk space in actually emerging such...
- Thu Dec 24, 2020 03:25
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1162
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
Not to mention, by collaborating with another project, MT essentially gains more devs who are already well versed in the language and requisite skillset. This is only a WIN / WIN. Not to mention cross marketing with a rather well known foss game can up MTs stature and status as a must have go to ope...
- Thu Dec 24, 2020 03:19
- Forum: Feature Discussion
- Topic: Mods 2.0 - A Revolution [Concept]
- Replies: 18
- Views: 1004
Re: Mods 2.0 - A Revolution [Concept]
Josselin2, This project is hard to describe, honestly. It is a game. This game includes some concepts that improve performance, (lower memory and processing footprint), expand capabilities, or just simply updates the codebase to more recent or efficient means. Loading data from .csv files means that...
- Thu Dec 24, 2020 02:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9926
- Views: 1305629
Re: Post your screenshots!
@Voxelproof, Best of health to ya! Keep yer chin up! An earth-like voronoi based map. This is 600x600, so entire world scaled at 0.01. Note the general distribution of deserts, rainforests, continents, oceans, and polar ice caps. Still tweaking some of this for even more "realism". https:/...
- Mon Dec 21, 2020 08:41
- Forum: WIP Mods
- Topic: [Mod] Map generator with Rivers [mapgen_rivers]
- Replies: 47
- Views: 1702
Re: [Mod] Map generator with Rivers [mapgen_rivers]
Gael, No offense on the lone wolf lack of collaboration. You clearly know what you are doing, and are probably better off working lone wolf due to that fact. You are attentive and open to suggestions and that makes this collaborative, even if you are still the only one doing any work. :) As for the ...
- Mon Dec 21, 2020 08:24
- Forum: WIP Mods
- Topic: [Mod]3d Armor - Fly and Swim (Player Animations)
- Replies: 32
- Views: 1393
Re: [Mod]3d Armor - Fly and Swim (Player Animations)
At one point, stu, the creator of 3darmor, cobled together a collection of mods for the player. It included player_api, 3d_armor, clothing, character_creator, homedecor_wardrobe, multiskin, skin_admin, skins, skinsdb, and wieldview. Whether it all worked, I can't remember. I recall numerous issues. ...