Search found 664 matches

by ShadMOrdre
Wed Sep 16, 2020 20:02
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 710
Views: 74444

Re: Post your mapgen questions here (modding or engine)

paramat, Courtesy of Pyrollo, have you seen this , from the grunds mod. I took part of this code to create the following function, which provides mg_v7 terrain, without mountains, ridges, caves or floatlands. local function get_v7_height(z,x) local hselect = minetest.get_perlin(np_v7_height):get_2d(...
by ShadMOrdre
Sat Sep 12, 2020 23:48
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 710
Views: 74444

Re: Post your mapgen questions here (modding or engine)

Would anyone be interested in a standalone, mg_v7 lua based mapgen? I recently came across code that provides the 2D heightmap, without mountains, ridges, floatlands, or caves. I have already played with this code in my Voronoi mapgen, and was surprised at how well it performed with my mod heavy cus...
by ShadMOrdre
Fri Sep 11, 2020 19:59
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 710
Views: 74444

Re: Post your mapgen questions here (modding or engine)

TC6, Lua mapgens run slower because they are loaded via the lua api, so the engine needs time to process the code, and other reasons. As for learning Lua, in your minetest folder there should be a 'doc' folder. In that folder is lua_api.txt. This is the definitive source for the version of MT for wh...
by ShadMOrdre
Thu Sep 10, 2020 20:07
Forum: WIP Mods
Topic: [Mod] Extended Tooltips [1.0.0] [tt]
Replies: 2
Views: 133

Re: [Mod] Extended Tooltips [1.0.0] [tt]

Not sure if these are separate mods or the same. No repository link. The "source" links on CDB both point to this mod, so the tt_base mod is not downloadable. Please also provide a link to the actual source repository, for those of us who prefer to look at code without resorting to a fishing expedit...
by ShadMOrdre
Thu Sep 10, 2020 19:55
Forum: WIP Mods
Topic: [Mod] Extended Tooltips: Base [1.0.0] [tt_base]
Replies: 2
Views: 127

Re: [Mod] Extended Tooltips: Base [1.0.0] [tt_base]

Wuzzy,

Do you have a git link? Some of us simply don't use ContentDB, and prefer a good ol' manual install from a trusted FOSS repository.
by ShadMOrdre
Tue Sep 08, 2020 21:15
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 710
Views: 74444

Re: Post your mapgen questions here (modding or engine)

T6C, Other than manipulating the various mapgen parameters, hoping for something similar to your desired output, the only real answer is a Lua mapgen. Carpathian and Valleys both exist as a lua mapgen, but are much slower. If you search for the grunds mod, it contains code that will, with modificati...
by ShadMOrdre
Sun Aug 23, 2020 07:11
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 35
Views: 2572

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

Assuming different games don't want to call their nodes and items the same, we can (should?) define an API that games can implement that allows a mod to know the names of some very common things, like those that Sokomine listed. The API can also reveal that the game doesn't have something, in the c...
by ShadMOrdre
Sun Aug 23, 2020 06:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

@Sokomine, Take a peek at this . It is my take on Settlements by Rochambeau. I used many of the schems from mg_villages and added others from other mods. Particularly, I have towns laid out in a grid pattern. While the mod depends on my lib_materials / lib_ecology mods, I thought you'd be particular...
by ShadMOrdre
Mon Aug 17, 2020 21:23
Forum: Modding Discussion
Topic: Setting the brightness and saturation of a rgb table not working.
Replies: 1
Views: 96

Re: Setting the brightness and saturation of a rgb table not working.

LC, You state that you want to start with 50% whiteness, add purple, then add 50% blackness. This sounds more like a combinatation of alpha layers. In RGB, lightness/darkness are fully new RGB values. 0,0,0 is black / white, while 255,255,255 is white / black. Hue is determined by the actual combina...
by ShadMOrdre
Mon Aug 17, 2020 20:34
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 829

Re: The future of Minetest

Krock, Thanks for answering this post in with professionalism!!! Regarding Point #2, I think bzt refers to the actual minetest.conf file. It seems that when I upgraded from MT v5.1.0 to 5.2.0, a limited few options were read from minetest.conf. None of my mapgen settings transfered easily, with the ...
by ShadMOrdre
Wed Aug 05, 2020 23:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

Did someone say something about an RTS? At what scale? This scale might take a long while. Map size = Full map, 60000m x 60000m, or 60km x 60km. https://forum.minetest.net/download/file.php?mode=view&id=22520 This scale looks familiar, and would be very playable. Map size = 300m x 300m, or .3km x .3...
by ShadMOrdre
Wed Aug 05, 2020 23:24
Forum: Modding Discussion
Topic: We need better anticheat against softwares like cheat engine.
Replies: 3
Views: 171

Re: We need better anticheat against softwares like cheat engine.

If a person can make it.... a person can reverse engineer it.... Make the game unique enough that the effort to make a simple hack isn't worth the effort. It's not like an MT based game is ever really gonna compete with enough users against commercial games to make hackers pay attention. But that so...
by ShadMOrdre
Wed Aug 05, 2020 23:01
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 757

Re: free models for minetest mobs [model, asset]

Snakes are rather small-ish creatures. The detail on your model is beautiful, but I can see where the face count would crush things. While not as detailed, a pixelated snake would still work. Default graphics are at 16x16 pixels, which subdivides a standard node rather well. A snake the size of a si...
by ShadMOrdre
Wed Jul 29, 2020 06:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

Polysaken, It is a modified version of natural_slopes . My modified version, (for use with lib_materials / lib_ecology mods), is posted here: https://github.com/ShadMOrdre/natural_slopes . Be aware that this is not the most recent update, and so is not fully up to date with the most recent versions ...
by ShadMOrdre
Wed Jul 29, 2020 01:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

Image

Image
by ShadMOrdre
Wed Jul 29, 2020 00:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

Image

Image

Image
by ShadMOrdre
Mon Jul 27, 2020 22:18
Forum: Modding Discussion
Topic: Free/Libre art in the Creative Commons (including public domain)
Replies: 3
Views: 166

Re: Free art in the Creative Commons (including public domain)

This is the preferred way to find free graphics. There are many resources available, for those who simply look. Thanks for posting the link. Using FOSS or CC content from other game and or project sites is also a good resource. There is the Opensim community of content, some based off of Second Life...
by ShadMOrdre
Mon Jul 27, 2020 22:15
Forum: Modding Discussion
Topic: minetest.generate_decorations() crashing server.
Replies: 6
Views: 154

Re: minetest.generate_decorations() crashing server.

I don't think this function works outside of on_generate. The lua_api.txt document clearly states that a VM must be used. Hence the LVM suggestion. IIRK, this question has been answered a few times in the mapgen thread, by paramat, or in a related topic regarding the use of generate ores, decoratio...
by ShadMOrdre
Mon Jul 27, 2020 07:59
Forum: Modding Discussion
Topic: minetest.generate_decorations() crashing server.
Replies: 6
Views: 154

Re: minetest.generate_decorations() crashing server.

I don't think this function works outside of on_generate.

You might consider node timers or an LVM instead.
by ShadMOrdre
Mon Jul 27, 2020 07:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

runs,

are you respecting licenses when copying images from google, (not the owner, creator, or authorized license issuer)?

are you properly attributing the content creator, or is that detail lost when copying from google?
by ShadMOrdre
Tue Jul 14, 2020 21:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

3D Terrain with 2D heightmap.

My secret grotto.
Image
Image
Image
by ShadMOrdre
Tue Jul 14, 2020 21:28
Forum: Modding Discussion
Topic: Taller Nodebox
Replies: 9
Views: 247

Re: Taller Nodebox

runs,

there is a setting regarding this. something like worldscale versus local. it's part of how textures are defined for a node def. I don't have the specifics, but this is what you are looking for.

Shad
by ShadMOrdre
Sat Jul 04, 2020 06:06
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

Oops.... I've added the gui mod, as well as, sethome, sneak_glitch, and spawnpoint, all from MTG. The version of gui and sfinv come from a github repository from burli, IIRK, where he had refactored a big part of MTG. The generation times that you listed are consistent with what I get here, when all...
by ShadMOrdre
Fri Jul 03, 2020 02:02
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9674
Views: 1240716

Re: Post your screenshots!

duane, CivTest This is a basic "game". It contains sfinv, lib_player (my current player character mod), lib_materials, lib_ecology, and lib_mg_continental. This should provide a completely self contained working showcase of lib_materials / lib_ecology working on a custom lua mapgen using 3 layered r...
by ShadMOrdre
Sat Jun 27, 2020 00:11
Forum: General Discussion
Topic: I started working on a soundtrack for Minetest!
Replies: 30
Views: 1011

Re: I started working on a soundtrack for Minetest!

There was a MIDI mod made here a year or so ago. It might be easy to fold existing .VST files into that mod. As for downloading music tracks from a server, the track should be mixed down to the lowest possible bit rate, ensuring file sizes stay small. Once downloaded, they exist in cache, which kind...