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Re: Post your mapgen questions here (modding or engine)

Extex, Most mapgens I've seen determine the surface, and then drill down to place those. You'll have to determine the surface. Once you do, you can use the biome definition data to determine how deep to go down for placing the filler and top nodes of the biome def. The advantage is that as you find ...
by ShadMOrdre
Fri Mar 27, 2020 06:09
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 668
Views: 66813

Re: Post your screenshots!

SB66, If you'd be willing to make some schematics out of those, I think I can make them look like an organically made city in a mod. The ziggurat, towers, and wall sections could easily be combined with some other desert like schems that I've collected for some amazing builds. This shows my yet to b...
by ShadMOrdre
Mon Mar 23, 2020 20:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: A third Biome axis

As Dokimi pointed out, succession is a relevant "variable" when defining a biome. Succession means time. This particularity means that a lua mapgen that accounts for time, evolution, and plate tectonics is the only means of accomplishing this feat. The same is true for many of the examples...
by ShadMOrdre
Mon Mar 23, 2020 20:06
 
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 17
Views: 528

Re: Post your screenshots!

Playing Exile by Dokimi . Here's a player who doesn't know how to sleep on a bed: https://rwdy.uk/4A8HX.png When you are so terrible at everything, even the laws of physics break before you, just so you would fail. Looks like me hiding from coronavirii...... OSS: I like playing this map https://for...
by ShadMOrdre
Sun Mar 22, 2020 23:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: A third Biome axis

paramat, Is that 255 biome limit a hard coded limit? In my lib_materials mod, I define very close to that number of biomes, and had hoped to expand that further. I use the heat / humidity points of (0, 25, 50, 75, 100) for a total of 25. I also define up to 8 altitudes for those 25 heat/humid point ...
by ShadMOrdre
Sun Mar 22, 2020 23:52
 
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 17
Views: 528

Re: A third Biome axis

The ecosystems scheme that I use in lib_ecology allows the "biome variants". In lib_ecology, I generate additional dirts into the biome "dirt", or node top. For example, the biome def uses "dirt with grass" as the node top. I generate, say, "dirt with dry grass&quo...
by ShadMOrdre
Mon Mar 16, 2020 07:02
 
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 17
Views: 528

Re: A third Biome axis

There are actually 3 points of biome definition. Heat, humidity, and altitude. Additionally, you can define a biome to exist only within a given area using those options. An additional degree of definition, and one that is sorely under utilized, is the actual dirt. Just because you define the top no...
by ShadMOrdre
Mon Mar 16, 2020 06:20
 
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 17
Views: 528

Re: Post your screenshots!

What are they saying to each other? Plug in a digiterm and read the messages. https://forum.minetest.net/download/file.php?mode=view&id=21368&sid=3967a6762af35195310c1e75c2e97235 https://forum.minetest.net/download/file.php?mode=view&id=21370&sid=3967a6762af35195310c1e75c2e97235
by ShadMOrdre
Fri Mar 13, 2020 16:24
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: PROPOSAL: Game Development Base

And that collection of battle tested mods is the actual base that I use, and am actively refactoring into the topic name. PROPOSAL: Game Development Base. A base of mods, battle tested, updated, and offered as a base upon which to write mods. But mods that are not hard coded to MTG, as most of those...
by ShadMOrdre
Fri Mar 13, 2020 16:20
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 58
Views: 2750

Re: Naming convention for library mods

I feel like I should chime in here. I initially chose the lib_ name scheme to have my mods, or customizations of others mods, show up in the list in an obvious way. Poor reason, but I stuck with it.... :( However, I would like to point out that lib_mat / lib_eco are libraries, in a sense. The code w...
by ShadMOrdre
Fri Mar 13, 2020 16:15
 
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 489

Re: Post your screenshots!

Image
Image
by ShadMOrdre
Thu Mar 12, 2020 08:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: [Mod] Aotearoa [0.2][aotearoa]

FYI, I am currently in the process of integrating this mod into my own lib_materials / lib_ecology mods. Any nodes that are "ground" are put into lib_materials, and all plant and tree nodes are going into lib_ecology. I am also including the Australia, Farming, and XOcean mods, and will mo...
by ShadMOrdre
Thu Mar 12, 2020 08:34
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 53
Views: 4849

Re: Post your screenshots!

Fleshing out biomes in preparation for adding the remainder of farming and xocean, as well as, aoteara and australia. Currently, there are about 65-70 unique trees and 80+ plants and mushrooms. Adding the above mods will almost double those figures. The landscapes are stunning. This works with all m...
by ShadMOrdre
Sun Mar 08, 2020 17:25
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: [Mod] lib_ecology [lib_ecology][git]

firefox,

This should have been corrected in the last release. If that is not the case, I will push an update soon, that addresses this and other issues.

Thanks for reporting.

Shad
by ShadMOrdre
Sun Mar 01, 2020 00:23
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 58
Views: 6771

Re: Swamps, lakes...

runs,

Look for highland_pools by paramat or lakes by Sokomine. There was also a lakes mod in the Cataclysm game.

As always, you can also see what can be done with lib_materials / lib_ecology. :)

Shad
by ShadMOrdre
Sun Feb 23, 2020 02:17
 
Forum: Modding Discussion
Topic: Swamps, lakes...
Replies: 6
Views: 230

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=21229&sid=bdd153824a56f88905837bb2606848be https://forum.minetest.net/download/file.php?mode=view&id=21228&sid=bdd153824a56f88905837bb2606848be https://forum.minetest.net/download/file.php?mode=view&id=21227&sid=bdd15...
by ShadMOrdre
Thu Feb 20, 2020 20:45
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: [discussion] show your models

Melkor,

That last image, of the bike, doesn't show. Your work is impressive, though!

Are you posting any of these models for availability, or just the pics for show?

If you are sharing the models, where might they be?


Shad
by ShadMOrdre
Thu Feb 20, 2020 20:34
 
Forum: General Discussion
Topic: [discussion] show your models
Replies: 67
Views: 5624

Re: [Mod] lib_materials [lib_materials][git]

twoelk, It would be helpful if you provided more info. paramat's very new minipelli minimal game might be missing something also. There can be no expectation that an older published mod that works, is compatible with a game that was just released in the last few days. Having said that, what, specifi...
by ShadMOrdre
Thu Feb 20, 2020 20:32
 
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 37
Views: 4163

Re: Post your screenshots!

Coming soon! lib_towns. Multiple town types, layouts, on the fly node replacements and featuring roads. More to come... Will require lib_materials / lib_ecology, and others. I'll work on making this as dependency free as possible, but villages need nodes, and those nodes have to come from somewhere....
by ShadMOrdre
Wed Feb 12, 2020 17:26
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: Any good immersion mods out there?

Since your asking for shameless plugs.

lib_materials and lib_ecology. See sig below for links

Shad
by ShadMOrdre
Tue Feb 04, 2020 18:15
 
Forum: Modding Discussion
Topic: Any good immersion mods out there?
Replies: 2
Views: 203

Re: Post your screenshots!

@texmex What view distance is that? The nodes are so small, that looks like a real picture... ;) So what is that texture pack? Natures' Own? ;) You really should try lib_materials / lib_ecology mods. :D They are the closest you'll get to that very nice pic. Shad https://forum.minetest.net/download/...
by ShadMOrdre
Tue Feb 04, 2020 18:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152132

Re: [MOD] Tool Ranks and Modifiers [lib_trm][git]

Evolution_Pixels,

Again, thanks for the pull req. It has been merged.

Shad
by ShadMOrdre
Fri Jan 31, 2020 22:45
 
Forum: WIP Mods
Topic: [MOD] Tool Ranks and Modifiers [lib_trm][git]
Replies: 20
Views: 1265

Re: [Mod] lib_ecology [lib_ecology][git]

Hello Cartmic, Currently, I have been developing on MTv5.0.1. As for the issue you report, this is common when lib_materials / lib_ecology are used in combination with other mods that also define their own biomes. Ethereal, valleys_c, australia, and aoteara are all mods that clear registered biomes,...
by ShadMOrdre
Fri Jan 31, 2020 22:34
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 58
Views: 6771

Re: This error is perplexing me. Someone please help!

I prefer the ease of use that comes with Notepad++, but have abandoned Windows in favor of Lubuntu. Alas, there is no Notepad++ for Linux, or I just haven't stumbled upon it... :( Sad, since it is based on Scintilla. Open to suggestions for a quality text editor or IDE, that is not vim, emacs, or so...
by ShadMOrdre
Thu Jan 23, 2020 04:34
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 299

Re: This error is perplexing me. Someone please help!

For the record, that error almost ALWAYS means a typo or omission. It hits me more than I care to admit.


Shad
by ShadMOrdre
Wed Jan 22, 2020 17:34
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 299
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