Search found 9 matches

by themtsurvivor
Sat Sep 05, 2015 18:53
Forum: Problems
Topic: ERROR on create new map
Replies: 5
Views: 558

Re: ERROR on create new map

I would try redownloading, looks like your missing stuff. yes, and i downloaded both msvc and mingw , but why is it looking for music files, there are no mentions in mnetest.conf and why is vorbis missing?????? it plays sounds when it is working but anyway msvc does the same thing over and over, mi...
by themtsurvivor
Thu Sep 03, 2015 00:42
Forum: Problems
Topic: ERROR on create new map
Replies: 5
Views: 558

ERROR on create new map

Is the bug reproducible? yes How can you reproduce the bug? try to create new world with 'create' button What is your operating system? windows7x64 What is your version of Minetest? 4.13x64 msvc What game do you use? minetest_game debug level = 4 ------------- Separator ------------- 2015-09-02 20:3...
by themtsurvivor
Tue Aug 11, 2015 05:28
Forum: WIP Mods
Topic: [MOD] stairsIO corner blocks
Replies: 14
Views: 2676

Re: [MOD] stairsIO corner blocks

benrob0329 wrote:This is awesome!!! This should be in default!
thanks




I am adding support for the quartz mod now

Image
by themtsurvivor
Tue Aug 11, 2015 04:45
Forum: WIP Mods
Topic: [MOD] stairsIO corner blocks
Replies: 14
Views: 2676

[MOD] stairsIO corner blocks

[MOD] stairsIO StairsIO is comprised of the Inner corner node and Outer corner node.to match default:stairs http://i.imgur.com/jfuCChL.png just add it like any ither mod download the zip(github) https://github.com/ultrabots/stairsio/archive/master.zip or browse the code... https://github.com/ultrab...
by themtsurvivor
Mon Jan 26, 2015 12:34
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 165545

Re: [Mod] More Trees! [20140807] [moretrees]

I found a bug in item_tweaks that prevents changing the setting attract_radius...

line 191

Code: Select all

					for _, object in ipairs(minetest.get_objects_inside_radius(playerPosition, 3)) do
it should be....

Code: Select all

					for _, object in ipairs(minetest.get_objects_inside_radius(playerPosition, attractRadius)) do
by themtsurvivor
Tue Jan 13, 2015 15:02
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 96
Views: 61318

Re: Convert Minecraft maps to Minetest WorldEdit schematics

Thanks sfan5 for your input, but I still get owned doors. here is an example of what testing I have done; filter a steel door from a 1.8 (theothermine) map using MCEdit_dev-0.1.8build799.win32 =that will create a .we file with default:door_steel_t_1 or _b_1 * 2 pieces y aligned using minetest 4.11 w...
by themtsurvivor
Fri Jan 09, 2015 01:37
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 96
Views: 61318

Re: Convert Minecraft maps to Minetest WorldEdit schematics

I am getting some weird things with tomsweschem.py script in mcedit 1.7.1 and 1.8 screenshot_9951686.png a steel door that says it is owned by vanessa?? .... I have found a fix for this error in the .we files.. using notepad++ just search and replace { ["fields"] = { ["infotext"] = "Owned by Vanessa...
by themtsurvivor
Thu Jan 01, 2015 22:43
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 291
Views: 67127

Re: Share Your WorldEdit Files!

UPDATE; fixed problem by using old version worldedit 1.0 we_file_version-3, running mt 4.11 Hello everybody, I'm not sure if this is the right place to post this, but, I am trying to import my schematics using the filter for we or mts and MCEdit_dev-0.1.8build799.win32 or an older one also, i keep g...