Search found 9 matches
- Sat Sep 05, 2015 18:53
- Forum: Problems
- Topic: ERROR on create new map
- Replies: 5
- Views: 913
Re: ERROR on create new map
I would try redownloading, looks like your missing stuff. yes, and i downloaded both msvc and mingw , but why is it looking for music files, there are no mentions in mnetest.conf and why is vorbis missing?????? it plays sounds when it is working but anyway msvc does the same thing over and over, mi...
- Thu Sep 03, 2015 00:42
- Forum: Problems
- Topic: ERROR on create new map
- Replies: 5
- Views: 913
ERROR on create new map
Is the bug reproducible? yes How can you reproduce the bug? try to create new world with 'create' button What is your operating system? windows7x64 What is your version of Minetest? 4.13x64 msvc What game do you use? minetest_game debug level = 4 ------------- Separator ------------- 2015-09-02 20:3...
- Tue Aug 11, 2015 05:37
- Forum: WIP Mods
- Topic: [MOD] stairsIO corner blocks
- Replies: 14
- Views: 4414
- Tue Aug 11, 2015 05:28
- Forum: WIP Mods
- Topic: [MOD] stairsIO corner blocks
- Replies: 14
- Views: 4414
Re: [MOD] stairsIO corner blocks
thanksbenrob0329 wrote:This is awesome!!! This should be in default!
I am adding support for the quartz mod now
- Tue Aug 11, 2015 04:45
- Forum: WIP Mods
- Topic: [MOD] stairsIO corner blocks
- Replies: 14
- Views: 4414
[MOD] stairsIO corner blocks
[MOD] stairsIO StairsIO is comprised of the Inner corner node and Outer corner node.to match default:stairs http://i.imgur.com/jfuCChL.png just add it like any ither mod download the zip(github) https://github.com/ultrabots/stairsio/archive/master.zip or browse the code... https://github.com/ultrab...
- Mon Jan 26, 2015 12:34
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 432
- Views: 214019
Re: [Mod] More Trees! [20140807] [moretrees]
I found a bug in item_tweaks that prevents changing the setting attract_radius...
line 191
it should be....
line 191
Code: Select all
for _, object in ipairs(minetest.get_objects_inside_radius(playerPosition, 3)) do
Code: Select all
for _, object in ipairs(minetest.get_objects_inside_radius(playerPosition, attractRadius)) do
- Tue Jan 13, 2015 15:02
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131694
Re: Convert Minecraft maps to Minetest WorldEdit schematics
Thanks sfan5 for your input, but I still get owned doors. here is an example of what testing I have done; filter a steel door from a 1.8 (theothermine) map using MCEdit_dev-0.1.8build799.win32 =that will create a .we file with default:door_steel_t_1 or _b_1 * 2 pieces y aligned using minetest 4.11 w...
- Fri Jan 09, 2015 01:37
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131694
Re: Convert Minecraft maps to Minetest WorldEdit schematics
I am getting some weird things with tomsweschem.py script in mcedit 1.7.1 and 1.8 screenshot_9951686.png a steel door that says it is owned by vanessa?? .... I have found a fix for this error in the .we files.. using notepad++ just search and replace { ["fields"] = { ["infotext"]...
- Thu Jan 01, 2015 22:43
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 310
- Views: 107464
Re: Share Your WorldEdit Files!
UPDATE; fixed problem by using old version worldedit 1.0 we_file_version-3, running mt 4.11 Hello everybody, I'm not sure if this is the right place to post this, but, I am trying to import my schematics using the filter for we or mts and MCEdit_dev-0.1.8build799.win32 or an older one also, i keep g...