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Re: [Mod] Suffocating [1.0] [suffocating]

StarNinjas wrote:found a bug:
if you have No-clip on and step into gravel it hurts you. I know you can't really fix that just giving you a heads up.

There has to be 'some' sort of penalty for using cheats xD
by Splizard
Thu Jul 12, 2018 22:08
 
Forum: Mod Releases
Topic: [Mod] Suffocating [1.0] [suffocating]
Replies: 10
Views: 5407

Re: [Mod] Gates [1.8] [gates]

@Drgnrdr Try downloading the latest version: https://github.com/Splizard/minetest-mod-gates/archive/master.zip The crash should be fixed, looks like they are changing a few things in Minetest 5.0 If you have any more issues, let me know. I can keep track of them better if you submit an issue on the ...
by Splizard
Sat Apr 28, 2018 10:14
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 66
Views: 28914

Snow mod 4.0 finally released

A big thanks to HybridDog for the maintenance and improvement of the mod during the past few years. Since so much has changed, I have decided to release a new stable version of the mod. If you would like to turn the classic 'snow mod' mapgen back on (it is disabled by default in the 4.0 release), yo...
by Splizard
Mon Apr 23, 2018 11:53
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 98641

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi, I have a lot of trouble trying to link a train with a wagon, how is this done? I back up slowly to the train and I get out and there is no option to link the train.
by Splizard
Sat Apr 21, 2018 04:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1248
Views: 157686

Re: [Mod] Gates [1.8] [gates]

What version of minetest do you have? I tried it on the version I have and it was working fine, odd.
by Splizard
Tue Feb 28, 2017 18:29
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 66
Views: 28914

Re: [Mod] Gates [1.8] [gates]

That is odd mase, when you hold left click, can you not dig the gate?
by Splizard
Tue Feb 28, 2017 06:35
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 66
Views: 28914

Re: [Mod] Lifters [0.2] [lifter]

Fixed!
by Splizard
Mon Feb 27, 2017 22:14
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

Thanks mase, that is a good idea!
by Splizard
Mon Feb 27, 2017 18:48
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

Its merged! Hopefully that resolves the issue
by Splizard
Tue Dec 27, 2016 21:21
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

I'm afk atm, if anyone could make a pull request to fix this error, ill be happy to mergd it :)
by Splizard
Thu Dec 22, 2016 18:29
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

You need the latest minetest_game (https://github.com/minetest/minetest_game)
by Splizard
Thu Jun 30, 2016 02:17
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

mod fails to run with this error: attempt to index field 'lifter:door_b_1' (a nil value) it points to line 93 in init.lua. I see you override that node in line 97, but I never see it as being defined. Was going to record a mod review on this, but with it not working I can't right now. :( Thanks for...
by Splizard
Wed Jun 29, 2016 15:29
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

@Xeranas
Thanks for your feedback, I added the texture :)
I must have missed uploading it!
I would normally have a user friendly download, I will get my website up with the mod featured.
by Splizard
Mon May 16, 2016 03:15
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Lifters [0.2] [lifter]

@AceWill I have implemented lift doors, they work quite well :) They can be a little bit buggy so just be warned, this is version 0.2! If you want to be able to call your lift, create a lift door: stick stick stick stick door stick stick stick stick Place this in front of a lift shaft with a lift bl...
by Splizard
Thu Apr 28, 2016 22:31
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Game] Australopithecus [Tech Demo]

Looks really nice :D
by Splizard
Tue Feb 09, 2016 10:01
 
Forum: WIP Games
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 9277

Re: [Mod] Item Drop Reloaded [item_drop]

Is it possible for the food particles to just be a similar colour to the food or a subset of the image?
by Splizard
Tue Feb 09, 2016 04:21
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 28
Views: 19094

[Ubuntu Touch] Discussion (No builds yet!)

I want to make this thread in advance as a place to work towards some Ubuntu Touch builds. Things that need to be done. ⋅  First get Minetest running with Qt/QML. (This is the main bit) ⋅  Use android controls? Connect touch inputs to make the game playable. ⋅  Compile ...
by Splizard
Tue Feb 09, 2016 03:27
 
Forum: Builds
Topic: [Ubuntu Touch] Discussion (No builds yet!)
Replies: 5
Views: 1218

Re: [Mod] Lifters [0.1] [lifter]

Its possible to call the lift, its just thinking of a simple way of doing it!
by Splizard
Sat Feb 06, 2016 19:33
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

[Mod] Lifters [0.2] [lifter]

Introducing simple lifts for minetest! http://i.imgur.com/juLJEqj.png Simply craft the lift with the following craft recipe: wood stick wood wood mese wood wood stick wood Now place your lift in a shaft or next to a wall. Right click on your lift to get on it and then tap spacebar to go up a level o...
by Splizard
Fri Feb 05, 2016 04:55
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7249

Re: [Mod] Fishing (mainly rewritted/improved + new features)

How do you fish?
by Splizard
Fri Feb 05, 2016 02:04
 
Forum: Mod Releases
Topic: [Mod] Fishing [fishing]
Replies: 21
Views: 9045

Re: [Mod] Real Terrain [0.0.4] [realterrain]

Looking great! looks like Minetest will become the new Google Earth :D
by Splizard
Mon Oct 26, 2015 23:47
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 68
Views: 17397

Re: [Mod] Real Terrain [0.0.1] [realterrain]

Trying to get this to work, really nice mod here, but I get an error.. (latest git minetest)
Code: Select all
minetest/mods/realterrain/init.lua:125: attempt to index a nil value
--This line is not working.
return demtiff:read(1):byte() - 32, covertiff:read(1):byte()
by Splizard
Sat Oct 17, 2015 03:09
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 68
Views: 17397

Re: APT Repository for Minetest Mods and Subgames

This is really awesome!
by Splizard
Thu Oct 15, 2015 05:20
 
Forum: Minetest-related projects
Topic: APT Repository for Minetest Mods and Subgames
Replies: 33
Views: 4481

Re: Problem with creatures mod

I can confirm that some of the mob mods based on creatures are not working in the daily development version of Minetest, something to do with the ABM's not triggering?
by Splizard
Mon Jul 06, 2015 09:06
 
Forum: Problems
Topic: Problem with creatures mod
Replies: 2
Views: 293

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

What's the strange person looking thing that runs at you really fast? :/
And this makes the game really creepy!!! +1
by Splizard
Mon Jul 06, 2015 07:23
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 74135
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