Search found 219 matches
- Thu Feb 08, 2024 10:34
- Forum: WIP Mods
- Topic: [Mod] Zoonami [1.2.0] [zoonami]
- Replies: 96
- Views: 30419
Re: [Mod] Zoonami [1.1.0] [zoonami]
This is really neat! Have you considered making this a standalone "game" for Minetest instead of a mod?
- Wed Aug 03, 2022 09:21
- Forum: Game Releases
- Topic: [Game] Builda City [0.3.2]
- Replies: 6
- Views: 4631
Re: [Game] Builda City [0.3.2]
any plans of this going in that direction? Yes that's definitely the vision here, I think all of these notable building types would be a great addition to the game and I do have some ideas on how to make them work within Minetest. The biggest challenge here is designing all the meshes for these bui...
- Wed Dec 22, 2021 04:54
- Forum: Game Releases
- Topic: [Game] Builda City [0.3.2]
- Replies: 6
- Views: 4631
[Game] Builda City [0.3.2]
I've always loved city building games but far too often I've been disappointed by yet another release of a singleplayer city builder. However, at the beginning of the month, I spotted the 2021 Game Jam and considering that Minetest was a project that kickstarted my software development journey and i...
- Thu Jul 12, 2018 22:08
- Forum: Mod Releases
- Topic: [Mod] Suffocating [1.0] [suffocating]
- Replies: 10
- Views: 6829
Re: [Mod] Suffocating [1.0] [suffocating]
There has to be 'some' sort of penalty for using cheats xDStarNinjas wrote:found a bug:
if you have No-clip on and step into gravel it hurts you. I know you can't really fix that just giving you a heads up.
- Sat Apr 28, 2018 10:14
- Forum: Mod Releases
- Topic: [Mod] Gates [1.8] [gates]
- Replies: 66
- Views: 35766
Re: [Mod] Gates [1.8] [gates]
@Drgnrdr Try downloading the latest version: https://github.com/Splizard/minetest-mod-gates/archive/master.zip The crash should be fixed, looks like they are changing a few things in Minetest 5.0 If you have any more issues, let me know. I can keep track of them better if you submit an issue on the ...
- Mon Apr 23, 2018 11:53
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123412
Snow mod 4.0 finally released
A big thanks to HybridDog for the maintenance and improvement of the mod during the past few years. Since so much has changed, I have decided to release a new stable version of the mod. If you would like to turn the classic 'snow mod' mapgen back on (it is disabled by default in the 4.0 release), yo...
- Sat Apr 21, 2018 04:13
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492231
Re: [Mod] Advanced Trains [advtrains] [1.13]
Hi, I have a lot of trouble trying to link a train with a wagon, how is this done? I back up slowly to the train and I get out and there is no option to link the train.
- Tue Feb 28, 2017 18:29
- Forum: Mod Releases
- Topic: [Mod] Gates [1.8] [gates]
- Replies: 66
- Views: 35766
Re: [Mod] Gates [1.8] [gates]
What version of minetest do you have? I tried it on the version I have and it was working fine, odd.
- Tue Feb 28, 2017 06:35
- Forum: Mod Releases
- Topic: [Mod] Gates [1.8] [gates]
- Replies: 66
- Views: 35766
Re: [Mod] Gates [1.8] [gates]
That is odd mase, when you hold left click, can you not dig the gate?
- Mon Feb 27, 2017 22:14
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
- Mon Feb 27, 2017 18:48
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
Thanks mase, that is a good idea!
- Tue Dec 27, 2016 21:21
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
Its merged! Hopefully that resolves the issue
- Thu Dec 22, 2016 18:29
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
I'm afk atm, if anyone could make a pull request to fix this error, ill be happy to mergd it :)
- Thu Jun 30, 2016 02:17
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
You need the latest minetest_game (https://github.com/minetest/minetest_game)
- Wed Jun 29, 2016 15:29
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
mod fails to run with this error: attempt to index field 'lifter:door_b_1' (a nil value) it points to line 93 in init.lua. I see you override that node in line 97, but I never see it as being defined. Was going to record a mod review on this, but with it not working I can't right now. :( Thanks for...
- Mon May 16, 2016 03:15
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
@Xeranas
Thanks for your feedback, I added the texture :)
I must have missed uploading it!
I would normally have a user friendly download, I will get my website up with the mod featured.
Thanks for your feedback, I added the texture :)
I must have missed uploading it!
I would normally have a user friendly download, I will get my website up with the mod featured.
- Thu Apr 28, 2016 22:31
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.2] [lifter]
@AceWill I have implemented lift doors, they work quite well :) They can be a little bit buggy so just be warned, this is version 0.2! If you want to be able to call your lift, create a lift door: stick stick stick stick door stick stick stick stick Place this in front of a lift shaft with a lift bl...
- Tue Feb 09, 2016 10:01
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16806
Re: [Game] Australopithecus [Tech Demo]
Looks really nice :D
- Tue Feb 09, 2016 04:21
- Forum: Mod Releases
- Topic: [Mod] Item Drop [item_drop]
- Replies: 28
- Views: 25057
Re: [Mod] Item Drop Reloaded [item_drop]
Is it possible for the food particles to just be a similar colour to the food or a subset of the image?
- Tue Feb 09, 2016 03:27
- Forum: Engine Builds
- Topic: [Ubuntu Touch] Discussion (No builds yet!)
- Replies: 5
- Views: 2393
[Ubuntu Touch] Discussion (No builds yet!)
I want to make this thread in advance as a place to work towards some Ubuntu Touch builds. Things that need to be done. First get Minetest running with Qt/QML. (This is the main bit) Use android controls? Connect touch inputs to make the game playable. Compile on phone and create a .click package. P...
- Sat Feb 06, 2016 19:33
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
Re: [Mod] Lifters [0.1] [lifter]
Its possible to call the lift, its just thinking of a simple way of doing it!
- Fri Feb 05, 2016 04:55
- Forum: Mod Releases
- Topic: [Mod] Lifters [0.2] [lifter]
- Replies: 30
- Views: 12214
[Mod] Lifters [0.2] [lifter]
Introducing simple lifts for minetest! http://i.imgur.com/juLJEqj.png Simply craft the lift with the following craft recipe: wood stick wood wood mese wood wood stick wood Now place your lift in a shaft or next to a wall. Right click on your lift to get on it and then tap spacebar to go up a level o...
- Fri Feb 05, 2016 02:04
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22206
Re: [Mod] Fishing (mainly rewritted/improved + new features)
How do you fish?
- Mon Oct 26, 2015 23:47
- Forum: Mod Releases
- Topic: [Mod] Real Terrain [0.1.0] [realterrain]
- Replies: 79
- Views: 37157
Re: [Mod] Real Terrain [0.0.4] [realterrain]
Looking great! looks like Minetest will become the new Google Earth :D
- Sat Oct 17, 2015 03:09
- Forum: Mod Releases
- Topic: [Mod] Real Terrain [0.1.0] [realterrain]
- Replies: 79
- Views: 37157
Re: [Mod] Real Terrain [0.0.1] [realterrain]
Trying to get this to work, really nice mod here, but I get an error.. (latest git minetest)
Code: Select all
minetest/mods/realterrain/init.lua:125: attempt to index a nil value
--This line is not working.
return demtiff:read(1):byte() - 32, covertiff:read(1):byte()