Search found 23 matches
- Fri Jan 23, 2015 10:28
- Forum: Mod Releases
- Topic: [Mod] Fences [1.0] [fences]
- Replies: 22
- Views: 15024
Re: [Mod] Fences [1.0] [fences]
Don't listen to Krock - he doesn't know what he's talking about. He even used "if". There's nothing "ugly" OR "hacky" in checking the drawtype of a node. local function dockable(nodename) if nodename == "default:wood" or nodename == "default:brick" ...
- Thu Jan 22, 2015 18:21
- Forum: Mod Releases
- Topic: [Mod] Fences [1.0] [fences]
- Replies: 22
- Views: 15024
Re: [Mod] Fences [1.0] [fences]
is there any way to make it connect to other blocks beside wood? No, this is a limitation in the engine. But it's possible to connect one fence type to another. EDIT: If it's possible to connect to other cubic nodes, then it's an ugly hack. thank you,i found a way to connect other blocks to fences,...
- Thu Jan 22, 2015 14:47
- Forum: Mod Releases
- Topic: [Mod] Fences [1.0] [fences]
- Replies: 22
- Views: 15024
Re: [Mod] Fences [1.0] [fences]
is there any way to make it connect to other blocks beside wood? it a really nice mod,but also idk why my fences dont replace even that i placed true in the ini....it replces it only when u craft it? and not in the creative menu?
- Sun Jan 11, 2015 11:34
- Forum: Partly official engine development
- Topic: connect fences to solid nodes
- Replies: 9
- Views: 3166
Re: connect fences to solid nodes
well thank you for telling me :) God bless u!Calinou wrote:This is almost 3 years old; it doesn't work with the latest Minetest version.gumangel wrote:can anyone help me to install this please?
- Sat Jan 10, 2015 19:45
- Forum: Partly official engine development
- Topic: connect fences to solid nodes
- Replies: 9
- Views: 3166
Re: connect fences to solid nodes
can anyone help me to install this please?
- Tue Jan 06, 2015 19:22
- Forum: Old Mods
- Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
- Replies: 130
- Views: 59517
Re: [Modpack] NPC Framework [minetest-npcf] [WIP]
try with kill them with a sword.it worked for me.but idk wich npc mod i do have for surebalthazariv wrote:Okay, but if you had an option "destruct" in menu of each character, it would be easier for players who don't like command lines (like me ;-) )Esteban wrote:/npc remove npcsname
- Tue Jan 06, 2015 13:42
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 318
- Views: 201164
Re: [Modpack] Plantlife [git rolling release][plantlife_modp
Thank you really much! God bless u!VanessaE wrote:For the most part, plantlife only generates on newly explored areas of a map (regardless of the map's overall age), except for one or two items in the modpack such as mushrooms, which will spring up in old areas also.
- Mon Jan 05, 2015 14:33
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 318
- Views: 201164
Re: [Modpack] Plantlife [git rolling release][plantlife_modp
do those auto-generate only on a new map? or it can use my already created map aswell?
- Mon Jan 05, 2015 12:34
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84784
Re: [Mod] Food [2.3] [food] – restructuring
thank you really much! u are amazing! God bless you!rubenwardy wrote:Fixed. It was a dependency problem caused when I moved it into a mod pack.
- Sun Jan 04, 2015 12:04
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 338942
Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]
" armor\3d_armor " "armor" is the modpack folder it can be named anything, so long as it has a text file called "modpack.txt" in it. the folder containing the init.lua needs to be named "3d_armor" thank you really much! idk why i had another folder called 3d_...
- Sun Jan 04, 2015 11:54
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84784
Re: [Mod] Food [2.3] [food] – restructuring
thank you really much! :)rubenwardy wrote:Looks like the better hud API has changed.
As of 2.3, the food API is in 'food' and basic foods are in 'food_basic'. They're both supplied in a mod pack.
I'll look into this this afternoon.
- Sun Jan 04, 2015 10:53
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84784
Re: [Mod] Food [2.3] [food] – restructuring
12:51:10: ERROR[main]: ========== ERROR FROM LUA =========== 12:51:10: ERROR[main]: Failed to load and run script from 12:51:10: ERROR[main]: D:\Minetest\minetest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua: 12:51:10: ERROR[main]: ...est\minetest-0.4.10-64bit\bin\..\mods\food\food\init.lua:117...
- Sun Jan 04, 2015 10:40
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161817
Re: [Mod] Better HUD (and hunger) [1.4] [hud]
you dont need every mod listed in the depends text the mods listed with "?" at the end are soft dependancies (supported mods) default is the only mandatory dependancy. with all the various error messages you have posted in different topics I would think you have a something else going on....
- Sun Jan 04, 2015 10:40
- Forum: Mod Releases
- Topic: [Mod] Different textures for players [player_textures]
- Replies: 85
- Views: 48826
Re: [Mod] Different textures for players [player_textures]
thank you really much!Napiophelios wrote:rename the mod's folder to: player_textures
- Sun Jan 04, 2015 10:38
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 338942
Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]
rename the mod's folder to : 3d_armor (not armor) 12:48:03: ERROR[main]: ServerError: ...inetest-0.4.10-64bit\bin\..\mods\3d_armor\armor\init.lua:67: attempt to call field 'set_armor_groups' (a nil value) 12:48:03: ERROR[main]: stack traceback: 12:48:03: ERROR[main]: ...inetest-0.4.10-64bit\bin\..\...
- Sat Jan 03, 2015 21:42
- Forum: Servers
- Topic: [Guide] Create and maintain a server on Windows
- Replies: 194
- Views: 107186
Re: [Guide] Create and maintain a server on Windows
i need some help to complete the fields,i completed them as you say,but there is one field that i dont know how to fill : Private ip adress:
should i leave it blank?
should i leave it blank?
- Sat Jan 03, 2015 21:31
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 338942
Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]
23:29:42: ERROR[main]: ServerError: ...t\minetest-0.4.10-64bit\bin\..\mods\armor\armor\init.lua:67: attempt to call field 'set_armor_groups' (a nil value) 23:29:42: ERROR[main]: stack traceback: 23:29:42: ERROR[main]: ...t\minetest-0.4.10-64bit\bin\..\mods\armor\armor\init.lua:67: in function <...t\...
- Sat Jan 03, 2015 21:15
- Forum: Mod Releases
- Topic: [Mod] Different textures for players [player_textures]
- Replies: 85
- Views: 48826
Re: [Mod] Different textures for players [player_textures]
23:02:09: ERROR[main]: ServerError: ...test\minetest-0.4.10-64bit\bin\..\mods\textures\init.lua:2: attempt to concatenate a nil value 23:02:09: ERROR[main]: stack traceback: 23:02:09: ERROR[main]: ...test\minetest-0.4.10-64bit\bin\..\mods\textures\init.lua:2: in function <...test\minetest-0.4.10-64b...
- Sat Jan 03, 2015 19:24
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161817
Re: [Mod] Better HUD (and hunger) [1.4] [hud]
Without more output from debug.txt it's hard to see whats going on. If I were to guess, I'd say you answered your own question. A mod needs those deps for a reason. They "depend" on them to work as intended. 21:22:48: ERROR[main]: ========== ERROR FROM LUA =========== 21:22:48: ERROR[main...
- Sat Jan 03, 2015 18:29
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161817
Re: [Mod] Better HUD (and hunger) [1.4] [hud]
can anyone help me?
when i try to start the server it says :"ERROR:ModError:Failed to load and run
..........\mods\hunger\init.lua
Cheack debug.txt for details
i also dont have all the mods listed in depends.
when i try to start the server it says :"ERROR:ModError:Failed to load and run
..........\mods\hunger\init.lua
Cheack debug.txt for details
i also dont have all the mods listed in depends.
- Fri Jan 02, 2015 10:09
- Forum: WIP Mods
- Topic: [books] Books Mod
- Replies: 30
- Views: 12958
Re: [books] Books Mod
thank you really much!tinoesroho wrote:Hi!
Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here.
- Thu Jan 01, 2015 21:50
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736069
Re: [Modpack] Animals Modpack [2.4]
if u dont see the items to spawn animals in ur inventory try to remove "animal materials"(only if u downloaded "animal materials" alone,if u didnt, then DONT delete the file inside the mod).can anyone tell me if they spawn automaticaly? or i can use command block to set them to s...
- Thu Jan 01, 2015 21:47
- Forum: WIP Mods
- Topic: [books] Books Mod
- Replies: 30
- Views: 12958
Re: [books] Books Mod
i cant start a new line i press shift+(a specific key) to write | but is not working.beside that the mod is amazing!