Search found 132 matches

by Kenney
Thu Dec 29, 2016 23:55
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Not the same but it's similar enough (and more widely usable, instead of textures specific to this project), you're 100% allowed to use those in whatever project you want. I did cancel both this project and the Unity version, our studio received funding to create an adventure game that I've been wan...
by Kenney
Thu Dec 29, 2016 00:35
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Moving it sounds like a better plan. *crosses fingers*
by Kenney
Sun Jun 28, 2015 11:57
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Jordach wrote:I've seen this design in a Nintendo game before. *Hint, hint.*
Hah yeah, I love the texture ideas Animal Crossing has.
by Kenney
Sun Jun 28, 2015 01:25
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Hah alright, well, I'm currently working on some public domain textures though - those might come in handy for you.

Image
by Kenney
Sat Jun 27, 2015 23:04
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

The textures are being transferred to the new game version, so I wish to keep them solely for Voxus for the time being.
by Kenney
Mon Jun 22, 2015 17:15
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

What about the mini-helicopter? According to the first page, it is finished and working. If this is true, then this may be something which could be useful as a mod. Ah yeah it was working about ~75%, I can release the code for that but it's not too exciting. Basically the boat mod rewritten to supp...
by Kenney
Mon Jun 22, 2015 17:05
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

I tried to "recycle" a few of your assets to one of my mod, seeing how VoXus was idling. I tried to get your permission by PM, you read it and did not even answered. I concluded (maybe wrongly) that you were here for not sharing and use VoXus as a focal point to your company, through Steam, the soc...
by Kenney
Mon Jun 22, 2015 16:51
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

I find this partly funny and partly sad. Of course, you have to use whichever engine you consider is best. But I honestly don't think Minetest is so bad that developers have to switch away from it, especially at such a late stage. Well the problem is that Voxus wasn't very far in development at all...
by Kenney
Mon Jun 22, 2015 16:46
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

How can Voxus be itself free software if its game engine (Unity) isn't? The game will be free, will be looking into ways to share the source files (Voxelmetric is obviously open source). Unity is free to use, a pro version is only required when either sales are made or if you want to get rid of the...
by Kenney
Mon Jun 22, 2015 16:43
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

JP; This isn't about promoting my company, at all. I decided to use Minetest because it seems like it was a decent choice for the game I had in mind, in the end it isn't as flexible as I hoped it would be and thus decided to go with a different engine. In my quest to create Voxus on Minetest I did e...
by Kenney
Mon Jun 22, 2015 16:04
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Will you release UFO Race? And, will you publish the source code of Voxus (Minetest based)? UFO Race will be released, the source code of Voxus (Minetest) won't be. There's nothing much to look at regarding the source and most code snippets are either only catered to Minetest or half-implemented. Y...
by Kenney
Mon Jun 22, 2015 15:21
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (cancelled)

Sad news today for those excited to see Voxus in Minetest. I've decided to switch engines and continue developing Voxus using Unity and Voxelmetric . There are a few reasons why I've decided to switch; First and foremost; I'd like to have total creative freedom on how the game looks and acts. Curren...
by Kenney
Sun Jun 14, 2015 11:08
Forum: General Discussion
Topic: Forum and spam
Replies: 44
Views: 5452

Re: Forum and spam

Great, thanks!
by Kenney
Sat Jun 13, 2015 10:41
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 141
Views: 43801

Re: Forum is now hosted by celeron55

I've got experience working with phpBB, if you wouldn't mind me taking a look - would be happy to fix.
by Kenney
Fri Jun 12, 2015 10:45
Forum: General Discussion
Topic: Forum and spam
Replies: 44
Views: 5452

Re: Forum and spam

The following (easy to implement) features would pretty much clear up 90%:

1. Add a honeypot system
2. Add a decent captcha to the registration page
3. New members are not allowed to post links in the first post.
by Kenney
Fri Jun 12, 2015 09:19
Forum: General Discussion
Topic: Forum and spam
Replies: 44
Views: 5452

Re: Forum and spam

Could we please have anything now? It's getting ridiculous.
by Kenney
Thu Jun 11, 2015 22:21
Forum: Feature Discussion
Topic: Voxiworld (improved Minetest?)
Replies: 11
Views: 2505

Re: Voxiworld (improved Minetest?)

In my opinion, creating a better game is not solely about adding as many objects as you can find. It's also about creating an aesthetically pleasing whole, this doesn't really work with all the Minetest mods around. There's a clash of styles (textures, models, functions), bringing them all together ...
by Kenney
Thu Jun 11, 2015 11:31
Forum: WIP Games
Topic: [Game] UFO Race
Replies: 56
Views: 10876

Re: [Game] UFO Race

WhoAreYou wrote:When it'll be released?
Sorry, had a bit of a delay due to some unexpected paperwork. Probably next week!
by Kenney
Tue Jun 09, 2015 12:35
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88219

Re: [Mod] X-Decor [xdecor]

Ah yes, I like this style way more than homedecor. It doesn't clash with the voxels and other existing nodes.

Can I also spot some Voxus inspiration in the cardboard box? ;)
by Kenney
Sun Jun 07, 2015 12:58
Forum: General Discussion
Topic: Minetest UI en menu look
Replies: 24
Views: 3526

Re: Minetest UI en menu look

Thanks for the lenghty feedback Wuzzy, absolutely agree with you. 1. Yep, the default buttons/panels should fit Minetest - not Voxus or any other subgame. I'll probably mock something up that will fit in with Minetest's style. 2. The default (pixel) font should support as many unicode as possible, G...
by Kenney
Sun Jun 07, 2015 10:33
Forum: Modding Discussion
Topic: Spinosaurus Delay
Replies: 1
Views: 269

Re: Spinosaurus Delay

Will you please keep anything in a single thread?
by Kenney
Sat Jun 06, 2015 17:29
Forum: General Discussion
Topic: Minetest UI en menu look
Replies: 24
Views: 3526

Re: Minetest UI en menu look

even more gemes using a "real" TTF :-P A TTF font can still be a pixel/bitmap font. I've made a few here; http://www.kenney.nl/assets/kenney-fonts yes, thats right. Example for bad quality in your screenshot: the 'g' looks like a 9. Btw: I also does not like fonts where a 'I' looks like a 'l' looks...
by Kenney
Sat Jun 06, 2015 17:02
Forum: General Discussion
Topic: Minetest UI en menu look
Replies: 24
Views: 3526

Re: Minetest UI en menu look

If you want to convert the visuals to Minecraft, sure, but that should not be the target of this game. It's not so much about converting to Minecraft; it's what Minecraft does absolutely right and Minetest absolutely wrong. Minecraft makes sure their fonts, menu, UI etc. all fits together with the ...
by Kenney
Sat Jun 06, 2015 16:53
Forum: General Discussion
Topic: Minetest UI en menu look
Replies: 24
Views: 3526

Re: Minetest UI en menu look

Please no pixel font! A pixel font is ok to use in headings, or buttons but not for longer texts like chat. Why's that? Many, many games use pixel fonts in texts and it works just fine. It hugely depends on the quality of the pixel font and the clarity of text, there's really no choice other than a...
by Kenney
Sat Jun 06, 2015 16:32
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46389

Re: [Game] Voxus (currently in development)

Then I suggest that you add in aliases so that people can convert default stuff to Voxus things. Like if I wanted to use my castle mod, I would want to craft, and a lot of the crafts would require default items. So, I would use the item you aliased in place of the original. Good call, will definite...