Search found 21 matches
- Wed Aug 14, 2019 23:37
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91629
Re: [Server] LinuxWorks Next Generation (Lots of trains)
That's a lot of new trains! Why aren't they on the wiki? And I am honored to have a line in my honor. Shame that this means we won't be retracing the ugly worldedited southern rails anytime soon.
- Sat Dec 29, 2018 18:32
- Forum: Servers
- Topic: Gabo's TEST Server
- Replies: 111
- Views: 24054
Re: Gabo's TEST Server
I miss it too.. I spent so much time building things (OK, more like running around aimlessly). Some of the builds were truly amazing, and so were the players. I should see if I can dig up an old local map save. Gabo took great care to make a good server!
- Tue Apr 03, 2018 14:10
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91629
Re: [Server] Linuxworks Next Generation (Lots of trains)
But he does have http://git.gpcf.eu :) though i'm not sure if it has everything
- Thu Mar 01, 2018 22:44
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91629
Re: [Server] Linuxworks Next Generation (Lots of trains)
Well, what if you filter out players that have under the baseline amount of money in the ATM? (aka only looking at people who actually continued to play)
- Mon Jan 22, 2018 20:24
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91629
Re: Linuxworks Next Generation (Lots of trains)
Ooh I noticed you guys updated the map at http://advtrains.bleipb.de/linuxworks/, it looks nice! Are all the currently shown extensions (like green line up to Apple Grove) completed, or are some under construction? What about the red line continuing east of Edenwood? Stallmangrad is looking nice ind...
- Mon Mar 16, 2015 21:53
- Forum: News
- Topic: [0.4.12] Official Android build on Google Play and F-Droid
- Replies: 44
- Views: 18421
Re: [0.4.12] Official Android build on Google Play
YAAAAAAAY!!!!! Sorry for my over-excitement, but finally there is an official version :). I like the screenshots, and hopefully more people will download the official version and not view it as a copy of Multicraft or Worldcraft or the millions of others. To the site admins, you might want to update...
- Wed Mar 11, 2015 19:17
- Forum: Old Mods
- Topic: [Mod]More uses for dirt[git][usesdirt]
- Replies: 20
- Views: 11790
Re: [Mod] Usesdirt [0.4] [usesdirt]
Wonderful idea and mod. However, I request 16x16 textures to fit in with the game.
- Sat Jan 10, 2015 02:51
- Forum: Modding Discussion
- Topic: Irregular_Areas Mod - Ideas
- Replies: 3
- Views: 800
Re: Irregular_Areas Mod - Ideas
Have you seen buildings with a bunch of areas for one building? Anyways, maybe this should just automatically make necessary cuboids and depend on areas mod.
- Fri Jan 09, 2015 01:20
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101331
Re: [0.4.11-dev] Craig's Server
Ooh, nice skin!
- Wed Jan 07, 2015 23:10
- Forum: Modding Discussion
- Topic: Question
- Replies: 2
- Views: 551
Re: Question
Okay, thanks!
I'll look into string:match
I'll look into string:match
- Wed Jan 07, 2015 22:51
- Forum: Modding Discussion
- Topic: Question
- Replies: 2
- Views: 551
Question
If i have two params from a chat command, how can i output them separately?
- Wed Jan 07, 2015 21:54
- Forum: WIP Mods
- Topic: [Mod]You Chat Command[you]
- Replies: 4
- Views: 916
Re: [Mod]You Chat Command[you]
Thanks! Though Amaz already pointed it out to me. ;)
- Wed Jan 07, 2015 19:50
- Forum: WIP Mods
- Topic: [Mod]You Chat Command[you]
- Replies: 4
- Views: 916
Re: [Mod]You Chat Command[you]
WIP... I need some help for finding the /me command code.
- Wed Jan 07, 2015 03:29
- Forum: Modding Discussion
- Topic: Age Mod
- Replies: 4
- Views: 1044
Re: Age Mod
... He he!
- Wed Jan 07, 2015 01:19
- Forum: WIP Mods
- Topic: [Mod]You Chat Command[you]
- Replies: 4
- Views: 916
[Mod]You Chat Command[you]
This is a fairly simple mod. It adds a /you chat command which sends a chat about another player. For example, if I were to type '/you dummy is nanepiwo's friend', the in-game chat will display '** dummy is nanepiwo's friend [nanepiwo]'. It also comes with an option, defaulting to off, which sends a...
- Tue Jan 06, 2015 22:09
- Forum: Modding Discussion
- Topic: Age Mod
- Replies: 4
- Views: 1044
Re: Age Mod
Well, um, the babies wont be fighting stone monsters! I intend this more of as a mod for building servers. More for the reason of players gradually progressing and building better and better things, so no-one has an advantage. This might also avoid newbies building a cobble or wood shack in 5 minute...
- Tue Jan 06, 2015 04:12
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441903
Re: Post your mod requests/ideas here
The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.
- Tue Jan 06, 2015 03:06
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441903
Re: Post your mod requests/ideas here
Sparky, what do you want improved from the bones mod? It is like a corpse, and is in the default game,
- Tue Jan 06, 2015 02:25
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101331
Re: [0.4.11-dev] Craig's Server
Could I have my skin changed to this please? My in-game username is nanepiwo.
- Mon Jan 05, 2015 21:19
- Forum: Modding Discussion
- Topic: Age Mod
- Replies: 4
- Views: 1044
Age Mod
I was wondering if anyone is already making an age mod, such that players start out as 'babies' which can only dig trees and stones, and with more playing time, grow, having more abilities in terms of building, crafting, and digging. Also, a simple mod that says when a player has joined, how many ti...
- Mon Jan 05, 2015 20:19
- Forum: Modding Discussion
- Topic: Irregular_Areas Mod - Ideas
- Replies: 3
- Views: 800
Irregular_Areas Mod - Ideas
I want to make a mod that allows for irregular areas, conforming to a building's outline. I feel this can be accomplished by creating a node that, when clicked, shows a formspec. This formspec will have options, such as which nodes around it to protect, which not to, how many nodes outside of the bu...