Search found 36 matches

by Kalabasa
Sat Nov 09, 2019 16:11
Forum: Feature Discussion
Topic: Music, Much needed music
Replies: 12
Views: 1573

Re: Music, Much needed music

Game music needs client-side mods or direct engine support, because game music is usually looping and time-based. It is hard to synchronize and play music across a network.
by Kalabasa
Sat Nov 09, 2019 16:07
Forum: Feature Discussion
Topic: Why don't we have custom keybinds yet?
Replies: 27
Views: 4207

Re: Why don't we have custom keybinds yet?

There is also design issues: - What about android controls ? - How to manage dozens of mods using dozens of different keys without conflicts ? I thing that could be solved but it needs a good design. And I also often feel lack of customizable keys. android should be a very low priority. it distract...
by Kalabasa
Fri Nov 08, 2019 13:41
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6099

Re: [Game] The End [alpha v1.0.4]

This is awesome! Brings back memories. Sorry about the slow and messy pathfinding code. It's based on dynamic navmesh. I really don't know how to optimize that further. Comments on my first play: Great atmosphere! There was really a sense of impending doom. I like the ambient music. I was overwhelme...
by Kalabasa
Sun Jul 03, 2016 15:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 3717
Views: 364664

Re: Xanadu Server

I can't log in with my old login (Kalabasa). It says no new players are allowed this time, but I'm an old player. :(
by Kalabasa
Tue May 05, 2015 12:59
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

Hi I wasn't able to update this game because of schoolwork (I'm doing my undergraduate thesis right now). I uploaded the blend files to the repository. Also, I (accidentally) added the still-incomplete spider enemy "Aranay". It may be buggy. License is as it is in the license file. (This means you h...
by Kalabasa
Mon Feb 09, 2015 04:52
Forum: Problems
Topic: No animation when setting bone position
Replies: 2
Views: 422

No animation when setting bone position

When I set_bone_position, the model animation stops and the skeleton resets to the "rest" state. Is this intentional?
one case is when rotating the head of an object while the rest of the body is animated as usual.
by Kalabasa
Sat Jan 31, 2015 21:21
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

Implemented two new features: Music This is intended to bring suspense to situations, and generally give some life to the game. Incidental music will play at certain events in the game. The music depends on the tension of the player. I haven't tested this on a network, so the timing may be bad on ne...
by Kalabasa
Thu Jan 29, 2015 17:05
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 360999

Re: Post your modding questions here

Krock wrote:
Kalabasa wrote:Why can't I loop sound without an object attached to it?
You can loop a sound if you specify an object/player or a position.
What about background music? It's a sound that loop-plays globally and not attached to an object.
by Kalabasa
Wed Jan 28, 2015 14:01
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 360999

Re: Post your modding questions here

How to get the name of an entity?

Edit:
Answered on IRC:
If object,

Code: Select all

object.get_luaentity().name
If entity

Code: Select all

entity.name
by Kalabasa
Wed Jan 28, 2015 00:51
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 360999

Re: Post your modding questions here

Why can't I loop sound without an object attached to it?
by Kalabasa
Mon Jan 26, 2015 01:34
Forum: Feature Discussion
Topic: Animation Actions
Replies: 4
Views: 1096

Re: Animation Actions

People (uhh, 2 of them (including me)) were complaining on IRC about animations. So, I guess there is demand for an animation improvement. The main issue I'm addressing here is that animations are always looping. We can't sequence animations. Example real-world issues: As for animation issues.. imag...
by Kalabasa
Sun Jan 25, 2015 09:57
Forum: Modding Discussion
Topic: error in error handling
Replies: 3
Views: 333

Re: error in error handling

There's no stack trace at all. ERROR[main]: ServerError: error in error handling I'm not using JIT. I think the times this error happens is when nodes are removed/manipulated. I noticed this error started appearing when I added block-digging capability to the mobs I'm making. Edit: I'm not using Vox...
by Kalabasa
Sun Jan 25, 2015 07:00
Forum: Modding Discussion
Topic: error in error handling
Replies: 3
Views: 333

error in error handling

What does this mean?
by Kalabasa
Thu Jan 22, 2015 16:07
Forum: Feature Discussion
Topic: Animation Actions
Replies: 4
Views: 1096

Animation Actions

See Clonk's ActMap for inspiration Currently, animations are not much flexible. I propose an Action definition for animations. This would make smoother transitions between actions and synchronization of logic with animations. Actions define a single action in the animation, such as "walk", "jump", ...
by Kalabasa
Thu Jan 22, 2015 15:25
Forum: Feature Discussion
Topic: More Entity Callbacks
Replies: 9
Views: 1332

More Entity Callbacks

See Clonk's callbacks for insipration Currently, Minetest has on_activate , on_step , on_punch , and on_rightclick . Additional callbacks that are useful are: on_collide_node(dir) - When an entity hits a wall. Useful for projectiles (arrows, or bombs that explode on contact). dir = collision direct...
by Kalabasa
Thu Jan 22, 2015 12:42
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

Thanks for the feedback! Real quick, I downloaded the latest but the throwing mod folder is empty. The throwing mod is a git submodule in the repository. Submodules aren't downloaded by default in git, iirc. You should do a git submodule update. If you used the ZIP option from GitHub... I don't know...
by Kalabasa
Wed Jan 21, 2015 14:43
Forum: Problems
Topic: Texture filtering smoothes textures
Replies: 10
Views: 1171

Re: Texture filtering smoothes textures

That's the purpose of texture filtering - smoothen textures.
by Kalabasa
Wed Jan 21, 2015 14:40
Forum: Feature Discussion
Topic: Pick block by middle clicking (on_middleclick)
Replies: 15
Views: 2066

Re: Pick block by middle clicking (on_middleclick)

Or instead of middle click, use a key (like P for pick). Similar to color picking in OpenSpades/AoS
by Kalabasa
Wed Jan 21, 2015 12:18
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

I don't know if it's compatible with other mods. 1. I did not use any of the existing mob libraries/frameworks. 2. It breaks blocks! You may not want your server griefed by some mob. 3. It does not spawn automatically/independently. In this subgame, mobs are spawned by the Director. You should write...
by Kalabasa
Tue Jan 20, 2015 12:59
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 360999

Re: Post your modding questions here

Is it possible to use an animated texture for a mesh entity?
by Kalabasa
Mon Jan 19, 2015 08:45
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

Added a new monster "Sarangay" (or minotaur) http://i.imgur.com/zoBM9F8.png It can break your walls by charging. Added a new monster "Paniki" (or bat), which is still a wip. They're flying squares at the moment. It's good to read that mobs weren't eating resources (at least, in your case). There's a...
by Kalabasa
Sat Jan 17, 2015 12:53
Forum: Servers
Topic: closed
Replies: 5
Views: 489

Re: [Server][0.4.11] ZOMBIE SKIN VS HUMAN SKIN

Are there mods that prevent team killing?
by Kalabasa
Sat Jan 17, 2015 08:10
Forum: Feature Discussion
Topic: Adding custom keystrokes through LUA
Replies: 13
Views: 2091

Re: Adding custom keystrokes through LUA

Well then, minetest.register_action("mymod:myaction", function(player) -- Example callback -- player = player who sent the action kill_player(player) end) -- This binding is sent to the client minetest.register_keybind("mymod:myaction", { default_key = "X", description = "Suicide" }) On connect, the...
by Kalabasa
Fri Jan 16, 2015 16:56
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

Re: [Game] Minetest Defense

Thanks for the reports! I'll add that to the todo list. fortress was the former name of this mod. I don't know why it still looks for those files. It's a bit too hard at the moment. Currently it spawns whole horde of monkeys. Edit: Right now I'm focusing on adding content. Tweaks come later. Edit: A...
by Kalabasa
Fri Jan 16, 2015 08:51
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 13681

[Game] Minetest Defense

Warning: This is a WIP so expect unbalanced and broken gameplay! Don't expect a complete and working game. Description of what the game would be when completed: This is a coop (or singleplayer) game of building, surivival, and defense. Players must build and defend a fortress against waves of monst...