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Re: [Mod] Storage Interface [storage_interface]

Added a pull request.
by neko259
Thu Feb 21, 2019 07:51
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4043

Re: [Mod] Storage Interface [storage_interface]

Thank you for your response. I didn't think about that anyone would use this mod and it is a long time ago since the last edit but eventually I will try to make it faster. Maybe the performance could be improved but it is probably not possible to make it a lot faster, because the items are actually...
by neko259
Thu Feb 21, 2019 07:50
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4043

Re: [Mod] Storage Interface [storage_interface]

Did anyone work on the performance? Adding something to a 6k storage takes dozens of seconds which hangs whole server for a while.
by neko259
Tue Feb 05, 2019 21:00
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4043

[Mod] Telegram [telegram]

This mod acts as a relay between the telegram chat and minetest. Currently it just relays messages and also accepts "ping" and "groupid" commands from chat. To use it, you need to create a bot (using https://telegram.me/BotFather) and disable group privacy to allow it read all me...
by neko259
Wed Jan 16, 2019 14:20
 
Forum: WIP Mods
Topic: [Mod] Telegram [telegram]
Replies: 1
Views: 354

Re: [Mod] Fancy Vend [fancy_vend]

It would be nice to allow the vendor owner access it like anyone else to buy and sell, at least to check out everything works. E.g. I tried to understand what depositor option does except change the texture, but I can't, because I don't see the "client" interface. PS I modified the code t...
by neko259
Wed Jan 02, 2019 21:44
 
Forum: WIP Mods
Topic: [Mod] Fancy Vend [fancy_vend]
Replies: 18
Views: 1588

Re: [Mod] Flyingships

TODO:
* Make it go over liquid
* Continious movement
* Consume fuel
* Lock the configured engine to its key
by neko259
Wed Jan 02, 2019 20:38
 
Forum: WIP Mods
Topic: [Mod] Flyingships
Replies: 17
Views: 5499

Re: [Mod] Flyingships

The get/set versions prooved to be much faster than the voxelmanip one. Ship with 300 nodes moves for 4 seconds, and with get/set -- less than a second. Also cleaned up code a bit, added more messages to clarify when it cannot move, etc. Here's an example of a tactical ship used to run from monsters...
by neko259
Wed Jan 02, 2019 20:29
 
Forum: WIP Mods
Topic: [Mod] Flyingships
Replies: 17
Views: 5499

Re: [Mod] Fancy Vend [fancy_vend]

It would be nice to allow the vendor owner access it like anyone else to buy and sell, at least to check out everything works. E.g. I tried to understand what depositor option does except change the texture, but I can't, because I don't see the "client" interface.
by neko259
Wed Jan 02, 2019 09:27
 
Forum: WIP Mods
Topic: [Mod] Fancy Vend [fancy_vend]
Replies: 18
Views: 1588

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Currency is optional-depend, and the links to it and the other dependencies in the first post are correct. Maybe you followed the "old discussion" link in my later post in the currency thread by mistake? https://github.com/minetest-mods/homedecor_modpack/blob/master/homedecor/depends.txt ...
by neko259
Thu Dec 27, 2018 10:06
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 950
Views: 323894

Re: [Mod] Immersive Sounds [.36] [ambience]

soundsets.lua:216 -> pos.y should be def.pos.y
Sorry, did not find how to post an issue to the repository.
by neko259
Sat Nov 03, 2018 07:54
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 108286

Re: [Mod] Flyingships

This mod appears to only move me one block at a time. This means I have to have the key equipped, and right click the motor for each block of movement. I tried hooking up a mesecons switch to the directed motor, and even with the switch turned on, the ship will only move one block. I would then nee...
by neko259
Sat Oct 20, 2018 18:19
 
Forum: WIP Mods
Topic: [Mod] Flyingships
Replies: 17
Views: 5499

Re: [Mod] Nature Pack [1.0.4]

I've updated the mod and removed moss part which is in default for some time, and use VanessaE's youth setting approach which does not require running many timers.
by neko259
Fri Oct 05, 2018 19:14
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 117867

Re: Weather

Found the culprit. It was snowdrift mod, the name was a bit confusing :)
by neko259
Mon Oct 01, 2018 14:25
 
Forum: General Discussion
Topic: Weather
Replies: 1
Views: 192

Weather

I am running an old server, but the engine, minetest_game and mods are updated to latest versions. Today I wanted to check for the options to change weather, because it's raining constantly in some places. And I cannot find anything. What is strange, that changelogs indicate everything related to we...
by neko259
Mon Oct 01, 2018 13:24
 
Forum: General Discussion
Topic: Weather
Replies: 1
Views: 192

Re: [Mod] Cleaner [0.4] [cleaner]

It would be better to add not only nodes to remove but node substitutes too. Sometimes a node was renamed or moved to other mod and can be simply replaced.
by neko259
Mon Dec 25, 2017 11:05
 
Forum: Mod Releases
Topic: [Mod] Cleaner [0.4] [cleaner]
Replies: 10
Views: 2742

Re: Multicolor lighting

True coloured light is unlikely or very distant. Nevertheless it should be a goal to be working towards. It's not reallly something you 'work towards' over a long period of time, if it's decided on it will be done. It's doubtful whether we 'should'. It's been discussed deeply many times and never d...
by neko259
Mon Nov 27, 2017 18:43
 
Forum: Feature Discussion
Topic: Multicolor lighting
Replies: 49
Views: 2997

Re: World size

> Decide that I don't want to change the mapgen Ok. MT doesn't change the mapgen for a world, it's designed specifically to not do that, if it changed you did something wrong or caused it. The setting isn't ignored. Well, I set the setting and nothing changes. For me, it means ignoring. I know what...
by neko259
Fri Nov 24, 2017 09:32
 
Forum: General Discussion
Topic: World size
Replies: 63
Views: 3978

Re: World size

>You already had discontinuities in mgv6? I'm not sure if it is from v6. Was it used right from the start of 0.4, or evolved later? I know the server was created somewhere around the 0.4 development start, but I don't remember if I changed mapgens ever. >Decide what? Decide that I don't want to chan...
by neko259
Tue Nov 21, 2017 08:08
 
Forum: General Discussion
Topic: World size
Replies: 63
Views: 3978

Re: World size

Seed numbers matter. You pick the wrong seed and life will be hard with a lot of the mapgens. I never pick the seed, just leave it empty. Tried v7 again yesterday, this time I spawned in the water and after 10 mins of flowing in one direction I found some jungles. BTW, I switched my server to v7 wi...
by neko259
Mon Nov 20, 2017 10:49
 
Forum: General Discussion
Topic: World size
Replies: 63
Views: 3978

Re: World size

Seed numbers matter. You pick the wrong seed and life will be hard with a lot of the mapgens. I never pick the seed, just leave it empty. Tried v7 again yesterday, this time I spawned in the water and after 10 mins of flowing in one direction I found some jungles. BTW, I switched my server to v7 wi...
by neko259
Sun Nov 19, 2017 20:14
 
Forum: General Discussion
Topic: World size
Replies: 63
Views: 3978

Re: World size

I've tried v7 a couple of times and it generated rocky and watery lands without a single tree in the view range What version of MT? Mgv7 has had a complete set of biomes for 2 years now and has far richer biomes and far more interesting terrain than Mgv6. If you're referring to recent Mgv7 then yes...
by neko259
Sat Nov 18, 2017 12:01
 
Forum: General Discussion
Topic: World size
Replies: 63
Views: 3978

Re: [Mod] Nature [nature_pack] 1.3.0

azekill_DIABLO wrote:Still workin' on it? that cool! i will look into it!

I don't need to work on it, it just works :)
I have no ideas what else could be added.
by neko259
Thu Nov 16, 2017 19:29
 
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 4673

Re: [Server] minetest@ttyh

Chem871 wrote:What does ttyh stand for?

It does not mean anything. I don't know the history of the world because the domain was created before me.
by neko259
Wed Nov 15, 2017 21:44
 
Forum: Servers
Topic: [Server] minetest@ttyh
Replies: 3
Views: 343

Re: [Server] minetest@ttyh

P.S. For those wondering, ttyh is a name of a minecraft server I was involved in hosting before I was aware of minecraft. It is still running at http://ttyh.ru/ but I am not in the project anymore, and only use the domain name I inherited from that times :)
by neko259
Wed Nov 15, 2017 20:13
 
Forum: Servers
Topic: [Server] minetest@ttyh
Replies: 3
Views: 343

[Server] minetest@ttyh

This is a server I started hosting somewhere before minetest 0.4 development was started. AFAIR there was only wipe somewhere near 0.4, and no removals after that. The server is running again after a year or two of downtime, with few mod changes. Link: minetest.neboard.me:30000 Online map with marks...
by neko259
Wed Nov 15, 2017 20:10
 
Forum: Servers
Topic: [Server] minetest@ttyh
Replies: 3
Views: 343
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