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Re: [Mod] BobBlocks [v(GitHub)] [20130305] [bobblocks]

I receive GitHub email every now again and I'm always surprised to see this one still going along: thank you for keeping it alive. I edited the lead post with the below and as noted, I'll make an effort to combine items to Master if needed over time. Coders, please consider updating the readme.txt v...
by RabbiBob
Sun Feb 19, 2017 13:27
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

Re: [Mod] BobBlocks [v0.0.8] [20130305] [bobblocks]

Please verify that you are using v0.0.8 (found in the readme.txt file).

Anyone want ownership of the mod? Requirements are that the name stays the same and initial creation credit goes to me. Serious inquiries only (and I'll probably research the forums a little to get a feel for who you are)!
by RabbiBob
Mon Oct 20, 2014 17:51
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

1. I'll do it the next time I need a revision or have some time, currently in the middle of softball\baseball season with the kids.
2. I don't believe I had any cross dependency, just comment it out of init.lua (I left it that way to make it the server owner's choice).
by RabbiBob
Fri May 31, 2013 01:12
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

0.0.8 ⋅ BobBlocks has a birthday! (3/13/12) ⋅ Added "not_in_creative_inventory=1" to all off-state light blocks & sprung traps per suggestion ⋅ Corrected drop type issues (major trap dropped minor trap, extra orange pole) ⋅ Corrected internal version document...
by RabbiBob
Sun Mar 17, 2013 13:14
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

Thanks, found it after the post and poking around. Just a little frustrating after getting to a point with the game where it's not a chore to keep it running and something changes. I will say that now that I know how to do this, I can see where this is easier than using the stable release package re...
by RabbiBob
Tue Mar 12, 2013 09:20
 
Forum: News
Topic: Minetest 0.4.5 released!
Replies: 77
Views: 21708

So that it doesn't get lost: A guide to server creation
by RabbiBob
Tue Mar 12, 2013 00:49
 
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 33787

Are there specific instructions for installing the server component from git anywhere? Whenever I compile from git this evening I get "ERROR[main]: Subgame [] could not be found." which I understand to be due to the repo split . I've never had any issues using the stable releases and I see earlier i...
by RabbiBob
Tue Mar 12, 2013 00:40
 
Forum: News
Topic: Minetest 0.4.5 released!
Replies: 77
Views: 21708

I use BobBlocks for setting the mood lighting..... ;-)

Image
by RabbiBob
Sat Mar 02, 2013 00:01
 
Forum: Feature Discussion
Topic: [Request]Lightbulbs
Replies: 6
Views: 1071

Believe it or not, BobBlocks original texture inspiration was the Rubik's Cube sitting on my desk.

What's the license on this mod?
by RabbiBob
Thu Feb 21, 2013 10:35
 
Forum: Mod Releases
Topic: [Mod] Rubik's Cube [0.2] [rubiks]
Replies: 9
Views: 6103

That's how the HLDS servers did it with the sv_downloadurl cvar. You'd setup your webserver with matching bzip files and the client decompressed after download. Back in the day when broadband was precious this was a huge help in getting custom maps & files out to clients connecting to your server. S...
by RabbiBob
Sat Feb 09, 2013 00:41
 
Forum: General Discussion
Topic: minetest.conf remote_media
Replies: 12
Views: 2229

Pilz - Awesome job. Spent an hour with my seven year old son just laying down tracks between various spots in our world and getting transportation up and running. This really added something back to the game for us. +100
by RabbiBob
Wed Feb 06, 2013 00:09
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 242341

There is something with your server/client internet connection. try to compile latest minetest sources and restart server. No, there's something with the machine's routing not the Minetest server. You'll get the "failed to emerge player" error when the server attempts to talk back to the client and...
by RabbiBob
Sat Feb 02, 2013 21:31
 
Forum: Problems
Topic: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player [FYI]
Replies: 3
Views: 2601

http://www.grc.com/securitynow.htm <- mp3 download available >security >mp3 It's not possible for someone from the Internet to port forward unless you've got some malicious software on your machine. And as always... crackers have better things to do. Port forwarding isn't the issue, it's a vulnerab...
by RabbiBob
Sat Feb 02, 2013 21:26
 
Forum: Servers
Topic: Applications for port forwarding using UPnP
Replies: 8
Views: 11095

It is better to do port forwarding in your router, and not deal with uPnp; but this is nice... For the security conscious, see show 389 of Security Now. Within the first 3:30 I was aghast at the number of vulnerable routers out there. http://www.grc.com/securitynow.htm <- mp3 download available htt...
by RabbiBob
Sat Feb 02, 2013 12:58
 
Forum: Servers
Topic: Applications for port forwarding using UPnP
Replies: 8
Views: 11095

ERROR[ServerThread]: Server: peer_id=2: failed to emerge player [FYI]

I've seen a few threads, internet posts, etc while looking into this error this morning. I was putting together a fresh minetest server at my house and kept running into " ERROR[ServerThread]: Server: peer_id=2: failed to emerge player ". I tried stock, I tried different client builds on a different...
by RabbiBob
Sat Feb 02, 2013 12:53
 
Forum: Problems
Topic: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player [FYI]
Replies: 3
Views: 2601

xFuze wrote:i just left the server a few minutes ago and now the server wont load


It's up
by RabbiBob
Sat Feb 02, 2013 02:33
 
Forum: Servers
Topic: [Server] VanessaE's Creative Server [0.4.16]
Replies: 1421
Views: 169157

bobblocks .... mesecons (Not the full plugin pack, just the single plugin. It's a dependency of bobblocks, but the full pack causes too much lag on my low power server.) If you are using v0.0.6 of BobBlocks, edit blocks.lua and remove everything (all the way to the end of the file) below the follow...
by RabbiBob
Tue Jan 29, 2013 10:08
 
Forum: Servers
Topic: [0.4.8] 0gb.us's basic server
Replies: 457
Views: 62636

Updated mod with the License To Kill version. 0.0.7 ⋅ Corrected for latest Mesecons version ⋅ All blocks and poles are now Mesecon conductors ⋅ Removed Jeija support (not backwards compatible) ⋅ Added conductor property to health block ⋅ Added Vaness...
by RabbiBob
Tue Jan 29, 2013 00:23
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

Blocks have been implemented as conductors with the latest Mesecons and I'll do poles later this week when I have a moment. If you need to fix your install right now, here is the pastebin drop: http://pastebin.com/qw3fvxmC Back up your original blocks.lua just in case there are any issues.
by RabbiBob
Mon Jan 28, 2013 11:26
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

Sorry, RabbiBob for not telling you. The problem is just that there are many mods using mesecons and I also don't know all of them, that's why I didn't post in all the topics. But true, I could have told the ones I know and I will do that in case a second update is required (there are no plans howe...
by RabbiBob
Mon Jan 28, 2013 10:55
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1823
Views: 484561

Go with option number 2, but find a way to fix those limitations if you can. It would also be a good idea to try to improve compatibility with mods that rely on mesecons (like technic and bobblocks) since the newest version of it is not compatible with them. The compatibility with other mods that u...
by RabbiBob
Sun Jan 27, 2013 22:47
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1823
Views: 484561

Latest mesecons update breaks BobBlocks functionality and I'm looking at how to correct my code to compensate. In the meantime, edit blocks.lua and remove everything (all the way to the end of the file) below the following lines: -- MESECON -- Add jeija to bobblocks\default.txt and paste the below i...
by RabbiBob
Sun Jan 27, 2013 21:05
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

I'll have to look into this issue with the mesecons dependency. Just noticed the post while searching.
by RabbiBob
Sat Jan 26, 2013 23:44
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 95
Views: 48196

Ragnar wrote:isnt SFTP and SSH the same thing?


SFTP runs its functions on top of SSH (or other secure channel protocols).
by RabbiBob
Wed Dec 26, 2012 14:39
 
Forum: Servers
Topic: [REQUEST] PHP method of starting server
Replies: 10
Views: 1470

The answer is in the first post

by RabbiBob
Sun Dec 02, 2012 18:06
 
Forum: Servers
Topic: Need help for server creation
Replies: 15
Views: 2028
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