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Re: [Server] Inside The Box [Puzzles]

Suggestion: the ability to make holes in the boxes' walls and floor to where if you touch below the floor you die and if you touch past the wall you die also. Maybe. I did that in one box but the method used isn't really decent, which is why I'm not really considering allowing others to use this me...
by sofar
Tue Oct 23, 2018 18:41
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: [Server] Inside The Box [Puzzles]

Noclip and fast would make you able to see the secrets in the other boxes... But maybe it could be that the blocks you place in the box editor are able to be walked through and when you submit it, the blocks change to the actual ones. Too complex and open to abuse, which is why we just don't allow ...
by sofar
Tue Oct 23, 2018 18:40
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: [Server] Inside The Box [Puzzles]

here a few suggestions: - any reason for not giving noclip and fast while building? Yes. Reducing the amount of privs we give out helps secure the server and prevent abuse. Maintaining more and more flags makes this much more difficult to do, as it would allow players to exit their boxes. So, I've ...
by sofar
Tue Oct 23, 2018 18:38
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: [Server] Inside The Box [Puzzles]

Oh, and last:

decorate, decorate, decorate.
by sofar
Sun Oct 21, 2018 21:37
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: [Server] Inside The Box [Puzzles]

I'm terrible at making boxes, can you guys give me some tips? For me the following works well: - Don't count on building a good box in under 5 hours. It takes a lot of work. Some of my boxes have 10+ hours of build time in them. While this seems depressing, remember that as you put more time in a b...
by sofar
Sun Oct 21, 2018 21:36
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: [Server] Inside The Box [Puzzles]

Kurtzmusch wrote:Your whining made me finish a box i had abandoned... just waiting for the judgment now so you can spend 5 minutes on it = )


Left you some feedback in the box itself on some signs. Looks promising, but talk to me on IRC if you need!
by sofar
Sun Oct 21, 2018 04:28
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 385
Views: 19274

Re: The future of Minetest

So ends another episode of ... The Twilight Zone. Civility is admirable. Until the truth gets hurt, or feelings. Then torches come out. We all roast some marshmellows, tell people on the internet they are wrong, and collectively decide that the world is going to end slightly premature and maybe we ...
by sofar
Fri Oct 19, 2018 00:43
 
Forum: General Discussion
Topic: The future of Minetest
Replies: 37
Views: 1049

Re: The future of Minetest

In a drastic turn of events, I agree with Linuxdirk.
by sofar
Wed Oct 17, 2018 17:35
 
Forum: General Discussion
Topic: The future of Minetest
Replies: 37
Views: 1049

Re: Post your screenshots!

LMD wrote:Well, actually it is a screenshot...


Just put the poetry in a spoiler section then. And it's not really a screenshot.
by sofar
Tue Oct 16, 2018 22:24
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8088
Views: 852267

Re: Better support for multicore CPUs

Is that data compressed?


yes
by sofar
Tue Oct 16, 2018 20:14
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 1620

Re: Chant of Glory

voxelproof wrote:Instead of finding another insanely high mountain I've found stream of genuine poetry.


please make a poetry thread instead, mk?
by sofar
Tue Oct 16, 2018 20:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8088
Views: 852267

Re: Better support for multicore CPUs

TenPlus1 wrote:shame that the luajit compiler itself couldn't make use of multiple cores when running the mods.


Lua has no internal locking at all. It would need a redesign to do that, and that would lower the performance, most likely.
by sofar
Tue Oct 16, 2018 01:50
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 1620

Re: Better support for multicore CPUs

Minetest is slow. Anyone that says otherwise is talking trash. I'm reading a lot of forum messages discussing how things CAN"T be done, but relatively few on possible ways in which things CAN be done I have a Intel i7-3820 cpu, 16 GB RAM, Nvidia GTX560 (now a GTX 660), HDD & a SSD. A now d...
by sofar
Mon Oct 15, 2018 06:01
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 1620

Re: [Mod]Frame - lag-free non-entity item frames![frame]

texmex wrote:Ah okay.

Sorry, I got that confused.


:) no worries, check the minetest_game PR #2242 for instance. Unfortunately the engine doesn't do this automatically, so every item may need special handling this way.
by sofar
Sun Oct 14, 2018 20:53
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 52
Views: 3358

Re: [Mod] Luscious [luscious]

Well, I'm going to revive this thread... With 5.0 now having minetest.get_biome_data, will this mod be getting a rework to use it? I like this mod, but I haven't been using it because I wanted to wait for minetest.get_biome_data to be created so this mod could have the benefits of utilizing it. I'l...
by sofar
Sun Oct 14, 2018 02:59
 
Forum: Mod Releases
Topic: [Mod] Luscious [luscious]
Replies: 50
Views: 3556

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Which items are working and which aren't is a hit and miss though: - Animated node textures don't get cropped - Armor items don't attach - Wings are registered as craftitems so they don't work still animated items just need better detection and texture handling code. I don't use armor, could be the...
by sofar
Sun Oct 14, 2018 02:58
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 52
Views: 3358

Re: What's the best way I can help Minetest development?

Wuzzy wrote:Also, sofar, you know that Minetest has a pretty strict review policy.


which is ENTIRELY irrelevant for people writing mods and making game content.

Please, stop eating salt as a major source of carbohydrates already.
by sofar
Sat Oct 13, 2018 22:54
 
Forum: General Discussion
Topic: What's the best way I can help Minetest development?
Replies: 11
Views: 458

Re: What's the best way I can help Minetest development?

Under that logic, you would have to accept any crappy idea as long someone is dumb enough to actually code it. Also, I can recommend that you don't follow Wuzzy's argumentative nature, and I invite everyone who has the energy to code their "crappy idea" type things to just DO IT. Sometime...
by sofar
Sat Oct 13, 2018 19:14
 
Forum: General Discussion
Topic: What's the best way I can help Minetest development?
Replies: 11
Views: 458

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Change "frame:" to ":frame:" here and that should fix it: https://github.com/minetest-mods/frame/blob/master/init.lua#L152 (and don't add ":" to the item name when calling frame.register) this should fix it, and I added an assert to warn about incorrect name values pas...
by sofar
Fri Oct 12, 2018 16:26
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 52
Views: 3358

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Pyrollo wrote:At the opposite, I'm wondering if it is possible to have all flat, with the same image as in the inventory for cubes.


Yes, entirely possible, not even that hard either.
by sofar
Fri Oct 12, 2018 16:11
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 52
Views: 3358

Re: [Mod]Frame - lag-free non-entity item frames![frame]

You can't re-register items that were already registered before, don't do that. At a minimum, call the registration function only once per item. The frame mod registration function doesn't handle a leading ":" character. You'll need to omit it. The crash is weird. The registration will try...
by sofar
Fri Oct 12, 2018 07:17
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 52
Views: 3358

Re: What's the best way I can help Minetest development?

What we need first, according to me This sentence captures the correct answer. What we need is active developers who do things that they care about. This way the developers are motivated and put in their valuable time into improving where they want to, where they see value, and where they get enjoy...
by sofar
Fri Oct 12, 2018 04:47
 
Forum: General Discussion
Topic: What's the best way I can help Minetest development?
Replies: 11
Views: 458

Re: Better support for multicore CPUs

If every mod would run in an extra thread, you have a better performance. Oversimplification, and, likely false. Mods all manipulate the same basic environment. Therefore, if they run in threads, they'd be manipulating the same data and would have to be modified to do this in a safe way. This is do...
by sofar
Thu Oct 11, 2018 23:48
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 1620

Re: Better support for multicore CPUs

That works, yes. But its not that effective as it would be done in Lua. The processor will run in both ways. But in the direct comparison I think Lua would have a much better performance, because you dont need to deliver it back to Lua. Doing it in lua would be cumbersome, as I'd have to manipulate...
by sofar
Thu Oct 11, 2018 18:08
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 1620

Re: Secrets Inside the Box

This thread is awesome. It may just be enough motivation for me to add more content again - I've been really really busy with work, but we're headed into the darker winter months and I will have some more time to sit down soon, I hope.
by sofar
Tue Oct 09, 2018 18:30
 
Forum: General Discussion
Topic: Secrets Inside the Box
Replies: 12
Views: 436
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