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Re: Public Remote Media Server Project

An exodus has begun at github. Do you have a way of checking the mods you've added to see if they are still at github? The copies of mods doesn't disappear from the server, they just stop updating. I have no way to discover that they have moved, so people will need to inform me that mods have moved...
by sofar
Thu Jun 21, 2018 19:17
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 52
Views: 4988

Re: Public Remote Media Server Project

Due to popular usage, I've moved the service to a different host with extra bandwidth allotment, as the host was starting to exceed the free bandwidth allotment at the previous hosting location (!). At todays rates, the server is serving up about 4-5gb per day, more than a few million hits per day, ...
by sofar
Wed Jun 20, 2018 16:42
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 52
Views: 4988

Re: [Mod]Frame - lag-free non-entity item frames![frame]

bosapara wrote:but with default:dirt_with_rainforest_litter block this trick doesnt works


that's because that node isn't registered in the frame mod. Send a PR to add it to the list in `init.lua` and I'll merge it.
by sofar
Thu Jun 14, 2018 18:57
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Mod]Frame - lag-free non-entity item frames![frame]

putting water in a frame is nonsensical (it needs to go into a bucket Adding bucket with lava/water to frame doesnt work This is probably an interface problem in the bucket code - it likely doesn't pass the right click event to the clicked node. I'm not sure this is fixable, since it would mean fix...
by sofar
Thu Jun 14, 2018 18:55
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Ser

v4 release fixes a potential data-saving issue. It turns out that the MT clients can ask multiple times for the same checksum, and we can return a list with duplicates filtered out. This may potentially save a lot of data.
by sofar
Thu Jun 14, 2018 00:26
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Server
Replies: 33
Views: 2592

Notes for setting up a minetest server on centos 7

To get started, install the needed software: - yum upgrade (always good to update before you start) - yum install epel-release - yum install minetest minetest-server - systemctl start minetest@default Server should run after this, and be ready for connections. To add custom games, unpack and copy th...
by sofar
Wed Jun 13, 2018 18:32
 
Forum: Servers
Topic: Notes for setting up a minetest server on centos 7
Replies: 0
Views: 99

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Woulf it be possible to whip up an engine feature for marking a mod to load last? Has craftitem support been added recently? Is this issue invalid? https://github.com/minetest-mods/frame/issues/4 https://github.com/minetest-mods/frame This minetest mod adds a lag-free, simple and stylish item and n...
by sofar
Tue Jun 12, 2018 20:30
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Mod]Frame - lag-free non-entity item frames![frame]

This mod registers an item frame for each item and node which you would like to have supported. The limit of ~32k registered nodes is reached quite easily on that way. However, would be possible to loop through the registered nodes (and overwrite minetest.register_node for nodes that were registere...
by sofar
Tue Jun 12, 2018 18:05
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Mod]Frame - lag-free non-entity item frames![frame]

List of supported blocks is hardcoded? Can it autogenerate for all mods loaded by using some criteria? You should be able to use the API for creating an autogeneration loop from registered items. The problem is making sure that code runs last, I reckon. I specifically avoided doing this for lots of...
by sofar
Tue Jun 12, 2018 18:03
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Fixer wrote:List of supported blocks is hardcoded? Can it autogenerate for all mods loaded by using some criteria?


No, because there is no way to guarantee that you're last mod loaded, ever.
by sofar
Tue Jun 12, 2018 18:01
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Server] Inside The Box [Puzzles]

Christian_Soldier wrote:I tried this box again and found that the piston sound places two blocks over the lava pit (the one you have to cross) after you cross it. Unfortunately, It didn't unlock the new terminal that was near it.


There's something else going on, too.
by sofar
Mon Jun 11, 2018 19:41
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Server] Inside The Box [Puzzles]

Christian_Soldier wrote:Does any of the other boxes' "extra" content have anything to do with the secret pedestal in the forest biome?


You can't take any nexus blocks out of boxes, so, that would not be possible.
by sofar
Mon Jun 11, 2018 19:41
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Server] Inside The Box [Puzzles]

You know, saying "I changed the box. Try it again" would also have been perfectly acceptable ;-). When it comes to the main content, I prefer staying in character and not giving away hints at all on the forums when it comes to the "extra" content (the parts that are not required...
by sofar
Mon Jun 11, 2018 00:50
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Server] Inside The Box [Puzzles]

EDIT: I checked out tutorial 4, and I saw a door to that observation deck. It looked like there was marble right behind it, so I think there isn't a way onto it as of yet. I've scoured that box for a long time, and I've found nothing. Well, there's definitely something about this room. I tested thi...
by sofar
Sun Jun 10, 2018 21:32
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Server] Inside The Box [Puzzles]

Coder12 wrote:The exit door will not open after I wiped the map.


This happens sometimes due to an issue in the code. If it happens, let me know the box number and I can correct it.

EDIT: fixed it (it was box 352) for you.
by sofar
Sun Jun 10, 2018 20:35
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Mod] Pipeworks [git] [pipeworks]

I'll admit that I only gave about a day's notice (I think), but frankly, my little voice was yelling at me to just gtfo immediately. https://github.com/minetest-mods/pipeworks/graphs/contributors I wouldn't even think that 1 week would be sufficient notice, considering the huge amount of contributi...
by sofar
Thu Jun 07, 2018 21:46
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 617
Views: 172465

Re: [Mod] Pipeworks [git] [pipeworks]

The project was deleted from github without any discussion, [...] Why should a modder discuss their decisions with a dev before changing or removing the repositories? Because the removal of git repositories and histories from *any* organization you're not an owner of without discussing this is just...
by sofar
Thu Jun 07, 2018 18:21
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 617
Views: 172465

Re: [Mod] Pipeworks [git] [pipeworks]

The project was deleted from github without any discussion, and I will be restoring it in full, as well as the other 15 modules that were removed without any form of discussion.
by sofar
Thu Jun 07, 2018 05:39
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 617
Views: 172465

Re: Minetest-Mods team[Mod repository]

Would it be too draining to mirror minetest-mods to another popular git host? Such in that all changes on Github mintest-mods are automatically reflected elsewhere? I automatically create backups of every minetest-mods repo, and do this regularly, so moving to any new provider is relatively easy an...
by sofar
Thu Jun 07, 2018 05:22
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5167

Re: [Server] Inside The Box [Puzzles]

Sofar hasn't said anything, so I think that there's something more to all of this. :) There is definitely something going on, but it appears that one will need to wait, or, perhaps investigate better what is going on here. It's also entirely possible that there's some things that aren't entirely fi...
by sofar
Thu Jun 07, 2018 05:15
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: Minetest-Mods team[Mod repository]

I know a lot of people are uncomfortable about github being purchased recently, and everyone should know that I am as well. However, it goes against the goals of the minetest-mods team to do rash and unnecessary things that make mods not available to players to download them where they don't expect ...
by sofar
Wed Jun 06, 2018 17:06
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5167

Re: [Mod]Frame - lag-free non-entity item frames![frame]

bosapara wrote:Is it possible to make sword/picks etc at frame more "3d" (1px depth) like at usual frames?


yes, but you'd get back the lag again, because that can only be done by using entities again, which is what this mod avoids.
by sofar
Wed Jun 06, 2018 16:59
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2342

Re: [Server] Inside The Box [Puzzles]

Christian_Soldier wrote:I found a secret pedestal in a mini-biome! It is in the forest mini-biome North-west of the lobby. It has a sign on it, but I can't get close enough to read it. Leaves and trees are blocking my way.


There is a way to get to the center. It's another puzzle.
by sofar
Mon May 28, 2018 18:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: [Server] Inside The Box [Puzzles]

Can u give me the world file and the changes in the coding so i can try a few things?(more mods, breakable blocks, etc.) the code will be made available soon enough, just hang on until I announce it. meanwhile, you can share your ideas and we can consider them. You can also file a tracker issue on ...
by sofar
Mon May 28, 2018 18:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 336
Views: 14690

Re: Is there a way to stop minetest.register_globalstep?

it's slightly more efficient to use `minetest.after()` if you do not need to run lua code every globalstep.

Code: Select all
local function work()
    minetest.after(10, work) -- once every 10 seconds
    -- do something
    print("work done")
end
minetest.after(10, work)
by sofar
Mon May 28, 2018 06:50
 
Forum: Modding Discussion
Topic: Is there a way to stop minetest.register_globalstep?
Replies: 3
Views: 149
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