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Re: Post your screenshots!

TumeniNodes wrote:What form of trickery is this?
Hybrid Dog is a witch!


not really, you can just make a mod that adjusts light levels for nodes manually.
by sofar
Sat Apr 29, 2017 02:25
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5471
Views: 543146

Re: Post your screenshots!

Well, it's not that big. I mean, it can't even contain Mons Olympus, a single volcano on mars. While it can just about contain the height, the diameter of the volcano is over 10x the size of a minetest world.
by sofar
Fri Apr 28, 2017 02:38
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5471
Views: 543146

Re: Post your videos!

No, this is a mod https://forum.minetest.net/viewtopic.php?f=9&t=17406 The default pathfinder is still crap. The "smoothing" is not made by the pathfinder. It is an other mod I'm working on Just to keep it clear, I like to call that part "path following" instead of pathfindi...
by sofar
Thu Apr 27, 2017 23:50
 
Forum: General Discussion
Topic: Post your videos!
Replies: 448
Views: 25273

Re: [mod]skybox[skybox]

https://www.youtube.com/watch?v=aiGSZR-q6AM

Image

Skybox textures AND clouds at the same time. I hope to be able to push this into minetest-0.4.16.
by sofar
Thu Apr 27, 2017 05:51
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 17
Views: 456

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Se

Changed the topic to be a bit more specific - "Minetest Remote Media Server"
by sofar
Thu Apr 27, 2017 05:39
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Server
Replies: 3
Views: 164

Re: Post your screenshots!

https://www.youtube.com/watch?v=aiGSZR-q6AM

Image

Skybox textures AND clouds at the same time.
by sofar
Thu Apr 27, 2017 05:01
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5471
Views: 543146

Re: Post your videos!

by sofar
Thu Apr 27, 2017 04:59
 
Forum: General Discussion
Topic: Post your videos!
Replies: 448
Views: 25273

Re: Can someone compile minetest without The memory cap?

Check the *Builds* section to see if this isn't already enabled in some of the builds that are posted there. Also, if you have this problem, don't use LuaJIT, but use a non-LuaJIT build instead.
by sofar
Tue Apr 25, 2017 22:18
 
Forum: General Discussion
Topic: Can someone compile minetest without The memory cap?
Replies: 3
Views: 59

Re: [Mod]Lightning[Weather,environment,fire]

Are the thunder sounds real thunder samples? From the README: Sounds: thunder.1.ogg - CC-BY-SA - hantorio - http://www.freesound.org/people/hantorio/sounds/121945/ thunder.2.ogg - CC-BY-SA - juskiddink - http://www.freesound.org/people/juskiddink/sounds/101948/ thunder.3.ogg - CC-BY-SA - IllusiaPro...
by sofar
Tue Apr 25, 2017 05:06
 
Forum: Mod Releases
Topic: [Mod]Lightning[Weather,environment,fire]
Replies: 45
Views: 4006

Re: Post your modding questions here

I want to keep it as simple as possible. So, let's say: If I define a mesh, can I use minetest.registered_nodes[node_name].tiles (whre node_name is whatever node's tiles I want to use) for the mesh's texture definition like I can do with nodeboxes or is there another way to use an already defined n...
by sofar
Mon Apr 24, 2017 20:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: Post your modding questions here

I am currently developing a mod that adds a shit-ton of nodes created from a lot of nodeboxes (not connected nodeboxes just regular ones that visually span over the node edges). I wonder if it would be more efficient to use meshes instead of nodeboxes. Any real-life experiences with that? Yes, mesh...
by sofar
Mon Apr 24, 2017 18:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: Post your modding questions here

How can I use the mod database storage again? I can't find it local my_data = minetest.get_mod_storage() then use it like it's a `meta`: my_data:set_string("foo", "bar") s = my_data:get_string("foo") https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L270...
by sofar
Sun Apr 23, 2017 21:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: [mod]skybox[skybox]

That's indeed very immersive! ... but produces a heavy load. I scaled down the textures with Gimp (50%): that helped a lot -- and it’s quite beautiful enough. Only at startup (first server login), really. The size of the images doesn't affect cpu or gpu utilization. If you're a minimalist, you shou...
by sofar
Sat Apr 22, 2017 19:08
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 17
Views: 456

Re: Post your modding questions here

But there is a difference between connection lag and execution lag. Or is that the same? But thanks for the link. It's interesting anyway You could run a big loop in a global step. Like increment a variable a billion times or something. execution lag is when the server is too busy. If you have exec...
by sofar
Wed Apr 19, 2017 22:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: Post your modding questions here

I don't want to piss off everyone because I just want to piss off myself on my local machine. And I think more about a delay function in a globalstep or something, so something that really acts like too many heavy installed mods, but more reliable. netem *is* reliable lag. It even works on the `lo`...
by sofar
Wed Apr 19, 2017 19:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: Post your modding questions here

How can I force or simulate server lag? I want to test something in extreme situations You can do this without pissing off everyone on the server, with `netem` `netem` allows you to insert a `fake lag` between you and the server. It works on Linux, obviously, only. https://wiki.linuxfoundation.org/...
by sofar
Wed Apr 19, 2017 19:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3792
Views: 149503

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest fcgi Media Ser

DONE: the program is now entirely self-sufficient. You will not need any shell script or external tools to collect and serve remote media. Just edit and put the config file in place and point it at your webroot and asset folders.
by sofar
Wed Apr 19, 2017 18:31
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Server
Replies: 3
Views: 164

Re: remote media server index.mth info

I've created a project that aims to provide an entire solution for setting up and maintaining a Minetest Remote Media server: Forum thread: https://forum.minetest.net/viewtopic.php?f=14&t=17411 Project Page: https://github.com/sofar/mtmediasrv The project implements the whole process of scanning...
by sofar
Wed Apr 19, 2017 16:47
 
Forum: Servers
Topic: remote media server index.mth info
Replies: 1
Views: 183

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest fcgi Media Ser

TODO: currently this still requires web servers to provide a file of hashed-named-files in the media folder. I intend to make this easier and make the daemon create those files for the hoster automatically so you can just point the daemon at your mod folders.
by sofar
Wed Apr 19, 2017 07:48
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Server
Replies: 3
Views: 164

[TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Server

A Minetest Remote Media server implementation (as fcgi server). This program is useful to distribute minetest media (textures, models, sounds) to minetest clients for multiplayer server owners that wish to have their media hosted on a `remote media server` URL. Doing this as a separate download rem...
by sofar
Wed Apr 19, 2017 07:47
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Server
Replies: 3
Views: 164

Re: [Mod]Lightning[Weather,environment,fire]

texmex wrote:
Use particle glow to brighten up the lightning.

You're already on it I see!


yes, I think I added that 2 months ago already?
by sofar
Tue Apr 18, 2017 23:31
 
Forum: Mod Releases
Topic: [Mod]Lightning[Weather,environment,fire]
Replies: 45
Views: 4006

Re: [mod]skybox[skybox]

This is pretty insane! Wow! Quick question: How possible would it be fading/changing the skybox into another skybox basing on biome the player is in? Very difficult, engine work needed. The only thing possible right now in the engine is to use texture compositing, but there is no way to do blending...
by sofar
Tue Apr 18, 2017 16:33
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 17
Views: 456

[mod]skybox[skybox]

Presenting, beautiful and immersive skybox kits! Video: https://www.youtube.com/watch?v=-m3HFGJ--Ig Please watch the video to see it's effect - a screenshot would not do it any good nor explain the mod as well. License: LGPL-2.1+ with CC-BY-3.0 art (6 skyboxes included) API: yes, other mods can add ...
by sofar
Sun Apr 16, 2017 21:09
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 17
Views: 456

Re: Post your videos!

by sofar
Wed Apr 12, 2017 17:49
 
Forum: General Discussion
Topic: Post your videos!
Replies: 448
Views: 25273
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