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Re: anticheat

About open source and obfuscation, it is clearly stated here : https://opensource.org/osd-annotated But that's the OSI's version of what "open source" means, and sure, OSI approved open source licenses are "better" than non-OSI approved licenses, but it means little on a larger ...
by sofar
Tue Aug 22, 2017 20:13
 
Forum: WIP Mods
Topic: anticheat
Replies: 83
Views: 2078

Re: anticheat

If you go that way then any binary could be considered as a valid source code (after all, it's just more complicated to understand than the written source code). No, that's an unfair comparison. Compiling != obfuscation. Compiling removes entire high level concepts like how memory is allocated and ...
by sofar
Tue Aug 22, 2017 19:43
 
Forum: WIP Mods
Topic: anticheat
Replies: 83
Views: 2078

Re: anticheat

usename wrote:Also, obfuscatedcode == closedsource.


This is completely nonsense. Obfuscation just makes it harder to read, it doesn't just magically cross a threshold where it becomes closed source. No open source license is incompatible with code obfuscation either.
by sofar
Tue Aug 22, 2017 18:37
 
Forum: WIP Mods
Topic: anticheat
Replies: 83
Views: 2078

Re: anticheat

Linuxdirk wrote:
sofar wrote:There are no violations of copyright, GPL or otherwise in this mod.

Except in the repository where it only states it is GPL but the sources are missing.


If you actually read what I wrote, you would understand that there is no GPL violation in this case.
by sofar
Tue Aug 22, 2017 18:33
 
Forum: WIP Mods
Topic: anticheat
Replies: 83
Views: 2078

Re: anticheat

Sources of "anticheat_routines.bin" are not distributed. It can't be called open source. Exactly. It still violates the GPL terms. There are no violations of copyright, GPL or otherwise in this mod. The author has all the permissions granted by copyright law to release files under the GPL...
by sofar
Tue Aug 22, 2017 06:07
 
Forum: WIP Mods
Topic: anticheat
Replies: 83
Views: 2078

Re: [Game/Map]Sudoku[1.2.0]

Screenshot? please?
by sofar
Thu Aug 17, 2017 00:22
 
Forum: WIP Subgames
Topic: [Game/Map]Sudoku[1.2.0]
Replies: 9
Views: 240

Re: [MOD] Minecraft-like Bows!!! [bow]

I have already been tired from seeing copies of ideas from MC by other people. Maybe should you invent something by yourself? Minetest itself is a copy of MC... Well, that's a horrible generalization. Copying a copyrighted work is a violation of copyright, and this would never be the basis of a goo...
by sofar
Wed Aug 16, 2017 20:48
 
Forum: WIP Mods
Topic: [MOD] Minecraft-like Bows!!! [1.2][bow]
Replies: 26
Views: 624

Re: [Mod] White list [whitelist]

AntumDeluge wrote:[*]Enables/Disables denying access to users not on the whitelist.
[*]Disabled by default.[/list]


Why disabled by default? that doesn't make ... any sense.
by sofar
Wed Aug 16, 2017 19:40
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 2351

Re: Re:

AntumDeluge wrote:Though, I honestly would prefer using a setting in minetest.conf.


There already is the per-world setting in world.mt, which is more flexible.
by sofar
Wed Aug 16, 2017 18:40
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 2351

Re: [mod] Extended Fences

+1. Adding walls may indeed be a good idea. Excellent use of `override`. technically this depends on `default` so you should list it in the forum.
by sofar
Mon Aug 14, 2017 17:50
 
Forum: WIP Mods
Topic: [mod] Extended Fences [extended_fences]
Replies: 6
Views: 185

Re: Post your modding questions here

it's not a blender model. It's a voxel model and What is a "Voxel model" ? This doesn't mean anything in minetest... Entities in minetest are either static models (.obj) or animated (.x or .b3d). I don't care what program where used to create them, but the fundamentals are all the same - ...
by sofar
Mon Aug 14, 2017 17:41
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4052
Views: 165562

Re: Post your modding questions here

Example, the x of the player conresponds to the Y of the entity, which is a total absurdity. As I know it's because entity have a bone too, but for example Blender have by default opposite axis orientation or something like this. The "front" of a node or entity is entirely arbitrary. It's...
by sofar
Mon Aug 14, 2017 17:17
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4052
Views: 165562

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Do mod work nice in the servers? Do plants work normally without a player being around? Unclear what you are actually asking for. Obviously this mod works on servers. If there are no players around, why do crops matter? Do you mean to ask "do these crops grow if players are not nearby?" p...
by sofar
Mon Aug 14, 2017 17:11
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 145
Views: 14987

Re: [mod]More Doors![doors] 1.2

Please don't put a zip file in github. Github automatically makes downloadable zip files for you (just look at the green "CLONE OR DOWNLOAD" button on your github project page. You should put the files directly in github. This will also show people easily when you change a file or texture,...
by sofar
Fri Aug 11, 2017 16:44
 
Forum: WIP Mods
Topic: [mod]More Doors![doors] 1.2
Replies: 22
Views: 326

Re: [discussion]Technical notes on how to defeat(*) oredetec

The client receives all map data. It shouldn't. Client should not receive all map data, because this is the security breach used by oredetect. You can think of different implementations of this rule in MT engine: line of sight, special "revealing" event, block update and so on. If hacked ...
by sofar
Fri Aug 11, 2017 00:32
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 66
Views: 1028

Re: [discussion]Technical notes on how to defeat(*) oredetec

I'm wondering if this discussion has helped toward a solution in any way yet? Too many people can't distinguish between solutions that don't solve the underlying problem: The client receives all map data. My attempt was (well, not the main goal, but still) to make people creatively think about how ...
by sofar
Thu Aug 10, 2017 20:41
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 66
Views: 1028

Re: Critical bug in builtin authentication handler

Linuxdirk wrote:I just can't stand people not giving 100% in whatever they do.


This is a blatant admission that you can't stand anyone that doesn't live up to your expectations.

I hope, I really hope, that you never have kids. You really need some perspective.
by sofar
Thu Aug 10, 2017 18:06
 
Forum: Bugs and Problems
Topic: Critical bug in builtin authentication handler
Replies: 36
Views: 789

Re: Critical bug in builtin authentication handler

BTW, I've looked into my reported engine bugs, and 65% of them were resolved, including some major ones. It is just sporadic development, sometimes it is active, sometimes it is not. Complaining can help, but not always. Not only do you point out bugs, you take an enormous amount of time to try out...
by sofar
Thu Aug 10, 2017 17:59
 
Forum: Bugs and Problems
Topic: Critical bug in builtin authentication handler
Replies: 36
Views: 789

Re: [mod]More Doors![doors] 0.1

The textures were done by a minecraft moder with public lisense, so I can use it As far as I can see, you didn't leave any reference that this is the case, nor can I verify that that moder[sic] didn't copy it from MC himself because you didn't credit him or leave a link to the original work you too...
by sofar
Thu Aug 10, 2017 17:53
 
Forum: WIP Mods
Topic: [mod]More Doors![doors] 1.2
Replies: 22
Views: 326

Re: [mod]More Doors![doors] 0.1

ManElevation wrote:yep, got them from minecraft, im the next versions i want to make them look more like minetest


Taking textures from minecraft and redistributing them is possibly a copyright violation. I urge you to remove them and replace them with textures that are redistributable.
by sofar
Wed Aug 09, 2017 21:31
 
Forum: WIP Mods
Topic: [mod]More Doors![doors] 1.2
Replies: 22
Views: 326

Re: Critical bug in builtin authentication handler

Minetest is a project developed and run by volunteers in their mostly free time, any useful help will be appreciated, but don't expect immediate response *sigh* volunteers blah blah, free time yadda yadda unpaid. Every time the same fucking discussion. YES. They volunteered for developing Minetest....
by sofar
Wed Aug 09, 2017 18:38
 
Forum: Bugs and Problems
Topic: Critical bug in builtin authentication handler
Replies: 36
Views: 789

Re: I know my browser sucks, but this.

I'd assume you are running a malicious browser addon, or your browser session has been hijacked.

I would definitely do a thorough review of all your files and certainly stop using the browser immediately until I'd know it was not compromised.

I'm being 100% serious here.
by sofar
Tue Aug 08, 2017 17:18
 
Forum: Bugs and Problems
Topic: (no problem at all)
Replies: 11
Views: 120

Re: Post your modding questions here

When having a node with paramtype2 = 'facedir' ... how can I properly determine left/right/front/back according to the node's orientation when placed? There are a few helper functions `dir_to_facedir` etc documented in lua_api.txt. For code examples, you probably want to look at things like minetes...
by sofar
Tue Aug 08, 2017 17:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4052
Views: 165562

Re: Post your modding questions here

What about a mod that makes the light level of (certain/all) light sources vary over time, randomly ? Torches and fire aren't always perfectly the same brightness even if they stay lit, right ? Since you can not modify the light level in a node, you need to create multiple nodes that look the same ...
by sofar
Mon Aug 07, 2017 20:50
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4052
Views: 165562

Re: Post your modding questions here

Ooops! I meant position! Nodes can't move. A 'node' in minetest is defined by the following properties: 1) the position (immutable - you cannot change this) 2) the content type (a reference to what type of block this is) 3) param1/param2 values and, secondary, there are, or may be one or more of th...
by sofar
Mon Aug 07, 2017 17:27
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4052
Views: 165562
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