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Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Oh, that's why I couldn't find it! Okay, last question: Is the node timer configurable to catch up all time that has passed and grow/dry/wither accordingly? The plants grow/wither/die in stages, and there is no special code to do "catch up" more than a single stage in this mod, so the nod...
by sofar
Tue May 30, 2017 21:58
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 143
Views: 13913

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

texmex wrote:Okay, thank you. Where in the code can I find that the catch up part?


That's just something that node timers give you for free.
by sofar
Tue May 30, 2017 19:49
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 143
Views: 13913

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

texmex wrote:Hey sofar, does this mod "catch-up" all grow time passed since a player visited the area last? Or is the grow timer only running when the area is loaded? I get the feeling of the latter when I play with it.


The crops catch up one grow stage when you're out of the area.
by sofar
Tue May 30, 2017 17:19
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 143
Views: 13913

Re: PBJ Pup

Obviously there's a simple place to get it, with candies and all:

https://github.com/minetest-mods/pbj_pup
by sofar
Tue May 23, 2017 22:36
 
Forum: Modding Discussion
Topic: PBJ Pup
Replies: 7
Views: 159

Re: Post your modding questions here

How can i disable clouds? Reason: Since minetest 0.4.15 the clouds are not disabled by changing the Skybox, and i don't know now to disable it for the mars-mod (because mars has no clouds ;) ) More Info(optional): I've tried this mod: https://forum.minetest.net/viewtopic.php?f=9&t=17392 in the ...
by sofar
Fri May 19, 2017 23:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3905
Views: 156153

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Se

Hi sofar! This sounds great for large server admins. Is there a gain to be had from this from small servers to or is it not worth the hassle? It should always be beneficial, even for smaller servers, because the HTTP downloads are async in the client, which means that while the main server thread i...
by sofar
Thu May 11, 2017 17:19
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Server
Replies: 7
Views: 373

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Se

I will post binary builds so this is even easier to deploy. I've added 32bit and 64bit binaries for Linux on the `releases` page.
by sofar
Thu May 11, 2017 04:59
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Server
Replies: 7
Views: 373

Re: Finally got Chrome to work inside Minetest ...

@beerholder, now that we know you can code C++, why not work on some of Minetest's open issues? =)
by sofar
Tue May 09, 2017 03:11
 
Forum: Partly official engine development
Topic: Finally got Chrome to work inside Minetest ...
Replies: 25
Views: 1105

Re: Convert Minecraft maps to Minetest worlds

PEAK wrote:Some suggestions for improvement:


thanks, I pulled most of this in.

PEAK wrote:It's a pity that these <prismarine> blocks get lost.


Try and find a texture pack that is Public Domain or CC-BY and has their own versions for these blocks, then you can use that in your mod!
by sofar
Sun May 07, 2017 07:30
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 70
Views: 5698

Re: Post your modding questions here

Does someone know how fast set_attribute and get_attribute are? Would it be better if I load them in local variables when used a lot? Very, very fast. For most operations you should directly use them. I would maybe not use these if you're running code that loops over all players every server tick, ...
by sofar
Sat May 06, 2017 02:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3905
Views: 156153

Re: [mod]skybox[skybox]

The skybox mod as of now enables and tunes the clouds to match the skybox textures. This does require that you use a `git` build from today, or newer. It's probably best to wait for one of the semi-official builds before you try this, or you'll have to compile yourself.

Cheers,
by sofar
Wed May 03, 2017 04:26
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 20
Views: 958

Re: Convert Minecraft maps to Minetest worlds

Sorry for this really dumb question, but I should just be able to run: python mcimport.py [path to the level.dat] And that will start the conversion process, or no? -------------EDIT---------------------- Dumb question asked by linux noob, ran the wrapper instead, we'll see how it turns out. = ) Th...
by sofar
Mon May 01, 2017 01:57
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 70
Views: 5698

Re: Post your screenshots!

TumeniNodes wrote:What form of trickery is this?
Hybrid Dog is a witch!


not really, you can just make a mod that adjusts light levels for nodes manually.
by sofar
Sat Apr 29, 2017 02:25
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5793
Views: 560966

Re: Post your screenshots!

Well, it's not that big. I mean, it can't even contain Mons Olympus, a single volcano on mars. While it can just about contain the height, the diameter of the volcano is over 10x the size of a minetest world.
by sofar
Fri Apr 28, 2017 02:38
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5793
Views: 560966

Re: Post your videos!

No, this is a mod https://forum.minetest.net/viewtopic.php?f=9&t=17406 The default pathfinder is still crap. The "smoothing" is not made by the pathfinder. It is an other mod I'm working on Just to keep it clear, I like to call that part "path following" instead of pathfindi...
by sofar
Thu Apr 27, 2017 23:50
 
Forum: General Discussion
Topic: Post your videos!
Replies: 509
Views: 28545

Re: [mod]skybox[skybox]

https://www.youtube.com/watch?v=aiGSZR-q6AM

Image

Skybox textures AND clouds at the same time. I hope to be able to push this into minetest-0.4.16.
by sofar
Thu Apr 27, 2017 05:51
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 20
Views: 958

Re: [TOOL]mtmediasrv[mtmediasrv] - A Minetest Remot Media Se

Changed the topic to be a bit more specific - "Minetest Remote Media Server"
by sofar
Thu Apr 27, 2017 05:39
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Server
Replies: 7
Views: 373

Re: Post your screenshots!

https://www.youtube.com/watch?v=aiGSZR-q6AM

Image

Skybox textures AND clouds at the same time.
by sofar
Thu Apr 27, 2017 05:01
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5793
Views: 560966

Re: Post your videos!

by sofar
Thu Apr 27, 2017 04:59
 
Forum: General Discussion
Topic: Post your videos!
Replies: 509
Views: 28545

Re: Can someone compile minetest without The memory cap?

Check the *Builds* section to see if this isn't already enabled in some of the builds that are posted there. Also, if you have this problem, don't use LuaJIT, but use a non-LuaJIT build instead.
by sofar
Tue Apr 25, 2017 22:18
 
Forum: General Discussion
Topic: Can someone compile minetest without The memory cap?
Replies: 3
Views: 114

Re: [Mod]Lightning[Weather,environment,fire]

Are the thunder sounds real thunder samples? From the README: Sounds: thunder.1.ogg - CC-BY-SA - hantorio - http://www.freesound.org/people/hantorio/sounds/121945/ thunder.2.ogg - CC-BY-SA - juskiddink - http://www.freesound.org/people/juskiddink/sounds/101948/ thunder.3.ogg - CC-BY-SA - IllusiaPro...
by sofar
Tue Apr 25, 2017 05:06
 
Forum: Mod Releases
Topic: [Mod]Lightning[Weather,environment,fire]
Replies: 46
Views: 4747

Re: Post your modding questions here

I want to keep it as simple as possible. So, let's say: If I define a mesh, can I use minetest.registered_nodes[node_name].tiles (whre node_name is whatever node's tiles I want to use) for the mesh's texture definition like I can do with nodeboxes or is there another way to use an already defined n...
by sofar
Mon Apr 24, 2017 20:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3905
Views: 156153

Re: Post your modding questions here

I am currently developing a mod that adds a shit-ton of nodes created from a lot of nodeboxes (not connected nodeboxes just regular ones that visually span over the node edges). I wonder if it would be more efficient to use meshes instead of nodeboxes. Any real-life experiences with that? Yes, mesh...
by sofar
Mon Apr 24, 2017 18:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3905
Views: 156153

Re: Post your modding questions here

How can I use the mod database storage again? I can't find it local my_data = minetest.get_mod_storage() then use it like it's a `meta`: my_data:set_string("foo", "bar") s = my_data:get_string("foo") https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L270...
by sofar
Sun Apr 23, 2017 21:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3905
Views: 156153

Re: [mod]skybox[skybox]

That's indeed very immersive! ... but produces a heavy load. I scaled down the textures with Gimp (50%): that helped a lot -- and it’s quite beautiful enough. Only at startup (first server login), really. The size of the images doesn't affect cpu or gpu utilization. If you're a minimalist, you shou...
by sofar
Sat Apr 22, 2017 19:08
 
Forum: WIP Mods
Topic: [mod]skybox[skybox]
Replies: 20
Views: 958
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