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Re: [Server] Inside The Box [Puzzles]

Wuzzy wrote:It has become so silent around this server. Deadly silent, almost. Please let this game not be dead already. :-(


There's a couple of people still building regularly - I think we'll have at least one new box this week.
by sofar
Sat Feb 17, 2018 18:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 250
Views: 9087

Re: Entity manipulation in clientside modding.

Head movement. Anything else I don't care about.
by sofar
Sat Feb 17, 2018 05:06
 
Forum: Feature Discussion
Topic: Entity manipulation in clientside modding.
Replies: 3
Views: 201

Re: jtrent238's Bag Mod

One last quick word of advice: don't do 5 mods at the same time. Take 3-4 weeks to make one mod nice, and really well working, and pretty, and properly announced on the forums, and tested, before you move on to the next project. Finishing one thing and listening to feedback will make the next projec...
by sofar
Sat Feb 17, 2018 05:05
 
Forum: WIP Mods
Topic: jtrent238's Bag Mod
Replies: 9
Views: 187

Re: jtrent238's Bag Mod

You've now posted several mods with absolutely zero functionality to the forums but are posting ad.fly links to monetize on them. I am concluding you are both unable to understand that this looks like you're attempting to abuse players and not interested in being a good member of the minetest commun...
by sofar
Sat Feb 17, 2018 05:03
 
Forum: WIP Mods
Topic: jtrent238's Bag Mod
Replies: 9
Views: 187

Re: Command Block Mod

jtrent238 wrote:
GamingAssociation39 wrote:Make sure you redesign the command block textures.

I plan on changeing them lateron. I just used those textures for now.


That is a copyright violation. Do you like being sued for copyright infringement?
by sofar
Sat Feb 17, 2018 04:58
 
Forum: WIP Mods
Topic: Command Block Mod
Replies: 10
Views: 263

Re: jtrent238's Bag Mod

Please learn how to use git. Please don't make revisions by uploading new files. Please explicitly state the license and dependencies of the mod. (see sticky topics). Please separate the minetest code into a separate github repo, and don't put minecraft code in the same repo. Please describe what th...
by sofar
Fri Feb 16, 2018 18:32
 
Forum: WIP Mods
Topic: jtrent238's Bag Mod
Replies: 9
Views: 187

Re: Plantlike drawing with 2 different png tiles

What I‘m reading is that it is not possible by default, and I need to model it? Okay, good to know. Correct. It would entirely be possible to code this in the engine, but for simplicity it doesn't (you can come up with 100 variations of it, and they'd all need to be coded up, etc... you can't possi...
by sofar
Fri Feb 16, 2018 18:26
 
Forum: General Discussion
Topic: Plantlike drawing with 2 different png tiles
Replies: 3
Views: 236

Re: Mod Update Checker

This is vaporware until it actually does the *hard* part of update checking. When are you actually going to make it do something other than show a pretty menu?
by sofar
Fri Feb 16, 2018 18:24
 
Forum: WIP Mods
Topic: Mod Update Checker
Replies: 20
Views: 278

Re: Plantlike drawing with 2 different png tiles

Vapalus wrote:Is it possible to draw a plantlike object with 2 different png textures?
If not, how can I rotate a sprite?


yes, it's possible, just make a new mesh and therefore, make it a mesh node that looks exactly like a plantlike node.
by sofar
Thu Feb 15, 2018 22:32
 
Forum: General Discussion
Topic: Plantlike drawing with 2 different png tiles
Replies: 3
Views: 236

Re: Mod Update Checker

Whats wrong with bit.ly? Obfuscation for zero reason. The forum can store the full link, and then people can see it goes to a reputable website that doesn't insert javascript into your browser or has the potential to hijack a computer, or change the link to send you to a shadow website. Just don't ...
by sofar
Thu Feb 15, 2018 18:02
 
Forum: WIP Mods
Topic: Mod Update Checker
Replies: 20
Views: 278

Re: Mod Update Checker

GEESH, Please don't use bit.ly or ad.fly. That's terrible. The source code is accessible, fortunately, from your github location. But we can't verify that it's the same thing you're putting on ad.fly. And I refuse to visit those websites as 99% of the content hosted on it IS SIMPLY NOT WORTH MY TIME...
by sofar
Thu Feb 15, 2018 04:22
 
Forum: WIP Mods
Topic: Mod Update Checker
Replies: 20
Views: 278

Re: [Mod] Monthly PVP choice [pvp_choice]

Interesting. I wonder why you make the period a whole month. I would think that a more reasonable time length would be something like 2-3 days. A month is really very long. I definitely think you want to make the time length configurable, instead. Looking at your code, you shouldn't make a global da...
by sofar
Wed Feb 14, 2018 18:19
 
Forum: WIP Mods
Topic: [Mod] Monthly PVP choice [pvp_choice]
Replies: 2
Views: 100

Re: Offer of free hosting

Nobody is hosting the Earth by Lentebriesje map that I converted yet, which would be really cool to have a creative server around and have people build on it, since it's just all landscape now.
by sofar
Wed Feb 14, 2018 00:48
 
Forum: Servers
Topic: Offer of free hosting
Replies: 14
Views: 447

Re: Minecore: An Engine

HAHAHAHA
by sofar
Mon Feb 12, 2018 07:28
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 66
Views: 2692

Re: Earth by Lentebriesje - for MT

FYI I did run a mtmapprune on the above map for the posted coords for North America. The end map is 726MB large and it took my box ~75 minutes to do the "cut". Depending on your system, it may be faster or slower, but prepare for a significant amount of time to do the "cut".
by sofar
Sun Feb 11, 2018 22:05
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 21
Views: 1034

Re: Minecore: An Engine

IMO There is absolutely nothing wrong with forking open-source projects, I even believe it should be actively encouraged be it for fun, further development or even profit. The only thing that would put me off contributing is the license change from LGPL to GPL, this IMO was the biggest downfall of ...
by sofar
Sun Feb 11, 2018 20:48
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 66
Views: 2692

Re: Earth by Lentebriesje - for MT

GamingAssociation39 wrote:The Great Wall of the US and The Great Wall of China


I'll let you think about what a scale of 1:1500 means.
by sofar
Sun Feb 11, 2018 06:40
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 21
Views: 1034

Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas

Fixerol wrote:Gives me error at launch when trying to prune:
Binary was compiled with 'CGO_ENABLED=0', go-sqlite3 requires cgo to work. This is a stub

Win7sp1


Looks like the latest version fixes that issue as well.
by sofar
Sun Feb 11, 2018 00:56
 
Forum: Minetest-related projects
Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
Replies: 9
Views: 913

Re: Earth by Lentebriesje - for MT

GamingAssociation39 wrote:Is both of the walls on there?


I don't know what you're talking about. "the walls" is entirely ambiguous. Please don't make me guess.
by sofar
Sun Feb 11, 2018 00:39
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 21
Views: 1034

Re: Earth by Lentebriesje - for MT

cx384 wrote:This map is not proportional! :-/
Well, I guess It couldn't because the earth is a sphere.


Obviously, yes.
by sofar
Sat Feb 10, 2018 17:47
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 21
Views: 1034

Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas

Fixerol wrote:>mtmapprune-v3-x86_64.zip

This one is for linux, ELF file.


whoops, fixed link for ya.
by sofar
Fri Feb 09, 2018 18:05
 
Forum: Minetest-related projects
Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
Replies: 9
Views: 913

Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas

ooh, please expand this to a mt-map-database manupilating tool. stuff like deleting certain nodes, moving map parts around or even merging maps would be cool Deleting specific nodes? Probably not, since this code avoids entirely looking at the content. However, moving blocks around would actually b...
by sofar
Fri Feb 09, 2018 00:34
 
Forum: Minetest-related projects
Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
Replies: 9
Views: 913

Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas

Fixerol wrote:Windows build please!


Completely untested, but, give this a try:

https://github.com/minetest-tools/mtmapprune/releases/download/v3/mtmapprune-v3-win64.zip

[edit: fixed link]
by sofar
Fri Feb 09, 2018 00:32
 
Forum: Minetest-related projects
Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
Replies: 9
Views: 913

Re: Minecore: An Engine

Scarecrowman wrote:we never said it wasn't Minetest we were using for screenshots


This conflicts with:

Scarecrowman wrote:Minecore's in-game screenshots


I'm confused. Is minecore currently an MC concept thing, or not?
by sofar
Wed Feb 07, 2018 21:54
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 66
Views: 2692

Re: Minecore - A Brand New Engine

... Good, I think now we both understand each other and we can talk shop. Excellent reply and thanks for taking the trouble of wading through my lengthy reply. I understand what you're doing, and why you're doing it. But I have to say that I would go differently about it, and I have been going diff...
by sofar
Wed Feb 07, 2018 18:45
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 66
Views: 2692
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