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Re: Earth by Lentebriesje - for MT

Sires wrote:Someone knows where is Mariana trench? :)


this map doesn't reflect the proper ocean depths. Anything over 10 blocks deep is ... just 10 blocks deep. Sorry!
by sofar
Thu Aug 16, 2018 22:49
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 30
Views: 2652

Re: Post your screenshots!

I came up with absolutely insane results while benchmarking the latest version of auth_rx. I figured it would be nearly comparable with the sauth mod, but it turns out that Auth Redux performs nearly 5000x faster O_o So if a server averages around 30 players joining every minute at peak hour, sauth...
by sofar
Tue Aug 14, 2018 00:06
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7909
Views: 805661

Re: [Server] Inside The Box [Puzzles]

Hey sofar, are you accepting ideas for the server? Of course! Note: we've had a significant amount of ideas already posted and discussed before. There are a few things I won't do on the current server, like multiplayer puzzle boxes, for instance. But there are definitely still things we can add. I ...
by sofar
Fri Aug 10, 2018 19:03
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 351
Views: 16662

Re: Post your screenshots!

Even with a database of 522,500 records, the query only took about 3.2 seconds (and this is purely Lua driven, no SQL back-end :) But if that stalls the server for 3.2 seconds, that's likely way too long for most servers. With an sql or sqlite backend, you should have much smaller query times, whic...
by sofar
Fri Aug 10, 2018 05:41
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7909
Views: 805661

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Thank You for checking. Yes, I also have the standard "farming" installed (no extra mod). It worked for a long time without crash. Strange ... What can I do? Maybe zip up the crops mod you have and attach it to this thread, then I can check what version you have and whether it's broken. O...
by sofar
Thu Aug 09, 2018 22:23
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 170
Views: 23468

Re: [Server] Inside The Box [Puzzles]

TumeniNodes wrote:No, then it spoils it for everyone else


I have no issues with people using the spoiler blocks and posting how they found secrets in this thread.
by sofar
Thu Aug 09, 2018 21:09
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 351
Views: 16662

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Thank You for your wonderful mod, that is installed in my Blue World. Unfortunately I had many server crashes recently, always with a similar warning like ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'crops' in callback node_on_dig(): /home/minetest/.minetest/mods/crops/pole...
by sofar
Wed Aug 08, 2018 20:07
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 170
Views: 23468

Re: [Mod] anticheat [anticheat]

bosapara wrote:tested in single, but doesnt work at 4.17.1


That is like, really, unintelligent. Most multiplayer focused mods disable themselves when they are run in singleplayer mode.

Try running it on a server, and then logging on with an account that doesn't have the `server` priv, instead.
by sofar
Mon Aug 06, 2018 23:00
 
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 98
Views: 5468

Re: Public Remote Media Server Project

seams some missing, just activated installed mods and getting ...png not found at * televator - https://github.com/octacian/televator * homedecor_modpack - https://github.com/minetest-mods/homedecor_modpack If the client complains about PNG not found, then that is an error with the server that runs...
by sofar
Tue Jul 24, 2018 23:48
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

Could you please add these mods? - [Hyperloop] https://github.com/joe7575/Minetest-Hyperloop - [entrance] https://github.com/joe7575/entrance - [techpack] https://github.com/joe7575/techpack - [ironage] https://github.com/joe7575/ironage - [lumberjack] https://github.com/joe7575/lumberjack - [autob...
by sofar
Sun Jul 22, 2018 02:54
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

I just wanted to drop this here. If you have a traffic less then 100GB for media per month, you can use a free github.io page like this . No need, but it's good to know for others perhaps. For the time being, even with the large amount of users using the service, I'm not anywhere near any bandwidth...
by sofar
Thu Jul 19, 2018 18:27
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

I have a Problem with this service. My Clients only download about 1000 textures from here and about 2000 from my server. I have checked every mod, they are almost all added.(never can be 2000 textures) Does I have to have exactly the same release of the mod? Are really all minetest-mods mods added...
by sofar
Thu Jul 19, 2018 18:26
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Advice on creating highly efficient mods

Wet finger in the air opinion, if the logic of the code is basically the same and has to be done per loaded entity anyway, does global step vs entity onstep make any difference? The difference is that onstep is only called for active entities. You will need to run at least a check to see that you'r...
by sofar
Mon Jul 09, 2018 20:13
 
Forum: Modding Discussion
Topic: Advice on creating highly efficient mods
Replies: 12
Views: 528

Re: Public Remote Media Server Project

Is it possible that you just add my whole Game? If Yes: https://github.com/Lejo1/subgames I don't want to. Games are usually nothing but mods, and we already have the mods covered. A game would have to stand out sufficiently to warrant inclusion. If not please add: https://github.com/Arcelmi/minete...
by sofar
Mon Jul 09, 2018 20:09
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Better support for multicore CPUs

Is it possible to make to group of mods and each group runs in a extra thread?? As lua can not handle multiply threads to the same time, this would be a solution. You can put mods for blocks in one and the mobs in the other thread. While technically something like this is possible, there is a big c...
by sofar
Thu Jul 05, 2018 17:46
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 17
Views: 1098

Re: Public Remote Media Server Project

Installed it on pandorabox (https://forum.minetest.net/viewtopic.php?f=10&t=20311) but i see no speed/load gain yet... It varies based on the mods you have on your server. If you host many custom mods, you may lose some benefit. However, if you run mostly standard mods that are included, you sh...
by sofar
Thu Jul 05, 2018 00:48
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

Stix wrote:Actually it has a repo still: https://github.com/taikedz/everamzah-zombies


I'm just gonna say no. I'm not going to add a copy of fork of a fork. If the minetest-mods version is missing cool stuff, patch it and include it in there. That's what minetest-mods is for.
by sofar
Tue Jul 03, 2018 06:54
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

Could you add these mods? https://forum.minetest.net/viewtopic.php?t=7846 https://forum.minetest.net/viewtopic.php?t=14934 Thank you! FYI your supposed to provide a link to the github/repo page, not the forum-topic. - shooter added - everamzah's fork of zombies was removed from github, and we alrea...
by sofar
Mon Jul 02, 2018 23:20
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: [Server] Inside The Box [Puzzles]

I'll bet it will be continued in a later tutorial level. Yes, I will from time to time modify the tutorial levels to add additional elements. Some will be obvious (the observation deck for instance wasn't present in the first version for a long time) and some will be very subtle. I also can, if peo...
by sofar
Mon Jul 02, 2018 18:43
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 351
Views: 16662

Re: Better support for multicore CPUs

I checked the Threads of a minetestserver and get the number 6. One for Map Save. Two for Mapgen. But what is the reset, is there more then one for lua mods? My Problem is that one of my Cores is often at 100%, but the other at 20%. Can I split one Thread into two? Yes, and, No. Workload division i...
by sofar
Tue Jun 26, 2018 20:16
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 17
Views: 1098

Re: Public Remote Media Server Project

An exodus has begun at github. Do you have a way of checking the mods you've added to see if they are still at github? The copies of mods doesn't disappear from the server, they just stop updating. I have no way to discover that they have moved, so people will need to inform me that mods have moved...
by sofar
Thu Jun 21, 2018 19:17
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: Public Remote Media Server Project

Due to popular usage, I've moved the service to a different host with extra bandwidth allotment, as the host was starting to exceed the free bandwidth allotment at the previous hosting location (!). At todays rates, the server is serving up about 4-5gb per day, more than a few million hits per day, ...
by sofar
Wed Jun 20, 2018 16:42
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 72
Views: 6544

Re: [Mod]Frame - lag-free non-entity item frames![frame]

bosapara wrote:but with default:dirt_with_rainforest_litter block this trick doesnt works


that's because that node isn't registered in the frame mod. Send a PR to add it to the list in `init.lua` and I'll merge it.
by sofar
Thu Jun 14, 2018 18:57
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2630

Re: [Mod]Frame - lag-free non-entity item frames![frame]

putting water in a frame is nonsensical (it needs to go into a bucket Adding bucket with lava/water to frame doesnt work This is probably an interface problem in the bucket code - it likely doesn't pass the right click event to the clicked node. I'm not sure this is fixable, since it would mean fix...
by sofar
Thu Jun 14, 2018 18:55
 
Forum: Mod Releases
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 40
Views: 2630

Re: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Ser

v4 release fixes a potential data-saving issue. It turns out that the MT clients can ask multiple times for the same checksum, and we can return a list with duplicates filtered out. This may potentially save a lot of data.
by sofar
Thu Jun 14, 2018 00:26
 
Forum: Minetest-related projects
Topic: [TOOL]mtmediasrv[mtmediasrv] - Minetest Remote Media Server
Replies: 33
Views: 2979
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