Search found 469 matches
- Thu Nov 03, 2016 06:20
- Forum: General Discussion
- Topic: GitHub Scrape
- Replies: 14
- Views: 2855
GitHub Scrape
Here's a link to my Minetest stuff (mods/subgames) on GitHub: https://archive.org/details/everamzah-mt_git Here's a copy of my last issue on github.com/minetest/minetest: I imagine this is in duplicate, and I apologize for being vague, but I feel it's worth posting. The player's position isn't savin...
- Thu Nov 03, 2016 05:16
- Forum: WIP Mods
- Topic: [Mod] Skin Craftitems [dresser]
- Replies: 7
- Views: 2100
Re: [Mod] Skin Craftitems [dresser]
I'm now of the belief that this is a bug in minetest.
- Wed Nov 02, 2016 21:22
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
Re: Post your screenshots!
Code: Select all
[quote="everamzah"]Copy the URL of the image you uploaded as an attachment and place between [img]and[/img] tags.
[img]https://forum.minetest.net/download/file.php?id=7885[/img][/quote]
- Wed Nov 02, 2016 20:40
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
Re: Post your screenshots!
Copy the URL of the image you uploaded as an attachment and place between tags.
- Wed Nov 02, 2016 20:38
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126926
Re: [Mod] X-Decor [git] [xdecor]
There are a number of differences, but I think the main one is that homedecor is a modpack, which contains a mod called homedecor. Even then, the homedecor mod itself, I believe, contains meshnodes.
- Wed Nov 02, 2016 17:39
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126926
Re: [Mod] X-Decor [git] [xdecor]
As an example:
I just noticed that xdecor:multishelf and xdecor:empty_shelf do not follow the recently changed shelves of MTG, with wood on sides, but instead the old style of "impossible shelves."
I just noticed that xdecor:multishelf and xdecor:empty_shelf do not follow the recently changed shelves of MTG, with wood on sides, but instead the old style of "impossible shelves."
- Wed Nov 02, 2016 17:12
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
Re: Post your screenshots!
That's a nice trick, Wuzzy. What property is it that makes that possible, anyway?
Here's another tricky pic:
Here's another tricky pic:
- Wed Nov 02, 2016 17:09
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126926
Re: [Mod] X-Decor [git] [xdecor]
I like this mod, no problems with it. It suits people who likes MC. I've never played MC, but I've always loved this mod. Sadly, this mod breaks with the style of Minetest Game by not using Minetest Game's style but PixelBOX' style. I have always considered X-Decor to be relatively inline with MTG,...
- Wed Nov 02, 2016 11:15
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
- Wed Nov 02, 2016 07:15
- Forum: WIP Mods
- Topic: [Mod] Skin Craftitems [dresser]
- Replies: 7
- Views: 2100
Re: [Mod] Skin Craftitems [dresser]
Some minor update: Revised dresser node appearance. Noted the skin.txt format as `name:file.png', but now I worry it might be the other way around! Dropped Dusty from Wasteland in favor of Celeron55 from http://minetest.fensta.bplaced.net. Just changed any old references of Kalite & Wardrobe to ...
- Mon Oct 31, 2016 07:20
- Forum: WIP Mods
- Topic: [Mod] Skin Craftitems [dresser]
- Replies: 7
- Views: 2100
[Mod] Skin Craftitems [dresser]
This is an extraction from kalite. https://forum.minetest.net/viewtopic.php?f=50&t=13924 https://github.com/everamzah/kalite/blob/master/mods/kalite/wardrobe.lua License LGPL 3.0 https://forum.minetest.net/download/file.php?mode=view&id=7876&sid=7a9170b732d0be9492be647c4ea8f763 Texture f...
- Mon Oct 17, 2016 10:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
- Mon Oct 17, 2016 10:40
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067519
Re: Amhi
Protected doors are still there; wood and steel. https://github.com/everamzah/dcb/blob/m ... t.lua#L566
I don't know why they're not showing up, or what, but I'll take a look and test.
I don't know why they're not showing up, or what, but I'll take a look and test.
- Sun Oct 09, 2016 21:03
- Forum: Servers
- Topic: [Server] Fun Caves
- Replies: 32
- Views: 5086
Re: [Server] Fun Caves
You can use whatever unprotected areas you like, azekill_DIABLO. I will visit the server very soon to check stuff out, and help you if you need anything.
- Sun Oct 09, 2016 20:58
- Forum: Feature Discussion
- Topic: How to disable get lava bucket only?
- Replies: 1
- Views: 628
Re: How to disable get lava bucket only?
It may be overkill, or not what you're looking for, but I made a liquid_guard mod that handles this via privs. viewtopic.php?f=9&t=15112
Alternatively, that mod was inspired by indriApollo's fireguard mod. viewtopic.php?f=11&t=11249
Alternatively, that mod was inspired by indriApollo's fireguard mod. viewtopic.php?f=11&t=11249
- Thu Oct 06, 2016 22:56
- Forum: WIP Mods
- Topic: [Mod] X-Decor Trampoline [trampoline]
- Replies: 4
- Views: 1678
Re: [Mod] X-Decor Trampoline [trampoline]
Why do you not use this mod? https://forum.minetest.net/viewtopic.php?t=2957 I remember trying this mod out years ago, and all I can remember is that I was able to jump like 500 nodes up with one of the trampolines. I had a use for X-Decor's trampoline, which I've used more recently, and which seem...
- Thu Oct 06, 2016 13:59
- Forum: WIP Mods
- Topic: [Mod] X-Decor Trampoline [trampoline]
- Replies: 4
- Views: 1678
[Mod] X-Decor Trampoline [trampoline]
Here's the trampoline from X-Decor by jp. License: GPL3 Download: master.zip Git Repo: https://github.com/everamzah/trampoline https://forum.minetest.net/download/file.php?mode=view&id=7728 They might not look pretty, but they work well enough. Perhaps some tweaking to the bouncy value, and/or t...
- Thu Oct 06, 2016 12:45
- Forum: WIP Mods
- Topic: [Mod] Run & Fast [runfast]
- Replies: 24
- Views: 5748
Re: [Mod] Run & Fast [runfast]
What is the sound for? It plays whenever you consume something.azekill_DIABLO wrote:for what? :D
- Thu Oct 06, 2016 03:53
- Forum: WIP Mods
- Topic: [Mod] Run & Fast [runfast]
- Replies: 24
- Views: 5748
Re: [Mod] Run & Fast [runfast]
Update: Now with extra crispy *CRUNCH* sound!
- Thu Oct 06, 2016 03:52
- Forum: WIP Mods
- Topic: [Mod] Simple Shop [shop]
- Replies: 26
- Views: 8261
Re: [Mod] Simple Shop [shop]
It's funny because I talked about wanting to set up some machine compatibility, and then rnd, who has made the Basic Machines mod I believe, replied with changes in a forked version. I decided not to incorporate all oh his changes at once, but replied that I'd look into some of it and merge it back ...
- Wed Oct 05, 2016 10:06
- Forum: Mod Releases
- Topic: [ModPack] hud_hunger fork featuring sprint [hud_hunger]
- Replies: 21
- Views: 6792
- Wed Oct 05, 2016 02:55
- Forum: WIP Mods
- Topic: [Mod] Simple Shop [shop]
- Replies: 26
- Views: 8261
Re: [Mod] Simple Shop [shop]
Very nice! Next time I look into the shop mod, I may incorporate some of your changes. I had originally more conditional messages, but later lumped them all together for whatever reason.
Can you fix my fork of mobs_npc too? The trader is broken. ^_^
Can you fix my fork of mobs_npc too? The trader is broken. ^_^
- Wed Oct 05, 2016 02:47
- Forum: Mod Releases
- Topic: [ModPack] hud_hunger fork featuring sprint [hud_hunger]
- Replies: 21
- Views: 6792
Re: [ModPack] hud_hunger fork featuring sprint [hud_hunger]
I don't recall ever implementing that portion of the original sprint mod by Gunship Penguin. And now, I prefer my runfast mod instead. The double-tap mechanism sounds interesting, but the lag is bad enough when depending on a depressed key. I should try it, and see how well it works at least locally...