Search found 469 matches

by everamzah
Thu Nov 03, 2016 06:20
Forum: General Discussion
Topic: GitHub Scrape
Replies: 14
Views: 2846

GitHub Scrape

Here's a link to my Minetest stuff (mods/subgames) on GitHub: https://archive.org/details/everamzah-mt_git Here's a copy of my last issue on github.com/minetest/minetest: I imagine this is in duplicate, and I apologize for being vague, but I feel it's worth posting. The player's position isn't savin...
by everamzah
Thu Nov 03, 2016 05:16
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 2091

Re: [Mod] Skin Craftitems [dresser]

I'm now of the belief that this is a bug in minetest.
by everamzah
Wed Nov 02, 2016 21:22
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048382

Re: Post your screenshots!

Code: Select all

[quote="everamzah"]Copy the URL of the image you uploaded as an attachment and place between [img]and[/img] tags.

[img]https://forum.minetest.net/download/file.php?id=7885[/img][/quote]
by everamzah
Wed Nov 02, 2016 20:40
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048382

Re: Post your screenshots!

Copy the URL of the image you uploaded as an attachment and place between Image tags.

Image
by everamzah
Wed Nov 02, 2016 20:38
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126268

Re: [Mod] X-Decor [git] [xdecor]

There are a number of differences, but I think the main one is that homedecor is a modpack, which contains a mod called homedecor. Even then, the homedecor mod itself, I believe, contains meshnodes.
by everamzah
Wed Nov 02, 2016 17:39
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126268

Re: [Mod] X-Decor [git] [xdecor]

As an example:
Image

I just noticed that xdecor:multishelf and xdecor:empty_shelf do not follow the recently changed shelves of MTG, with wood on sides, but instead the old style of "impossible shelves."
by everamzah
Wed Nov 02, 2016 17:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048382

Re: Post your screenshots!

That's a nice trick, Wuzzy. What property is it that makes that possible, anyway?

Here's another tricky pic:
Image
by everamzah
Wed Nov 02, 2016 17:09
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126268

Re: [Mod] X-Decor [git] [xdecor]

I like this mod, no problems with it. It suits people who likes MC. I've never played MC, but I've always loved this mod. Sadly, this mod breaks with the style of Minetest Game by not using Minetest Game's style but PixelBOX' style. I have always considered X-Decor to be relatively inline with MTG,...
by everamzah
Wed Nov 02, 2016 11:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048382

Re: Post your screenshots!

Image
Image

Kind of a functional proof-of-concept, but has at least one serious bug.

viewtopic.php?f=9&t=15813
by everamzah
Wed Nov 02, 2016 07:15
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 2091

Re: [Mod] Skin Craftitems [dresser]

Some minor update: Revised dresser node appearance. Noted the skin.txt format as `name:file.png', but now I worry it might be the other way around! Dropped Dusty from Wasteland in favor of Celeron55 from http://minetest.fensta.bplaced.net. Just changed any old references of Kalite & Wardrobe to ...
by everamzah
Mon Oct 31, 2016 07:20
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 2091

[Mod] Skin Craftitems [dresser]

This is an extraction from kalite. https://forum.minetest.net/viewtopic.php?f=50&t=13924 https://github.com/everamzah/kalite/blob/master/mods/kalite/wardrobe.lua License LGPL 3.0 https://forum.minetest.net/download/file.php?mode=view&id=7876&sid=7a9170b732d0be9492be647c4ea8f763 Texture f...
by everamzah
Mon Oct 17, 2016 10:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048382

Re: Post your screenshots!

Image
by everamzah
Wed Oct 12, 2016 21:05
Forum: Servers
Topic: Amhi
Replies: 374
Views: 64872

Re: Amhi

Protected doors are still there; wood and steel. https://github.com/everamzah/dcb/blob/m ... t.lua#L566

I don't know why they're not showing up, or what, but I'll take a look and test.
by everamzah
Sun Oct 09, 2016 21:03
Forum: Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5066

Re: [Server] Fun Caves

You can use whatever unprotected areas you like, azekill_DIABLO. I will visit the server very soon to check stuff out, and help you if you need anything.
by everamzah
Sun Oct 09, 2016 20:58
Forum: Feature Discussion
Topic: How to disable get lava bucket only?
Replies: 1
Views: 621

Re: How to disable get lava bucket only?

It may be overkill, or not what you're looking for, but I made a liquid_guard mod that handles this via privs. viewtopic.php?f=9&t=15112

Alternatively, that mod was inspired by indriApollo's fireguard mod. viewtopic.php?f=11&t=11249
by everamzah
Thu Oct 06, 2016 22:56
Forum: WIP Mods
Topic: [Mod] X-Decor Trampoline [trampoline]
Replies: 4
Views: 1663

Re: [Mod] X-Decor Trampoline [trampoline]

Why do you not use this mod? https://forum.minetest.net/viewtopic.php?t=2957 I remember trying this mod out years ago, and all I can remember is that I was able to jump like 500 nodes up with one of the trampolines. I had a use for X-Decor's trampoline, which I've used more recently, and which seem...
by everamzah
Thu Oct 06, 2016 22:49
Forum: Servers
Topic: Amhi
Replies: 374
Views: 64872

Re: Amhi

I don't see the `shop' mod listed on servers.minetest.net. So I'd have to assume that that was removed, for whatever reason, and that that's why the shops are all unknown nodes. Not sure why that would be, however.
by everamzah
Thu Oct 06, 2016 13:59
Forum: WIP Mods
Topic: [Mod] X-Decor Trampoline [trampoline]
Replies: 4
Views: 1663

[Mod] X-Decor Trampoline [trampoline]

Here's the trampoline from X-Decor by jp. License: GPL3 Download: master.zip Git Repo: https://github.com/everamzah/trampoline https://forum.minetest.net/download/file.php?mode=view&id=7728 They might not look pretty, but they work well enough. Perhaps some tweaking to the bouncy value, and/or t...
by everamzah
Thu Oct 06, 2016 12:45
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 5729

Re: [Mod] Run & Fast [runfast]

azekill_DIABLO wrote:for what? :D
What is the sound for? It plays whenever you consume something.
by everamzah
Thu Oct 06, 2016 03:53
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 5729

Re: [Mod] Run & Fast [runfast]

Update: Now with extra crispy *CRUNCH* sound!
by everamzah
Thu Oct 06, 2016 03:52
Forum: WIP Mods
Topic: [Mod] Simple Shop [shop]
Replies: 26
Views: 8199

Re: [Mod] Simple Shop [shop]

It's funny because I talked about wanting to set up some machine compatibility, and then rnd, who has made the Basic Machines mod I believe, replied with changes in a forked version. I decided not to incorporate all oh his changes at once, but replied that I'd look into some of it and merge it back ...
by everamzah
Wed Oct 05, 2016 02:55
Forum: WIP Mods
Topic: [Mod] Simple Shop [shop]
Replies: 26
Views: 8199

Re: [Mod] Simple Shop [shop]

Very nice! Next time I look into the shop mod, I may incorporate some of your changes. I had originally more conditional messages, but later lumped them all together for whatever reason.

Can you fix my fork of mobs_npc too? The trader is broken. ^_^
by everamzah
Wed Oct 05, 2016 02:47
Forum: Mod Releases
Topic: [ModPack] hud_hunger fork featuring sprint [hud_hunger]
Replies: 21
Views: 6732

Re: [ModPack] hud_hunger fork featuring sprint [hud_hunger]

I don't recall ever implementing that portion of the original sprint mod by Gunship Penguin. And now, I prefer my runfast mod instead. The double-tap mechanism sounds interesting, but the lag is bad enough when depending on a depressed key. I should try it, and see how well it works at least locally...