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*GravityWorks -Gravity Field - 0 G (momentum preserved, semi-transparent, does NOT suffocate) -Gravity Field - Directional (semi-transparent, does NOT suffocate, maybe a config menu to set the speed of the field?) -Solid forcefield (semi-transparent, does NOT suffocate) -Slowfield (semi-transparent,...
by J0nnJ0nes
Wed Mar 06, 2013 19:11
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2004
Views: 244935

How about this: http://en.wikipedia.org/wiki/Gemasolar_Thermosolar_Plant - Thermosolar Plant: Water in a bucket heated in a furnace produces salt (only way to do so, unless "salt ore" is to be introduced). 4 salt buckets produces a salt block (how to keep buckets? Maybe like mushroom soup bowls.). S...
by J0nnJ0nes
Thu Apr 26, 2012 17:37
 
Forum: WIP Mods
Topic: Powerlines / Powerplants (like simcity)
Replies: 58
Views: 8790

Ummmm... it's already been suggested and most ppl ignored it. I've been trying to push for it for a while now. There is already a mod manager, although relatively abandoned. Version numbers are the only hitch at the moment: Someone needs to make a patch for minetest version listing. I've suggested w...
by J0nnJ0nes
Sat Mar 03, 2012 09:59
 
Forum: WIP Mods
Topic: Some Mod Packaging ideas..
Replies: 14
Views: 2100

Most programs have a --version. Creating a text file each time would work too. Just something to tell the version.
by J0nnJ0nes
Tue Feb 28, 2012 14:41
 
Forum: Partly official engine development
Topic: Version number listing required
Replies: 3
Views: 864

Version number listing required

There needs to be a way to retrieve the correct minetest version, particularly for uses in external scripts and programs (In this case, a mod manager for minetest). I think a "minetest --version" option would be enough. For that matter, how would you go about getting a mod's version as well? Standar...
by J0nnJ0nes
Mon Feb 27, 2012 15:04
 
Forum: Partly official engine development
Topic: Version number listing required
Replies: 3
Views: 864

It would be cool to see a lot more biomes, and enemies that scale in strength depending on how deep you are. (So -20,000 would be extremely dangerous, etc etc.) Goblins, Orcs, Cave Trolls, Baal Rogs depending on your depth. Careful: The last 2 can dig through anything to get you! I think minetest l...
by J0nnJ0nes
Sun Feb 26, 2012 15:01
 
Forum: General Discussion
Topic: direction
Replies: 7
Views: 1239

Version number listing/command?

Is there a way to get the version number of the minetest you're using? I don't think there is directly, based on discussions I've seen. So far, I know the following for sure: 1) There is no "minetest --version" option. 2) The version is listed in "debug.txt" for minetest, as "VER=0.2.20110618_0_dev"...
by J0nnJ0nes
Sun Feb 26, 2012 14:30
 
Forum: General Discussion
Topic: Version number listing/command?
Replies: 1
Views: 664

neko259 wrote:If anybody wishes to start implementing my example and can host mods with direct links and the repository itself, I can writing the manager.


http://www.freemysql.net/

and/or GitHub.
by J0nnJ0nes
Fri Feb 24, 2012 14:52
 
Forum: Minetest-related projects
Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
Replies: 62
Views: 17683

Now this is just getting crazy, why cant I make them as a single mod? Meteors and dinosaurs on an alien world ... no complaints here. I might be able to supply some of the textures/images needed ... I could supply all of them, but that might take a while with the limited time I have on my hands, bu...
by J0nnJ0nes
Fri Feb 17, 2012 08:03
 
Forum: WIP Mods
Topic: Ideas for mods.
Replies: 42
Views: 5920

Well, I have a ton of ideas just lying around, just they're mostly pretty extreme, in terms of ideas. In terms of complexity, not really, or so I think. And usefulness is usually minimal or none ... just interest, and ways to spice up the game. I'll only present a few at a time to not overwhelm and ...
by J0nnJ0nes
Thu Feb 16, 2012 16:01
 
Forum: WIP Mods
Topic: Ideas for mods.
Replies: 42
Views: 5920

Since this whole game is getting very major and serious, especially modding, wouldn't it be a good idea to have its own repository ... I mean hosted more than on a personal repository. GitHub like minetest itself, sourceforge, etc. Take your pick, but if this game is to become big, there must be a g...
by J0nnJ0nes
Fri Feb 10, 2012 11:36
 
Forum: Minetest-related projects
Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
Replies: 62
Views: 17683

I feel this would make the game too easy (I mean the game is easy now, but once more mobs and actual punishment for death are added to the core game). But it would be good as a mod. Well, you would have to make a bed every night when traveling anyway, so it would be nice not to waste resources ever...
by J0nnJ0nes
Fri Feb 10, 2012 10:53
 
Forum: WIP Mods
Topic: [WIP] Auto Buildings
Replies: 14
Views: 5382

Well, it would be nice to have pre-built structures stored in your inventory ... you could build a city in a few minutes, if you somehow have the materials. Although, I think you're going more for "rental apartment", if I'm not mistaken ... in that case, why bother moving out? However, "House in a b...
by J0nnJ0nes
Thu Feb 09, 2012 21:50
 
Forum: WIP Mods
Topic: [WIP] Auto Buildings
Replies: 14
Views: 5382

Since some stuff I wanted to suggest is already mentioned here, I'll just add-on to it. First of all, copying minecraft is not an issue. You have to understand that these things are basic concepts, not innovative ideas. For instance, writing in a forum ... you're copying off the original idea that s...
by J0nnJ0nes
Mon Feb 06, 2012 20:04
 
Forum: Feature Discussion
Topic: Steps or half height blocks
Replies: 32
Views: 4955

That's called a repository :) More or less, yes, but it doesn't seem there's any way to manage versions, and I'd really like a query of whether to install each of the missing dependencies or not. Some mods already have "older" versions that are incompatible. When listing the mods available (which i...
by J0nnJ0nes
Thu Feb 02, 2012 13:00
 
Forum: Minetest-related projects
Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
Replies: 62
Views: 17683

neko259 wrote:Can you make a mod for upgrading or installing mods from the game console?


Ideally, something like firefox add-ons listing, with Install, Uninstall, Enable, Disable, along with version and other mod compatibilities.
by J0nnJ0nes
Thu Feb 02, 2012 10:51
 
Forum: Minetest-related projects
Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
Replies: 62
Views: 17683

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