Search found 16 matches
- Wed Mar 06, 2013 19:11
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443162
*GravityWorks -Gravity Field - 0 G (momentum preserved, semi-transparent, does NOT suffocate) -Gravity Field - Directional (semi-transparent, does NOT suffocate, maybe a config menu to set the speed of the field?) -Solid forcefield (semi-transparent, does NOT suffocate) -Slowfield (semi-transparent,...
- Thu Apr 26, 2012 17:37
- Forum: WIP Mods
- Topic: Powerlines / Powerplants (like simcity)
- Replies: 58
- Views: 11918
- Sat Mar 03, 2012 09:59
- Forum: WIP Mods
- Topic: Some Mod Packaging ideas..
- Replies: 14
- Views: 3068
Ummmm... it's already been suggested and most ppl ignored it. I've been trying to push for it for a while now. There is already a mod manager, although relatively abandoned. Version numbers are the only hitch at the moment: Someone needs to make a patch for minetest version listing. I've suggested w...
- Tue Feb 28, 2012 14:41
- Forum: Partly official engine development
- Topic: Version number listing required
- Replies: 3
- Views: 1355
- Mon Feb 27, 2012 15:04
- Forum: Partly official engine development
- Topic: Version number listing required
- Replies: 3
- Views: 1355
Version number listing required
There needs to be a way to retrieve the correct minetest version, particularly for uses in external scripts and programs (In this case, a mod manager for minetest). I think a "minetest --version" option would be enough. For that matter, how would you go about getting a mod's version as wel...
- Sun Feb 26, 2012 15:01
- Forum: General Discussion
- Topic: direction
- Replies: 7
- Views: 1988
It would be cool to see a lot more biomes, and enemies that scale in strength depending on how deep you are. (So -20,000 would be extremely dangerous, etc etc.) Goblins, Orcs, Cave Trolls, Baal Rogs depending on your depth. Careful: The last 2 can dig through anything to get you! I think minetest l...
- Sun Feb 26, 2012 14:30
- Forum: General Discussion
- Topic: Version number listing/command?
- Replies: 1
- Views: 1009
Version number listing/command?
Is there a way to get the version number of the minetest you're using? I don't think there is directly, based on discussions I've seen. So far, I know the following for sure: 1) There is no "minetest --version" option. 2) The version is listed in "debug.txt" for minetest, as &quo...
- Fri Feb 24, 2012 14:52
- Forum: Minetest-related projects
- Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
- Replies: 62
- Views: 23842
http://www.freemysql.net/neko259 wrote:If anybody wishes to start implementing my example and can host mods with direct links and the repository itself, I can writing the manager.
and/or GitHub.
- Fri Feb 17, 2012 08:03
- Forum: WIP Mods
- Topic: Ideas for mods.
- Replies: 42
- Views: 9235
Now this is just getting crazy, why cant I make them as a single mod? Meteors and dinosaurs on an alien world ... no complaints here. I might be able to supply some of the textures/images needed ... I could supply all of them, but that might take a while with the limited time I have on my hands, bu...
- Thu Feb 16, 2012 16:01
- Forum: WIP Mods
- Topic: Ideas for mods.
- Replies: 42
- Views: 9235
Well, I have a ton of ideas just lying around, just they're mostly pretty extreme, in terms of ideas. In terms of complexity, not really, or so I think. And usefulness is usually minimal or none ... just interest, and ways to spice up the game. I'll only present a few at a time to not overwhelm and ...
- Fri Feb 10, 2012 11:36
- Forum: Minetest-related projects
- Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
- Replies: 62
- Views: 23842
Since this whole game is getting very major and serious, especially modding, wouldn't it be a good idea to have its own repository ... I mean hosted more than on a personal repository. GitHub like minetest itself, sourceforge, etc. Take your pick, but if this game is to become big, there must be a g...
- Fri Feb 10, 2012 10:53
- Forum: WIP Mods
- Topic: [WIP] Auto Buildings
- Replies: 14
- Views: 7064
I feel this would make the game too easy (I mean the game is easy now, but once more mobs and actual punishment for death are added to the core game). But it would be good as a mod. Well, you would have to make a bed every night when traveling anyway, so it would be nice not to waste resources ever...
- Thu Feb 09, 2012 21:50
- Forum: WIP Mods
- Topic: [WIP] Auto Buildings
- Replies: 14
- Views: 7064
- Mon Feb 06, 2012 20:04
- Forum: Feature Discussion
- Topic: Steps or half height blocks
- Replies: 32
- Views: 7929
Since some stuff I wanted to suggest is already mentioned here, I'll just add-on to it. First of all, copying minecraft is not an issue. You have to understand that these things are basic concepts, not innovative ideas. For instance, writing in a forum ... you're copying off the original idea that s...
- Thu Feb 02, 2012 13:00
- Forum: Minetest-related projects
- Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
- Replies: 62
- Views: 23842
- Thu Feb 02, 2012 10:51
- Forum: Minetest-related projects
- Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
- Replies: 62
- Views: 23842