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Re: Minetest 0.4.16 release teasing

Updated changelog Updated on 27 Apr. ⋅  Add a mapblock cache in MeshUpdateQueue to update client rendering performance ⋅  Various minor performance improvements ⋅  Binding tab now doesn't exit game when used ⋅  Light update for mapblocks ⋅  Implement...
by nrz
Thu Apr 27, 2017 06:34
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Minetest 0.4.16 release teasing

ABJ, no, breath cheat = modified client can prevent sending breath to server because before 0.4.16 is was calculated client side and not server side. With this version it's not possible to ignore breath update, then hack removed
by nrz
Tue Apr 25, 2017 09:56
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

[Linux] Gitlab daily build for Debian/Ubuntu

Hello, I've recently implement deb packaging for Debian/Ubuntu users using Gitlab CI. Every day, Github repo is synced on (semi-)official minetest mirror on gitlab.com and a build pipeline is triggered generating packages for * Debian 8, 9 * Ubuntu 14.04, 16.04, 16.10, 17.04 Just go here: https://gi...
by nrz
Sun Apr 23, 2017 16:56
 
Forum: Builds
Topic: [Linux] Gitlab daily build for Debian/Ubuntu
Replies: 1
Views: 53

Re: Minetest 0.4.16 release teasing

Sporax, i don't know, i know we have a travis MacOSX build, but i don't know if there is any coredev which does releases
by nrz
Sun Apr 23, 2017 16:49
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: problem with daily ppa

I started to work on daily package build for debian based distros (Debian 8/9, Ubuntu 14.04 16.04 16.10 17.04) Please look at : https://gitlab.com/minetest/minetest/builds if you want, please note package is named minetest-staging because it's not a stable version, it's master + minetest_game master...
by nrz
Sat Apr 22, 2017 15:16
 
Forum: Bugs and Problems
Topic: [FIXED] problem with daily ppa
Replies: 10
Views: 325

Re: Minetest 0.4.16 release teasing

Oh, i don't follow minetest_game i'm only on core engine, the official game is not in my scope, it's a pure engine vision, understandable for some users with interesting features and performance enhancements
by nrz
Thu Apr 20, 2017 10:41
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Minetest 0.4.16 release teasing

Changelog updated
by nrz
Mon Apr 17, 2017 07:59
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Minetest 0.4.16 release teasing

Andrey01 i talked only about core engine, for Minetest Game see with paramat :)

ErrorNull: assuming you get a playerref, player:set_attribute("toto", "blah") player:get_attribute("toto")
by nrz
Mon Apr 17, 2017 07:38
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Forum is now hosted by celeron55 (report issues here)

i hope we never switch to discourse, nextcloud uses it and it's a unclear forum and has no advantage over phpbb
by nrz
Mon Apr 17, 2017 07:33
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 51
Views: 6607

Re: Opinons needed: Possible change in map block serializati

paramat, if you raise the serialization version i hope we can move to zstd algorithm for serialization in database, it's a great thing
by nrz
Mon Apr 10, 2017 17:23
 
Forum: News
Topic: Opinons needed: Possible change in map block serialization
Replies: 12
Views: 863

Re: Minetest 0.4.16 release teasing

CSM should be only be a part of Minetest, and not the excuse for not adding core functionality :) Oh i agree with you about that point, i prefer having strong C++ side with many features and expose a tiny set of lua features, but Minetest project wants modularity, then we got some consensus. If i w...
by nrz
Fri Apr 07, 2017 08:42
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: New minetest protocol contract

yes, sometimes in debian you should use backports, it's the case with minetest, redis, mongodb, rabbitmq and more :p
by nrz
Fri Apr 07, 2017 08:39
 
Forum: News
Topic: New minetest protocol contract
Replies: 15
Views: 600

Re: Minetest 0.4.16 release teasing

hello hajo, it's a bit late for new features, we are trying to finish many opened PR. For the "/" alternate it's not simple because it's a server side feature, but using client side modding maybe we can permit to customize the client key for client mods. Changing F1 to F4 is a nice idea bu...
by nrz
Fri Apr 07, 2017 05:37
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Client-side modding section

it's present in current dev version and at 0.4.16 release you will have it in your client, but mods will be disabled. You should add enable_client_modding = true to your minetest.conf configuration to enable mods loading
by nrz
Fri Apr 07, 2017 05:26
 
Forum: Client-side modding
Topic: Client-side modding section
Replies: 8
Views: 287

Re: Minetest 0.4.16 release teasing

I forgot it, added
by nrz
Thu Apr 06, 2017 21:43
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Minetest 0.4.16 release teasing

Hello community ! Minetest 0.4.16 approach, we defined 4th June as an expected date for the release, but i can be modified if feature freeze detect anoying changes to fix. Feature freeze date will occur 2 weeks before release, on 21st May . No new feature will be accepted during this period, merge w...
by nrz
Thu Apr 06, 2017 21:19
 
Forum: News
Topic: Minetest 0.4.16 release teasing
Replies: 33
Views: 1389

Re: Minetest 0.4.15

we are trying to plan it for middle may but it's not official, i opened discussion yesterday about this
by nrz
Thu Apr 06, 2017 20:06
 
Forum: News
Topic: Minetest 0.4.15
Replies: 148
Views: 10650

Re: [Clientmod] Oredetection [oredetect]

We are in oredetection thread, if you want to talk about general discussion concerning CSM please use a more general thread :)
by nrz
Thu Apr 06, 2017 20:03
 
Forum: Client-side modding
Topic: [Clientmod] Oredetection [oredetect]
Replies: 50
Views: 1304

Client-side modding section

Hello, Welcome to Client-Side modding section. Client-Side mods are a new method to customize your Minetest client. Client-Side mods requires at least minetest 0.4.15-dev from sources, compiled after 1st april 2017 If you want to develop, please look at official documentation Please note API is curr...
by nrz
Thu Apr 06, 2017 15:23
 
Forum: Client-side modding
Topic: Client-side modding section
Replies: 8
Views: 287

Re: New minetest protocol contract

Sorry i wasn't clear, but yes, i talked about 0.4.11, not 0.4.15. The contract is to maintain older protocol versions for 2 years. At this moment there is no recycling needed for map or lua calls, but if there should we should have a similar contract (for example if we change compression algorithm)
by nrz
Tue Mar 21, 2017 08:37
 
Forum: News
Topic: New minetest protocol contract
Replies: 15
Views: 600

Re: New minetest protocol contract

to complete, since 3-4 years, many developers are moving to a more agile development, and that means use application contracts, it's contracts defining the protocols to interoperate, and add a End Of Life date. This was added by the microservice model for high availability infrastructures.
by nrz
Mon Mar 20, 2017 20:22
 
Forum: News
Topic: New minetest protocol contract
Replies: 15
Views: 600

Re: New minetest protocol contract

two years is a good concensus to maintain code, minetest team evolves and some code parts needs refreshing, and are for somes, blocked by compatibility over all minetest life. 2 years is sufficient. Can you imagine these days playing a game non updated since 2 years just for compat ?
by nrz
Mon Mar 20, 2017 19:49
 
Forum: News
Topic: New minetest protocol contract
Replies: 15
Views: 600

Re: [Clientmod] Oredetection [oredetect]

Linuxdirk i though like you when joining minetest core team. Maybe we should have a coreside protection, but the exposition layer to mods should be in lua by a mod using this coreside protection
by nrz
Mon Mar 20, 2017 14:45
 
Forum: Client-side modding
Topic: [Clientmod] Oredetection [oredetect]
Replies: 50
Views: 1304

Re: Finally got Chrome to work inside Minetest ...

We should have an external library, not compile it with minetest itself as it's a very huge library maybe you can provide a PR to minetest with and external library
by nrz
Mon Mar 20, 2017 11:02
 
Forum: Partly official engine development
Topic: Finally got Chrome to work inside Minetest ...
Replies: 19
Views: 625

Re: New minetest protocol contract

Package managers should be at least upgrading to 0.4.11 which is not a great deal for them. A game is not a standard package it cannot be stucked to a version for 5 years (hello Debian). Or at least the newest version should be in backports
by nrz
Mon Mar 20, 2017 07:58
 
Forum: News
Topic: New minetest protocol contract
Replies: 15
Views: 600
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