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Re: [mod] Vehicles [vehicles]

Yeah I'm sorry guys, I know I promised a lot, but I really don't have time or enthusiasm for this anymore. Working on mods is fun but it doesn't really do anything for my future. The big problem with the mod is that the functions really need to be re-written because having boats, planes, and cars al...
by D00Med
Thu Oct 25, 2018 22:13
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 328
Views: 41887

Re: [Mod] scifi-nodes

I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
by D00Med
Fri Sep 28, 2018 05:59
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 65
Views: 7137

Re: [Mod]scifi mobs [mobs_scifi]

Thanks, I'm glad you like it.
I'm not updating the mod anymore though, sorry.
by D00Med
Mon Aug 20, 2018 07:55
 
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 46
Views: 5200

Re: [Game] LegendofMinetest [v2]

Thanks for this, I will try to fix it
by D00Med
Thu Aug 09, 2018 23:07
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: Post your screenshots!

That's really impressive! The sloped nodes look so good.
by D00Med
Mon Jul 23, 2018 05:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8211
Views: 891885

Re: Post your screenshots!

Image
Just some kelp
by D00Med
Sun Jul 22, 2018 10:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8211
Views: 891885

Re: [Game] LegendofMinetest [v2]

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
by D00Med
Sat Jul 21, 2018 07:08
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [mod] Vehicles [vehicles]

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
by D00Med
Thu Jul 19, 2018 00:58
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 328
Views: 41887

Re: [Game] LegendofMinetest [v2]

Oh, thankyou! I forgot I'd need to fix that with the saplings.
by D00Med
Wed Jul 18, 2018 21:09
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [mod] Vehicles [vehicles]

No :(
But the good news is that I can work on it now.
by D00Med
Wed Jul 18, 2018 21:08
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 328
Views: 41887

Re: [Game] LegendofMinetest [v2]

Thanks, I've been waiting for that, didn't know it had been added yet.
by D00Med
Tue Jul 10, 2018 08:44
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages. Yes the 2018 update branch is what I'm using. I need to delete the other one. You can tame the zol with apples. I'm not sure why but a while...
by D00Med
Sat Jun 23, 2018 02:55
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
by D00Med
Fri Jun 22, 2018 21:16
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

Ok, I will add it to my to-do list.
by D00Med
Sun Jun 10, 2018 21:12
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

If you got the saplings then there's a way to get them
by D00Med
Sat Jun 09, 2018 21:43
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

Yes they do, but probably not the leaves for the new trees, since I haven't updated the way that their leaves decay.
by D00Med
Fri Jun 08, 2018 21:11
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

I'm not sure what you mean. Anyway I'm going to fix the problem. I'm assuming it got broken in 0.4.17 or something.
by D00Med
Thu Jun 07, 2018 21:14
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [mod] Vehicles [vehicles]

Oh that sounds good! thanks for letting me know.
by D00Med
Thu Jun 07, 2018 08:16
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 328
Views: 41887

Re: [mod] Vehicles [vehicles]

Why? what's the purpose? (just curious)
by D00Med
Wed Jun 06, 2018 21:23
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 328
Views: 41887

Re: [Game] LegendofMinetest [v2]

Which version of Minetest are you using? Sounds like it's the wrong one. The game works fine for me in v0.4.16
by D00Med
Sat Jun 02, 2018 21:19
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

"Bouncy" is actually a hostile mob, it just wasn't causing damage because of your armour. Maybe I should make a friendly variant.
by D00Med
Wed May 30, 2018 22:11
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] Farlands [v1 - The Beginning]

It usually happens to me if I fly around a lot generation large areas of the map. So it's only really a problem when trying to find a particular biome :P
by D00Med
Sun May 27, 2018 20:47
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 203
Views: 19773

Re: [Game] LegendofMinetest [v2]

They do that because of the tiny hitbox. They could make their way through a 1x1 space, and also they might be able to hit through walls because of the way mobs_redo does damage. I might have to reduce their attack radius.
by D00Med
Sun May 27, 2018 20:46
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

It makes entity selection boxes invisible, and peahats have a very small selection box near their base.
So you cant attack their spikes for example.
by D00Med
Fri May 25, 2018 20:50
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405

Re: [Game] LegendofMinetest [v2]

No you don't have to disable the selection boxes.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)

Also I don't know what you mean by phasing.
by D00Med
Wed May 23, 2018 21:25
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 30405
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