Search found 915 matches

Return to advanced search

Re: [Mod] scifi-nodes

I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
by D00Med
Fri Sep 28, 2018 05:59
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 65
Views: 6678

Re: [Mod]scifi mobs [mobs_scifi]

Thanks, I'm glad you like it.
I'm not updating the mod anymore though, sorry.
by D00Med
Mon Aug 20, 2018 07:55
 
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 46
Views: 4731

Re: [Game] LegendofMinetest [v2]

Thanks for this, I will try to fix it
by D00Med
Thu Aug 09, 2018 23:07
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: Post your screenshots!

That's really impressive! The sloped nodes look so good.
by D00Med
Mon Jul 23, 2018 05:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8056
Views: 845775

Re: Post your screenshots!

Image
Just some kelp
by D00Med
Sun Jul 22, 2018 10:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8056
Views: 845775

Re: [Game] LegendofMinetest [v2]

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
by D00Med
Sat Jul 21, 2018 07:08
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [mod] Vehicles [vehicles]

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
by D00Med
Thu Jul 19, 2018 00:58
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 324
Views: 38597

Re: [Game] LegendofMinetest [v2]

Oh, thankyou! I forgot I'd need to fix that with the saplings.
by D00Med
Wed Jul 18, 2018 21:09
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [mod] Vehicles [vehicles]

No :(
But the good news is that I can work on it now.
by D00Med
Wed Jul 18, 2018 21:08
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 324
Views: 38597

Re: [Game] LegendofMinetest [v2]

Thanks, I've been waiting for that, didn't know it had been added yet.
by D00Med
Tue Jul 10, 2018 08:44
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages. Yes the 2018 update branch is what I'm using. I need to delete the other one. You can tame the zol with apples. I'm not sure why but a while...
by D00Med
Sat Jun 23, 2018 02:55
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
by D00Med
Fri Jun 22, 2018 21:16
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

Ok, I will add it to my to-do list.
by D00Med
Sun Jun 10, 2018 21:12
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

If you got the saplings then there's a way to get them
by D00Med
Sat Jun 09, 2018 21:43
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

Yes they do, but probably not the leaves for the new trees, since I haven't updated the way that their leaves decay.
by D00Med
Fri Jun 08, 2018 21:11
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

I'm not sure what you mean. Anyway I'm going to fix the problem. I'm assuming it got broken in 0.4.17 or something.
by D00Med
Thu Jun 07, 2018 21:14
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [mod] Vehicles [vehicles]

Oh that sounds good! thanks for letting me know.
by D00Med
Thu Jun 07, 2018 08:16
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 324
Views: 38597

Re: [mod] Vehicles [vehicles]

Why? what's the purpose? (just curious)
by D00Med
Wed Jun 06, 2018 21:23
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 324
Views: 38597

Re: [Game] LegendofMinetest [v2]

Which version of Minetest are you using? Sounds like it's the wrong one. The game works fine for me in v0.4.16
by D00Med
Sat Jun 02, 2018 21:19
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

"Bouncy" is actually a hostile mob, it just wasn't causing damage because of your armour. Maybe I should make a friendly variant.
by D00Med
Wed May 30, 2018 22:11
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] Farlands [v1 - The Beginning]

It usually happens to me if I fly around a lot generation large areas of the map. So it's only really a problem when trying to find a particular biome :P
by D00Med
Sun May 27, 2018 20:47
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 203
Views: 18106

Re: [Game] LegendofMinetest [v2]

They do that because of the tiny hitbox. They could make their way through a 1x1 space, and also they might be able to hit through walls because of the way mobs_redo does damage. I might have to reduce their attack radius.
by D00Med
Sun May 27, 2018 20:46
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

It makes entity selection boxes invisible, and peahats have a very small selection box near their base.
So you cant attack their spikes for example.
by D00Med
Fri May 25, 2018 20:50
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

No you don't have to disable the selection boxes.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)

Also I don't know what you mean by phasing.
by D00Med
Wed May 23, 2018 21:25
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727

Re: [Game] LegendofMinetest [v2]

Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through? In the settings tab there is a drop-down list with "node outlining", &q...
by D00Med
Mon May 21, 2018 22:19
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 215
Views: 27727
Next

Return to advanced search