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Re: [Mod]Horror mod

You could use get_us_time() (and adjust for your timezone accordingly) and modify the range to be between 3 and 4 am.
by D00Med
Wed Oct 23, 2019 20:01
 
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 71
Views: 11314

Re: [Game] Farlands [v1 - The Beginning]

It was 0.4.17. And yes, you can of course, still use the parts.
by D00Med
Wed Oct 16, 2019 20:41
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 26482

Re: [mod] witchcraft (v0.4)

michael314 wrote: I've got world time set to always be day, but I'm underground I don't care about that, I just want to be able to see these huge caverns. How do I do that?

Use a torch
by D00Med
Tue Oct 01, 2019 00:50
 
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 11310

Re: [Mod]scifi mobs [mobs_scifi]

The mod is likely to be broken in the current version of minetest. Particularly the X-wing, which uses a really early version of my vehicles mod.
by D00Med
Sat May 11, 2019 22:08
 
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 48
Views: 6915

Re: [mod] more plants [moreplants]

I do not update my mods anymore, sorry
by D00Med
Sat May 11, 2019 22:07
 
Forum: WIP Mods
Topic: [mod] more plants [moreplants]
Replies: 22
Views: 3940

Re: [mod] Vehicles [vehicles]

Yeah I'm sorry guys, I know I promised a lot, but I really don't have time or enthusiasm for this anymore. Working on mods is fun but it doesn't really do anything for my future. The big problem with the mod is that the functions really need to be re-written because having boats, planes, and cars al...
by D00Med
Thu Oct 25, 2018 22:13
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 50406

Re: [Mod] scifi-nodes

I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
by D00Med
Fri Sep 28, 2018 05:59
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 65
Views: 8919

Re: [Mod]scifi mobs [mobs_scifi]

Thanks, I'm glad you like it.
I'm not updating the mod anymore though, sorry.
by D00Med
Mon Aug 20, 2018 07:55
 
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 48
Views: 6915

Re: [Game] LegendofMinetest [v2]

Thanks for this, I will try to fix it
by D00Med
Thu Aug 09, 2018 23:07
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: Post your screenshots!

That's really impressive! The sloped nodes look so good.
by D00Med
Mon Jul 23, 2018 05:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9181
Views: 1086904

Re: Post your screenshots!

Image
Just some kelp
by D00Med
Sun Jul 22, 2018 10:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9181
Views: 1086904

Re: [Game] LegendofMinetest [v2]

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
by D00Med
Sat Jul 21, 2018 07:08
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [mod] Vehicles [vehicles]

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
by D00Med
Thu Jul 19, 2018 00:58
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 50406

Re: [Game] LegendofMinetest [v2]

Oh, thankyou! I forgot I'd need to fix that with the saplings.
by D00Med
Wed Jul 18, 2018 21:09
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [mod] Vehicles [vehicles]

No :(
But the good news is that I can work on it now.
by D00Med
Wed Jul 18, 2018 21:08
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 50406

Re: [Game] LegendofMinetest [v2]

Thanks, I've been waiting for that, didn't know it had been added yet.
by D00Med
Tue Jul 10, 2018 08:44
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages. Yes the 2018 update branch is what I'm using. I need to delete the other one. You can tame the zol with apples. I'm not sure why but a while...
by D00Med
Sat Jun 23, 2018 02:55
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
by D00Med
Fri Jun 22, 2018 21:16
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

Ok, I will add it to my to-do list.
by D00Med
Sun Jun 10, 2018 21:12
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

If you got the saplings then there's a way to get them
by D00Med
Sat Jun 09, 2018 21:43
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

Yes they do, but probably not the leaves for the new trees, since I haven't updated the way that their leaves decay.
by D00Med
Fri Jun 08, 2018 21:11
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [Game] LegendofMinetest [v2]

I'm not sure what you mean. Anyway I'm going to fix the problem. I'm assuming it got broken in 0.4.17 or something.
by D00Med
Thu Jun 07, 2018 21:14
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129

Re: [mod] Vehicles [vehicles]

Oh that sounds good! thanks for letting me know.
by D00Med
Thu Jun 07, 2018 08:16
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 50406

Re: [mod] Vehicles [vehicles]

Why? what's the purpose? (just curious)
by D00Med
Wed Jun 06, 2018 21:23
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 50406

Re: [Game] LegendofMinetest [v2]

Which version of Minetest are you using? Sounds like it's the wrong one. The game works fine for me in v0.4.16
by D00Med
Sat Jun 02, 2018 21:19
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 44129
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