Search found 928 matches

by D00Med
Mon Sep 20, 2021 02:05
Forum: General Discussion
Topic: Why should anyone become involved in minetest?
Replies: 68
Views: 9115

Re: Why should anyone become involved in minetest?

I don't remember when the Windows builds weren't even available, we've had Windows CI and windows builds for each release for many years. It was for one of the 0.4 versions. For a while there were no windows builds on the website, sfan5 had a thread for them. The forums aren't representative, as th...
by D00Med
Sun Sep 19, 2021 23:49
Forum: General Discussion
Topic: Why should anyone become involved in minetest?
Replies: 68
Views: 9115

Why should anyone become involved in minetest?

Hello everyone, I want to talk about future of minetest. Mmm yes that's fresh and new isn't it? But it seems to me that the minetest community is still quietly waiting for outside help, like it was 4 or 5 years ago when I lost interest. So I want to talk about why anyone from outside should/shouldn'...
by D00Med
Mon May 31, 2021 22:11
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70865

Re: [Mod] D00Med mobs [dmobs]

I have no idea, maybe something to do with not finding the perfect aspect ratio and fov.
by D00Med
Mon May 31, 2021 22:07
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70865

Re: [Mod] D00Med mobs [dmobs]

I have no idea, maybe something to do with not finding the perfect aspect ratio and fov.
by D00Med
Sun May 02, 2021 21:24
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70865

Re: [Mod] D00Med mobs [dmobs]

Oh I just check up on things every now and then. Lost interest in minetest since I started getting motion sickness :^)
by D00Med
Fri Apr 23, 2021 20:54
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70865

Re: [Mod] D00Med mobs [dmobs]

Glad someone else picked up the mod. Thanks for that.
I was in the process of changing all of the models to a style that fits minetest better (maybe I already did and forgot?), it's a shame but I don't think I bothered to keep them.
by D00Med
Tue Jan 28, 2020 20:39
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 76
Views: 19779

Re: [Mod] scifi-nodes

I like the animation
by D00Med
Wed Oct 23, 2019 20:01
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 73
Views: 21170

Re: [Mod]Horror mod

You could use get_us_time() (and adjust for your timezone accordingly) and modify the range to be between 3 and 4 am.
by D00Med
Wed Oct 16, 2019 20:41
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 223
Views: 53377

Re: [Game] Farlands [v1 - The Beginning]

It was 0.4.17. And yes, you can of course, still use the parts.
by D00Med
Tue Oct 01, 2019 00:50
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19399

Re: [mod] witchcraft (v0.4)

michael314 wrote: I've got world time set to always be day, but I'm underground I don't care about that, I just want to be able to see these huge caverns. How do I do that?
Use a torch
by D00Med
Sat May 11, 2019 22:08
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 48
Views: 13072

Re: [Mod]scifi mobs [mobs_scifi]

The mod is likely to be broken in the current version of minetest. Particularly the X-wing, which uses a really early version of my vehicles mod.
by D00Med
Sat May 11, 2019 22:07
Forum: WIP Mods
Topic: [mod] more plants [moreplants]
Replies: 26
Views: 8095

Re: [mod] more plants [moreplants]

I do not update my mods anymore, sorry
by D00Med
Thu Oct 25, 2018 22:13
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89878

Re: [mod] Vehicles [vehicles]

Yeah I'm sorry guys, I know I promised a lot, but I really don't have time or enthusiasm for this anymore. Working on mods is fun but it doesn't really do anything for my future. The big problem with the mod is that the functions really need to be re-written because having boats, planes, and cars al...
by D00Med
Fri Sep 28, 2018 05:59
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 76
Views: 19779

Re: [Mod] scifi-nodes

I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
by D00Med
Mon Aug 20, 2018 07:55
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 48
Views: 13072

Re: [Mod]scifi mobs [mobs_scifi]

Thanks, I'm glad you like it.
I'm not updating the mod anymore though, sorry.
by D00Med
Thu Aug 09, 2018 23:07
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

Thanks for this, I will try to fix it
by D00Med
Mon Jul 23, 2018 05:57
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048369

Re: Post your screenshots!

That's really impressive! The sloped nodes look so good.
by D00Med
Sun Jul 22, 2018 10:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048369

Re: Post your screenshots!

Image
Just some kelp
by D00Med
Sat Jul 21, 2018 07:08
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
by D00Med
Thu Jul 19, 2018 00:58
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89878

Re: [mod] Vehicles [vehicles]

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
by D00Med
Wed Jul 18, 2018 21:09
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

Oh, thankyou! I forgot I'd need to fix that with the saplings.
by D00Med
Wed Jul 18, 2018 21:08
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89878

Re: [mod] Vehicles [vehicles]

No :(
But the good news is that I can work on it now.
by D00Med
Tue Jul 10, 2018 08:44
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

Thanks, I've been waiting for that, didn't know it had been added yet.
by D00Med
Sat Jun 23, 2018 02:55
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages. Yes the 2018 update branch is what I'm using. I need to delete the other one. You can tame the zol with apples. I'm not sure why but a while...
by D00Med
Fri Jun 22, 2018 21:16
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93397

Re: [Game] LegendofMinetest [v2]

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.