Search found 413 matches

by wilkgr76
Sun Aug 02, 2020 22:10
Forum: Mod Releases
Topic: [Mod] set player gravity V2 [setpgrav]
Replies: 11
Views: 2818

Re: [Mod] set player gravity V2 [setpgrav]

Wuzzy wrote:
Sat Jun 06, 2020 15:27
Also: Requiring the “ban” privilege to set gravity? Seriously??? xD
Probably to restrict it to moderators, as they generally have the ban privilege.
by wilkgr76
Thu Feb 15, 2018 01:52
Forum: WIP Mods
Topic: [mod] Eggwars [eggwars][0.5.1]
Replies: 11
Views: 2816

Re: [mod] Eggwars [eggwars][0.5]

Update 0.5
Now plays nice with sfinv! (unified_inventory support is coming soon)

Edit: Update 0.5.1
Fixes bug when a player who hasn't joined a match dies.
by wilkgr76
Fri Jan 19, 2018 00:16
Forum: Mod Releases
Topic: [Mod] Admin Toys [2.0][admin_tools]
Replies: 27
Views: 10145

Re: [Mod] Admin Toys [2.0][admin_tools]

orwell wrote:Suggestion: /balloon: set gravity to -0.1
That is literally what /antigravity does:
https://github.com/wilkgr76/admin_toys/ ... it.lua#L12

Code: Select all

...
currplayer:set_physics_override({gravity = -0.1})
...
by wilkgr76
Tue Jan 09, 2018 02:05
Forum: Mod Releases
Topic: [Mod] Admin Toys [2.0][admin_tools]
Replies: 27
Views: 10145

Re: [Mod] Admin Toys [2.0][admin_tools]

You can use /reset <playername>
by wilkgr76
Mon Jan 08, 2018 01:09
Forum: Mod Releases
Topic: [Mod] Admin Toys [2.0][admin_tools]
Replies: 27
Views: 10145

Re: [Mod] Admin Toys [2.0][admin_tools]

Unfortunately, that isn't possible right now - you'll need to unfreeze the player/s manually.

(Let's see if I can figure out how to add a timer)
by wilkgr76
Wed Nov 15, 2017 03:49
Forum: Mod Releases
Topic: [Mod] Admin Toys [2.0][admin_tools]
Replies: 27
Views: 10145

Re: [Mod] Admin Toys [2.0][admin_tools]

Thank you :)
by wilkgr76
Sun Nov 12, 2017 00:12
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 94
Views: 17126

Re: [discussion]Technical notes on how to defeat(*) oredetec

Joseph13 wrote:How about this: we add some code to the engine that reports what Client mods are enabled
In theory that is a good idea, and (I think) has been discussed previously.

Unfortunately, as Minetest is open-source, anyone can modify their client to not report mods. :/
by wilkgr76
Wed Nov 01, 2017 23:00
Forum: General Discussion
Topic: New Minetest Website?
Replies: 45
Views: 5093

Re: New Minetest Website?

It wasn't better. It looks dated.

Besides, this website looks a lot better, and also fits better on mobile devices! The old one was horrible for mobile devices
Image
by wilkgr76
Wed Nov 01, 2017 22:42
Forum: WIP Mods
Topic: [mod] Eggwars [eggwars][0.5.1]
Replies: 11
Views: 2816

Re: [mod] Eggwars (now with shops!) [eggwars][0.4]

UPDATE! Version 0.4 adds coloured chat! The colours match up with the nametags too. This version also adds a /who command. It will show who is in the match, and the colours also match up with the chat and nametags. https://lh3.googleusercontent.com/-woKF9DET9Do/WfpMD__JRFI/AAAAAAAAL4w/3pXbl3z2q3kpI...
by wilkgr76
Tue Oct 31, 2017 04:02
Forum: General Discussion
Topic: New Minetest Website?
Replies: 45
Views: 5093

Re: New Minetest Website?

I wouldn't spit on minetest website, but, holy cow, even this one is better looking and more complete! http://doku.minetest.net/ EDIT: this reminds me something.... That appears to be the old Minetest website, or a very good replica of it. (old MT website: https://web.archive.org/web/20150102170114...
by wilkgr76
Tue Oct 31, 2017 03:50
Forum: News
Topic: Minetest exhibited at freenode #Live
Replies: 13
Views: 2852

Re: Minetest exhibited at Freenode #Live

*claps*

I especially like those leaflets :)
by wilkgr76
Tue Oct 31, 2017 01:16
Forum: WIP Mods
Topic: [mod] Eggwars [eggwars][0.5.1]
Replies: 11
Views: 2816

Re: [mod] Eggwars [eggwars][0.2]

UPDATE!

Version 0.3 adds shops. NOTE: Shops are added to the inventory and OVERRIDE the default inventory. Please don't use inventory mods with 0.3. Fixed in 0.4
by wilkgr76
Sun Sep 03, 2017 21:49
Forum: News
Topic: [5.0.0] Breaking change merged: Settable player collisionbox
Replies: 16
Views: 7965

Re: 0.5.0 Breaking change merged: Settable player collisionb

Until they update their codebase. *sigh*
by wilkgr76
Sun Sep 03, 2017 07:51
Forum: News
Topic: [5.0.0] Breaking change merged: Settable player collisionbox
Replies: 16
Views: 7965

Re: 0.5.0 Breaking change merged: Settable player collisionb

"BAD trend" LMAO You do realise that the network protocol coming in 0.5 is breaking compatibility with 0.4.x clients? I mean, it's not an issue if you constantly play singleplayer, but anytime you want to play online, you'll have to use a 0.5.x client. Also, you don't seem to have backed u...
by wilkgr76
Sun Aug 27, 2017 22:34
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 972
Views: 269596

Re: [0.4.14] LinuxGaming2 - A Server for Builders

Ahh, alright :) I'm a little relieved :P
by wilkgr76
Sun Aug 27, 2017 10:24
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 972
Views: 269596

Re: [0.4.14] LinuxGaming2 - A Server for Builders

Leroy: I can't help but notice the old Minetest version in the screenshot. Is this an older screenshot, or are you really using a version released in 2013?
by wilkgr76
Tue Aug 15, 2017 09:15
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 972
Views: 269596

Re: [0.4.14] LinuxGaming2 - A Server for Builders

I seem to be having issues connecting. I get a "connection timed out" error with settings linuxgaming2.com and port 30000

EDIT1: Well, never mind! It appears it is loading fine for my friend.

EDIT2: Using 45.33.54.11 instead of the hostname works.
by wilkgr76
Tue Aug 15, 2017 09:03
Forum: Feature Discussion
Topic: Should we add the PB&J pup back
Replies: 27
Views: 3845

Re: Should we add the PB&J pup back

No. Absolutely not.
by wilkgr76
Tue Aug 15, 2017 09:02
Forum: Feature Discussion
Topic: Nyan cat
Replies: 43
Views: 11337

Re: Nyan cat

Nice bump.
by wilkgr76
Sun Aug 13, 2017 09:47
Forum: Texture Packs
Topic: [16x] PixelBOX Reloaded
Replies: 17
Views: 43579

Re: [16x] PixelBOX Reloaded

Gambit wrote:Glad to see people love this pack and still being updated as I was away. Maybe during my spare time I'll cook a couple of new textures just to keep up. Thx jp.
Welcome back!!
by wilkgr76
Wed Aug 09, 2017 00:20
Forum: Modding Discussion
Topic: Development tools (for both Minetest and mods)
Replies: 41
Views: 17886

Re: Development tools (for both Minetest and mods)

The best editor is obviously Atom.
True.

Though I must say, Geany is a close second due to how well it runs even on toasters (I believe its the default IDE on Raspbian, but don't quote me on that)
by wilkgr76
Wed Aug 02, 2017 01:36
Forum: WIP Mods
Topic: [mod] Eggwars [eggwars][0.5.1]
Replies: 11
Views: 2816

Re: [mod] Eggwars [eggwars][0.2]

I'm not aware of where to download and host the mod on its own elsewhere.
by wilkgr76
Tue Aug 01, 2017 21:55
Forum: WIP Mods
Topic: [mod] Eggwars [eggwars][0.5.1]
Replies: 11
Views: 2816

Re: [mod] Eggwars [eggwars][0.1.0]

I have not seen the previous ones.
by wilkgr76
Sat Jul 29, 2017 09:56
Forum: Mod Releases
Topic: [Mod] Admin Toys [2.0][admin_tools]
Replies: 27
Views: 10145

Re: [Mod] Admin Toys [1.2][admin_tools]

haha, silent_elk is my secondary account ;)